
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp((0.0d0 - im)) - exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp((0.0 - im)) - Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp((0.0 - im)) - math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(0.0 - im)) - exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp((0.0d0 - im)) - exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp((0.0 - im)) - Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp((0.0 - im)) - math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(0.0 - im)) - exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* 0.5 (log1p (expm1 (* -2.0 (* im (cos re)))))))
double code(double re, double im) {
return 0.5 * log1p(expm1((-2.0 * (im * cos(re)))));
}
public static double code(double re, double im) {
return 0.5 * Math.log1p(Math.expm1((-2.0 * (im * Math.cos(re)))));
}
def code(re, im): return 0.5 * math.log1p(math.expm1((-2.0 * (im * math.cos(re)))))
function code(re, im) return Float64(0.5 * log1p(expm1(Float64(-2.0 * Float64(im * cos(re)))))) end
code[re_, im_] := N[(0.5 * N[Log[1 + N[(Exp[N[(-2.0 * N[(im * N[Cos[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(-2 \cdot \left(im \cdot \cos re\right)\right)\right)
\end{array}
Initial program 55.3%
/-rgt-identity55.3%
exp-055.3%
associate-*l/55.3%
cos-neg55.3%
associate-*l*55.3%
associate-*r/55.3%
exp-055.3%
/-rgt-identity55.3%
*-commutative55.3%
neg-sub055.3%
cos-neg55.3%
Simplified55.3%
Taylor expanded in im around 0 50.6%
log1p-expm1-u98.4%
associate-*l*98.4%
Applied egg-rr98.4%
(FPCore (re im)
:precision binary64
(if (<= im 450.0)
(* 0.5 (* im (* (cos re) (- (* -0.3333333333333333 (pow im 2.0)) 2.0))))
(if (<= im 5.7e+102)
(* 0.5 (log1p (expm1 (* -2.0 im))))
(* 0.5 (* -0.3333333333333333 (* (cos re) (pow im 3.0)))))))
double code(double re, double im) {
double tmp;
if (im <= 450.0) {
tmp = 0.5 * (im * (cos(re) * ((-0.3333333333333333 * pow(im, 2.0)) - 2.0)));
} else if (im <= 5.7e+102) {
tmp = 0.5 * log1p(expm1((-2.0 * im)));
} else {
tmp = 0.5 * (-0.3333333333333333 * (cos(re) * pow(im, 3.0)));
}
return tmp;
}
public static double code(double re, double im) {
double tmp;
if (im <= 450.0) {
tmp = 0.5 * (im * (Math.cos(re) * ((-0.3333333333333333 * Math.pow(im, 2.0)) - 2.0)));
} else if (im <= 5.7e+102) {
tmp = 0.5 * Math.log1p(Math.expm1((-2.0 * im)));
} else {
tmp = 0.5 * (-0.3333333333333333 * (Math.cos(re) * Math.pow(im, 3.0)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 450.0: tmp = 0.5 * (im * (math.cos(re) * ((-0.3333333333333333 * math.pow(im, 2.0)) - 2.0))) elif im <= 5.7e+102: tmp = 0.5 * math.log1p(math.expm1((-2.0 * im))) else: tmp = 0.5 * (-0.3333333333333333 * (math.cos(re) * math.pow(im, 3.0))) return tmp
function code(re, im) tmp = 0.0 if (im <= 450.0) tmp = Float64(0.5 * Float64(im * Float64(cos(re) * Float64(Float64(-0.3333333333333333 * (im ^ 2.0)) - 2.0)))); elseif (im <= 5.7e+102) tmp = Float64(0.5 * log1p(expm1(Float64(-2.0 * im)))); else tmp = Float64(0.5 * Float64(-0.3333333333333333 * Float64(cos(re) * (im ^ 3.0)))); end return tmp end
code[re_, im_] := If[LessEqual[im, 450.0], N[(0.5 * N[(im * N[(N[Cos[re], $MachinePrecision] * N[(N[(-0.3333333333333333 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 5.7e+102], N[(0.5 * N[Log[1 + N[(Exp[N[(-2.0 * im), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(-0.3333333333333333 * N[(N[Cos[re], $MachinePrecision] * N[Power[im, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 450:\\
\;\;\;\;0.5 \cdot \left(im \cdot \left(\cos re \cdot \left(-0.3333333333333333 \cdot {im}^{2} - 2\right)\right)\right)\\
\mathbf{elif}\;im \leq 5.7 \cdot 10^{+102}:\\
\;\;\;\;0.5 \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(-2 \cdot im\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(-0.3333333333333333 \cdot \left(\cos re \cdot {im}^{3}\right)\right)\\
