
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= (- 1.0 z) -5e+152)
(* y (- z))
(if (<= (- 1.0 z) -5.0)
t_0
(if (<= (- 1.0 z) 1.0000005)
(+ x y)
(if (or (<= (- 1.0 z) 5e+188) (not (<= (- 1.0 z) 4e+212)))
(* y (- 1.0 z))
t_0))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if ((1.0 - z) <= -5e+152) {
tmp = y * -z;
} else if ((1.0 - z) <= -5.0) {
tmp = t_0;
} else if ((1.0 - z) <= 1.0000005) {
tmp = x + y;
} else if (((1.0 - z) <= 5e+188) || !((1.0 - z) <= 4e+212)) {
tmp = y * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if ((1.0d0 - z) <= (-5d+152)) then
tmp = y * -z
else if ((1.0d0 - z) <= (-5.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 1.0000005d0) then
tmp = x + y
else if (((1.0d0 - z) <= 5d+188) .or. (.not. ((1.0d0 - z) <= 4d+212))) then
tmp = y * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if ((1.0 - z) <= -5e+152) {
tmp = y * -z;
} else if ((1.0 - z) <= -5.0) {
tmp = t_0;
} else if ((1.0 - z) <= 1.0000005) {
tmp = x + y;
} else if (((1.0 - z) <= 5e+188) || !((1.0 - z) <= 4e+212)) {
tmp = y * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if (1.0 - z) <= -5e+152: tmp = y * -z elif (1.0 - z) <= -5.0: tmp = t_0 elif (1.0 - z) <= 1.0000005: tmp = x + y elif ((1.0 - z) <= 5e+188) or not ((1.0 - z) <= 4e+212): tmp = y * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (Float64(1.0 - z) <= -5e+152) tmp = Float64(y * Float64(-z)); elseif (Float64(1.0 - z) <= -5.0) tmp = t_0; elseif (Float64(1.0 - z) <= 1.0000005) tmp = Float64(x + y); elseif ((Float64(1.0 - z) <= 5e+188) || !(Float64(1.0 - z) <= 4e+212)) tmp = Float64(y * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if ((1.0 - z) <= -5e+152) tmp = y * -z; elseif ((1.0 - z) <= -5.0) tmp = t_0; elseif ((1.0 - z) <= 1.0000005) tmp = x + y; elseif (((1.0 - z) <= 5e+188) || ~(((1.0 - z) <= 4e+212))) tmp = y * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -5e+152], N[(y * (-z)), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], -5.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 1.0000005], N[(x + y), $MachinePrecision], If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], 5e+188], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 4e+212]], $MachinePrecision]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;1 - z \leq -5 \cdot 10^{+152}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{elif}\;1 - z \leq -5:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 1.0000005:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 5 \cdot 10^{+188} \lor \neg \left(1 - z \leq 4 \cdot 10^{+212}\right):\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -5e152Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in95.7%
Applied egg-rr95.7%
Taylor expanded in z around inf 95.7%
mul-1-neg95.7%
distribute-rgt-neg-in95.7%
Simplified95.7%
Taylor expanded in y around inf 45.2%
associate-*r*45.2%
neg-mul-145.2%
Simplified45.2%
if -5e152 < (-.f64 #s(literal 1 binary64) z) < -5 or 5.0000000000000001e188 < (-.f64 #s(literal 1 binary64) z) < 3.9999999999999996e212Initial program 100.0%
sub-neg100.0%
distribute-lft-in99.9%
*-commutative99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 63.8%
Taylor expanded in z around inf 60.4%
associate-*r*60.4%
neg-mul-160.4%
Simplified60.4%
if -5 < (-.f64 #s(literal 1 binary64) z) < 1.0000005000000001Initial program 100.0%
Taylor expanded in z around 0 98.8%
+-commutative98.8%
Simplified98.8%
if 1.0000005000000001 < (-.f64 #s(literal 1 binary64) z) < 5.0000000000000001e188 or 3.9999999999999996e212 < (-.f64 #s(literal 1 binary64) z) Initial program 99.9%
Taylor expanded in x around 0 45.2%
Final simplification75.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))) (t_1 (* z (- x))))
(if (<= z -9.2e+213)
t_0
(if (<= z -5.2e+190)
t_1
(if (<= z -1880000.0)
t_0
(if (<= z 1.0) (+ x y) (if (<= z 5.8e+149) t_1 t_0)))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = z * -x;
double tmp;
if (z <= -9.2e+213) {
tmp = t_0;
} else if (z <= -5.2e+190) {
tmp = t_1;
} else if (z <= -1880000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 5.8e+149) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * -z
t_1 = z * -x
if (z <= (-9.2d+213)) then
tmp = t_0
else if (z <= (-5.2d+190)) then
tmp = t_1
else if (z <= (-1880000.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 5.8d+149) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = z * -x;
double tmp;
if (z <= -9.2e+213) {
tmp = t_0;
} else if (z <= -5.2e+190) {
tmp = t_1;
} else if (z <= -1880000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 5.8e+149) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z t_1 = z * -x tmp = 0 if z <= -9.2e+213: tmp = t_0 elif z <= -5.2e+190: tmp = t_1 elif z <= -1880000.0: tmp = t_0 elif z <= 1.0: tmp = x + y elif z <= 5.8e+149: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) t_1 = Float64(z * Float64(-x)) tmp = 0.0 if (z <= -9.2e+213) tmp = t_0; elseif (z <= -5.2e+190) tmp = t_1; elseif (z <= -1880000.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 5.8e+149) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; t_1 = z * -x; tmp = 0.0; if (z <= -9.2e+213) tmp = t_0; elseif (z <= -5.2e+190) tmp = t_1; elseif (z <= -1880000.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; elseif (z <= 5.8e+149) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[z, -9.2e+213], t$95$0, If[LessEqual[z, -5.2e+190], t$95$1, If[LessEqual[z, -1880000.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 5.8e+149], t$95$1, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
t_1 := z \cdot \left(-x\right)\\
