
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 99.2%
(FPCore (x y z t)
:precision binary64
(if (or (<= t -1.2e-103)
(not
(or (<= t 7800000000.0) (and (not (<= t 7.5e+37)) (<= t 2.2e+76)))))
(* t (- z))
(* x y)))
double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -1.2e-103) || !((t <= 7800000000.0) || (!(t <= 7.5e+37) && (t <= 2.2e+76)))) {
tmp = t * -z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((t <= (-1.2d-103)) .or. (.not. (t <= 7800000000.0d0) .or. (.not. (t <= 7.5d+37)) .and. (t <= 2.2d+76))) then
tmp = t * -z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -1.2e-103) || !((t <= 7800000000.0) || (!(t <= 7.5e+37) && (t <= 2.2e+76)))) {
tmp = t * -z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (t <= -1.2e-103) or not ((t <= 7800000000.0) or (not (t <= 7.5e+37) and (t <= 2.2e+76))): tmp = t * -z else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if ((t <= -1.2e-103) || !((t <= 7800000000.0) || (!(t <= 7.5e+37) && (t <= 2.2e+76)))) tmp = Float64(t * Float64(-z)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((t <= -1.2e-103) || ~(((t <= 7800000000.0) || (~((t <= 7.5e+37)) && (t <= 2.2e+76))))) tmp = t * -z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[t, -1.2e-103], N[Not[Or[LessEqual[t, 7800000000.0], And[N[Not[LessEqual[t, 7.5e+37]], $MachinePrecision], LessEqual[t, 2.2e+76]]]], $MachinePrecision]], N[(t * (-z)), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.2 \cdot 10^{-103} \lor \neg \left(t \leq 7800000000 \lor \neg \left(t \leq 7.5 \cdot 10^{+37}\right) \land t \leq 2.2 \cdot 10^{+76}\right):\\
\;\;\;\;t \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if t < -1.2000000000000001e-103 or 7.8e9 < t < 7.5000000000000003e37 or 2.2e76 < t Initial program 98.4%
Taylor expanded in x around 0 75.3%
associate-*r*75.3%
neg-mul-175.3%
*-commutative75.3%
Simplified75.3%
if -1.2000000000000001e-103 < t < 7.8e9 or 7.5000000000000003e37 < t < 2.2e76Initial program 100.0%
Taylor expanded in x around inf 69.2%
Final simplification72.2%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.2%
Taylor expanded in x around inf 49.3%
herbie shell --seed 2024097
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))