
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -4e+247)
(* y z)
(if (<= y -3.6e+102)
(* y x)
(if (<= y -1.2e+86)
(* y z)
(if (or (<= y -1.0) (not (<= y 1.0))) (* y x) x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4e+247) {
tmp = y * z;
} else if (y <= -3.6e+102) {
tmp = y * x;
} else if (y <= -1.2e+86) {
tmp = y * z;
} else if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4d+247)) then
tmp = y * z
else if (y <= (-3.6d+102)) then
tmp = y * x
else if (y <= (-1.2d+86)) then
tmp = y * z
else if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4e+247) {
tmp = y * z;
} else if (y <= -3.6e+102) {
tmp = y * x;
} else if (y <= -1.2e+86) {
tmp = y * z;
} else if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4e+247: tmp = y * z elif y <= -3.6e+102: tmp = y * x elif y <= -1.2e+86: tmp = y * z elif (y <= -1.0) or not (y <= 1.0): tmp = y * x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4e+247) tmp = Float64(y * z); elseif (y <= -3.6e+102) tmp = Float64(y * x); elseif (y <= -1.2e+86) tmp = Float64(y * z); elseif ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * x); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4e+247) tmp = y * z; elseif (y <= -3.6e+102) tmp = y * x; elseif (y <= -1.2e+86) tmp = y * z; elseif ((y <= -1.0) || ~((y <= 1.0))) tmp = y * x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4e+247], N[(y * z), $MachinePrecision], If[LessEqual[y, -3.6e+102], N[(y * x), $MachinePrecision], If[LessEqual[y, -1.2e+86], N[(y * z), $MachinePrecision], If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * x), $MachinePrecision], x]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{+247}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -3.6 \cdot 10^{+102}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -1.2 \cdot 10^{+86}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -3.99999999999999981e247 or -3.6000000000000002e102 < y < -1.2e86Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
Simplified99.9%
fma-undefine99.9%
+-commutative99.9%
+-commutative99.9%
distribute-lft-in86.7%
associate-+r+86.7%
Applied egg-rr86.7%
Taylor expanded in x around 0 79.9%
if -3.99999999999999981e247 < y < -3.6000000000000002e102 or -1.2e86 < y < -1 or 1 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in95.6%
associate-+r+95.6%
Applied egg-rr95.6%
Taylor expanded in y around inf 99.0%
+-commutative99.0%
Simplified99.0%
Taylor expanded in z around 0 64.6%
*-commutative64.6%
Simplified64.6%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 72.6%
Final simplification69.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -3850000.0) (not (<= y 1.0))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3850000.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3850000.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3850000.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3850000.0) or not (y <= 1.0): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3850000.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3850000.0) || ~((y <= 1.0))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3850000.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3850000 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -3.85e6 or 1 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in94.5%
associate-+r+94.5%
Applied egg-rr94.5%
Taylor expanded in y around inf 99.1%
+-commutative99.1%
Simplified99.1%
if -3.85e6 < y < 1Initial program 100.0%
Taylor expanded in z around inf 97.8%
Final simplification98.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.2) (not (<= y 13500000000.0))) (* y (+ x z)) (* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.2) || !(y <= 13500000000.0)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.2d0)) .or. (.not. (y <= 13500000000.0d0))) then
tmp = y * (x + z)
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.2) || !(y <= 13500000000.0)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.2) or not (y <= 13500000000.0): tmp = y * (x + z) else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.2) || !(y <= 13500000000.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.2) || ~((y <= 13500000000.0))) tmp = y * (x + z); else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.2], N[Not[LessEqual[y, 13500000000.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \lor \neg \left(y \leq 13500000000\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if y < -3.2000000000000002 or 1.35e10 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in94.5%
associate-+r+94.5%
Applied egg-rr94.5%
Taylor expanded in y around inf 99.4%
+-commutative99.4%
Simplified99.4%
if -3.2000000000000002 < y < 1.35e10Initial program 100.0%
Taylor expanded in x around inf 74.9%
+-commutative74.9%
Simplified74.9%
Final simplification87.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.5e-116) (not (<= x 2.3e-133))) (* x (+ y 1.0)) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.5e-116) || !(x <= 2.3e-133)) {
tmp = x * (y + 1.0);
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.5d-116)) .or. (.not. (x <= 2.3d-133))) then
tmp = x * (y + 1.0d0)
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.5e-116) || !(x <= 2.3e-133)) {
tmp = x * (y + 1.0);
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.5e-116) or not (x <= 2.3e-133): tmp = x * (y + 1.0) else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.5e-116) || !(x <= 2.3e-133)) tmp = Float64(x * Float64(y + 1.0)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.5e-116) || ~((x <= 2.3e-133))) tmp = x * (y + 1.0); else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.5e-116], N[Not[LessEqual[x, 2.3e-133]], $MachinePrecision]], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5 \cdot 10^{-116} \lor \neg \left(x \leq 2.3 \cdot 10^{-133}\right):\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if x < -4.50000000000000012e-116 or 2.3e-133 < x Initial program 100.0%
Taylor expanded in x around inf 82.6%
+-commutative82.6%
Simplified82.6%
if -4.50000000000000012e-116 < x < 2.3e-133Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in100.0%
associate-+r+100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 68.7%
Final simplification78.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y x) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * x); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * x), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in94.5%
associate-+r+94.5%
Applied egg-rr94.5%
Taylor expanded in y around inf 99.1%
+-commutative99.1%
Simplified99.1%
Taylor expanded in z around 0 60.0%
*-commutative60.0%
Simplified60.0%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 72.6%
Final simplification66.2%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 37.5%
herbie shell --seed 2024100
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))