
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- y) x))
double code(double x, double y, double z) {
return fma(z, -y, x);
}
function code(x, y, z) return fma(z, Float64(-y), x) end
code[x_, y_, z_] := N[(z * (-y) + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -y, x\right)
\end{array}
Initial program 100.0%
cancel-sign-sub-inv100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= y -2.1e+105)
(and (not (<= y -7.6e-30)) (or (<= y -8e-110) (not (<= y 5.8e-115)))))
(* z (- y))
x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.1e+105) || (!(y <= -7.6e-30) && ((y <= -8e-110) || !(y <= 5.8e-115)))) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.1d+105)) .or. (.not. (y <= (-7.6d-30))) .and. (y <= (-8d-110)) .or. (.not. (y <= 5.8d-115))) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.1e+105) || (!(y <= -7.6e-30) && ((y <= -8e-110) || !(y <= 5.8e-115)))) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.1e+105) or (not (y <= -7.6e-30) and ((y <= -8e-110) or not (y <= 5.8e-115))): tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.1e+105) || (!(y <= -7.6e-30) && ((y <= -8e-110) || !(y <= 5.8e-115)))) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.1e+105) || (~((y <= -7.6e-30)) && ((y <= -8e-110) || ~((y <= 5.8e-115))))) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.1e+105], And[N[Not[LessEqual[y, -7.6e-30]], $MachinePrecision], Or[LessEqual[y, -8e-110], N[Not[LessEqual[y, 5.8e-115]], $MachinePrecision]]]], N[(z * (-y)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.1 \cdot 10^{+105} \lor \neg \left(y \leq -7.6 \cdot 10^{-30}\right) \land \left(y \leq -8 \cdot 10^{-110} \lor \neg \left(y \leq 5.8 \cdot 10^{-115}\right)\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -2.1000000000000001e105 or -7.6000000000000006e-30 < y < -8.0000000000000004e-110 or 5.7999999999999996e-115 < y Initial program 100.0%
Taylor expanded in x around 0 71.2%
associate-*r*71.2%
neg-mul-171.2%
*-commutative71.2%
Simplified71.2%
if -2.1000000000000001e105 < y < -7.6000000000000006e-30 or -8.0000000000000004e-110 < y < 5.7999999999999996e-115Initial program 100.0%
Taylor expanded in x around inf 73.1%
Final simplification72.0%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 47.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (* y z)))) (/ t_0 (/ t_0 (- x (* y z))))))
double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
t_0 = x + (y * z)
code = t_0 / (t_0 / (x - (y * z)))
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
def code(x, y, z): t_0 = x + (y * z) return t_0 / (t_0 / (x - (y * z)))
function code(x, y, z) t_0 = Float64(x + Float64(y * z)) return Float64(t_0 / Float64(t_0 / Float64(x - Float64(y * z)))) end
function tmp = code(x, y, z) t_0 = x + (y * z); tmp = t_0 / (t_0 / (x - (y * z))); end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 / N[(t$95$0 / N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + y \cdot z\\
\frac{t\_0}{\frac{t\_0}{x - y \cdot z}}
\end{array}
\end{array}
herbie shell --seed 2024097
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:alt
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))