
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
(FPCore (v t) :precision binary64 (/ (+ 1.0 (* -5.0 (* v v))) (* PI (* t (* (- 1.0 (pow v 2.0)) (sqrt (* 2.0 (+ 1.0 (* (pow v 2.0) -3.0)))))))))
double code(double v, double t) {
return (1.0 + (-5.0 * (v * v))) / (((double) M_PI) * (t * ((1.0 - pow(v, 2.0)) * sqrt((2.0 * (1.0 + (pow(v, 2.0) * -3.0)))))));
}
public static double code(double v, double t) {
return (1.0 + (-5.0 * (v * v))) / (Math.PI * (t * ((1.0 - Math.pow(v, 2.0)) * Math.sqrt((2.0 * (1.0 + (Math.pow(v, 2.0) * -3.0)))))));
}
def code(v, t): return (1.0 + (-5.0 * (v * v))) / (math.pi * (t * ((1.0 - math.pow(v, 2.0)) * math.sqrt((2.0 * (1.0 + (math.pow(v, 2.0) * -3.0)))))))
function code(v, t) return Float64(Float64(1.0 + Float64(-5.0 * Float64(v * v))) / Float64(pi * Float64(t * Float64(Float64(1.0 - (v ^ 2.0)) * sqrt(Float64(2.0 * Float64(1.0 + Float64((v ^ 2.0) * -3.0)))))))) end
function tmp = code(v, t) tmp = (1.0 + (-5.0 * (v * v))) / (pi * (t * ((1.0 - (v ^ 2.0)) * sqrt((2.0 * (1.0 + ((v ^ 2.0) * -3.0))))))); end
code[v_, t_] := N[(N[(1.0 + N[(-5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(Pi * N[(t * N[(N[(1.0 - N[Power[v, 2.0], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 + N[(N[Power[v, 2.0], $MachinePrecision] * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 + -5 \cdot \left(v \cdot v\right)}{\pi \cdot \left(t \cdot \left(\left(1 - {v}^{2}\right) \cdot \sqrt{2 \cdot \left(1 + {v}^{2} \cdot -3\right)}\right)\right)}
\end{array}
Initial program 99.4%
Simplified99.4%
pow199.4%
associate-*l*99.5%
associate-*l*99.5%
pow299.5%
pow299.5%
Applied egg-rr99.5%
unpow199.5%
*-commutative99.5%
cancel-sign-sub-inv99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (v t) :precision binary64 (/ (/ (fma (* v v) -5.0 1.0) (sqrt (+ 2.0 (* (* v v) -6.0)))) (* PI (* t (fma v (- v) 1.0)))))
double code(double v, double t) {
return (fma((v * v), -5.0, 1.0) / sqrt((2.0 + ((v * v) * -6.0)))) / (((double) M_PI) * (t * fma(v, -v, 1.0)));
}
function code(v, t) return Float64(Float64(fma(Float64(v * v), -5.0, 1.0) / sqrt(Float64(2.0 + Float64(Float64(v * v) * -6.0)))) / Float64(pi * Float64(t * fma(v, Float64(-v), 1.0)))) end
code[v_, t_] := N[(N[(N[(N[(v * v), $MachinePrecision] * -5.0 + 1.0), $MachinePrecision] / N[Sqrt[N[(2.0 + N[(N[(v * v), $MachinePrecision] * -6.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(Pi * N[(t * N[(v * (-v) + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\mathsf{fma}\left(v \cdot v, -5, 1\right)}{\sqrt{2 + \left(v \cdot v\right) \cdot -6}}}{\pi \cdot \left(t \cdot \mathsf{fma}\left(v, -v, 1\right)\right)}
\end{array}
Initial program 99.4%
Simplified99.4%
(FPCore (v t) :precision binary64 (/ (- 1.0 (* v (* v 5.0))) (* (sqrt (+ 2.0 (* 2.0 (* (* v v) -3.0)))) (* (* PI t) (- 1.0 (* v v))))))
double code(double v, double t) {
return (1.0 - (v * (v * 5.0))) / (sqrt((2.0 + (2.0 * ((v * v) * -3.0)))) * ((((double) M_PI) * t) * (1.0 - (v * v))));
}
public static double code(double v, double t) {
return (1.0 - (v * (v * 5.0))) / (Math.sqrt((2.0 + (2.0 * ((v * v) * -3.0)))) * ((Math.PI * t) * (1.0 - (v * v))));
}
