
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 0.017))) (- y (/ y (/ z x))) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 0.017)) {
tmp = y - (y / (z / x));
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 0.017d0))) then
tmp = y - (y / (z / x))
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 0.017)) {
tmp = y - (y / (z / x));
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 0.017): tmp = y - (y / (z / x)) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 0.017)) tmp = Float64(y - Float64(y / Float64(z / x))); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 0.017))) tmp = y - (y / (z / x)); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 0.017]], $MachinePrecision]], N[(y - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 0.017\right):\\
\;\;\;\;y - \frac{y}{\frac{z}{x}}\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if y < -1 or 0.017000000000000001 < y Initial program 74.4%
Taylor expanded in y around 0 91.4%
Taylor expanded in x around 0 95.1%
+-commutative95.1%
neg-mul-195.1%
sub-neg95.1%
div-sub95.1%
Simplified95.1%
Taylor expanded in y around inf 94.1%
neg-mul-194.1%
distribute-neg-frac94.1%
Simplified94.1%
distribute-frac-neg94.1%
distribute-rgt-neg-out94.1%
distribute-lft-neg-out94.1%
*-commutative94.1%
add-sqr-sqrt45.0%
sqrt-unprod63.9%
sqr-neg63.9%
sqrt-unprod25.9%
add-sqr-sqrt50.1%
cancel-sign-sub50.1%
distribute-frac-neg50.1%
div-inv50.1%
associate-*l*53.5%
add-sqr-sqrt26.9%
sqrt-unprod47.1%
sqr-neg47.1%
sqrt-unprod48.9%
add-sqr-sqrt98.9%
associate-/r/98.9%
un-div-inv98.9%
Applied egg-rr98.9%
if -1 < y < 0.017000000000000001Initial program 99.9%
Taylor expanded in y around 0 94.2%
Taylor expanded in x around 0 99.5%
Taylor expanded in y around 0 99.5%
+-commutative99.5%
Simplified99.5%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 0.017))) (* y (- 1.0 (/ x z))) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 0.017)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 0.017d0))) then
tmp = y * (1.0d0 - (x / z))
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 0.017)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 0.017): tmp = y * (1.0 - (x / z)) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 0.017)) tmp = Float64(y * Float64(1.0 - Float64(x / z))); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 0.017))) tmp = y * (1.0 - (x / z)); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 0.017]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 0.017\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if y < -1 or 0.017000000000000001 < y Initial program 74.4%
Taylor expanded in y around inf 73.4%
associate-/l*98.9%
div-sub98.9%
*-inverses98.9%
Simplified98.9%
if -1 < y < 0.017000000000000001Initial program 99.9%
Taylor expanded in y around 0 94.2%
Taylor expanded in x around 0 99.5%
Taylor expanded in y around 0 99.5%
+-commutative99.5%
Simplified99.5%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.7e+16) (not (<= x 3.3e+34))) (* x (/ (- 1.0 y) z)) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.7e+16) || !(x <= 3.3e+34)) {
tmp = x * ((1.0 - y) / z);
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.7d+16)) .or. (.not. (x <= 3.3d+34))) then
tmp = x * ((1.0d0 - y) / z)
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.7e+16) || !(x <= 3.3e+34)) {
tmp = x * ((1.0 - y) / z);
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.7e+16) or not (x <= 3.3e+34): tmp = x * ((1.0 - y) / z) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.7e+16) || !(x <= 3.3e+34)) tmp = Float64(x * Float64(Float64(1.0 - y) / z)); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.7e+16) || ~((x <= 3.3e+34))) tmp = x * ((1.0 - y) / z); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.7e+16], N[Not[LessEqual[x, 3.3e+34]], $MachinePrecision]], N[(x * N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \cdot 10^{+16} \lor \neg \left(x \leq 3.3 \cdot 10^{+34}\right):\\
\;\;\;\;x \cdot \frac{1 - y}{z}\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if x < -1.7e16 or 3.29999999999999988e34 < x Initial program 91.5%
Taylor expanded in x around inf 84.2%
associate-/l*88.6%
