
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* (/ x y) (/ x y)) 0.3333333333333333)) (t_1 (* y (* y 4.0))))
(if (<= (* x x) 1e-167)
(fma 0.5 (+ t_0 (+ (exp (log1p (* 2.0 t_0))) -1.0)) -1.0)
(if (<= (* x x) 1e+46) (/ (- (* x x) t_1) (+ (* x x) t_1)) 1.0))))
double code(double x, double y) {
double t_0 = ((x / y) * (x / y)) * 0.3333333333333333;
double t_1 = y * (y * 4.0);
double tmp;
if ((x * x) <= 1e-167) {
tmp = fma(0.5, (t_0 + (exp(log1p((2.0 * t_0))) + -1.0)), -1.0);
} else if ((x * x) <= 1e+46) {
tmp = ((x * x) - t_1) / ((x * x) + t_1);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(x / y) * Float64(x / y)) * 0.3333333333333333) t_1 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 1e-167) tmp = fma(0.5, Float64(t_0 + Float64(exp(log1p(Float64(2.0 * t_0))) + -1.0)), -1.0); elseif (Float64(x * x) <= 1e+46) tmp = Float64(Float64(Float64(x * x) - t_1) / Float64(Float64(x * x) + t_1)); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 1e-167], N[(0.5 * N[(t$95$0 + N[(N[Exp[N[Log[1 + N[(2.0 * t$95$0), $MachinePrecision]], $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 1e+46], N[(N[(N[(x * x), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\frac{x}{y} \cdot \frac{x}{y}\right) \cdot 0.3333333333333333\\
t_1 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 10^{-167}:\\
\;\;\;\;\mathsf{fma}\left(0.5, t\_0 + \left(e^{\mathsf{log1p}\left(2 \cdot t\_0\right)} + -1\right), -1\right)\\
\mathbf{elif}\;x \cdot x \leq 10^{+46}:\\
\;\;\;\;\frac{x \cdot x - t\_1}{x \cdot x + t\_1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 1e-167Initial program 55.2%
Taylor expanded in x around 0 80.3%
fma-neg80.3%
unpow280.3%
unpow280.3%
times-frac91.9%
metadata-eval91.9%
Simplified91.9%
add-log-exp91.7%
add-cube-cbrt91.7%
log-prod91.7%
frac-times80.3%
frac-times80.3%
frac-times80.3%
Applied egg-rr80.3%
Simplified91.7%
log1p-expm1-u91.7%
expm1-undefine91.7%
add-exp-log91.7%
pow1/391.7%
pow-to-exp91.7%
expm1-define91.7%
add-log-exp91.7%
log1p-expm1-u91.7%
unpow291.7%
Applied egg-rr91.7%
expm1-log1p-u91.7%
expm1-undefine91.7%
Applied egg-rr91.9%
if 1e-167 < (*.f64 x x) < 9.9999999999999999e45Initial program 83.0%
if 9.9999999999999999e45 < (*.f64 x x) Initial program 39.8%
Taylor expanded in x around inf 82.6%
Final simplification86.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 1e-167)
(fma 0.5 (* (/ x y) (/ x y)) -1.0)
(if (<= (* x x) 1e+46) (/ (- (* x x) t_0) (+ (* x x) t_0)) 1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 1e-167) {
tmp = fma(0.5, ((x / y) * (x / y)), -1.0);
} else if ((x * x) <= 1e+46) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 1e-167) tmp = fma(0.5, Float64(Float64(x / y) * Float64(x / y)), -1.0); elseif (Float64(x * x) <= 1e+46) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 1e-167], N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 1e+46], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 10^{-167}:\\
\;\;\;\;\mathsf{fma}\left(0.5, \frac{x}{y} \cdot \frac{x}{y}, -1\right)\\
\mathbf{elif}\;x \cdot x \leq 10^{+46}:\\
\;\;\;\;\frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 1e-167Initial program 55.2%
Taylor expanded in x around 0 80.3%
fma-neg80.3%
unpow280.3%
unpow280.3%
times-frac91.9%
metadata-eval91.9%
Simplified91.9%
if 1e-167 < (*.f64 x x) < 9.9999999999999999e45Initial program 83.0%
if 9.9999999999999999e45 < (*.f64 x x) Initial program 39.8%
Taylor expanded in x around inf 82.6%
Final simplification86.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 1e-167)
-1.0
(if (<= (* x x) 3.6e+50) (/ (- (* x x) t_0) (+ (* x x) t_0)) 1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 1e-167) {
tmp = -1.0;
} else if ((x * x) <= 3.6e+50) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * 4.0d0)
if ((x * x) <= 1d-167) then
tmp = -1.0d0
else if ((x * x) <= 3.6d+50) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 1e-167) {
tmp = -1.0;
} else if ((x * x) <= 3.6e+50) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if (x * x) <= 1e-167: tmp = -1.0 elif (x * x) <= 3.6e+50: tmp = ((x * x) - t_0) / ((x * x) + t_0) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 1e-167) tmp = -1.0; elseif (Float64(x * x) <= 3.6e+50) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); tmp = 0.0; if ((x * x) <= 1e-167) tmp = -1.0; elseif ((x * x) <= 3.6e+50) tmp = ((x * x) - t_0) / ((x * x) + t_0); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 1e-167], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 3.6e+50], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 10^{-167}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 3.6 \cdot 10^{+50}:\\
\;\;\;\;\frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 1e-167Initial program 55.2%
Taylor expanded in x around 0 91.1%
if 1e-167 < (*.f64 x x) < 3.59999999999999986e50Initial program 83.0%
if 3.59999999999999986e50 < (*.f64 x x) Initial program 39.8%
Taylor expanded in x around inf 82.6%
Final simplification85.8%
(FPCore (x y) :precision binary64 (if (<= (* x x) 5e-110) -1.0 1.0))
double code(double x, double y) {
double tmp;
if ((x * x) <= 5e-110) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 5d-110) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 5e-110) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 5e-110: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 5e-110) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 5e-110) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 5e-110], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{-110}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 5e-110Initial program 60.4%
Taylor expanded in x around 0 87.9%
if 5e-110 < (*.f64 x x) Initial program 48.3%
Taylor expanded in x around inf 76.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 53.5%
Taylor expanded in x around 0 51.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024097
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))