
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ (- 1.0 z) (log z)) (* x 0.5)))
double code(double x, double y, double z) {
return fma(y, ((1.0 - z) + log(z)), (x * 0.5));
}
function code(x, y, z) return fma(y, Float64(Float64(1.0 - z) + log(z)), Float64(x * 0.5)) end
code[x_, y_, z_] := N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision] + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, \left(1 - z\right) + \log z, x \cdot 0.5\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
(FPCore (x y z)
:precision binary64
(if (<= z 1.05e-256)
(* x 0.5)
(if (or (<= z 8.8e-92) (and (not (<= z 2.9e-62)) (<= z 1.18e-26)))
(* y (+ 1.0 (log z)))
(- (* x 0.5) (* y z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.05e-256) {
tmp = x * 0.5;
} else if ((z <= 8.8e-92) || (!(z <= 2.9e-62) && (z <= 1.18e-26))) {
tmp = y * (1.0 + log(z));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.05d-256) then
tmp = x * 0.5d0
else if ((z <= 8.8d-92) .or. (.not. (z <= 2.9d-62)) .and. (z <= 1.18d-26)) then
tmp = y * (1.0d0 + log(z))
else
tmp = (x * 0.5d0) - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.05e-256) {
tmp = x * 0.5;
} else if ((z <= 8.8e-92) || (!(z <= 2.9e-62) && (z <= 1.18e-26))) {
tmp = y * (1.0 + Math.log(z));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.05e-256: tmp = x * 0.5 elif (z <= 8.8e-92) or (not (z <= 2.9e-62) and (z <= 1.18e-26)): tmp = y * (1.0 + math.log(z)) else: tmp = (x * 0.5) - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.05e-256) tmp = Float64(x * 0.5); elseif ((z <= 8.8e-92) || (!(z <= 2.9e-62) && (z <= 1.18e-26))) tmp = Float64(y * Float64(1.0 + log(z))); else tmp = Float64(Float64(x * 0.5) - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.05e-256) tmp = x * 0.5; elseif ((z <= 8.8e-92) || (~((z <= 2.9e-62)) && (z <= 1.18e-26))) tmp = y * (1.0 + log(z)); else tmp = (x * 0.5) - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.05e-256], N[(x * 0.5), $MachinePrecision], If[Or[LessEqual[z, 8.8e-92], And[N[Not[LessEqual[z, 2.9e-62]], $MachinePrecision], LessEqual[z, 1.18e-26]]], N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.05 \cdot 10^{-256}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{elif}\;z \leq 8.8 \cdot 10^{-92} \lor \neg \left(z \leq 2.9 \cdot 10^{-62}\right) \land z \leq 1.18 \cdot 10^{-26}:\\
\;\;\;\;y \cdot \left(1 + \log z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\end{array}
\end{array}
if z < 1.05000000000000001e-256Initial program 100.0%
Taylor expanded in x around inf 70.3%
if 1.05000000000000001e-256 < z < 8.79999999999999949e-92 or 2.89999999999999986e-62 < z < 1.17999999999999996e-26Initial program 99.7%
distribute-lft-in99.5%
Applied egg-rr99.5%
Taylor expanded in x around 0 73.0%
Taylor expanded in z around 0 73.0%
*-commutative73.0%
distribute-lft1-in73.2%
+-commutative73.2%
Applied egg-rr73.2%
if 8.79999999999999949e-92 < z < 2.89999999999999986e-62 or 1.17999999999999996e-26 < z Initial program 100.0%
Taylor expanded in x around inf 86.3%
associate-/l*79.9%
+-commutative79.9%
associate--l+79.9%
Simplified79.9%
Taylor expanded in z around inf 81.8%
associate-*r/81.8%
neg-mul-181.8%
distribute-rgt-neg-in81.8%
Simplified81.8%
Taylor expanded in x around 0 93.4%
+-commutative93.4%
*-commutative93.4%
mul-1-neg93.4%
unsub-neg93.4%
*-commutative93.4%
Simplified93.4%
Final simplification85.0%
(FPCore (x y z) :precision binary64 (if (or (<= (* x 0.5) -2e-34) (not (<= (* x 0.5) 2e+23))) (- (* x 0.5) (* y z)) (* y (- (+ 1.0 (log z)) z))))
double code(double x, double y, double z) {
double tmp;
