
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 (- INFINITY))
(- (* (/ x a) (/ y 2.0)) (* t (/ 4.5 (/ a z))))
(if (<= t_1 4e+273)
(/ t_1 (* a 2.0))
(fma -4.5 (* t (/ z a)) (* x (* y (/ 0.5 a))))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = ((x / a) * (y / 2.0)) - (t * (4.5 / (a / z)));
} else if (t_1 <= 4e+273) {
tmp = t_1 / (a * 2.0);
} else {
tmp = fma(-4.5, (t * (z / a)), (x * (y * (0.5 / a))));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(Float64(x / a) * Float64(y / 2.0)) - Float64(t * Float64(4.5 / Float64(a / z)))); elseif (t_1 <= 4e+273) tmp = Float64(t_1 / Float64(a * 2.0)); else tmp = fma(-4.5, Float64(t * Float64(z / a)), Float64(x * Float64(y * Float64(0.5 / a)))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision] - N[(t * N[(4.5 / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+273], N[(t$95$1 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision] + N[(x * N[(y * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{x}{a} \cdot \frac{y}{2} - t \cdot \frac{4.5}{\frac{a}{z}}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+273}:\\
\;\;\;\;\frac{t\_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4.5, t \cdot \frac{z}{a}, x \cdot \left(y \cdot \frac{0.5}{a}\right)\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 78.1%
div-sub74.8%
*-commutative74.8%
div-sub78.1%
cancel-sign-sub-inv78.1%
*-commutative78.1%
fma-define78.1%
distribute-rgt-neg-in78.1%
associate-*r*78.1%
distribute-lft-neg-in78.1%
*-commutative78.1%
distribute-rgt-neg-in78.1%
metadata-eval78.1%
Simplified78.1%
*-commutative78.1%
associate-*r*78.1%
metadata-eval78.1%
distribute-rgt-neg-in78.1%
distribute-lft-neg-in78.1%
fma-neg78.1%
associate-*l*78.1%
Applied egg-rr78.1%
div-sub74.8%
times-frac77.8%
times-frac93.2%
Applied egg-rr93.2%
Taylor expanded in z around 0 77.8%
associate-*l/93.3%
associate-/r/93.3%
associate-/l*93.2%
*-commutative93.2%
associate-/l*93.3%
Simplified93.3%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 3.99999999999999978e273Initial program 99.1%
if 3.99999999999999978e273 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 70.8%
Taylor expanded in z around inf 68.6%
Taylor expanded in z around 0 65.3%
fma-define65.3%
associate-/l*78.4%
associate-*r/81.2%
associate-*l/81.2%
*-commutative81.2%
associate-*r*94.4%
Simplified94.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 (- INFINITY))
(- (* (/ x a) (/ y 2.0)) (* t (/ 4.5 (/ a z))))
(if (<= t_1 1e+282)
(/ t_1 (* a 2.0))
(fma -4.5 (* t (/ z a)) (* 0.5 (* x (/ y a))))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = ((x / a) * (y / 2.0)) - (t * (4.5 / (a / z)));
} else if (t_1 <= 1e+282) {
tmp = t_1 / (a * 2.0);
} else {
tmp = fma(-4.5, (t * (z / a)), (0.5 * (x * (y / a))));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(Float64(x / a) * Float64(y / 2.0)) - Float64(t * Float64(4.5 / Float64(a / z)))); elseif (t_1 <= 1e+282) tmp = Float64(t_1 / Float64(a * 2.0)); else tmp = fma(-4.5, Float64(t * Float64(z / a)), Float64(0.5 * Float64(x * Float64(y / a)))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision] - N[(t * N[(4.5 / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+282], N[(t$95$1 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{x}{a} \cdot \frac{y}{2} - t \cdot \frac{4.5}{\frac{a}{z}}\\
\mathbf{elif}\;t\_1 \leq 10^{+282}:\\
\;\;\;\;\frac{t\_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4.5, t \cdot \frac{z}{a}, 0.5 \cdot \left(x \cdot \frac{y}{a}\right)\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 78.1%
div-sub74.8%
*-commutative74.8%
div-sub78.1%
cancel-sign-sub-inv78.1%
*-commutative78.1%
fma-define78.1%
distribute-rgt-neg-in78.1%
associate-*r*78.1%
distribute-lft-neg-in78.1%
*-commutative78.1%
distribute-rgt-neg-in78.1%
metadata-eval78.1%
Simplified78.1%
*-commutative78.1%
associate-*r*78.1%
metadata-eval78.1%
distribute-rgt-neg-in78.1%
distribute-lft-neg-in78.1%
fma-neg78.1%
associate-*l*78.1%
Applied egg-rr78.1%
div-sub74.8%
times-frac77.8%
times-frac93.2%
Applied egg-rr93.2%
Taylor expanded in z around 0 77.8%
associate-*l/93.3%
associate-/r/93.3%
