
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (* (/ sin2phi alphay) (/ -1.0 alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((sin2phi / alphay) * (-1.0f / alphay)) - (cos2phi / (alphax * alphax)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(sin2phi / alphay) * Float32(Float32(-1.0) / alphay)) - Float32(cos2phi / Float32(alphax * alphax)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{sin2phi}{alphay} \cdot \frac{-1}{alphay} - \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.9%
distribute-frac-neg58.9%
distribute-neg-frac258.9%
neg-mul-158.9%
associate-/r*58.9%
remove-double-neg58.9%
distribute-frac-neg58.9%
distribute-neg-frac258.9%
metadata-eval58.9%
/-rgt-identity58.9%
sub-neg58.9%
log1p-define98.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ sin2phi (* alphay (- alphay))) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / ((sin2phi / (alphay * -alphay)) - (cos2phi / (alphax * alphax)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(sin2phi / Float32(alphay * Float32(-alphay))) - Float32(cos2phi / Float32(alphax * alphax)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{sin2phi}{alphay \cdot \left(-alphay\right)} - \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.9%
distribute-frac-neg58.9%
distribute-neg-frac258.9%
neg-mul-158.9%
associate-/r*58.9%
remove-double-neg58.9%
distribute-frac-neg58.9%
distribute-neg-frac258.9%
metadata-eval58.9%
/-rgt-identity58.9%
sub-neg58.9%
log1p-define98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ cos2phi alphax) (- alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((cos2phi / alphax) / -alphax) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / alphax) / Float32(-alphax)) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{alphax}}{-alphax} - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 58.9%
distribute-frac-neg58.9%
distribute-neg-frac258.9%
sub-neg58.9%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 (- (* u0 (- (* u0 -0.25) 0.3333333333333333)) 0.5)))) (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * ((u0 * ((u0 * -0.25f) - 0.3333333333333333f)) - 0.5f)))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * ((u0 * ((u0 * (-0.25e0)) - 0.3333333333333333e0)) - 0.5e0)))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.25)) - Float32(0.3333333333333333))) - Float32(0.5))))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * ((u0 * ((u0 * single(-0.25)) - single(0.3333333333333333))) - single(0.5))))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot \left(u0 \cdot \left(u0 \cdot -0.25 - 0.3333333333333333\right) - 0.5\right)\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 58.9%
distribute-frac-neg58.9%
distribute-neg-frac258.9%
sub-neg58.9%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.4%
Applied egg-rr98.4%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in u0 around 0 93.9%
Final simplification93.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 (- (* u0 (- (* u0 -0.25) 0.3333333333333333)) 0.5)))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * ((u0 * ((u0 * -0.25f) - 0.3333333333333333f)) - 0.5f)))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * ((u0 * ((u0 * (-0.25e0)) - 0.3333333333333333e0)) - 0.5e0)))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.25)) - Float32(0.3333333333333333))) - Float32(0.5))))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * ((u0 * ((u0 * single(-0.25)) - single(0.3333333333333333))) - single(0.5))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot \left(u0 \cdot \left(u0 \cdot -0.25 - 0.3333333333333333\right) - 0.5\right)\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 58.9%
Taylor expanded in u0 around 0 93.9%
Final simplification93.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (- 0.5 (* u0 -0.3333333333333333))))) (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f - (u0 * -0.3333333333333333f))))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 - (u0 * (-0.3333333333333333e0)))))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) - Float32(u0 * Float32(-0.3333333333333333)))))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) - (u0 * single(-0.3333333333333333)))))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 - u0 \cdot -0.3333333333333333\right)\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 58.9%
distribute-frac-neg58.9%
distribute-neg-frac258.9%
sub-neg58.9%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.4%
Applied egg-rr98.4%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in u0 around 0 92.2%
Final simplification92.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (- 0.5 (* u0 -0.3333333333333333))))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f - (u0 * -0.3333333333333333f))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 - (u0 * (-0.3333333333333333e0)))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) - Float32(u0 * Float32(-0.3333333333333333)))))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) - (u0 * single(-0.3333333333333333)))))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 - u0 \cdot -0.3333333333333333\right)\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 58.9%
Taylor expanded in u0 around 0 92.2%
Final simplification92.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 58.9%
Taylor expanded in u0 around 0 88.7%
Final simplification88.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 58.9%
distribute-frac-neg58.9%
distribute-neg-frac258.9%
sub-neg58.9%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.4%
Applied egg-rr98.4%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in u0 around 0 78.0%
neg-mul-178.0%
Simplified78.0%
Final simplification78.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (- (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) - ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) - ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) - Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) - ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} - \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 58.9%
distribute-frac-neg58.9%
distribute-neg-frac258.9%
sub-neg58.9%
log1p-define98.3%
neg-sub098.3%
associate--r+98.3%
neg-sub098.3%
associate-/r*98.3%
distribute-neg-frac298.3%
Simplified98.3%
associate-/r*98.3%
div-inv98.4%
Applied egg-rr98.4%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in u0 around 0 78.0%
neg-mul-178.0%
Simplified78.0%
add-sqr-sqrt-0.0%
sqrt-unprod57.6%
sqr-neg57.6%
sqrt-prod57.6%
add-sqr-sqrt57.6%
div-inv57.6%
Applied egg-rr57.6%
associate-*r/57.6%
*-rgt-identity57.6%
Simplified57.6%
Final simplification57.6%
herbie shell --seed 2024098
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))