
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma y (sqrt z) x)))
double code(double x, double y, double z) {
return 0.5 * fma(y, sqrt(z), x);
}
function code(x, y, z) return Float64(0.5 * fma(y, sqrt(z), x)) end
code[x_, y_, z_] := N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(y, \sqrt{z}, x\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))))
(if (<= t_0 -4e+93)
(* 0.5 t_0)
(if (or (<= t_0 -5e-33) (and (not (<= t_0 -5e-53)) (<= t_0 5e+36)))
(* 0.5 x)
(* 0.5 (* y (/ z (sqrt z))))))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if (t_0 <= -4e+93) {
tmp = 0.5 * t_0;
} else if ((t_0 <= -5e-33) || (!(t_0 <= -5e-53) && (t_0 <= 5e+36))) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (y * (z / sqrt(z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if (t_0 <= (-4d+93)) then
tmp = 0.5d0 * t_0
else if ((t_0 <= (-5d-33)) .or. (.not. (t_0 <= (-5d-53))) .and. (t_0 <= 5d+36)) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * (y * (z / sqrt(z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if (t_0 <= -4e+93) {
tmp = 0.5 * t_0;
} else if ((t_0 <= -5e-33) || (!(t_0 <= -5e-53) && (t_0 <= 5e+36))) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (y * (z / Math.sqrt(z)));
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if t_0 <= -4e+93: tmp = 0.5 * t_0 elif (t_0 <= -5e-33) or (not (t_0 <= -5e-53) and (t_0 <= 5e+36)): tmp = 0.5 * x else: tmp = 0.5 * (y * (z / math.sqrt(z))) return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if (t_0 <= -4e+93) tmp = Float64(0.5 * t_0); elseif ((t_0 <= -5e-33) || (!(t_0 <= -5e-53) && (t_0 <= 5e+36))) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * Float64(y * Float64(z / sqrt(z)))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if (t_0 <= -4e+93) tmp = 0.5 * t_0; elseif ((t_0 <= -5e-33) || (~((t_0 <= -5e-53)) && (t_0 <= 5e+36))) tmp = 0.5 * x; else tmp = 0.5 * (y * (z / sqrt(z))); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+93], N[(0.5 * t$95$0), $MachinePrecision], If[Or[LessEqual[t$95$0, -5e-33], And[N[Not[LessEqual[t$95$0, -5e-53]], $MachinePrecision], LessEqual[t$95$0, 5e+36]]], N[(0.5 * x), $MachinePrecision], N[(0.5 * N[(y * N[(z / N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+93}:\\
\;\;\;\;0.5 \cdot t\_0\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{-33} \lor \neg \left(t\_0 \leq -5 \cdot 10^{-53}\right) \land t\_0 \leq 5 \cdot 10^{+36}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{z}{\sqrt{z}}\right)\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -4.00000000000000017e93Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
+-commutative99.8%
*-commutative99.8%
add-sqr-sqrt99.5%
associate-*l*99.3%
fma-define99.3%
pow1/299.3%
sqrt-pow199.4%
metadata-eval99.4%
pow1/299.4%
sqrt-pow199.3%
metadata-eval99.3%
Applied egg-rr99.3%
Taylor expanded in z around inf 80.8%
if -4.00000000000000017e93 < (*.f64 y (sqrt.f64 z)) < -5.00000000000000028e-33 or -5e-53 < (*.f64 y (sqrt.f64 z)) < 4.99999999999999977e36Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 79.3%
if -5.00000000000000028e-33 < (*.f64 y (sqrt.f64 z)) < -5e-53 or 4.99999999999999977e36 < (*.f64 y (sqrt.f64 z)) Initial program 99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in z around inf 80.1%
Taylor expanded in y around inf 70.9%
rem-exp-log67.8%
exp-neg67.8%
unpow1/267.8%
exp-prod67.8%
distribute-lft-neg-out67.8%
distribute-rgt-neg-in67.8%
metadata-eval67.8%
exp-to-pow70.9%
Simplified70.9%
*-commutative70.9%
metadata-eval70.9%
pow-flip70.9%
pow1/270.9%
associate-/r/70.4%
un-div-inv70.9%
Applied egg-rr70.9%
associate-/r/85.0%
Simplified85.0%
Final simplification81.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))))
(if (or (<= t_0 -4e+93)
(not
(or (<= t_0 -5e-17) (and (not (<= t_0 -5e-53)) (<= t_0 5e+36)))))
(* 0.5 t_0)
(* 0.5 x))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if ((t_0 <= -4e+93) || !((t_0 <= -5e-17) || (!(t_0 <= -5e-53) && (t_0 <= 5e+36)))) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if ((t_0 <= (-4d+93)) .or. (.not. (t_0 <= (-5d-17)) .or. (.not. (t_0 <= (-5d-53))) .and. (t_0 <= 5d+36))) then
tmp = 0.5d0 * t_0
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if ((t_0 <= -4e+93) || !((t_0 <= -5e-17) || (!(t_0 <= -5e-53) && (t_0 <= 5e+36)))) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if (t_0 <= -4e+93) or not ((t_0 <= -5e-17) or (not (t_0 <= -5e-53) and (t_0 <= 5e+36))): tmp = 0.5 * t_0 else: tmp = 0.5 * x return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if ((t_0 <= -4e+93) || !((t_0 <= -5e-17) || (!(t_0 <= -5e-53) && (t_0 <= 5e+36)))) tmp = Float64(0.5 * t_0); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if ((t_0 <= -4e+93) || ~(((t_0 <= -5e-17) || (~((t_0 <= -5e-53)) && (t_0 <= 5e+36))))) tmp = 0.5 * t_0; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4e+93], N[Not[Or[LessEqual[t$95$0, -5e-17], And[N[Not[LessEqual[t$95$0, -5e-53]], $MachinePrecision], LessEqual[t$95$0, 5e+36]]]], $MachinePrecision]], N[(0.5 * t$95$0), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+93} \lor \neg \left(t\_0 \leq -5 \cdot 10^{-17} \lor \neg \left(t\_0 \leq -5 \cdot 10^{-53}\right) \land t\_0 \leq 5 \cdot 10^{+36}\right):\\
\;\;\;\;0.5 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -4.00000000000000017e93 or -4.9999999999999999e-17 < (*.f64 y (sqrt.f64 z)) < -5e-53 or 4.99999999999999977e36 < (*.f64 y (sqrt.f64 z)) Initial program 99.7%
metadata-eval99.7%
Simplified99.7%
+-commutative99.7%
*-commutative99.7%
add-sqr-sqrt99.3%
associate-*l*99.3%
fma-define99.3%
pow1/299.3%
sqrt-pow199.4%
metadata-eval99.4%
pow1/299.4%
sqrt-pow199.3%
metadata-eval99.3%
Applied egg-rr99.3%
Taylor expanded in z around inf 82.3%
if -4.00000000000000017e93 < (*.f64 y (sqrt.f64 z)) < -4.9999999999999999e-17 or -5e-53 < (*.f64 y (sqrt.f64 z)) < 4.99999999999999977e36Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 80.1%
Final simplification81.1%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 50.2%
herbie shell --seed 2024100
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))