
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma y (+ y y) (+ (* x x) (* y y))))
double code(double x, double y) {
return fma(y, (y + y), ((x * x) + (y * y)));
}
function code(x, y) return fma(y, Float64(y + y), Float64(Float64(x * x) + Float64(y * y))) end
code[x_, y_] := N[(y * N[(y + y), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, y + y, x \cdot x + y \cdot y\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
+-commutative99.9%
distribute-lft-out99.9%
fma-define100.0%
Applied egg-rr100.0%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* x x) (* (* y y) 2.0))))
double code(double x, double y) {
return (y * y) + ((x * x) + ((y * y) * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((x * x) + ((y * y) * 2.0d0))
end function
public static double code(double x, double y) {
return (y * y) + ((x * x) + ((y * y) * 2.0));
}
def code(x, y): return (y * y) + ((x * x) + ((y * y) * 2.0))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(x * x) + Float64(Float64(y * y) * 2.0))) end
function tmp = code(x, y) tmp = (y * y) + ((x * x) + ((y * y) * 2.0)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(x \cdot x + \left(y \cdot y\right) \cdot 2\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
+-commutative99.9%
*-un-lft-identity99.9%
*-un-lft-identity99.9%
distribute-rgt-out99.9%
metadata-eval99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* x x) 7e-50) (* (* y y) 3.0) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 7e-50) {
tmp = (y * y) * 3.0;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 7d-50) then
tmp = (y * y) * 3.0d0
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 7e-50) {
tmp = (y * y) * 3.0;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 7e-50: tmp = (y * y) * 3.0 else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 7e-50) tmp = Float64(Float64(y * y) * 3.0); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 7e-50) tmp = (y * y) * 3.0; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 7e-50], N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 7 \cdot 10^{-50}:\\
\;\;\;\;\left(y \cdot y\right) \cdot 3\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 6.99999999999999993e-50Initial program 99.8%
Taylor expanded in x around 0 82.3%
unpow282.3%
Simplified82.3%
*-un-lft-identity82.3%
distribute-rgt-out82.3%
metadata-eval82.3%
Applied egg-rr82.3%
if 6.99999999999999993e-50 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 84.7%
unpow284.7%
Simplified84.7%
(FPCore (x y) :precision binary64 (if (<= (* x x) 2.9e-50) (* y (* y 3.0)) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 2.9e-50) {
tmp = y * (y * 3.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 2.9d-50) then
tmp = y * (y * 3.0d0)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 2.9e-50) {
tmp = y * (y * 3.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 2.9e-50: tmp = y * (y * 3.0) else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 2.9e-50) tmp = Float64(y * Float64(y * 3.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 2.9e-50) tmp = y * (y * 3.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 2.9e-50], N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2.9 \cdot 10^{-50}:\\
\;\;\;\;y \cdot \left(y \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 2.90000000000000008e-50Initial program 99.8%
Taylor expanded in x around 0 82.3%
unpow282.3%
unpow282.3%
distribute-lft1-in82.3%
metadata-eval82.3%
*-commutative82.3%
associate-*r*82.3%
Simplified82.3%
if 2.90000000000000008e-50 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 84.7%
unpow284.7%
Simplified84.7%
(FPCore (x y) :precision binary64 (+ (* x x) (* (* y y) 3.0)))
double code(double x, double y) {
return (x * x) + ((y * y) * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) * 3.0d0)
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) * 3.0);
}
def code(x, y): return (x * x) + ((y * y) * 3.0)
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) * 3.0)) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) * 3.0); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y\right) \cdot 3
\end{array}
Initial program 99.9%
associate-+l+99.9%
+-commutative99.9%
distribute-lft-out99.9%
fma-define100.0%
Applied egg-rr100.0%
count-2100.0%
*-commutative100.0%
fma-define99.9%
associate-*l*99.9%
associate-+l+99.9%
+-commutative99.9%
associate-+r+99.9%
*-commutative99.9%
*-un-lft-identity99.9%
distribute-rgt-out99.9%
metadata-eval99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (* y 3.0))))
double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y * 3.0d0))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
def code(x, y): return (x * x) + (y * (y * 3.0))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y * 3.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y \cdot 3\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
+-commutative99.9%
distribute-lft-out99.9%
fma-define100.0%
Applied egg-rr100.0%
count-2100.0%
*-commutative100.0%
fma-define99.9%
associate-*l*99.9%
associate-+l+99.9%
+-commutative99.9%
associate-+r+99.9%
*-commutative99.9%
*-un-lft-identity99.9%
distribute-rgt-out99.9%
metadata-eval99.9%
Applied egg-rr99.9%
associate-*l*99.9%
*-commutative99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 61.3%
unpow261.3%
Simplified61.3%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2024097
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:alt
(+ (* x x) (* y (+ y (+ y y))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))