if (((x * 0.5) <= -2e-34) || !((x * 0.5) <= 2e+23)) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y * ((1.0 + log(z)) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * 0.5d0) <= (-2d-34)) .or. (.not. ((x * 0.5d0) <= 2d+23))) then
tmp = (x * 0.5d0) - (y * z)
else
tmp = y * ((1.0d0 + log(z)) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * 0.5) <= -2e-34) || !((x * 0.5) <= 2e+23)) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y * ((1.0 + Math.log(z)) - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * 0.5) <= -2e-34) or not ((x * 0.5) <= 2e+23): tmp = (x * 0.5) - (y * z) else: tmp = y * ((1.0 + math.log(z)) - z) return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(x * 0.5) <= -2e-34) || !(Float64(x * 0.5) <= 2e+23)) tmp = Float64(Float64(x * 0.5) - Float64(y * z)); else tmp = Float64(y * Float64(Float64(1.0 + log(z)) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * 0.5) <= -2e-34) || ~(((x * 0.5) <= 2e+23))) tmp = (x * 0.5) - (y * z); else tmp = y * ((1.0 + log(z)) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(x * 0.5), $MachinePrecision], -2e-34], N[Not[LessEqual[N[(x * 0.5), $MachinePrecision], 2e+23]], $MachinePrecision]], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot 0.5 \leq -2 \cdot 10^{-34} \lor \neg \left(x \cdot 0.5 \leq 2 \cdot 10^{+23}\right):\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\left(1 + \log z\right) - z\right)\\
\end{array}
\end{array}
if (*.f64 x #s(literal 1/2 binary64)) < -1.99999999999999986e-34 or 1.9999999999999998e23 < (*.f64 x #s(literal 1/2 binary64)) Initial program 99.9%
Taylor expanded in x around inf 99.2%
associate-/l*99.1%
+-commutative99.1%
associate--l+99.1%
Simplified99.1%
Taylor expanded in z around inf 83.9%
associate-*r/83.9%
neg-mul-183.9%
distribute-rgt-neg-in83.9%
Simplified83.9%
Taylor expanded in x around 0 83.9%
+-commutative83.9%
*-commutative83.9%
mul-1-neg83.9%
unsub-neg83.9%
*-commutative83.9%
Simplified83.9%
if -1.99999999999999986e-34 < (*.f64 x #s(literal 1/2 binary64)) < 1.9999999999999998e23Initial program 99.8%
distribute-lft-in99.7%
Applied egg-rr99.7%
Taylor expanded in x around 0 89.6%
Taylor expanded in y around 0 89.7%
Final simplification87.0%
(FPCore (x y z) :precision binary64 (if (<= z 0.28) (+ (* x 0.5) (* y (+ 1.0 (log z)))) (- (* x 0.5) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.28) {
tmp = (x * 0.5) + (y * (1.0 + log(z)));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 0.28d0) then
tmp = (x * 0.5d0) + (y * (1.0d0 + log(z)))
else
tmp = (x * 0.5d0) - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 0.28) {
tmp = (x * 0.5) + (y * (1.0 + Math.log(z)));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 0.28: tmp = (x * 0.5) + (y * (1.0 + math.log(z))) else: tmp = (x * 0.5) - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 0.28) tmp = Float64(Float64(x * 0.5) + Float64(y * Float64(1.0 + log(z)))); else tmp = Float64(Float64(x * 0.5) - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 0.28) tmp = (x * 0.5) + (y * (1.0 + log(z))); else tmp = (x * 0.5) - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 0.28], N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.28:\\
\;\;\;\;x \cdot 0.5 + y \cdot \left(1 + \log z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\end{array}
\end{array}
if z < 0.28000000000000003Initial program 99.7%
Taylor expanded in z around 0 98.0%
if 0.28000000000000003 < z Initial program 100.0%
Taylor expanded in x around inf 85.7%
associate-/l*77.8%
+-commutative77.8%
associate--l+77.8%
Simplified77.8%
Taylor expanded in z around inf 85.2%
