
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (* 2.0 (log (sqrt (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))))
float code(float u, float v) {
return 1.0f + (v * (2.0f * logf(sqrtf((u + (expf((-2.0f / v)) * (1.0f - u)))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * (2.0e0 * log(sqrt((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * Float32(Float32(2.0) * log(sqrt(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * (single(2.0) * log(sqrt((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))))); end
\begin{array}{l}
\\
1 + v \cdot \left(2 \cdot \log \left(\sqrt{u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)}\right)\right)
\end{array}
Initial program 99.5%
add-sqr-sqrt99.5%
log-prod99.6%
+-commutative99.6%
fma-undefine99.6%
+-commutative99.6%
fma-undefine99.5%
Applied egg-rr99.5%
count-299.5%
Simplified99.5%
Taylor expanded in v around 0 99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (1.0f - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 96.6%
(FPCore (u v) :precision binary32 (- 1.0 (* v (log (/ 1.0 u)))))
float code(float u, float v) {
return 1.0f - (v * logf((1.0f / u)));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 - (v * log((1.0e0 / u)))
end function
function code(u, v) return Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / u)))) end
function tmp = code(u, v) tmp = single(1.0) - (v * log((single(1.0) / u))); end
\begin{array}{l}
\\
1 - v \cdot \log \left(\frac{1}{u}\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.4%
Simplified99.4%
fma-undefine99.5%
Applied egg-rr99.5%
Taylor expanded in u around 0 96.6%
Taylor expanded in u around inf 94.7%
Final simplification94.7%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log u))))
float code(float u, float v) {
return 1.0f + (v * logf(u));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log(u))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(u))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log(u)); end
\begin{array}{l}
\\
1 + v \cdot \log u
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.4%
Simplified99.4%
fma-undefine99.5%
Applied egg-rr99.5%
Taylor expanded in u around 0 96.6%
Taylor expanded in u around inf 94.7%
mul-1-neg94.7%
distribute-rgt-neg-in94.7%
log-rec94.7%
remove-double-neg94.7%
Simplified94.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(-
1.0
(+
(+ 2.0 (* u -2.0))
(/
(-
(* u -2.0)
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f - ((2.0f + (u * -2.0f)) + (((u * -2.0f) - (((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 - ((2.0e0 + (u * (-2.0e0))) + (((u * (-2.0e0)) - (((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v)) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) - Float32(Float32(Float32(2.0) + Float32(u * Float32(-2.0))) + Float32(Float32(Float32(u * Float32(-2.0)) - Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v)) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) - ((single(2.0) + (u * single(-2.0))) + (((u * single(-2.0)) - (((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v)) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \left(\left(2 + u \cdot -2\right) + \frac{u \cdot -2 - \frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.7%
if 0.100000001 < v Initial program 93.6%
+-commutative93.6%
fma-define93.7%
+-commutative93.7%
fma-define92.9%
Simplified92.9%
fma-undefine93.7%
Applied egg-rr93.7%
Taylor expanded in u around 0 59.6%
sub-neg59.6%
unpow-159.6%
exp-prod59.6%
associate-*l/59.6%
metadata-eval59.6%
metadata-eval59.6%
associate-*r/59.6%
metadata-eval59.6%
Simplified59.6%
Taylor expanded in v around -inf 56.9%
Final simplification91.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(-
(* 2.0 u)
(/
(-
(* u -2.0)
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((2.0f * u) - (((u * -2.0f) - (((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((2.0e0 * u) - (((u * (-2.0e0)) - (((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v)) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(2.0) * u) - Float32(Float32(Float32(u * Float32(-2.0)) - Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v)) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + ((single(2.0) * u) - (((u * single(-2.0)) - (((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v)) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(2 \cdot u - \frac{u \cdot -2 - \frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.7%
if 0.100000001 < v Initial program 93.6%
+-commutative93.6%
fma-define93.7%
+-commutative93.7%
fma-define92.9%
Simplified92.9%
Taylor expanded in u around 0 60.3%
Taylor expanded in v around -inf 56.8%