\end{array}
\end{array}
if im < 450Initial program 41.0%
/-rgt-identity41.0%
exp-041.0%
associate-*l/41.0%
cos-neg41.0%
associate-*l*41.0%
associate-*r/41.0%
exp-041.0%
/-rgt-identity41.0%
*-commutative41.0%
neg-sub041.0%
cos-neg41.0%
Simplified41.0%
Taylor expanded in im around 0 84.8%
Taylor expanded in re around inf 84.8%
if 450 < im < 5.6999999999999999e102Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 3.6%
log1p-expm1-u100.0%
associate-*l*100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 73.9%
if 5.6999999999999999e102 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 97.9%
Taylor expanded in im around inf 100.0%
Final simplification86.2%
(FPCore (re im)
:precision binary64
(if (<= im 490.0)
(* 0.5 (* (cos re) (* -2.0 im)))
(if (<= im 5.7e+102)
(* 0.5 (log1p (expm1 (* -2.0 im))))
(* 0.5 (* -0.3333333333333333 (* (cos re) (pow im 3.0)))))))
double code(double re, double im) {
double tmp;
if (im <= 490.0) {
tmp = 0.5 * (cos(re) * (-2.0 * im));
} else if (im <= 5.7e+102) {
tmp = 0.5 * log1p(expm1((-2.0 * im)));
} else {
tmp = 0.5 * (-0.3333333333333333 * (cos(re) * pow(im, 3.0)));
}
return tmp;
}
public static double code(double re, double im) {
double tmp;
if (im <= 490.0) {
tmp = 0.5 * (Math.cos(re) * (-2.0 * im));
} else if (im <= 5.7e+102) {
tmp = 0.5 * Math.log1p(Math.expm1((-2.0 * im)));
} else {
tmp = 0.5 * (-0.3333333333333333 * (Math.cos(re) * Math.pow(im, 3.0)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 490.0: tmp = 0.5 * (math.cos(re) * (-2.0 * im)) elif im <= 5.7e+102: tmp = 0.5 * math.log1p(math.expm1((-2.0 * im))) else: tmp = 0.5 * (-0.3333333333333333 * (math.cos(re) * math.pow(im, 3.0))) return tmp
function code(re, im) tmp = 0.0 if (im <= 490.0) tmp = Float64(0.5 * Float64(cos(re) * Float64(-2.0 * im))); elseif (im <= 5.7e+102) tmp = Float64(0.5 * log1p(expm1(Float64(-2.0 * im)))); else tmp = Float64(0.5 * Float64(-0.3333333333333333 * Float64(cos(re) * (im ^ 3.0)))); end return tmp end
code[re_, im_] := If[LessEqual[im, 490.0], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 5.7e+102], N[(0.5 * N[Log[1 + N[(Exp[N[(-2.0 * im), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(-0.3333333333333333 * N[(N[Cos[re], $MachinePrecision] * N[Power[im, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 490:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(-2 \cdot im\right)\right)\\
\mathbf{elif}\;im \leq 5.7 \cdot 10^{+102}:\\
\;\;\;\;0.5 \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(-2 \cdot im\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(-0.3333333333333333 \cdot \left(\cos re \cdot {im}^{3}\right)\right)\\
\end{array}
\end{array}
if im < 490Initial program 41.0%
/-rgt-identity41.0%
exp-041.0%
associate-*l/41.0%
cos-neg41.0%
associate-*l*41.0%
associate-*r/41.0%
exp-041.0%
/-rgt-identity41.0%
*-commutative41.0%
neg-sub041.0%
cos-neg41.0%
Simplified41.0%
Taylor expanded in im around 0 65.1%
if 490 < im < 5.6999999999999999e102Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 3.6%
log1p-expm1-u100.0%
associate-*l*100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 73.9%
if 5.6999999999999999e102 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 97.9%
Taylor expanded in im around inf 100.0%
Final simplification71.2%
(FPCore (re im) :precision binary64 (if (<= im 440.0) (* 0.5 (* (cos re) (* -2.0 im))) (* 0.5 (log1p (expm1 (* -2.0 im))))))
double code(double re, double im) {
double tmp;
if (im <= 440.0) {
tmp = 0.5 * (cos(re) * (-2.0 * im));
} else {
tmp = 0.5 * log1p(expm1((-2.0 * im)));
}
return tmp;
}
public static double code(double re, double im) {
double tmp;
if (im <= 440.0) {
tmp = 0.5 * (Math.cos(re) * (-2.0 * im));
} else {
