
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(-
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (pow (- 1.0 u) 2.0))))
(* 0.16666666666666666 (/ (* u (- (* u (+ 24.0 (* u -16.0))) 8.0)) v)))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * powf((1.0f - u), 2.0f)))) - (0.16666666666666666f * ((u * ((u * (24.0f + (u * -16.0f))) - 8.0f)) / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * ((1.0e0 - u) ** 2.0e0)))) - (0.16666666666666666e0 * ((u * ((u * (24.0e0 + (u * (-16.0e0)))) - 8.0e0)) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))))) - Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(Float32(u * Float32(Float32(24.0) + Float32(u * Float32(-16.0)))) - Float32(8.0))) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * ((single(1.0) - u) ^ single(2.0))))) - (single(0.16666666666666666) * ((u * ((u * (single(24.0) + (u * single(-16.0)))) - single(8.0))) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{-0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot {\left(1 - u\right)}^{2}\right) - 0.16666666666666666 \cdot \frac{u \cdot \left(u \cdot \left(24 + u \cdot -16\right) - 8\right)}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 93.2%
if 0.100000001 < v Initial program 91.9%
Taylor expanded in v around -inf 76.4%
Taylor expanded in u around 0 76.4%
Final simplification92.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(-
(* (- 1.0 u) -2.0)
(/
(-
(* 0.16666666666666666 (/ (* u -8.0) v))
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (pow (- 1.0 u) 2.0)))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) - (((0.16666666666666666f * ((u * -8.0f) / v)) - (-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * powf((1.0f - u), 2.0f))))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) - (((0.16666666666666666e0 * ((u * (-8.0e0)) / v)) - ((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * ((1.0e0 - u) ** 2.0e0))))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) - Float32(Float32(Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(-8.0)) / v)) - Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0)))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) - (((single(0.16666666666666666) * ((u * single(-8.0)) / v)) - (single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * ((single(1.0) - u) ^ single(2.0)))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 - \frac{0.16666666666666666 \cdot \frac{u \cdot -8}{v} - -0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot {\left(1 - u\right)}^{2}\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 93.2%
if 0.100000001 < v Initial program 91.9%
Taylor expanded in v around -inf 76.4%
Taylor expanded in u around 0 68.4%
*-commutative68.4%
Simplified68.4%
Final simplification91.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(* (* (- 1.0 u) (+ 4.0 (* (- 1.0 u) -4.0))) (/ 0.5 v))
(+ -1.0 (* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (((1.0f - u) * (4.0f + ((1.0f - u) * -4.0f))) * (0.5f / v)) + (-1.0f + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (((1.0e0 - u) * (4.0e0 + ((1.0e0 - u) * (-4.0e0)))) * (0.5e0 / v)) + ((-1.0e0) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(4.0) + Float32(Float32(Float32(1.0) - u) * Float32(-4.0)))) * Float32(Float32(0.5) / v)) + Float32(Float32(-1.0) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (((single(1.0) - u) * (single(4.0) + ((single(1.0) - u) * single(-4.0)))) * (single(0.5) / v)) + (single(-1.0) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(1 - u\right) \cdot \left(4 + \left(1 - u\right) \cdot -4\right)\right) \cdot \frac{0.5}{v} + \left(-1 + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 93.2%
if 0.100000001 < v Initial program 91.9%
Taylor expanded in v around inf 64.3%
+-commutative64.3%
+-commutative64.3%
associate-+l+64.4%
associate-*r/64.4%
*-commutative64.4%
associate-/l*64.4%
*-commutative64.4%
unpow264.4%
associate-*l*64.4%
*-commutative64.4%
distribute-lft-out64.4%
fma-define64.4%
Simplified64.4%
Taylor expanded in u around 0 64.4%
Final simplification91.7%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in v around 0 88.4%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 5.0%
herbie shell --seed 2024098
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))