
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* y (- x z))))
double code(double x, double y, double z) {
return z + (y * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * (x - z))
end function
public static double code(double x, double y, double z) {
return z + (y * (x - z));
}
def code(x, y, z): return z + (y * (x - z))
function code(x, y, z) return Float64(z + Float64(y * Float64(x - z))) end
function tmp = code(x, y, z) tmp = z + (y * (x - z)); end
code[x_, y_, z_] := N[(z + N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot \left(x - z\right)
\end{array}
Initial program 98.0%
+-commutative98.0%
+-lft-identity98.0%
cancel-sign-sub98.0%
cancel-sign-sub98.0%
+-lft-identity98.0%
distribute-lft-out--98.0%
*-rgt-identity98.0%
associate-+l-98.0%
distribute-rgt-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- y))))
(if (<= y -1.08e+223)
(* y x)
(if (<= y -5.2e+199)
t_0
(if (<= y -3.7e+147)
(* y x)
(if (<= y -2.05e+104)
t_0
(if (<= y -3.8e+45)
(* y x)
(if (<= y -1.0)
t_0
(if (<= y 6.6e-54) z (if (<= y 1e+269) (* y x) t_0))))))))))
double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (y <= -1.08e+223) {
tmp = y * x;
} else if (y <= -5.2e+199) {
tmp = t_0;
} else if (y <= -3.7e+147) {
tmp = y * x;
} else if (y <= -2.05e+104) {
tmp = t_0;
} else if (y <= -3.8e+45) {
tmp = y * x;
} else if (y <= -1.0) {
tmp = t_0;
} else if (y <= 6.6e-54) {
tmp = z;
} else if (y <= 1e+269) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -y
if (y <= (-1.08d+223)) then
tmp = y * x
else if (y <= (-5.2d+199)) then
tmp = t_0
else if (y <= (-3.7d+147)) then
tmp = y * x
else if (y <= (-2.05d+104)) then
tmp = t_0
else if (y <= (-3.8d+45)) then
tmp = y * x
else if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 6.6d-54) then
tmp = z
else if (y <= 1d+269) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (y <= -1.08e+223) {
tmp = y * x;
} else if (y <= -5.2e+199) {
tmp = t_0;
} else if (y <= -3.7e+147) {
tmp = y * x;
} else if (y <= -2.05e+104) {
tmp = t_0;
} else if (y <= -3.8e+45) {
tmp = y * x;
} else if (y <= -1.0) {
tmp = t_0;
} else if (y <= 6.6e-54) {
tmp = z;
} else if (y <= 1e+269) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -y tmp = 0 if y <= -1.08e+223: tmp = y * x elif y <= -5.2e+199: tmp = t_0 elif y <= -3.7e+147: tmp = y * x elif y <= -2.05e+104: tmp = t_0 elif y <= -3.8e+45: tmp = y * x elif y <= -1.0: tmp = t_0 elif y <= 6.6e-54: tmp = z elif y <= 1e+269: tmp = y * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-y)) tmp = 0.0 if (y <= -1.08e+223) tmp = Float64(y * x); elseif (y <= -5.2e+199) tmp = t_0; elseif (y <= -3.7e+147) tmp = Float64(y * x); elseif (y <= -2.05e+104) tmp = t_0; elseif (y <= -3.8e+45) tmp = Float64(y * x); elseif (y <= -1.0) tmp = t_0; elseif (y <= 6.6e-54) tmp = z; elseif (y <= 1e+269) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -y; tmp = 0.0; if (y <= -1.08e+223) tmp = y * x; elseif (y <= -5.2e+199) tmp = t_0; elseif (y <= -3.7e+147) tmp = y * x; elseif (y <= -2.05e+104) tmp = t_0; elseif (y <= -3.8e+45) tmp = y * x; elseif (y <= -1.0) tmp = t_0; elseif (y <= 6.6e-54) tmp = z; elseif (y <= 1e+269) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-y)), $MachinePrecision]}, If[LessEqual[y, -1.08e+223], N[(y * x), $MachinePrecision], If[LessEqual[y, -5.2e+199], t$95$0, If[LessEqual[y, -3.7e+147], N[(y * x), $MachinePrecision], If[LessEqual[y, -2.05e+104], t$95$0, If[LessEqual[y, -3.8e+45], N[(y * x), $MachinePrecision], If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 6.6e-54], z, If[LessEqual[y, 1e+269], N[(y * x), $MachinePrecision], t$95$0]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-y\right)\\
\mathbf{if}\;y \leq -1.08 \cdot 10^{+223}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -5.2 \cdot 10^{+199}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -3.7 \cdot 10^{+147}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -2.05 \cdot 10^{+104}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -3.8 \cdot 10^{+45}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 6.6 \cdot 10^{-54}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 10^{+269}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.08000000000000005e223 or -5.2000000000000003e199 < y < -3.7e147 or -2.04999999999999992e104 < y < -3.8000000000000002e45 or 6.59999999999999986e-54 < y < 1e269Initial program 95.2%
Taylor expanded in x around inf 69.6%
*-commutative69.6%
Simplified69.6%
if -1.08000000000000005e223 < y < -5.2000000000000003e199 or -3.7e147 < y < -2.04999999999999992e104 or -3.8000000000000002e45 < y < -1 or 1e269 < y Initial program 100.0%
Taylor expanded in x around 0 85.2%
Taylor expanded in y around inf 83.3%
mul-1-neg83.3%
distribute-lft-neg-out83.3%
*-commutative83.3%
Simplified83.3%
if -1 < y < 6.59999999999999986e-54Initial program 100.0%