tmp = 0.5 * Math.log1p(Math.expm1((-2.0 * im)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 440.0: tmp = 0.5 * (math.cos(re) * (-2.0 * im)) else: tmp = 0.5 * math.log1p(math.expm1((-2.0 * im))) return tmp
function code(re, im) tmp = 0.0 if (im <= 440.0) tmp = Float64(0.5 * Float64(cos(re) * Float64(-2.0 * im))); else tmp = Float64(0.5 * log1p(expm1(Float64(-2.0 * im)))); end return tmp end
code[re_, im_] := If[LessEqual[im, 440.0], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Log[1 + N[(Exp[N[(-2.0 * im), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 440:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(-2 \cdot im\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(-2 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 440Initial program 41.0%
/-rgt-identity41.0%
exp-041.0%
associate-*l/41.0%
cos-neg41.0%
associate-*l*41.0%
associate-*r/41.0%
exp-041.0%
/-rgt-identity41.0%
*-commutative41.0%
neg-sub041.0%
cos-neg41.0%
Simplified41.0%
Taylor expanded in im around 0 65.1%
if 440 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 5.3%
log1p-expm1-u100.0%
associate-*l*100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 82.3%
Final simplification69.3%
(FPCore (re im)
:precision binary64
(if (<= im 6.8e+22)
(* 0.5 (* (cos re) (* -2.0 im)))
(if (<= im 3.9e+102)
(* 0.5 (+ (* -2.0 im) (* im (* -0.08333333333333333 (pow re 4.0)))))
(* 0.5 (* im (- (* -0.3333333333333333 (pow im 2.0)) 2.0))))))
double code(double re, double im) {
double tmp;
if (im <= 6.8e+22) {
tmp = 0.5 * (cos(re) * (-2.0 * im));
} else if (im <= 3.9e+102) {
tmp = 0.5 * ((-2.0 * im) + (im * (-0.08333333333333333 * pow(re, 4.0))));
} else {
tmp = 0.5 * (im * ((-0.3333333333333333 * pow(im, 2.0)) - 2.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 6.8d+22) then
tmp = 0.5d0 * (cos(re) * ((-2.0d0) * im))
else if (im <= 3.9d+102) then
tmp = 0.5d0 * (((-2.0d0) * im) + (im * ((-0.08333333333333333d0) * (re ** 4.0d0))))
else
tmp = 0.5d0 * (im * (((-0.3333333333333333d0) * (im ** 2.0d0)) - 2.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 6.8e+22) {
tmp = 0.5 * (Math.cos(re) * (-2.0 * im));
} else if (im <= 3.9e+102) {
tmp = 0.5 * ((-2.0 * im) + (im * (-0.08333333333333333 * Math.pow(re, 4.0))));
} else {
tmp = 0.5 * (im * ((-0.3333333333333333 * Math.pow(im, 2.0)) - 2.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 6.8e+22: tmp = 0.5 * (math.cos(re) * (-2.0 * im)) elif im <= 3.9e+102: tmp = 0.5 * ((-2.0 * im) + (im * (-0.08333333333333333 * math.pow(re, 4.0)))) else: tmp = 0.5 * (im * ((-0.3333333333333333 * math.pow(im, 2.0)) - 2.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 6.8e+22) tmp = Float64(0.5 * Float64(cos(re) * Float64(-2.0 * im))); elseif (im <= 3.9e+102) tmp = Float64(0.5 * Float64(Float64(-2.0 * im) + Float64(im * Float64(-0.08333333333333333 * (re ^ 4.0))))); else tmp = Float64(0.5 * Float64(im * Float64(Float64(-0.3333333333333333 * (im ^ 2.0)) - 2.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 6.8e+22) tmp = 0.5 * (cos(re) * (-2.0 * im)); elseif (im <= 3.9e+102) tmp = 0.5 * ((-2.0 * im) + (im * (-0.08333333333333333 * (re ^ 4.0)))); else tmp = 0.5 * (im * ((-0.3333333333333333 * (im ^ 2.0)) - 2.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 6.8e+22], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 3.9e+102], N[(0.5 * N[(N[(-2.0 * im), $MachinePrecision] + N[(im * N[(-0.08333333333333333 * N[Power[re, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(im * N[(N[(-0.3333333333333333 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 6.8 \cdot 10^{+22}:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(-2 \cdot im\right)\right)\\
\mathbf{elif}\;im \leq 3.9 \cdot 10^{+102}:\\
\;\;\;\;0.5 \cdot \left(-2 \cdot im + im \cdot \left(-0.08333333333333333 \cdot {re}^{4}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(im \cdot \left(-0.3333333333333333 \cdot {im}^{2} - 2\right)\right)\\
