
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return ((x * 3.0) * y) - z
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = ((x * 3.0) * y) - z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Initial program 99.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (or (<= x -1.8e-43) (not (<= x 4.3e-114))) (* 3.0 (* x y)) (- z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e-43) || !(x <= 4.3e-114)) {
tmp = 3.0 * (x * y);
} else {
tmp = -z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.8d-43)) .or. (.not. (x <= 4.3d-114))) then
tmp = 3.0d0 * (x * y)
else
tmp = -z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e-43) || !(x <= 4.3e-114)) {
tmp = 3.0 * (x * y);
} else {
tmp = -z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (x <= -1.8e-43) or not (x <= 4.3e-114): tmp = 3.0 * (x * y) else: tmp = -z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if ((x <= -1.8e-43) || !(x <= 4.3e-114)) tmp = Float64(3.0 * Float64(x * y)); else tmp = Float64(-z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((x <= -1.8e-43) || ~((x <= 4.3e-114)))
tmp = 3.0 * (x * y);
else
tmp = -z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[Or[LessEqual[x, -1.8e-43], N[Not[LessEqual[x, 4.3e-114]], $MachinePrecision]], N[(3.0 * N[(x * y), $MachinePrecision]), $MachinePrecision], (-z)]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{-43} \lor \neg \left(x \leq 4.3 \cdot 10^{-114}\right):\\
\;\;\;\;3 \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if x < -1.7999999999999999e-43 or 4.3e-114 < x Initial program 99.2%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in x around 0 99.7%
Taylor expanded in x around inf 75.8%
if -1.7999999999999999e-43 < x < 4.3e-114Initial program 99.9%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in x around 0 69.3%
neg-mul-169.3%
Simplified69.3%
Final simplification73.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- (* 3.0 (* x y)) z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return (3.0 * (x * y)) - z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (3.0d0 * (x * y)) - z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return (3.0 * (x * y)) - z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return (3.0 * (x * y)) - z
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(Float64(3.0 * Float64(x * y)) - z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = (3.0 * (x * y)) - z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(3.0 * N[(x * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
3 \cdot \left(x \cdot y\right) - z
\end{array}
Initial program 99.4%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in x around 0 99.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return -z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return -z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return -z
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(-z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = -z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := (-z)
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
-z
\end{array}
Initial program 99.4%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in x around 0 39.9%
neg-mul-139.9%
Simplified39.9%
(FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
def code(x, y, z): return (x * (3.0 * y)) - z
function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
function tmp = code(x, y, z) tmp = (x * (3.0 * y)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
herbie shell --seed 2024100
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(- (* x (* 3.0 y)) z)
(- (* (* x 3.0) y) z))