Taylor expanded in y around 0 69.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (- x z)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x - z)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x - z) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x - z); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 96.2%
Taylor expanded in y around inf 99.4%
mul-1-neg99.4%
sub-neg99.4%
Simplified99.4%
if -1 < y < 1Initial program 100.0%
+-commutative100.0%
+-lft-identity100.0%
cancel-sign-sub100.0%
cancel-sign-sub100.0%
+-lft-identity100.0%
distribute-lft-out--100.0%
*-rgt-identity100.0%
associate-+l-100.0%
distribute-rgt-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 98.8%
mul-1-neg98.8%
distribute-lft-neg-out98.8%
*-commutative98.8%
Simplified98.8%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -3700.0) (not (<= y 7.8e-62))) (* y (- x z)) (* z (- 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3700.0) || !(y <= 7.8e-62)) {
tmp = y * (x - z);
} else {
tmp = z * (1.0 - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3700.0d0)) .or. (.not. (y <= 7.8d-62))) then
tmp = y * (x - z)
else
tmp = z * (1.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3700.0) || !(y <= 7.8e-62)) {
tmp = y * (x - z);
} else {
tmp = z * (1.0 - y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3700.0) or not (y <= 7.8e-62): tmp = y * (x - z) else: tmp = z * (1.0 - y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3700.0) || !(y <= 7.8e-62)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z * Float64(1.0 - y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3700.0) || ~((y <= 7.8e-62))) tmp = y * (x - z); else tmp = z * (1.0 - y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3700.0], N[Not[LessEqual[y, 7.8e-62]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3700 \lor \neg \left(y \leq 7.8 \cdot 10^{-62}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - y\right)\\
\end{array}
\end{array}
if y < -3700 or 7.8000000000000007e-62 < y Initial program 96.4%
Taylor expanded in y around inf 98.5%
mul-1-neg98.5%
sub-neg98.5%
Simplified98.5%
if -3700 < y < 7.8000000000000007e-62Initial program 100.0%
Taylor expanded in x around 0 71.1%
Final simplification85.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.4e-39) (not (<= y 6e-57))) (* y (- x z)) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.4e-39) || !(y <= 6e-57)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.4d-39)) .or. (.not. (y <= 6d-57))) then
tmp = y * (x - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.4e-39) || !(y <= 6e-57)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.4e-39) or not (y <= 6e-57): tmp = y * (x - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.4e-39) || !(y <= 6e-57)) tmp = Float64(y * Float64(x - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.4e-39) || ~((y <= 6e-57))) tmp = y * (x - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.4e-39], N[Not[LessEqual[y, 6e-57]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \cdot 10^{-39} \lor \neg \left(y \leq 6 \cdot 10^{-57}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -1.4000000000000001e-39 or 6.00000000000000001e-57 < y Initial program 96.6%
Taylor expanded in y around inf 94.6%
mul-1-neg94.6%
sub-neg94.6%
Simplified94.6%
if -1.4000000000000001e-39 < y < 6.00000000000000001e-57Initial program 100.0%
Taylor expanded in y around 0 72.6%
Final simplification85.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.45e-39) (not (<= y 1.95e-55))) (* y x) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.45e-39) || !(y <= 1.95e-55)) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.45d-39)) .or. (.not. (y <= 1.95d-55))) then
tmp = y * x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.45e-39) || !(y <= 1.95e-55)) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.45e-39) or not (y <= 1.95e-55): tmp = y * x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.45e-39) || !(y <= 1.95e-55)) tmp = Float64(y * x); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.45e-39) || ~((y <= 1.95e-55))) tmp = y * x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.45e-39], N[Not[LessEqual[y, 1.95e-55]], $MachinePrecision]], N[(y * x), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.45 \cdot 10^{-39} \lor \neg \left(y \leq 1.95 \cdot 10^{-55}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -1.44999999999999994e-39 or 1.95e-55 < y Initial program 96.6%
Taylor expanded in x around inf 56.0%
*-commutative56.0%
Simplified56.0%
if -1.44999999999999994e-39 < y < 1.95e-55Initial program 100.0%
Taylor expanded in y around 0 72.6%
Final simplification62.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 98.0%
Taylor expanded in y around 0 34.3%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2024098
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(- z (* (- z x) y))
(+ (* x y) (* z (- 1.0 y))))