
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (+ (* x y) (* (* z z) 2.0))))
double code(double x, double y, double z) {
return fma(z, z, ((x * y) + ((z * z) * 2.0)));
}
function code(x, y, z) return fma(z, z, Float64(Float64(x * y) + Float64(Float64(z * z) * 2.0))) end
code[x_, y_, z_] := N[(z * z + N[(N[(x * y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, x \cdot y + \left(z \cdot z\right) \cdot 2\right)
\end{array}
Initial program 98.7%
+-commutative98.7%
fma-define98.7%
associate-+l+98.7%
*-un-lft-identity98.7%
*-un-lft-identity98.7%
distribute-rgt-out98.7%
metadata-eval98.7%
Applied egg-rr98.7%
(FPCore (x y z) :precision binary64 (fma (* z z) 3.0 (* x y)))
double code(double x, double y, double z) {
return fma((z * z), 3.0, (x * y));
}
function code(x, y, z) return fma(Float64(z * z), 3.0, Float64(x * y)) end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] * 3.0 + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z \cdot z, 3, x \cdot y\right)
\end{array}
Initial program 98.7%
associate-+l+98.7%
associate-+l+98.7%
+-commutative98.7%
count-298.7%
distribute-lft1-in98.7%
metadata-eval98.7%
metadata-eval98.7%
metadata-eval98.7%
*-commutative98.7%
fma-define98.7%
metadata-eval98.7%
metadata-eval98.7%
Simplified98.7%
(FPCore (x y z)
:precision binary64
(if (or (<= (* z z) 1e-104)
(and (not (<= (* z z) 2e+30)) (<= (* z z) 5e+129)))
(+ (* x y) (* z z))
(* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if (((z * z) <= 1e-104) || (!((z * z) <= 2e+30) && ((z * z) <= 5e+129))) {
tmp = (x * y) + (z * z);
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((z * z) <= 1d-104) .or. (.not. ((z * z) <= 2d+30)) .and. ((z * z) <= 5d+129)) then
tmp = (x * y) + (z * z)
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((z * z) <= 1e-104) || (!((z * z) <= 2e+30) && ((z * z) <= 5e+129))) {
tmp = (x * y) + (z * z);
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((z * z) <= 1e-104) or (not ((z * z) <= 2e+30) and ((z * z) <= 5e+129)): tmp = (x * y) + (z * z) else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(z * z) <= 1e-104) || (!(Float64(z * z) <= 2e+30) && (Float64(z * z) <= 5e+129))) tmp = Float64(Float64(x * y) + Float64(z * z)); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((z * z) <= 1e-104) || (~(((z * z) <= 2e+30)) && ((z * z) <= 5e+129))) tmp = (x * y) + (z * z); else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(z * z), $MachinePrecision], 1e-104], And[N[Not[LessEqual[N[(z * z), $MachinePrecision], 2e+30]], $MachinePrecision], LessEqual[N[(z * z), $MachinePrecision], 5e+129]]], N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-104} \lor \neg \left(z \cdot z \leq 2 \cdot 10^{+30}\right) \land z \cdot z \leq 5 \cdot 10^{+129}:\\
\;\;\;\;x \cdot y + z \cdot z\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 9.99999999999999927e-105 or 2e30 < (*.f64 z z) < 5.0000000000000003e129Initial program 99.9%
Taylor expanded in x around inf 89.1%
if 9.99999999999999927e-105 < (*.f64 z z) < 2e30 or 5.0000000000000003e129 < (*.f64 z z) Initial program 97.6%
Taylor expanded in x around 0 84.5%
unpow284.5%
unpow284.5%
distribute-lft1-in84.5%
metadata-eval84.5%
*-commutative84.5%
associate-*r*84.5%
Simplified84.5%
associate-*r*97.7%
Applied egg-rr84.5%
Final simplification86.6%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e-115) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-115) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d-115) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-115) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e-115: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e-115) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e-115) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-115], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-115}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5.0000000000000003e-115Initial program 99.9%
Taylor expanded in x around inf 95.0%
if 5.0000000000000003e-115 < (*.f64 z z) Initial program 97.9%
Taylor expanded in x around 0 78.9%
unpow278.9%
unpow278.9%
distribute-lft1-in78.9%
metadata-eval78.9%
*-commutative78.9%
associate-*r*78.9%
Simplified78.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 8e+294) (* x y) (* z z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 8e+294) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 8d+294) then
tmp = x * y
else
tmp = z * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 8e+294) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 8e+294: tmp = x * y else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 8e+294) tmp = Float64(x * y); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 8e+294) tmp = x * y; else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 8e+294], N[(x * y), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 8 \cdot 10^{+294}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 8.00000000000000053e294Initial program 99.8%
Taylor expanded in x around inf 65.0%
if 8.00000000000000053e294 < (*.f64 z z) Initial program 95.4%
Taylor expanded in x around inf 91.6%
Taylor expanded in x around 0 96.2%
unpow296.2%
Simplified96.2%
(FPCore (x y z) :precision binary64 (+ (* x y) (* (* z z) 3.0)))
double code(double x, double y, double z) {
return (x * y) + ((z * z) * 3.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((z * z) * 3.0d0)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((z * z) * 3.0);
}
def code(x, y, z): return (x * y) + ((z * z) * 3.0)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(z * z) * 3.0)) end
function tmp = code(x, y, z) tmp = (x * y) + ((z * z) * 3.0); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(z \cdot z\right) \cdot 3
\end{array}
Initial program 98.7%
associate-+l+98.7%
associate-+l+98.7%
+-commutative98.7%
count-298.7%
distribute-lft1-in98.7%
metadata-eval98.7%
metadata-eval98.7%
metadata-eval98.7%
*-commutative98.7%
fma-define98.7%
metadata-eval98.7%
metadata-eval98.7%
Simplified98.7%
fma-undefine98.7%
associate-*l*98.7%
Applied egg-rr98.7%
associate-*r*98.7%
Applied egg-rr98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
return (x * y) + (z * (z * 3.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (z * 3.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (z * 3.0));
}
def code(x, y, z): return (x * y) + (z * (z * 3.0))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(z * 3.0))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (z * 3.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(z \cdot 3\right)
\end{array}
Initial program 98.7%
associate-+l+98.7%
associate-+l+98.7%
+-commutative98.7%
count-298.7%
distribute-lft1-in98.7%
metadata-eval98.7%
metadata-eval98.7%
metadata-eval98.7%
*-commutative98.7%
fma-define98.7%
metadata-eval98.7%
metadata-eval98.7%
Simplified98.7%
fma-undefine98.7%
associate-*l*98.7%
Applied egg-rr98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.7%
Taylor expanded in x around inf 50.1%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024097
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))