mul-1-neg88.6%
unsub-neg88.6%
Simplified88.6%
if -1.7e16 < x < 3.29999999999999988e34Initial program 85.5%
Taylor expanded in y around 0 100.0%
Taylor expanded in x around 0 91.3%
Taylor expanded in y around 0 91.3%
+-commutative91.3%
Simplified91.3%
Final simplification90.0%
(FPCore (x y z) :precision binary64 (if (<= y -8e-47) y (if (<= y 5.2e-13) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -8e-47) {
tmp = y;
} else if (y <= 5.2e-13) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-8d-47)) then
tmp = y
else if (y <= 5.2d-13) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -8e-47) {
tmp = y;
} else if (y <= 5.2e-13) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -8e-47: tmp = y elif y <= 5.2e-13: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -8e-47) tmp = y; elseif (y <= 5.2e-13) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -8e-47) tmp = y; elseif (y <= 5.2e-13) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -8e-47], y, If[LessEqual[y, 5.2e-13], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8 \cdot 10^{-47}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 5.2 \cdot 10^{-13}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -7.9999999999999998e-47 or 5.2000000000000001e-13 < y Initial program 77.1%
Taylor expanded in x around 0 55.6%
if -7.9999999999999998e-47 < y < 5.2000000000000001e-13Initial program 99.9%
Taylor expanded in y around 0 77.2%
(FPCore (x y z) :precision binary64 (if (<= y 0.017) (+ y (/ x z)) (- y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 0.017) {
tmp = y + (x / z);
} else {
tmp = y - (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 0.017d0) then
tmp = y + (x / z)
else
tmp = y - (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 0.017) {
tmp = y + (x / z);
} else {
tmp = y - (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 0.017: tmp = y + (x / z) else: tmp = y - (x / z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 0.017) tmp = Float64(y + Float64(x / z)); else tmp = Float64(y - Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 0.017) tmp = y + (x / z); else tmp = y - (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 0.017], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.017:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y - \frac{x}{z}\\
\end{array}
\end{array}
if y < 0.017000000000000001Initial program 91.9%
Taylor expanded in y around 0 95.9%
Taylor expanded in x around 0 88.1%
Taylor expanded in y around 0 88.1%
+-commutative88.1%
Simplified88.1%
if 0.017000000000000001 < y Initial program 75.8%
Taylor expanded in y around 0 82.7%
Taylor expanded in x around 0 54.6%
*-rgt-identity54.6%
add-sqr-sqrt26.3%
sqrt-unprod59.8%
sqr-neg59.8%
sqrt-unprod37.2%
add-sqr-sqrt73.0%
distribute-frac-neg73.0%
sub-neg73.0%
Applied egg-rr73.0%
Final simplification84.6%
(FPCore (x y z) :precision binary64 (+ y (* x (/ (- 1.0 y) z))))
double code(double x, double y, double z) {
return y + (x * ((1.0 - y) / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * ((1.0d0 - y) / z))
end function
public static double code(double x, double y, double z) {
return y + (x * ((1.0 - y) / z));
}
def code(x, y, z): return y + (x * ((1.0 - y) / z))
function code(x, y, z) return Float64(y + Float64(x * Float64(Float64(1.0 - y) / z))) end
function tmp = code(x, y, z) tmp = y + (x * ((1.0 - y) / z)); end
code[x_, y_, z_] := N[(y + N[(x * N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \frac{1 - y}{z}
\end{array}
Initial program 88.3%
Taylor expanded in y around 0 92.9%
Taylor expanded in x around 0 97.6%
+-commutative97.6%
neg-mul-197.6%
sub-neg97.6%
div-sub97.6%
Simplified97.6%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 88.3%
Taylor expanded in y around 0 92.9%
Taylor expanded in x around 0 80.5%
Taylor expanded in y around 0 80.5%
+-commutative80.5%
Simplified80.5%
Final simplification80.5%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 88.3%
Taylor expanded in x around 0 40.8%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024100
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(- (+ y (/ x z)) (/ y (/ z x)))
(/ (+ x (* y (- z x))) z))