def code(v, t): return (1.0 - (v * (v * 5.0))) / (math.sqrt((2.0 + (2.0 * ((v * v) * -3.0)))) * ((math.pi * t) * (1.0 - (v * v))))
function code(v, t) return Float64(Float64(1.0 - Float64(v * Float64(v * 5.0))) / Float64(sqrt(Float64(2.0 + Float64(2.0 * Float64(Float64(v * v) * -3.0)))) * Float64(Float64(pi * t) * Float64(1.0 - Float64(v * v))))) end
function tmp = code(v, t) tmp = (1.0 - (v * (v * 5.0))) / (sqrt((2.0 + (2.0 * ((v * v) * -3.0)))) * ((pi * t) * (1.0 - (v * v)))); end
code[v_, t_] := N[(N[(1.0 - N[(v * N[(v * 5.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[N[(2.0 + N[(2.0 * N[(N[(v * v), $MachinePrecision] * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(N[(Pi * t), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - v \cdot \left(v \cdot 5\right)}{\sqrt{2 + 2 \cdot \left(\left(v \cdot v\right) \cdot -3\right)} \cdot \left(\left(\pi \cdot t\right) \cdot \left(1 - v \cdot v\right)\right)}
\end{array}
Initial program 99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (v t) :precision binary64 (/ (- 1.0 (* (* v v) 5.0)) (* (- 1.0 (* v v)) (* (* PI t) (sqrt (* 2.0 (- 1.0 (* (* v v) 3.0))))))))
double code(double v, double t) {
return (1.0 - ((v * v) * 5.0)) / ((1.0 - (v * v)) * ((((double) M_PI) * t) * sqrt((2.0 * (1.0 - ((v * v) * 3.0))))));
}
public static double code(double v, double t) {
return (1.0 - ((v * v) * 5.0)) / ((1.0 - (v * v)) * ((Math.PI * t) * Math.sqrt((2.0 * (1.0 - ((v * v) * 3.0))))));
}
def code(v, t): return (1.0 - ((v * v) * 5.0)) / ((1.0 - (v * v)) * ((math.pi * t) * math.sqrt((2.0 * (1.0 - ((v * v) * 3.0))))))
function code(v, t) return Float64(Float64(1.0 - Float64(Float64(v * v) * 5.0)) / Float64(Float64(1.0 - Float64(v * v)) * Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(Float64(v * v) * 3.0))))))) end
function tmp = code(v, t) tmp = (1.0 - ((v * v) * 5.0)) / ((1.0 - (v * v)) * ((pi * t) * sqrt((2.0 * (1.0 - ((v * v) * 3.0)))))); end
code[v_, t_] := N[(N[(1.0 - N[(N[(v * v), $MachinePrecision] * 5.0), $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(N[(v * v), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \left(v \cdot v\right) \cdot 5}{\left(1 - v \cdot v\right) \cdot \left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - \left(v \cdot v\right) \cdot 3\right)}\right)}
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (v t) :precision binary64 (/ (+ 1.0 (* -5.0 (* v v))) (* (* PI t) (* (- 1.0 (* v v)) (sqrt (* 2.0 (- 1.0 (* v (* v 3.0)))))))))
double code(double v, double t) {
return (1.0 + (-5.0 * (v * v))) / ((((double) M_PI) * t) * ((1.0 - (v * v)) * sqrt((2.0 * (1.0 - (v * (v * 3.0)))))));
}
public static double code(double v, double t) {
return (1.0 + (-5.0 * (v * v))) / ((Math.PI * t) * ((1.0 - (v * v)) * Math.sqrt((2.0 * (1.0 - (v * (v * 3.0)))))));
}
def code(v, t): return (1.0 + (-5.0 * (v * v))) / ((math.pi * t) * ((1.0 - (v * v)) * math.sqrt((2.0 * (1.0 - (v * (v * 3.0)))))))
function code(v, t) return Float64(Float64(1.0 + Float64(-5.0 * Float64(v * v))) / Float64(Float64(pi * t) * Float64(Float64(1.0 - Float64(v * v)) * sqrt(Float64(2.0 * Float64(1.0 - Float64(v * Float64(v * 3.0)))))))) end
