
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 97.6%
*-commutative97.6%
distribute-lft-out--97.6%
*-rgt-identity97.6%
cancel-sign-sub-inv97.6%
associate-+l+97.6%
+-commutative97.6%
*-commutative97.6%
distribute-rgt-out100.0%
fma-define100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (* x z) (* y (- 1.0 x))))) (if (<= t_0 2e+298) t_0 (* x (- z y)))))
double code(double x, double y, double z) {
double t_0 = (x * z) + (y * (1.0 - x));
double tmp;
if (t_0 <= 2e+298) {
tmp = t_0;
} else {
tmp = x * (z - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * z) + (y * (1.0d0 - x))
if (t_0 <= 2d+298) then
tmp = t_0
else
tmp = x * (z - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * z) + (y * (1.0 - x));
double tmp;
if (t_0 <= 2e+298) {
tmp = t_0;
} else {
tmp = x * (z - y);
}
return tmp;
}
def code(x, y, z): t_0 = (x * z) + (y * (1.0 - x)) tmp = 0 if t_0 <= 2e+298: tmp = t_0 else: tmp = x * (z - y) return tmp
function code(x, y, z) t_0 = Float64(Float64(x * z) + Float64(y * Float64(1.0 - x))) tmp = 0.0 if (t_0 <= 2e+298) tmp = t_0; else tmp = Float64(x * Float64(z - y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * z) + (y * (1.0 - x)); tmp = 0.0; if (t_0 <= 2e+298) tmp = t_0; else tmp = x * (z - y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * z), $MachinePrecision] + N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e+298], t$95$0, N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot z + y \cdot \left(1 - x\right)\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{+298}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(z - y\right)\\
\end{array}
\end{array}
if (+.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (*.f64 x z)) < 1.9999999999999999e298Initial program 100.0%
if 1.9999999999999999e298 < (+.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (*.f64 x z)) Initial program 78.6%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.7e-9) (not (<= x 2e-88))) (* x (+ z (- (/ y x) y))) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.7e-9) || !(x <= 2e-88)) {
tmp = x * (z + ((y / x) - y));
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.7d-9)) .or. (.not. (x <= 2d-88))) then
tmp = x * (z + ((y / x) - y))
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.7e-9) || !(x <= 2e-88)) {
tmp = x * (z + ((y / x) - y));
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.7e-9) or not (x <= 2e-88): tmp = x * (z + ((y / x) - y)) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.7e-9) || !(x <= 2e-88)) tmp = Float64(x * Float64(z + Float64(Float64(y / x) - y))); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.7e-9) || ~((x <= 2e-88))) tmp = x * (z + ((y / x) - y)); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.7e-9], N[Not[LessEqual[x, 2e-88]], $MachinePrecision]], N[(x * N[(z + N[(N[(y / x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.7 \cdot 10^{-9} \lor \neg \left(x \leq 2 \cdot 10^{-88}\right):\\
\;\;\;\;x \cdot \left(z + \left(\frac{y}{x} - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -4.6999999999999999e-9 or 1.99999999999999987e-88 < x Initial program 96.0%
Taylor expanded in x around inf 100.0%
+-commutative100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
if -4.6999999999999999e-9 < x < 1.99999999999999987e-88Initial program 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -75.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -75.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-75.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -75.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -75.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -75.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -75.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -75.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -75 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -75 or 1 < x Initial program 95.5%
Taylor expanded in x around inf 98.9%
mul-1-neg98.9%
unsub-neg98.9%
Simplified98.9%
if -75 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.3%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.2e-111) (not (<= x 3.45e+15))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e-111) || !(x <= 3.45e+15)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.2d-111)) .or. (.not. (x <= 3.45d+15))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e-111) || !(x <= 3.45e+15)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.2e-111) or not (x <= 3.45e+15): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.2e-111) || !(x <= 3.45e+15)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.2e-111) || ~((x <= 3.45e+15))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.2e-111], N[Not[LessEqual[x, 3.45e+15]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{-111} \lor \neg \left(x \leq 3.45 \cdot 10^{+15}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -1.2e-111 or 3.45e15 < x Initial program 96.1%
Taylor expanded in x around inf 94.3%
mul-1-neg94.3%
unsub-neg94.3%
Simplified94.3%
if -1.2e-111 < x < 3.45e15Initial program 100.0%
Taylor expanded in y around inf 79.6%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -8.5e-117) (not (<= x 1.7e-42))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8.5e-117) || !(x <= 1.7e-42)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8.5d-117)) .or. (.not. (x <= 1.7d-42))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8.5e-117) || !(x <= 1.7e-42)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8.5e-117) or not (x <= 1.7e-42): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8.5e-117) || !(x <= 1.7e-42)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8.5e-117) || ~((x <= 1.7e-42))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.5e-117], N[Not[LessEqual[x, 1.7e-42]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{-117} \lor \neg \left(x \leq 1.7 \cdot 10^{-42}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -8.49999999999999981e-117 or 1.70000000000000011e-42 < x Initial program 96.4%
Taylor expanded in x around inf 91.7%
mul-1-neg91.7%
unsub-neg91.7%
Simplified91.7%
if -8.49999999999999981e-117 < x < 1.70000000000000011e-42Initial program 100.0%
Taylor expanded in x around 0 81.2%
Final simplification88.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.2e-111) (not (<= x 3.1e-63))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e-111) || !(x <= 3.1e-63)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.2d-111)) .or. (.not. (x <= 3.1d-63))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e-111) || !(x <= 3.1e-63)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.2e-111) or not (x <= 3.1e-63): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.2e-111) || !(x <= 3.1e-63)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.2e-111) || ~((x <= 3.1e-63))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.2e-111], N[Not[LessEqual[x, 3.1e-63]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{-111} \lor \neg \left(x \leq 3.1 \cdot 10^{-63}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.2e-111 or 3.09999999999999984e-63 < x Initial program 96.4%
Taylor expanded in y around 0 49.3%
if -1.2e-111 < x < 3.09999999999999984e-63Initial program 100.0%
Taylor expanded in x around 0 81.9%
Final simplification60.4%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 97.6%
Taylor expanded in x around 0 34.4%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024098
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))