associate-/l*93.2%
*-commutative93.2%
associate-/l*93.3%
Simplified93.3%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.00000000000000003e282Initial program 99.1%
if 1.00000000000000003e282 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 68.2%
Taylor expanded in x around 0 65.1%
fma-define65.1%
associate-/l*79.5%
associate-/l*93.9%
Simplified93.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ x a) (/ y 2.0))) (t_2 (- (* x y) (* (* z 9.0) t))))
(if (<= t_2 (- INFINITY))
(- t_1 (* t (/ 4.5 (/ a z))))
(if (<= t_2 1e+282)
(/ t_2 (* a 2.0))
(- t_1 (* (/ z a) (/ (* 9.0 t) 2.0)))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x / a) * (y / 2.0);
double t_2 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1 - (t * (4.5 / (a / z)));
} else if (t_2 <= 1e+282) {
tmp = t_2 / (a * 2.0);
} else {
tmp = t_1 - ((z / a) * ((9.0 * t) / 2.0));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x / a) * (y / 2.0);
double t_2 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1 - (t * (4.5 / (a / z)));
} else if (t_2 <= 1e+282) {
tmp = t_2 / (a * 2.0);
} else {
tmp = t_1 - ((z / a) * ((9.0 * t) / 2.0));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x / a) * (y / 2.0) t_2 = (x * y) - ((z * 9.0) * t) tmp = 0 if t_2 <= -math.inf: tmp = t_1 - (t * (4.5 / (a / z))) elif t_2 <= 1e+282: tmp = t_2 / (a * 2.0) else: tmp = t_1 - ((z / a) * ((9.0 * t) / 2.0)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x / a) * Float64(y / 2.0)) t_2 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(t_1 - Float64(t * Float64(4.5 / Float64(a / z)))); elseif (t_2 <= 1e+282) tmp = Float64(t_2 / Float64(a * 2.0)); else tmp = Float64(t_1 - Float64(Float64(z / a) * Float64(Float64(9.0 * t) / 2.0))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x / a) * (y / 2.0);
t_2 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if (t_2 <= -Inf)
tmp = t_1 - (t * (4.5 / (a / z)));
elseif (t_2 <= 1e+282)
tmp = t_2 / (a * 2.0);
else
tmp = t_1 - ((z / a) * ((9.0 * t) / 2.0));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(t$95$1 - N[(t * N[(4.5 / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+282], N[(t$95$2 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(N[(z / a), $MachinePrecision] * N[(N[(9.0 * t), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x}{a} \cdot \frac{y}{2}\\
t_2 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1 - t \cdot \frac{4.5}{\frac{a}{z}}\\
\mathbf{elif}\;t\_2 \leq 10^{+282}:\\
\;\;\;\;\frac{t\_2}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{z}{a} \cdot \frac{9 \cdot t}{2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 78.1%
div-sub74.8%
*-commutative74.8%
div-sub78.1%
cancel-sign-sub-inv78.1%
*-commutative78.1%
fma-define78.1%
distribute-rgt-neg-in78.1%
associate-*r*78.1%
distribute-lft-neg-in78.1%
*-commutative78.1%
distribute-rgt-neg-in78.1%
metadata-eval78.1%
Simplified78.1%
*-commutative78.1%
associate-*r*78.1%
metadata-eval78.1%
distribute-rgt-neg-in78.1%
distribute-lft-neg-in78.1%
fma-neg78.1%
associate-*l*78.1%
Applied egg-rr78.1%
div-sub74.8%
times-frac77.8%
times-frac93.2%
Applied egg-rr93.2%
Taylor expanded in z around 0 77.8%
associate-*l/93.3%
associate-/r/93.3%
associate-/l*93.2%
*-commutative93.2%
associate-/l*93.3%
Simplified93.3%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.00000000000000003e282Initial program 99.1%
if 1.00000000000000003e282 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 68.2%
div-sub65.1%
*-commutative65.1%
div-sub68.2%
cancel-sign-sub-inv68.2%
*-commutative68.2%
fma-define68.3%
distribute-rgt-neg-in68.3%
associate-*r*68.3%
distribute-lft-neg-in68.3%
*-commutative68.3%
distribute-rgt-neg-in68.3%
metadata-eval68.3%
Simplified68.3%
*-commutative68.3%
associate-*r*68.3%
metadata-eval68.3%
distribute-rgt-neg-in68.3%
distribute-lft-neg-in68.3%
fma-neg68.2%
associate-*l*68.2%
Applied egg-rr68.2%
div-sub65.1%
times-frac70.9%
times-frac93.8%
Applied egg-rr93.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 1e+282)))
(- (* (/ x a) (/ y 2.0)) (* t (/ 4.5 (/ a z))))
(/ t_1 (* a 2.0)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 1e+282)) {
