
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 60.0%
associate-+l-70.7%
+-inverses97.3%
--rgt-identity97.3%
*-commutative97.3%
distribute-lft-out--100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -5.2e+23)
(and (not (<= x 6.2e+36)) (or (<= x 9.5e+71) (not (<= x 3.9e+124)))))
(* y x)
(* y (- z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e+23) || (!(x <= 6.2e+36) && ((x <= 9.5e+71) || !(x <= 3.9e+124)))) {
tmp = y * x;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.2d+23)) .or. (.not. (x <= 6.2d+36)) .and. (x <= 9.5d+71) .or. (.not. (x <= 3.9d+124))) then
tmp = y * x
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e+23) || (!(x <= 6.2e+36) && ((x <= 9.5e+71) || !(x <= 3.9e+124)))) {
tmp = y * x;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.2e+23) or (not (x <= 6.2e+36) and ((x <= 9.5e+71) or not (x <= 3.9e+124))): tmp = y * x else: tmp = y * -z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.2e+23) || (!(x <= 6.2e+36) && ((x <= 9.5e+71) || !(x <= 3.9e+124)))) tmp = Float64(y * x); else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.2e+23) || (~((x <= 6.2e+36)) && ((x <= 9.5e+71) || ~((x <= 3.9e+124))))) tmp = y * x; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.2e+23], And[N[Not[LessEqual[x, 6.2e+36]], $MachinePrecision], Or[LessEqual[x, 9.5e+71], N[Not[LessEqual[x, 3.9e+124]], $MachinePrecision]]]], N[(y * x), $MachinePrecision], N[(y * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{+23} \lor \neg \left(x \leq 6.2 \cdot 10^{+36}\right) \land \left(x \leq 9.5 \cdot 10^{+71} \lor \neg \left(x \leq 3.9 \cdot 10^{+124}\right)\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if x < -5.19999999999999983e23 or 6.1999999999999999e36 < x < 9.50000000000000015e71 or 3.9e124 < x Initial program 66.1%
associate-+l-67.0%
+-inverses94.3%
--rgt-identity94.3%
*-commutative94.3%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 85.7%
*-commutative85.7%
Simplified85.7%
if -5.19999999999999983e23 < x < 6.1999999999999999e36 or 9.50000000000000015e71 < x < 3.9e124Initial program 55.7%
associate-+l-73.3%
+-inverses99.3%
--rgt-identity99.3%
*-commutative99.3%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 79.1%
associate-*r*79.1%
neg-mul-179.1%
*-commutative79.1%
Simplified79.1%
Final simplification81.8%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 60.0%
associate-+l-70.7%
+-inverses97.3%
--rgt-identity97.3%
*-commutative97.3%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 51.9%
*-commutative51.9%
Simplified51.9%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024097
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:alt
(* (- x z) y)
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))