\end{array}
\end{array}
if im < 6.8e22Initial program 41.6%
/-rgt-identity41.6%
exp-041.6%
associate-*l/41.6%
cos-neg41.6%
associate-*l*41.6%
associate-*r/41.6%
exp-041.6%
/-rgt-identity41.6%
*-commutative41.6%
neg-sub041.6%
cos-neg41.6%
Simplified41.6%
Taylor expanded in im around 0 64.5%
if 6.8e22 < im < 3.8999999999999998e102Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 3.7%
Taylor expanded in re around 0 30.3%
Taylor expanded in re around inf 30.3%
associate-*r*30.3%
*-commutative30.3%
associate-*l*30.3%
Simplified30.3%
if 3.8999999999999998e102 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 97.9%
Taylor expanded in re around 0 87.2%
Final simplification65.1%
(FPCore (re im)
:precision binary64
(if (<= im 4.5e+44)
(* 0.5 (* (cos re) (* -2.0 im)))
(if (<= im 6.2e+102)
(* 0.5 (* im (+ -2.0 (pow re 2.0))))
(* 0.5 (* -0.3333333333333333 (pow im 3.0))))))
double code(double re, double im) {
double tmp;
if (im <= 4.5e+44) {
tmp = 0.5 * (cos(re) * (-2.0 * im));
} else if (im <= 6.2e+102) {
tmp = 0.5 * (im * (-2.0 + pow(re, 2.0)));
} else {
tmp = 0.5 * (-0.3333333333333333 * pow(im, 3.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 4.5d+44) then
tmp = 0.5d0 * (cos(re) * ((-2.0d0) * im))
else if (im <= 6.2d+102) then
tmp = 0.5d0 * (im * ((-2.0d0) + (re ** 2.0d0)))
else
tmp = 0.5d0 * ((-0.3333333333333333d0) * (im ** 3.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 4.5e+44) {
tmp = 0.5 * (Math.cos(re) * (-2.0 * im));
} else if (im <= 6.2e+102) {
tmp = 0.5 * (im * (-2.0 + Math.pow(re, 2.0)));
} else {
tmp = 0.5 * (-0.3333333333333333 * Math.pow(im, 3.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 4.5e+44: tmp = 0.5 * (math.cos(re) * (-2.0 * im)) elif im <= 6.2e+102: tmp = 0.5 * (im * (-2.0 + math.pow(re, 2.0))) else: tmp = 0.5 * (-0.3333333333333333 * math.pow(im, 3.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 4.5e+44) tmp = Float64(0.5 * Float64(cos(re) * Float64(-2.0 * im))); elseif (im <= 6.2e+102) tmp = Float64(0.5 * Float64(im * Float64(-2.0 + (re ^ 2.0)))); else tmp = Float64(0.5 * Float64(-0.3333333333333333 * (im ^ 3.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 4.5e+44) tmp = 0.5 * (cos(re) * (-2.0 * im)); elseif (im <= 6.2e+102) tmp = 0.5 * (im * (-2.0 + (re ^ 2.0))); else tmp = 0.5 * (-0.3333333333333333 * (im ^ 3.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 4.5e+44], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 6.2e+102], N[(0.5 * N[(im * N[(-2.0 + N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(-0.3333333333333333 * N[Power[im, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 4.5 \cdot 10^{+44}:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(-2 \cdot im\right)\right)\\
\mathbf{elif}\;im \leq 6.2 \cdot 10^{+102}:\\
\;\;\;\;0.5 \cdot \left(im \cdot \left(-2 + {re}^{2}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(-0.3333333333333333 \cdot {im}^{3}\right)\\
\end{array}
\end{array}
if im < 4.5e44Initial program 42.8%
/-rgt-identity42.8%
exp-042.8%
associate-*l/42.8%
cos-neg42.8%
associate-*l*42.8%
associate-*r/42.8%
exp-042.8%
/-rgt-identity42.8%
*-commutative42.8%
neg-sub042.8%
cos-neg42.8%
Simplified42.8%
Taylor expanded in im around 0 63.3%
if 4.5e44 < im < 6.19999999999999973e102Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 3.8%
Taylor expanded in re around 0 19.0%
*-commutative19.0%
distribute-lft-out19.0%
Simplified19.0%
if 6.19999999999999973e102 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in re around 0 89.5%
sub-neg89.5%
metadata-eval89.5%
distribute-rgt-out89.5%
associate-*l*89.5%
unpow289.5%
unpow389.5%
fma-define89.5%
Simplified89.5%
Taylor expanded in im around inf 89.5%
*-commutative89.5%
Simplified89.5%
Final simplification64.0%