tmp = ((x / a) * (y / 2.0)) - (t * (4.5 / (a / z)));
} else {
tmp = t_1 / (a * 2.0);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 1e+282)) {
tmp = ((x / a) * (y / 2.0)) - (t * (4.5 / (a / z)));
} else {
tmp = t_1 / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 1e+282): tmp = ((x / a) * (y / 2.0)) - (t * (4.5 / (a / z))) else: tmp = t_1 / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 1e+282)) tmp = Float64(Float64(Float64(x / a) * Float64(y / 2.0)) - Float64(t * Float64(4.5 / Float64(a / z)))); else tmp = Float64(t_1 / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if ((t_1 <= -Inf) || ~((t_1 <= 1e+282)))
tmp = ((x / a) * (y / 2.0)) - (t * (4.5 / (a / z)));
else
tmp = t_1 / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 1e+282]], $MachinePrecision]], N[(N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision] - N[(t * N[(4.5 / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 10^{+282}\right):\\
\;\;\;\;\frac{x}{a} \cdot \frac{y}{2} - t \cdot \frac{4.5}{\frac{a}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0 or 1.00000000000000003e282 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 72.9%
div-sub69.7%
*-commutative69.7%
div-sub72.9%
cancel-sign-sub-inv72.9%
*-commutative72.9%
fma-define73.0%
distribute-rgt-neg-in73.0%
associate-*r*73.0%
distribute-lft-neg-in73.0%
*-commutative73.0%
distribute-rgt-neg-in73.0%
metadata-eval73.0%
Simplified73.0%
*-commutative73.0%
associate-*r*73.0%
metadata-eval73.0%
distribute-rgt-neg-in73.0%
distribute-lft-neg-in73.0%
fma-neg72.9%
associate-*l*72.9%
Applied egg-rr72.9%
div-sub69.7%
times-frac74.2%
times-frac93.6%
Applied egg-rr93.6%
Taylor expanded in z around 0 74.2%
associate-*l/93.6%
associate-/r/93.6%
associate-/l*93.5%
*-commutative93.5%
associate-/l*93.6%
Simplified93.6%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.00000000000000003e282Initial program 99.1%
Final simplification97.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 (- INFINITY))
(* -4.5 (* t (/ z a)))
(if (<= t_1 5e+184)
(/ (- (* x y) t_1) (* a 2.0))
(* z (* -4.5 (/ t a)))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = -4.5 * (t * (z / a));
} else if (t_1 <= 5e+184) {
tmp = ((x * y) - t_1) / (a * 2.0);
} else {
tmp = z * (-4.5 * (t / a));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = -4.5 * (t * (z / a));
} else if (t_1 <= 5e+184) {
tmp = ((x * y) - t_1) / (a * 2.0);
} else {
tmp = z * (-4.5 * (t / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -math.inf: tmp = -4.5 * (t * (z / a)) elif t_1 <= 5e+184: tmp = ((x * y) - t_1) / (a * 2.0) else: tmp = z * (-4.5 * (t / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); elseif (t_1 <= 5e+184) tmp = Float64(Float64(Float64(x * y) - t_1) / Float64(a * 2.0)); else tmp = Float64(z * Float64(-4.5 * Float64(t / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -Inf)
tmp = -4.5 * (t * (z / a));
elseif (t_1 <= 5e+184)
tmp = ((x * y) - t_1) / (a * 2.0);
else
tmp = z * (-4.5 * (t / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+184], N[(N[(N[(x * y), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(z * N[(-4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+184}:\\
\;\;\;\;\frac{x \cdot y - t\_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-4.5 \cdot \frac{t}{a}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0Initial program 46.0%
Taylor expanded in x around 0 46.3%
associate-/l*84.4%
Simplified84.4%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 4.9999999999999999e184Initial program 97.5%
if 4.9999999999999999e184 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 82.6%
Taylor expanded in x around 0 82.6%
associate-*r/82.7%
associate-*r*82.5%
associate-*l/99.9%
associate-*r/99.9%
*-commutative99.9%
associate-*r/99.9%
Simplified99.9%
Taylor expanded in t around 0 99.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -1e+92) (not (<= (* x y) 2e+15))) (* y (/ (* x 0.5) a)) (/ (* t (* z -9.0)) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -1e+92) || !((x * y) <= 2e+15)) {
tmp = y * ((x * 0.5) / a);
} else {