function tmp = code(v, t) tmp = (1.0 + (-5.0 * (v * v))) / ((pi * t) * ((1.0 - (v * v)) * sqrt((2.0 * (1.0 - (v * (v * 3.0))))))); end
code[v_, t_] := N[(N[(1.0 + N[(-5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(Pi * t), $MachinePrecision] * N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(v * N[(v * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 + -5 \cdot \left(v \cdot v\right)}{\left(\pi \cdot t\right) \cdot \left(\left(1 - v \cdot v\right) \cdot \sqrt{2 \cdot \left(1 - v \cdot \left(v \cdot 3\right)\right)}\right)}
\end{array}
Initial program 99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (v t) :precision binary64 (/ (/ (/ 1.0 (sqrt 2.0)) PI) t))
double code(double v, double t) {
return ((1.0 / sqrt(2.0)) / ((double) M_PI)) / t;
}
public static double code(double v, double t) {
return ((1.0 / Math.sqrt(2.0)) / Math.PI) / t;
}
def code(v, t): return ((1.0 / math.sqrt(2.0)) / math.pi) / t
function code(v, t) return Float64(Float64(Float64(1.0 / sqrt(2.0)) / pi) / t) end
function tmp = code(v, t) tmp = ((1.0 / sqrt(2.0)) / pi) / t; end
code[v_, t_] := N[(N[(N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] / Pi), $MachinePrecision] / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\frac{1}{\sqrt{2}}}{\pi}}{t}
\end{array}
Initial program 99.4%
Simplified99.4%
Taylor expanded in v around 0 97.2%
div-inv97.1%
Applied egg-rr97.1%
div-inv97.2%
*-commutative97.2%
associate-/r*97.1%
Applied egg-rr97.1%
clear-num98.1%
unpow-198.1%
div-inv98.1%
pow1/298.1%
pow-flip98.1%
metadata-eval98.1%
add-sqr-sqrt98.1%
sqrt-unprod98.1%
pow-prod-up98.1%
metadata-eval98.1%
metadata-eval98.1%
Applied egg-rr98.1%
unpow-198.1%
*-commutative98.1%
associate-/r*98.1%
Simplified98.1%
(FPCore (v t) :precision binary64 (/ 1.0 (* t (* PI (sqrt 2.0)))))
double code(double v, double t) {
return 1.0 / (t * (((double) M_PI) * sqrt(2.0)));
}
public static double code(double v, double t) {
return 1.0 / (t * (Math.PI * Math.sqrt(2.0)));
}
def code(v, t): return 1.0 / (t * (math.pi * math.sqrt(2.0)))
function code(v, t) return Float64(1.0 / Float64(t * Float64(pi * sqrt(2.0)))) end
function tmp = code(v, t) tmp = 1.0 / (t * (pi * sqrt(2.0))); end
code[v_, t_] := N[(1.0 / N[(t * N[(Pi * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{t \cdot \left(\pi \cdot \sqrt{2}\right)}
\end{array}
Initial program 99.4%
Simplified99.4%
Taylor expanded in v around 0 97.8%
(FPCore (v t) :precision binary64 (/ (sqrt 0.5) (* PI t)))
double code(double v, double t) {
return sqrt(0.5) / (((double) M_PI) * t);
}
public static double code(double v, double t) {
return Math.sqrt(0.5) / (Math.PI * t);
}
def code(v, t): return math.sqrt(0.5) / (math.pi * t)
function code(v, t) return Float64(sqrt(0.5) / Float64(pi * t)) end
function tmp = code(v, t) tmp = sqrt(0.5) / (pi * t); end
code[v_, t_] := N[(N[Sqrt[0.5], $MachinePrecision] / N[(Pi * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{0.5}}{\pi \cdot t}
\end{array}
Initial program 99.4%
Simplified99.4%
Taylor expanded in v around 0 97.2%
Final simplification97.2%
herbie shell --seed 2024100
(FPCore (v t)
:name "Falkner and Boettcher, Equation (20:1,3)"
:precision binary64
(/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))