
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* y_m (+ 1.0 (* z z))) 4e+306)
(/ (/ 1.0 (+ y_m (* y_m (* z z)))) x)
(/ (/ 1.0 (* y_m (* x z))) z))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((y_m * (1.0 + (z * z))) <= 4e+306) {
tmp = (1.0 / (y_m + (y_m * (z * z)))) / x;
} else {
tmp = (1.0 / (y_m * (x * z))) / z;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((y_m * (1.0d0 + (z * z))) <= 4d+306) then
tmp = (1.0d0 / (y_m + (y_m * (z * z)))) / x
else
tmp = (1.0d0 / (y_m * (x * z))) / z
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((y_m * (1.0 + (z * z))) <= 4e+306) {
tmp = (1.0 / (y_m + (y_m * (z * z)))) / x;
} else {
tmp = (1.0 / (y_m * (x * z))) / z;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (y_m * (1.0 + (z * z))) <= 4e+306: tmp = (1.0 / (y_m + (y_m * (z * z)))) / x else: tmp = (1.0 / (y_m * (x * z))) / z return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(y_m * Float64(1.0 + Float64(z * z))) <= 4e+306) tmp = Float64(Float64(1.0 / Float64(y_m + Float64(y_m * Float64(z * z)))) / x); else tmp = Float64(Float64(1.0 / Float64(y_m * Float64(x * z))) / z); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((y_m * (1.0 + (z * z))) <= 4e+306)
tmp = (1.0 / (y_m + (y_m * (z * z)))) / x;
else
tmp = (1.0 / (y_m * (x * z))) / z;
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 4e+306], N[(N[(1.0 / N[(y$95$m + N[(y$95$m * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(N[(1.0 / N[(y$95$m * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \cdot \left(1 + z \cdot z\right) \leq 4 \cdot 10^{+306}:\\
\;\;\;\;\frac{\frac{1}{y\_m + y\_m \cdot \left(z \cdot z\right)}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m \cdot \left(x \cdot z\right)}}{z}\\
\end{array}
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 4.00000000000000007e306Initial program 93.5%
associate-/l/92.5%
associate-/r*93.6%
distribute-lft-in93.6%
*-rgt-identity93.6%
Applied egg-rr93.6%
if 4.00000000000000007e306 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 72.5%
Taylor expanded in z around inf 72.5%
unpow272.5%
Simplified72.5%
associate-/r*77.9%
div-inv77.9%
times-frac98.6%
Applied egg-rr98.6%
associate-*r/99.8%
associate-/l/99.8%
frac-times99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Final simplification94.5%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (let* ((t_0 (* (hypot 1.0 z) (sqrt y_m)))) (* y_s (/ (/ (/ 1.0 x) t_0) t_0))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double t_0 = hypot(1.0, z) * sqrt(y_m);
return y_s * (((1.0 / x) / t_0) / t_0);
}
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double t_0 = Math.hypot(1.0, z) * Math.sqrt(y_m);
return y_s * (((1.0 / x) / t_0) / t_0);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): t_0 = math.hypot(1.0, z) * math.sqrt(y_m) return y_s * (((1.0 / x) / t_0) / t_0)
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) t_0 = Float64(hypot(1.0, z) * sqrt(y_m)) return Float64(y_s * Float64(Float64(Float64(1.0 / x) / t_0) / t_0)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
t_0 = hypot(1.0, z) * sqrt(y_m);
tmp = y_s * (((1.0 / x) / t_0) / t_0);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := Block[{t$95$0 = N[(N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision] * N[Sqrt[y$95$m], $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * N[(N[(N[(1.0 / x), $MachinePrecision] / t$95$0), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
\begin{array}{l}
t_0 := \mathsf{hypot}\left(1, z\right) \cdot \sqrt{y\_m}\\
y\_s \cdot \frac{\frac{\frac{1}{x}}{t\_0}}{t\_0}
\end{array}
\end{array}
Initial program 90.3%
add-sqr-sqrt46.7%
associate-/r*46.7%
*-commutative46.7%
sqrt-prod46.7%
hypot-1-def46.7%
*-commutative46.7%
sqrt-prod47.6%
hypot-1-def50.9%
Applied egg-rr50.9%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= z 1.0)
(/ (/ 1.0 y_m) x)
(if (<= z 5e+201)
(/ (/ 1.0 y_m) (* z (* x z)))
(/ 1.0 (* (* x z) (* z y_m)))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x;
} else if (z <= 5e+201) {