tmp = (t * (z * -9.0)) / (a * 2.0);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-1d+92)) .or. (.not. ((x * y) <= 2d+15))) then
tmp = y * ((x * 0.5d0) / a)
else
tmp = (t * (z * (-9.0d0))) / (a * 2.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -1e+92) || !((x * y) <= 2e+15)) {
tmp = y * ((x * 0.5) / a);
} else {
tmp = (t * (z * -9.0)) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -1e+92) or not ((x * y) <= 2e+15): tmp = y * ((x * 0.5) / a) else: tmp = (t * (z * -9.0)) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -1e+92) || !(Float64(x * y) <= 2e+15)) tmp = Float64(y * Float64(Float64(x * 0.5) / a)); else tmp = Float64(Float64(t * Float64(z * -9.0)) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -1e+92) || ~(((x * y) <= 2e+15)))
tmp = y * ((x * 0.5) / a);
else
tmp = (t * (z * -9.0)) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1e+92], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e+15]], $MachinePrecision]], N[(y * N[(N[(x * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(z * -9.0), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+92} \lor \neg \left(x \cdot y \leq 2 \cdot 10^{+15}\right):\\
\;\;\;\;y \cdot \frac{x \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot \left(z \cdot -9\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -1e92 or 2e15 < (*.f64 x y) Initial program 90.1%
Taylor expanded in y around inf 82.8%
Taylor expanded in t around 0 82.0%
associate-*r/82.0%
Simplified82.0%
if -1e92 < (*.f64 x y) < 2e15Initial program 94.6%
Taylor expanded in x around 0 75.5%
*-commutative75.5%
associate-*r*75.6%
Simplified75.6%
Final simplification78.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -1e+92) (not (<= (* x y) 2e+15))) (* y (/ (* x 0.5) a)) (* -4.5 (/ (* z t) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -1e+92) || !((x * y) <= 2e+15)) {
tmp = y * ((x * 0.5) / a);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-1d+92)) .or. (.not. ((x * y) <= 2d+15))) then
tmp = y * ((x * 0.5d0) / a)
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -1e+92) || !((x * y) <= 2e+15)) {
tmp = y * ((x * 0.5) / a);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -1e+92) or not ((x * y) <= 2e+15): tmp = y * ((x * 0.5) / a) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -1e+92) || !(Float64(x * y) <= 2e+15)) tmp = Float64(y * Float64(Float64(x * 0.5) / a)); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -1e+92) || ~(((x * y) <= 2e+15)))
tmp = y * ((x * 0.5) / a);
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1e+92], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e+15]], $MachinePrecision]], N[(y * N[(N[(x * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+92} \lor \neg \left(x \cdot y \leq 2 \cdot 10^{+15}\right):\\
\;\;\;\;y \cdot \frac{x \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1e92 or 2e15 < (*.f64 x y) Initial program 90.1%
Taylor expanded in y around inf 82.8%
Taylor expanded in t around 0 82.0%
associate-*r/82.0%
Simplified82.0%
if -1e92 < (*.f64 x y) < 2e15Initial program 94.6%
Taylor expanded in x around 0 75.5%
Final simplification78.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= y -4.7e-61) (not (<= y 7.8e+74))) (* x (/ (* y 0.5) a)) (* -4.5 (/ (* z t) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -4.7e-61) || !(y <= 7.8e+74)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-4.7d-61)) .or. (.not. (y <= 7.8d+74))) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -4.7e-61) || !(y <= 7.8e+74)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y <= -4.7e-61) or not (y <= 7.8e+74): tmp = x * ((y * 0.5) / a) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((y <= -4.7e-61) || !(y <= 7.8e+74)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y <= -4.7e-61) || ~((y <= 7.8e+74)))
tmp = x * ((y * 0.5) / a);
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -4.7e-61], N[Not[LessEqual[y, 7.8e+74]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.7 \cdot 10^{-61} \lor \neg \left(y \leq 7.8 \cdot 10^{+74}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if y < -4.6999999999999997e-61 or 7.80000000000000015e74 < y Initial program 90.3%