associate-*r/85.2%
neg-mul-185.2%
distribute-rgt-neg-in85.2%
Simplified85.2%
Taylor expanded in x around 0 99.2%
+-commutative99.2%
*-commutative99.2%
mul-1-neg99.2%
unsub-neg99.2%
*-commutative99.2%
Simplified99.2%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Initial program 99.9%
(FPCore (x y z) :precision binary64 (if (<= z 5.5e+22) (* x 0.5) (* y (- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 5.5e+22) {
tmp = x * 0.5;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 5.5d+22) then
tmp = x * 0.5d0
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 5.5e+22) {
tmp = x * 0.5;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 5.5e+22: tmp = x * 0.5 else: tmp = y * -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 5.5e+22) tmp = Float64(x * 0.5); else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 5.5e+22) tmp = x * 0.5; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 5.5e+22], N[(x * 0.5), $MachinePrecision], N[(y * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5.5 \cdot 10^{+22}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if z < 5.50000000000000021e22Initial program 99.7%
Taylor expanded in x around inf 41.5%
if 5.50000000000000021e22 < z Initial program 100.0%
Taylor expanded in x around inf 85.7%
associate-/l*77.5%
+-commutative77.5%
associate--l+77.5%
Simplified77.5%
Taylor expanded in z around inf 82.1%
*-commutative82.1%
times-frac74.3%
distribute-lft-out85.6%
+-commutative85.6%
mul-1-neg85.6%
log-rec85.6%
remove-double-neg85.6%
*-lft-identity85.6%
*-lft-identity85.6%
+-commutative85.6%
Simplified85.6%
Taylor expanded in z around inf 72.9%
associate-*r*72.9%
neg-mul-172.9%
Simplified72.9%
Final simplification56.1%
(FPCore (x y z) :precision binary64 (- (* x 0.5) (* y z)))
double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) - (y * z)
end function
public static double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
def code(x, y, z): return (x * 0.5) - (y * z)
function code(x, y, z) return Float64(Float64(x * 0.5) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (x * 0.5) - (y * z); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 - y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 86.7%
associate-/l*82.8%
+-commutative82.8%
associate--l+82.8%
Simplified82.8%
Taylor expanded in z around inf 63.4%
associate-*r/63.4%
neg-mul-163.4%
distribute-rgt-neg-in63.4%
Simplified63.4%
Taylor expanded in x around 0 70.3%
+-commutative70.3%
*-commutative70.3%
mul-1-neg70.3%
unsub-neg70.3%
*-commutative70.3%
Simplified70.3%
Final simplification70.3%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 35.6%
Final simplification35.6%
(FPCore (x y z) :precision binary64 (- (+ y (* 0.5 x)) (* y (- z (log z)))))
double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (0.5d0 * x)) - (y * (z - log(z)))
end function
public static double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - Math.log(z)));
}
def code(x, y, z): return (y + (0.5 * x)) - (y * (z - math.log(z)))
function code(x, y, z) return Float64(Float64(y + Float64(0.5 * x)) - Float64(y * Float64(z - log(z)))) end
function tmp = code(x, y, z) tmp = (y + (0.5 * x)) - (y * (z - log(z))); end
code[x_, y_, z_] := N[(N[(y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z - N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + 0.5 \cdot x\right) - y \cdot \left(z - \log z\right)
\end{array}
herbie shell --seed 2024100
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:alt
(- (+ y (* 0.5 x)) (* y (- z (log z))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))