Final simplification90.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+ 2.0 (/ (- 1.3333333333333333 (* 0.6666666666666666 (/ -1.0 v))) v))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + ((1.3333333333333333f - (0.6666666666666666f * (-1.0f / v))) / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 - (0.6666666666666666e0 * ((-1.0e0) / v))) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) - Float32(Float32(0.6666666666666666) * Float32(Float32(-1.0) / v))) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) - (single(0.6666666666666666) * (single(-1.0) / v))) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333 - 0.6666666666666666 \cdot \frac{-1}{v}}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.7%
if 0.100000001 < v Initial program 93.6%
+-commutative93.6%
fma-define93.7%
+-commutative93.7%
fma-define92.9%
Simplified92.9%
Taylor expanded in u around 0 60.3%
Taylor expanded in v around -inf 56.8%
Final simplification90.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(-
-1.0
(* u (* v (/ (+ -2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f - (u * (v * ((-2.0f + ((-2.0f + (-1.3333333333333333f / v)) / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) - (u * (v * (((-2.0e0) + (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) - Float32(u * Float32(v * Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) - (u * (v * ((single(-2.0) + ((single(-2.0) + (single(-1.3333333333333333) / v)) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 - u \cdot \left(v \cdot \frac{-2 + \frac{-2 + \frac{-1.3333333333333333}{v}}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.7%
if 0.100000001 < v Initial program 93.6%
+-commutative93.6%
fma-define93.7%
+-commutative93.7%
fma-define92.9%
Simplified92.9%
Taylor expanded in u around 0 60.3%
Taylor expanded in v around -inf 56.0%
mul-1-neg56.0%
distribute-neg-frac256.0%
sub-neg56.0%
associate-*r/56.0%
distribute-lft-in56.0%
metadata-eval56.0%
neg-mul-156.0%
associate-*r/56.0%
metadata-eval56.0%
distribute-neg-frac56.0%
metadata-eval56.0%
metadata-eval56.0%
Simplified56.0%
Final simplification90.9%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (* v (/ (+ -2.0 (* 2.0 (+ u (/ u v)))) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * ((-2.0f + (2.0f * (u + (u / v)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * (((-2.0e0) + (2.0e0 * (u + (u / v)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(-2.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (v * ((single(-2.0) + (single(2.0) * (u + (u / v)))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \frac{-2 + 2 \cdot \left(u + \frac{u}{v}\right)}{v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.7%
if 0.100000001 < v Initial program 93.6%
Taylor expanded in u around 0 59.6%
Taylor expanded in v around inf 53.4%
sub-neg53.4%
distribute-lft-out53.4%
metadata-eval53.4%
Simplified53.4%
Final simplification90.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (- -1.0 (* u -2.0)) (* 2.0 (/ u v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (-1.0f - (u * -2.0f)) + (2.0f * (u / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = ((-1.0e0) - (u * (-2.0e0))) + (2.0e0 * (u / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(-1.0) - Float32(u * Float32(-2.0))) + Float32(Float32(2.0) * Float32(u / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(-1.0) - (u * single(-2.0))) + (single(2.0) * (u / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(-1 - u \cdot -2\right) + 2 \cdot \frac{u}{v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.7%
if 0.100000001 < v Initial program 93.6%
Taylor expanded in u around 0 59.6%
Taylor expanded in v around -inf 55.8%
Taylor expanded in v around inf 53.4%
associate-+r+53.2%
distribute-lft-in53.2%
metadata-eval53.2%
associate-+r+53.3%
metadata-eval53.3%
mul-1-neg53.3%
Simplified53.3%
Final simplification90.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ 2.0 (/ 2.0 v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (2.0f / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (2.0e0 / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (single(2.0) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.7%
if 0.100000001 < v Initial program 93.6%
+-commutative93.6%
fma-define93.7%
+-commutative93.7%
fma-define92.9%
Simplified92.9%
Taylor expanded in u around 0 60.3%
Taylor expanded in v around inf 53.3%
associate-*r/53.3%
metadata-eval53.3%
Simplified53.3%
Final simplification90.7%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
add-sqr-sqrt99.5%
log-prod99.6%
+-commutative99.6%
fma-undefine99.6%
+-commutative99.6%
fma-undefine99.5%
Applied egg-rr99.5%
count-299.5%
Simplified99.5%
Taylor expanded in v around 0 87.3%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.4%
Simplified99.4%
Taylor expanded in u around 0 5.9%
herbie shell --seed 2024097
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))