(FPCore (re im) :precision binary64 (if (<= im 1.25e+77) (* 0.5 (* (cos re) (* -2.0 im))) (* 0.5 (* -0.3333333333333333 (pow im 3.0)))))
double code(double re, double im) {
double tmp;
if (im <= 1.25e+77) {
tmp = 0.5 * (cos(re) * (-2.0 * im));
} else {
tmp = 0.5 * (-0.3333333333333333 * pow(im, 3.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.25d+77) then
tmp = 0.5d0 * (cos(re) * ((-2.0d0) * im))
else
tmp = 0.5d0 * ((-0.3333333333333333d0) * (im ** 3.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.25e+77) {
tmp = 0.5 * (Math.cos(re) * (-2.0 * im));
} else {
tmp = 0.5 * (-0.3333333333333333 * Math.pow(im, 3.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.25e+77: tmp = 0.5 * (math.cos(re) * (-2.0 * im)) else: tmp = 0.5 * (-0.3333333333333333 * math.pow(im, 3.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.25e+77) tmp = Float64(0.5 * Float64(cos(re) * Float64(-2.0 * im))); else tmp = Float64(0.5 * Float64(-0.3333333333333333 * (im ^ 3.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.25e+77) tmp = 0.5 * (cos(re) * (-2.0 * im)); else tmp = 0.5 * (-0.3333333333333333 * (im ^ 3.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.25e+77], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(-0.3333333333333333 * N[Power[im, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.25 \cdot 10^{+77}:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(-2 \cdot im\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(-0.3333333333333333 \cdot {im}^{3}\right)\\
\end{array}
\end{array}
if im < 1.25000000000000001e77Initial program 45.2%
/-rgt-identity45.2%
exp-045.2%
associate-*l/45.2%
cos-neg45.2%
associate-*l*45.2%
associate-*r/45.2%
exp-045.2%
/-rgt-identity45.2%
*-commutative45.2%
neg-sub045.2%
cos-neg45.2%
Simplified45.2%
Taylor expanded in im around 0 60.7%
if 1.25000000000000001e77 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 82.5%
Taylor expanded in re around 0 73.4%
sub-neg73.4%
metadata-eval73.4%
distribute-rgt-out73.4%
associate-*l*73.4%
unpow273.4%
unpow373.4%
fma-define73.4%
Simplified73.4%
Taylor expanded in im around inf 73.4%
*-commutative73.4%
Simplified73.4%
Final simplification63.0%
(FPCore (re im) :precision binary64 (if (<= im 2.8e-6) (* 0.5 (* -2.0 im)) (* 0.5 (* -0.3333333333333333 (pow im 3.0)))))
double code(double re, double im) {
double tmp;
if (im <= 2.8e-6) {
tmp = 0.5 * (-2.0 * im);
} else {
tmp = 0.5 * (-0.3333333333333333 * pow(im, 3.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 2.8d-6) then
tmp = 0.5d0 * ((-2.0d0) * im)
else
tmp = 0.5d0 * ((-0.3333333333333333d0) * (im ** 3.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 2.8e-6) {
tmp = 0.5 * (-2.0 * im);
} else {
tmp = 0.5 * (-0.3333333333333333 * Math.pow(im, 3.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 2.8e-6: tmp = 0.5 * (-2.0 * im) else: tmp = 0.5 * (-0.3333333333333333 * math.pow(im, 3.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 2.8e-6) tmp = Float64(0.5 * Float64(-2.0 * im)); else tmp = Float64(0.5 * Float64(-0.3333333333333333 * (im ^ 3.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 2.8e-6) tmp = 0.5 * (-2.0 * im); else tmp = 0.5 * (-0.3333333333333333 * (im ^ 3.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 2.8e-6], N[(0.5 * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(-0.3333333333333333 * N[Power[im, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.8 \cdot 10^{-6}:\\
\;\;\;\;0.5 \cdot \left(-2 \cdot im\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(-0.3333333333333333 \cdot {im}^{3}\right)\\
\end{array}
\end{array}
if im < 2.79999999999999987e-6Initial program 40.4%
/-rgt-identity40.4%
exp-040.4%
associate-*l/40.4%
cos-neg40.4%
associate-*l*40.4%
associate-*r/40.4%
exp-040.4%
/-rgt-identity40.4%
*-commutative40.4%
neg-sub040.4%
cos-neg40.4%
Simplified40.4%