Taylor expanded in x around inf 72.4%
*-commutative72.4%
associate-/l*75.2%
associate-*r*75.2%
*-commutative75.2%
associate-*r/75.2%
Simplified75.2%
if -4.6999999999999997e-61 < y < 7.80000000000000015e74Initial program 94.7%
Taylor expanded in x around 0 68.3%
Final simplification71.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((x * y) - (z * (9.0 * t))) / (a * 2.0)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}
\end{array}
Initial program 92.7%
div-sub90.3%
*-commutative90.3%
div-sub92.7%
cancel-sign-sub-inv92.7%
*-commutative92.7%
fma-define92.7%
distribute-rgt-neg-in92.7%
associate-*r*92.7%
distribute-lft-neg-in92.7%
*-commutative92.7%
distribute-rgt-neg-in92.7%
metadata-eval92.7%
Simplified92.7%
*-commutative92.7%
associate-*r*92.7%
metadata-eval92.7%
distribute-rgt-neg-in92.7%
distribute-lft-neg-in92.7%
fma-neg92.7%
associate-*l*92.7%
Applied egg-rr92.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 14000000000000.0) (* -4.5 (/ (* z t) a)) (* t (/ (* z -4.5) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 14000000000000.0) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = t * ((z * -4.5) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a <= 14000000000000.0d0) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = t * ((z * (-4.5d0)) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 14000000000000.0) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = t * ((z * -4.5) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if a <= 14000000000000.0: tmp = -4.5 * ((z * t) / a) else: tmp = t * ((z * -4.5) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 14000000000000.0) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = Float64(t * Float64(Float64(z * -4.5) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (a <= 14000000000000.0)
tmp = -4.5 * ((z * t) / a);
else
tmp = t * ((z * -4.5) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 14000000000000.0], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(t * N[(N[(z * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 14000000000000:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{z \cdot -4.5}{a}\\
\end{array}
\end{array}
if a < 1.4e13Initial program 95.2%
Taylor expanded in x around 0 49.8%
if 1.4e13 < a Initial program 85.0%
div-sub85.0%
*-commutative85.0%
div-sub85.0%
cancel-sign-sub-inv85.0%
*-commutative85.0%
fma-define85.1%
distribute-rgt-neg-in85.1%
associate-*r*85.1%
distribute-lft-neg-in85.1%
*-commutative85.1%
distribute-rgt-neg-in85.1%
metadata-eval85.1%
Simplified85.1%
*-commutative85.1%
associate-*r*85.1%
metadata-eval85.1%
distribute-rgt-neg-in85.1%
distribute-lft-neg-in85.1%
fma-neg85.0%
associate-*l*85.0%
Applied egg-rr85.0%
Taylor expanded in x around 0 48.9%
associate-*r/49.6%
*-commutative49.6%
associate-*l*49.7%
*-commutative49.7%
associate-*r/49.6%
Simplified49.6%
Final simplification49.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 20000.0) (* -4.5 (/ (* z t) a)) (* -4.5 (* t (/ z a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 20000.0) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a <= 20000.0d0) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 20000.0) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if a <= 20000.0: tmp = -4.5 * ((z * t) / a) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 20000.0) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (a <= 20000.0)
tmp = -4.5 * ((z * t) / a);
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 20000.0], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 20000:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if a < 2e4Initial program 95.2%
Taylor expanded in x around 0 49.8%
if 2e4 < a Initial program 85.0%
Taylor expanded in x around 0 48.9%
associate-/l*49.6%
Simplified49.6%
Final simplification49.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 92.7%
Taylor expanded in x around 0 49.6%
associate-/l*50.7%
Simplified50.7%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024098
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))