
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (sin y))))
(if (<= y -5.2e+103)
t_0
(if (<= y -6e+85)
(* z (cos y))
(if (or (<= y -3850000.0) (not (<= y 1.4e-18)))
t_0
(+
z
(*
y
(+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y))))))))))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double tmp;
if (y <= -5.2e+103) {
tmp = t_0;
} else if (y <= -6e+85) {
tmp = z * cos(y);
} else if ((y <= -3850000.0) || !(y <= 1.4e-18)) {
tmp = t_0;
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * sin(y)
if (y <= (-5.2d+103)) then
tmp = t_0
else if (y <= (-6d+85)) then
tmp = z * cos(y)
else if ((y <= (-3850000.0d0)) .or. (.not. (y <= 1.4d-18))) then
tmp = t_0
else
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.sin(y);
double tmp;
if (y <= -5.2e+103) {
tmp = t_0;
} else if (y <= -6e+85) {
tmp = z * Math.cos(y);
} else if ((y <= -3850000.0) || !(y <= 1.4e-18)) {
tmp = t_0;
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
def code(x, y, z): t_0 = x * math.sin(y) tmp = 0 if y <= -5.2e+103: tmp = t_0 elif y <= -6e+85: tmp = z * math.cos(y) elif (y <= -3850000.0) or not (y <= 1.4e-18): tmp = t_0 else: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) return tmp
function code(x, y, z) t_0 = Float64(x * sin(y)) tmp = 0.0 if (y <= -5.2e+103) tmp = t_0; elseif (y <= -6e+85) tmp = Float64(z * cos(y)); elseif ((y <= -3850000.0) || !(y <= 1.4e-18)) tmp = t_0; else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * sin(y); tmp = 0.0; if (y <= -5.2e+103) tmp = t_0; elseif (y <= -6e+85) tmp = z * cos(y); elseif ((y <= -3850000.0) || ~((y <= 1.4e-18))) tmp = t_0; else tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -5.2e+103], t$95$0, If[LessEqual[y, -6e+85], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, -3850000.0], N[Not[LessEqual[y, 1.4e-18]], $MachinePrecision]], t$95$0, N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
\mathbf{if}\;y \leq -5.2 \cdot 10^{+103}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -6 \cdot 10^{+85}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{elif}\;y \leq -3850000 \lor \neg \left(y \leq 1.4 \cdot 10^{-18}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -5.2000000000000003e103 or -6.0000000000000001e85 < y < -3.85e6 or 1.40000000000000006e-18 < y Initial program 99.7%
Taylor expanded in x around inf 64.3%
if -5.2000000000000003e103 < y < -6.0000000000000001e85Initial program 99.4%
Taylor expanded in x around 0 88.5%
if -3.85e6 < y < 1.40000000000000006e-18Initial program 100.0%
Taylor expanded in y around 0 99.3%
Final simplification81.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -9.4e-119) (not (<= x 1.25e-207))) (+ (* x (sin y)) z) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9.4e-119) || !(x <= 1.25e-207)) {
tmp = (x * sin(y)) + z;
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9.4d-119)) .or. (.not. (x <= 1.25d-207))) then
tmp = (x * sin(y)) + z
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9.4e-119) || !(x <= 1.25e-207)) {
tmp = (x * Math.sin(y)) + z;
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9.4e-119) or not (x <= 1.25e-207): tmp = (x * math.sin(y)) + z else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9.4e-119) || !(x <= 1.25e-207)) tmp = Float64(Float64(x * sin(y)) + z); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9.4e-119) || ~((x <= 1.25e-207))) tmp = (x * sin(y)) + z; else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9.4e-119], N[Not[LessEqual[x, 1.25e-207]], $MachinePrecision]], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.4 \cdot 10^{-119} \lor \neg \left(x \leq 1.25 \cdot 10^{-207}\right):\\
\;\;\;\;x \cdot \sin y + z\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -9.40000000000000004e-119 or 1.25000000000000004e-207 < x Initial program 99.8%
Taylor expanded in y around 0 87.9%
if -9.40000000000000004e-119 < x < 1.25000000000000004e-207Initial program 99.9%
Taylor expanded in x around 0 92.9%
Final simplification89.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -3850000.0) (not (<= y 1.4e-18))) (* x (sin y)) (+ z (* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3850000.0) || !(y <= 1.4e-18)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3850000.0d0)) .or. (.not. (y <= 1.4d-18))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3850000.0) || !(y <= 1.4e-18)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3850000.0) or not (y <= 1.4e-18): tmp = x * math.sin(y) else: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3850000.0) || !(y <= 1.4e-18)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3850000.0) || ~((y <= 1.4e-18))) tmp = x * sin(y); else tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3850000.0], N[Not[LessEqual[y, 1.4e-18]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3850000 \lor \neg \left(y \leq 1.4 \cdot 10^{-18}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -3.85e6 or 1.40000000000000006e-18 < y Initial program 99.7%
Taylor expanded in x around inf 61.9%
if -3.85e6 < y < 1.40000000000000006e-18Initial program 100.0%
Taylor expanded in y around 0 99.3%
Final simplification80.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.8e+35) (not (<= x 7.1e-6))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.8e+35) || !(x <= 7.1e-6)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.8d+35)) .or. (.not. (x <= 7.1d-6))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.8e+35) || !(x <= 7.1e-6)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.8e+35) or not (x <= 7.1e-6): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.8e+35) || !(x <= 7.1e-6)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.8e+35) || ~((x <= 7.1e-6))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.8e+35], N[Not[LessEqual[x, 7.1e-6]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.8 \cdot 10^{+35} \lor \neg \left(x \leq 7.1 \cdot 10^{-6}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -5.79999999999999989e35 or 7.0999999999999998e-6 < x Initial program 99.9%
Taylor expanded in y around 0 46.9%
*-commutative46.9%
Simplified46.9%
Taylor expanded in z around 0 32.3%
*-commutative32.3%
Simplified32.3%
if -5.79999999999999989e35 < x < 7.0999999999999998e-6Initial program 99.8%
Taylor expanded in x around 0 78.2%
Taylor expanded in y around 0 53.6%
Final simplification42.7%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 51.5%
*-commutative51.5%
Simplified51.5%
Final simplification51.5%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 50.8%
Taylor expanded in y around 0 35.0%
herbie shell --seed 2024100
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))