
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(if (or (<= x -4e+20)
(not
(or (<= x -6.6e-19) (and (not (<= x -6e-78)) (<= x 88000000.0)))))
(* x (cos y))
(* z (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4e+20) || !((x <= -6.6e-19) || (!(x <= -6e-78) && (x <= 88000000.0)))) {
tmp = x * cos(y);
} else {
tmp = z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4d+20)) .or. (.not. (x <= (-6.6d-19)) .or. (.not. (x <= (-6d-78))) .and. (x <= 88000000.0d0))) then
tmp = x * cos(y)
else
tmp = z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4e+20) || !((x <= -6.6e-19) || (!(x <= -6e-78) && (x <= 88000000.0)))) {
tmp = x * Math.cos(y);
} else {
tmp = z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4e+20) or not ((x <= -6.6e-19) or (not (x <= -6e-78) and (x <= 88000000.0))): tmp = x * math.cos(y) else: tmp = z * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4e+20) || !((x <= -6.6e-19) || (!(x <= -6e-78) && (x <= 88000000.0)))) tmp = Float64(x * cos(y)); else tmp = Float64(z * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4e+20) || ~(((x <= -6.6e-19) || (~((x <= -6e-78)) && (x <= 88000000.0))))) tmp = x * cos(y); else tmp = z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4e+20], N[Not[Or[LessEqual[x, -6.6e-19], And[N[Not[LessEqual[x, -6e-78]], $MachinePrecision], LessEqual[x, 88000000.0]]]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{+20} \lor \neg \left(x \leq -6.6 \cdot 10^{-19} \lor \neg \left(x \leq -6 \cdot 10^{-78}\right) \land x \leq 88000000\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if x < -4e20 or -6.5999999999999995e-19 < x < -5.99999999999999975e-78 or 8.8e7 < x Initial program 99.8%
Taylor expanded in x around inf 84.4%
if -4e20 < x < -6.5999999999999995e-19 or -5.99999999999999975e-78 < x < 8.8e7Initial program 99.7%
Taylor expanded in x around 0 70.9%
Final simplification78.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.2e+30) (not (<= x 1e+119))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.2e+30) || !(x <= 1e+119)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.2d+30)) .or. (.not. (x <= 1d+119))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.2e+30) || !(x <= 1e+119)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.2e+30) or not (x <= 1e+119): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.2e+30) || !(x <= 1e+119)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.2e+30) || ~((x <= 1e+119))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.2e+30], N[Not[LessEqual[x, 1e+119]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{+30} \lor \neg \left(x \leq 10^{+119}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -4.2e30 or 9.99999999999999944e118 < x Initial program 99.8%
Taylor expanded in x around inf 91.1%
if -4.2e30 < x < 9.99999999999999944e118Initial program 99.8%
Taylor expanded in y around 0 87.7%
Final simplification89.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.058) (not (<= y 15500000000000.0))) (* x (cos y)) (+ x (* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.058) || !(y <= 15500000000000.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.058d0)) .or. (.not. (y <= 15500000000000.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.058) || !(y <= 15500000000000.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.058) or not (y <= 15500000000000.0): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.058) || !(y <= 15500000000000.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.058) || ~((y <= 15500000000000.0))) tmp = x * cos(y); else tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.058], N[Not[LessEqual[y, 15500000000000.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.058 \lor \neg \left(y \leq 15500000000000\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.0580000000000000029 or 1.55e13 < y Initial program 99.6%
Taylor expanded in x around inf 50.0%
if -0.0580000000000000029 < y < 1.55e13Initial program 100.0%
Taylor expanded in y around 0 98.5%
Final simplification73.7%
(FPCore (x y z) :precision binary64 (if (<= x -1.75e-245) x (if (<= x 7.6e-144) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.75e-245) {
tmp = x;
} else if (x <= 7.6e-144) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.75d-245)) then
tmp = x
else if (x <= 7.6d-144) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.75e-245) {
tmp = x;
} else if (x <= 7.6e-144) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.75e-245: tmp = x elif x <= 7.6e-144: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.75e-245) tmp = x; elseif (x <= 7.6e-144) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.75e-245) tmp = x; elseif (x <= 7.6e-144) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.75e-245], x, If[LessEqual[x, 7.6e-144], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \cdot 10^{-245}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 7.6 \cdot 10^{-144}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1.75000000000000008e-245 or 7.59999999999999985e-144 < x Initial program 99.8%
Taylor expanded in y around 0 43.3%
if -1.75000000000000008e-245 < x < 7.59999999999999985e-144Initial program 99.7%
fma-define99.7%
add-cube-cbrt97.4%
pow397.3%
fma-define97.3%
+-commutative97.3%
Applied egg-rr97.3%
Taylor expanded in z around inf 83.7%
Taylor expanded in y around 0 36.0%
*-commutative36.0%
Simplified36.0%
Final simplification42.2%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 50.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 38.5%
herbie shell --seed 2024097
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))