tmp = (1.0 / y_m) / (z * (x * z));
} else {
tmp = 1.0 / ((x * z) * (z * y_m));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y_m) / x
else if (z <= 5d+201) then
tmp = (1.0d0 / y_m) / (z * (x * z))
else
tmp = 1.0d0 / ((x * z) * (z * y_m))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x;
} else if (z <= 5e+201) {
tmp = (1.0 / y_m) / (z * (x * z));
} else {
tmp = 1.0 / ((x * z) * (z * y_m));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y_m) / x elif z <= 5e+201: tmp = (1.0 / y_m) / (z * (x * z)) else: tmp = 1.0 / ((x * z) * (z * y_m)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y_m) / x); elseif (z <= 5e+201) tmp = Float64(Float64(1.0 / y_m) / Float64(z * Float64(x * z))); else tmp = Float64(1.0 / Float64(Float64(x * z) * Float64(z * y_m))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if (z <= 1.0)
tmp = (1.0 / y_m) / x;
elseif (z <= 5e+201)
tmp = (1.0 / y_m) / (z * (x * z));
else
tmp = 1.0 / ((x * z) * (z * y_m));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / y$95$m), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[z, 5e+201], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(z * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(x * z), $MachinePrecision] * N[(z * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x}\\
\mathbf{elif}\;z \leq 5 \cdot 10^{+201}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{z \cdot \left(x \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(x \cdot z\right) \cdot \left(z \cdot y\_m\right)}\\
\end{array}
\end{array}
if z < 1Initial program 93.2%
associate-/l/92.1%
associate-/r*93.3%
distribute-lft-in93.3%
*-rgt-identity93.3%
Applied egg-rr93.3%
Taylor expanded in z around 0 66.7%
if 1 < z < 4.9999999999999995e201Initial program 82.4%
Taylor expanded in z around inf 82.4%
unpow282.4%
Simplified82.4%
associate-/r*90.0%
div-inv89.9%
times-frac94.1%
Applied egg-rr94.1%
associate-/l/91.7%
frac-times87.2%
*-un-lft-identity87.2%
Applied egg-rr87.2%
if 4.9999999999999995e201 < z Initial program 75.0%
Taylor expanded in z around inf 75.0%
unpow275.0%
Simplified75.0%
associate-/r*73.9%
div-inv73.9%
times-frac99.8%
Applied egg-rr99.8%
associate-/l/99.7%
associate-/l/99.8%
*-commutative99.8%
frac-times100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Final simplification72.1%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* z z) 5e+65)
(/ (/ 1.0 x) (+ y_m (* z (* z y_m))))
(/ (/ 1.0 (* y_m (* x z))) z))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 5e+65) {
tmp = (1.0 / x) / (y_m + (z * (z * y_m)));
} else {
tmp = (1.0 / (y_m * (x * z))) / z;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d+65) then
tmp = (1.0d0 / x) / (y_m + (z * (z * y_m)))
else
tmp = (1.0d0 / (y_m * (x * z))) / z
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 5e+65) {
tmp = (1.0 / x) / (y_m + (z * (z * y_m)));
} else {
tmp = (1.0 / (y_m * (x * z))) / z;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z * z) <= 5e+65: tmp = (1.0 / x) / (y_m + (z * (z * y_m))) else: tmp = (1.0 / (y_m * (x * z))) / z return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 5e+65) tmp = Float64(Float64(1.0 / x) / Float64(y_m + Float64(z * Float64(z * y_m)))); else tmp = Float64(Float64(1.0 / Float64(y_m * Float64(x * z))) / z); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z * z) <= 5e+65)
tmp = (1.0 / x) / (y_m + (z * (z * y_m)));
else
tmp = (1.0 / (y_m * (x * z))) / z;
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 5e+65], N[(N[(1.0 / x), $MachinePrecision] / N[(y$95$m + N[(z * N[(z * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(y$95$m * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+65}:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m + z \cdot \left(z \cdot y\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m \cdot \left(x \cdot z\right)}}{z}\\
\end{array}
\end{array}
if (*.f64 z z) < 4.99999999999999973e65Initial program 99.6%
+-commutative99.6%
distribute-lft-in99.6%
*-rgt-identity99.6%
Applied egg-rr99.6%
associate-*r*99.6%
Applied egg-rr99.6%
