
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= x -3.4e+214) (* x (+ x (* y 2.0))) (+ (* x x) (* y (+ y (* x 2.0))))))
assert(x < y);
double code(double x, double y) {
double tmp;
if (x <= -3.4e+214) {
tmp = x * (x + (y * 2.0));
} else {
tmp = (x * x) + (y * (y + (x * 2.0)));
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.4d+214)) then
tmp = x * (x + (y * 2.0d0))
else
tmp = (x * x) + (y * (y + (x * 2.0d0)))
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (x <= -3.4e+214) {
tmp = x * (x + (y * 2.0));
} else {
tmp = (x * x) + (y * (y + (x * 2.0)));
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if x <= -3.4e+214: tmp = x * (x + (y * 2.0)) else: tmp = (x * x) + (y * (y + (x * 2.0))) return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (x <= -3.4e+214) tmp = Float64(x * Float64(x + Float64(y * 2.0))); else tmp = Float64(Float64(x * x) + Float64(y * Float64(y + Float64(x * 2.0)))); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (x <= -3.4e+214)
tmp = x * (x + (y * 2.0));
else
tmp = (x * x) + (y * (y + (x * 2.0)));
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[x, -3.4e+214], N[(x * N[(x + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.4 \cdot 10^{+214}:\\
\;\;\;\;x \cdot \left(x + y \cdot 2\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x + y \cdot \left(y + x \cdot 2\right)\\
\end{array}
\end{array}
if x < -3.3999999999999998e214Initial program 78.9%
associate-+l+78.9%
associate-*l*78.9%
*-commutative78.9%
*-commutative78.9%
+-commutative78.9%
fma-define78.9%
*-commutative78.9%
*-commutative78.9%
Simplified78.9%
Taylor expanded in y around 0 78.9%
Taylor expanded in x around 0 100.0%
if -3.3999999999999998e214 < x Initial program 95.8%
associate-+l+95.8%
associate-*l*95.8%
*-commutative95.8%
*-commutative95.8%
+-commutative95.8%
fma-define95.8%
*-commutative95.8%
*-commutative95.8%
Simplified95.8%
Taylor expanded in y around 0 97.5%
Final simplification97.6%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (fma x x (* y (+ y (* x 2.0)))))
assert(x < y);
double code(double x, double y) {
return fma(x, x, (y * (y + (x * 2.0))));
}
x, y = sort([x, y]) function code(x, y) return fma(x, x, Float64(y * Float64(y + Float64(x * 2.0)))) end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(x * x + N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\mathsf{fma}\left(x, x, y \cdot \left(y + x \cdot 2\right)\right)
\end{array}
Initial program 94.5%
associate-+l+94.5%
associate-*l*94.5%
*-commutative94.5%
*-commutative94.5%
+-commutative94.5%
fma-define94.5%
*-commutative94.5%
*-commutative94.5%
associate-*l*94.5%
distribute-rgt-out96.1%
+-commutative96.1%
Simplified96.1%
Final simplification96.1%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (* x (+ x (* y 2.0))))
assert(x < y);
double code(double x, double y) {
return x * (x + (y * 2.0));
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (x + (y * 2.0d0))
end function
assert x < y;
public static double code(double x, double y) {
return x * (x + (y * 2.0));
}
[x, y] = sort([x, y]) def code(x, y): return x * (x + (y * 2.0))
x, y = sort([x, y]) function code(x, y) return Float64(x * Float64(x + Float64(y * 2.0))) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = x * (x + (y * 2.0));
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(x * N[(x + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x \cdot \left(x + y \cdot 2\right)
\end{array}
Initial program 94.5%
associate-+l+94.5%
associate-*l*94.5%
*-commutative94.5%
*-commutative94.5%
+-commutative94.5%
fma-define94.5%
*-commutative94.5%
*-commutative94.5%
Simplified94.5%
Taylor expanded in y around 0 54.3%
Taylor expanded in x around 0 58.2%
Final simplification58.2%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (* 2.0 (* x y)))
assert(x < y);
double code(double x, double y) {
return 2.0 * (x * y);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * y)
end function
assert x < y;
public static double code(double x, double y) {
return 2.0 * (x * y);
}
[x, y] = sort([x, y]) def code(x, y): return 2.0 * (x * y)
x, y = sort([x, y]) function code(x, y) return Float64(2.0 * Float64(x * y)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = 2.0 * (x * y);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
2 \cdot \left(x \cdot y\right)
\end{array}
Initial program 94.5%
associate-+l+94.5%
associate-*l*94.5%
*-commutative94.5%
*-commutative94.5%
+-commutative94.5%
fma-define94.5%
*-commutative94.5%
*-commutative94.5%
Simplified94.5%
Taylor expanded in y around 0 54.3%
Taylor expanded in x around 0 15.0%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* (* x y) 2.0))))
double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + ((x * y) * 2.0d0))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
def code(x, y): return (x * x) + ((y * y) + ((x * y) * 2.0))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(Float64(x * y) * 2.0))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + ((x * y) * 2.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + \left(x \cdot y\right) \cdot 2\right)
\end{array}
herbie shell --seed 2024100
(FPCore (x y)
:name "Examples.Basics.ProofTests:f4 from sbv-4.4"
:precision binary64
:alt
(+ (* x x) (+ (* y y) (* (* x y) 2.0)))
(+ (+ (* x x) (* (* x 2.0) y)) (* y y)))