Taylor expanded in im around 0 65.7%
Taylor expanded in re around 0 41.0%
if 2.79999999999999987e-6 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 62.0%
Taylor expanded in re around 0 54.9%
sub-neg54.9%
metadata-eval54.9%
distribute-rgt-out54.9%
associate-*l*54.9%
unpow254.9%
unpow354.9%
fma-define54.9%
Simplified54.9%
Taylor expanded in im around inf 54.9%
*-commutative54.9%
Simplified54.9%
Final simplification44.4%
(FPCore (re im) :precision binary64 (* 0.5 (* -2.0 im)))
double code(double re, double im) {
return 0.5 * (-2.0 * im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * ((-2.0d0) * im)
end function
public static double code(double re, double im) {
return 0.5 * (-2.0 * im);
}
def code(re, im): return 0.5 * (-2.0 * im)
function code(re, im) return Float64(0.5 * Float64(-2.0 * im)) end
function tmp = code(re, im) tmp = 0.5 * (-2.0 * im); end
code[re_, im_] := N[(0.5 * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(-2 \cdot im\right)
\end{array}
Initial program 55.3%
/-rgt-identity55.3%
exp-055.3%
associate-*l/55.3%
cos-neg55.3%
associate-*l*55.3%
associate-*r/55.3%
exp-055.3%
/-rgt-identity55.3%
*-commutative55.3%
neg-sub055.3%
cos-neg55.3%
Simplified55.3%
Taylor expanded in im around 0 50.6%
Taylor expanded in re around 0 31.9%
(FPCore (re im)
:precision binary64
(if (< (fabs im) 1.0)
(-
(*
(cos re)
(+
(+ im (* (* (* 0.16666666666666666 im) im) im))
(* (* (* (* (* 0.008333333333333333 im) im) im) im) im))))
(* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (fabs(im) < 1.0) {
tmp = -(cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im)));
} else {
tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (abs(im) < 1.0d0) then
tmp = -(cos(re) * ((im + (((0.16666666666666666d0 * im) * im) * im)) + (((((0.008333333333333333d0 * im) * im) * im) * im) * im)))
else
tmp = (0.5d0 * cos(re)) * (exp((0.0d0 - im)) - exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (Math.abs(im) < 1.0) {
tmp = -(Math.cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im)));
} else {
tmp = (0.5 * Math.cos(re)) * (Math.exp((0.0 - im)) - Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if math.fabs(im) < 1.0: tmp = -(math.cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im))) else: tmp = (0.5 * math.cos(re)) * (math.exp((0.0 - im)) - math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (abs(im) < 1.0) tmp = Float64(-Float64(cos(re) * Float64(Float64(im + Float64(Float64(Float64(0.16666666666666666 * im) * im) * im)) + Float64(Float64(Float64(Float64(Float64(0.008333333333333333 * im) * im) * im) * im) * im)))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(0.0 - im)) - exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (abs(im) < 1.0) tmp = -(cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im))); else tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[Less[N[Abs[im], $MachinePrecision], 1.0], (-N[(N[Cos[re], $MachinePrecision] * N[(N[(im + N[(N[(N[(0.16666666666666666 * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(N[(N[(0.008333333333333333 * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left|im\right| < 1:\\
\;\;\;\;-\cos re \cdot \left(\left(im + \left(\left(0.16666666666666666 \cdot im\right) \cdot im\right) \cdot im\right) + \left(\left(\left(\left(0.008333333333333333 \cdot im\right) \cdot im\right) \cdot im\right) \cdot im\right) \cdot im\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)\\
\end{array}
\end{array}
herbie shell --seed 2024099
(FPCore (re im)
:name "math.sin on complex, imaginary part"
:precision binary64
:alt
(if (< (fabs im) 1.0) (- (* (cos re) (+ (+ im (* (* (* 0.16666666666666666 im) im) im)) (* (* (* (* (* 0.008333333333333333 im) im) im) im) im)))) (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))
(* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))