\mathbf{if}\;z \leq -9.2 \cdot 10^{+213}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -5.2 \cdot 10^{+190}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -1880000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 5.8 \cdot 10^{+149}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -9.19999999999999992e213 or -5.20000000000000022e190 < z < -1.88e6 or 5.8000000000000004e149 < z Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in97.5%
Applied egg-rr97.5%
Taylor expanded in z around inf 97.5%
mul-1-neg97.5%
distribute-rgt-neg-in97.5%
Simplified97.5%
Taylor expanded in y around inf 44.4%
associate-*r*44.4%
neg-mul-144.4%
Simplified44.4%
if -9.19999999999999992e213 < z < -5.20000000000000022e190 or 1 < z < 5.8000000000000004e149Initial program 100.0%
sub-neg100.0%
distribute-lft-in99.9%
*-commutative99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 63.8%
Taylor expanded in z around inf 60.4%
associate-*r*60.4%
neg-mul-160.4%
Simplified60.4%
if -1.88e6 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.2%
+-commutative97.2%
Simplified97.2%
Final simplification74.5%
(FPCore (x y z) :precision binary64 (if (or (<= y 1.7e-104) (and (not (<= y 450000000.0)) (<= y 4.5e+57))) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= 1.7e-104) || (!(y <= 450000000.0) && (y <= 4.5e+57))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= 1.7d-104) .or. (.not. (y <= 450000000.0d0)) .and. (y <= 4.5d+57)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= 1.7e-104) || (!(y <= 450000000.0) && (y <= 4.5e+57))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= 1.7e-104) or (not (y <= 450000000.0) and (y <= 4.5e+57)): tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= 1.7e-104) || (!(y <= 450000000.0) && (y <= 4.5e+57))) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= 1.7e-104) || (~((y <= 450000000.0)) && (y <= 4.5e+57))) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, 1.7e-104], And[N[Not[LessEqual[y, 450000000.0]], $MachinePrecision], LessEqual[y, 4.5e+57]]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.7 \cdot 10^{-104} \lor \neg \left(y \leq 450000000\right) \land y \leq 4.5 \cdot 10^{+57}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 1.70000000000000008e-104 or 4.5e8 < y < 4.49999999999999996e57Initial program 100.0%
Taylor expanded in x around inf 67.3%
*-commutative67.3%
Simplified67.3%
if 1.70000000000000008e-104 < y < 4.5e8 or 4.49999999999999996e57 < y Initial program 100.0%
Taylor expanded in x around 0 72.0%
Final simplification68.7%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -5.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -5.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-5.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -5.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -5.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -5.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -5.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -5.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -5 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -5 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf 96.9%
mul-1-neg96.9%
distribute-lft-neg-out96.9%
*-commutative96.9%
+-commutative96.9%
Simplified96.9%
if -5 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0 97.9%
+-commutative97.9%
Simplified97.9%
Final simplification97.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -58.0) (not (<= z 1.0))) (* z (- x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -58.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-58.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -x
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -58.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -58.0) or not (z <= 1.0): tmp = z * -x else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -58.0) || !(z <= 1.0)) tmp = Float64(z * Float64(-x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -58.0) || ~((z <= 1.0))) tmp = z * -x; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -58.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -58 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -58 or 1 < z Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 65.9%
Taylor expanded in z around inf 64.0%
associate-*r*64.0%
neg-mul-164.0%
Simplified64.0%
if -58 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.9%
+-commutative97.9%
Simplified97.9%
Final simplification81.5%
(FPCore (x y z) :precision binary64 (if (<= y 1.15e-86) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.15e-86) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.15d-86) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.15e-86) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.15e-86: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.15e-86) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.15e-86) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.15e-86], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.15 \cdot 10^{-86}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 1.14999999999999998e-86Initial program 100.0%
Taylor expanded in x around inf 66.1%
*-commutative66.1%
Simplified66.1%
Taylor expanded in z around 0 33.8%
if 1.14999999999999998e-86 < y Initial program 100.0%
Taylor expanded in x around 0 67.3%
Taylor expanded in z around 0 40.4%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 52.3%
+-commutative52.3%
Simplified52.3%
Final simplification52.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 58.1%
*-commutative58.1%
Simplified58.1%
Taylor expanded in z around 0 27.0%
herbie shell --seed 2024100
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))