if 4.99999999999999973e65 < (*.f64 z z) Initial program 80.1%
Taylor expanded in z around inf 80.1%
unpow280.1%
Simplified80.1%
associate-/r*81.7%
div-inv81.7%
times-frac97.1%
Applied egg-rr97.1%
associate-*r/98.6%
associate-/l/98.0%
frac-times98.1%
metadata-eval98.1%
Applied egg-rr98.1%
Final simplification98.9%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* z z) 2e+60)
(/ (/ 1.0 x) (+ y_m (* y_m (* z z))))
(/ (/ 1.0 (* y_m (* x z))) z))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+60) {
tmp = (1.0 / x) / (y_m + (y_m * (z * z)));
} else {
tmp = (1.0 / (y_m * (x * z))) / z;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+60) then
tmp = (1.0d0 / x) / (y_m + (y_m * (z * z)))
else
tmp = (1.0d0 / (y_m * (x * z))) / z
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+60) {
tmp = (1.0 / x) / (y_m + (y_m * (z * z)));
} else {
tmp = (1.0 / (y_m * (x * z))) / z;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z * z) <= 2e+60: tmp = (1.0 / x) / (y_m + (y_m * (z * z))) else: tmp = (1.0 / (y_m * (x * z))) / z return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 2e+60) tmp = Float64(Float64(1.0 / x) / Float64(y_m + Float64(y_m * Float64(z * z)))); else tmp = Float64(Float64(1.0 / Float64(y_m * Float64(x * z))) / z); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z * z) <= 2e+60)
tmp = (1.0 / x) / (y_m + (y_m * (z * z)));
else
tmp = (1.0 / (y_m * (x * z))) / z;
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e+60], N[(N[(1.0 / x), $MachinePrecision] / N[(y$95$m + N[(y$95$m * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(y$95$m * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+60}:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m + y\_m \cdot \left(z \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m \cdot \left(x \cdot z\right)}}{z}\\
\end{array}
\end{array}
if (*.f64 z z) < 1.9999999999999999e60Initial program 99.6%
+-commutative99.6%
distribute-lft-in99.6%
*-rgt-identity99.6%
Applied egg-rr99.6%
if 1.9999999999999999e60 < (*.f64 z z) Initial program 80.3%
Taylor expanded in z around inf 80.3%
unpow280.3%
Simplified80.3%
associate-/r*81.8%
div-inv81.8%
times-frac97.1%
Applied egg-rr97.1%
associate-*r/98.6%
associate-/l/98.0%
frac-times98.1%
metadata-eval98.1%
Applied egg-rr98.1%
Final simplification98.9%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* z z) 2e+60)
(/ (/ 1.0 x) (* y_m (+ 1.0 (* z z))))
(/ (/ 1.0 (* y_m (* x z))) z))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+60) {
tmp = (1.0 / x) / (y_m * (1.0 + (z * z)));
} else {
tmp = (1.0 / (y_m * (x * z))) / z;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+60) then
tmp = (1.0d0 / x) / (y_m * (1.0d0 + (z * z)))
else
tmp = (1.0d0 / (y_m * (x * z))) / z
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+60) {
tmp = (1.0 / x) / (y_m * (1.0 + (z * z)));
} else {
tmp = (1.0 / (y_m * (x * z))) / z;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z * z) <= 2e+60: tmp = (1.0 / x) / (y_m * (1.0 + (z * z))) else: tmp = (1.0 / (y_m * (x * z))) / z return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 2e+60) tmp = Float64(Float64(1.0 / x) / Float64(y_m * Float64(1.0 + Float64(z * z)))); else tmp = Float64(Float64(1.0 / Float64(y_m * Float64(x * z))) / z); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z * z) <= 2e+60)
tmp = (1.0 / x) / (y_m * (1.0 + (z * z)));
else
tmp = (1.0 / (y_m * (x * z))) / z;
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e+60], N[(N[(1.0 / x), $MachinePrecision] / N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(y$95$m * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+60}:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m \cdot \left(1 + z \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m \cdot \left(x \cdot z\right)}}{z}\\
\end{array}
\end{array}
if (*.f64 z z) < 1.9999999999999999e60Initial program 99.6%
if 1.9999999999999999e60 < (*.f64 z z) Initial program 80.3%
Taylor expanded in z around inf 80.3%
unpow280.3%
Simplified80.3%
associate-/r*81.8%
div-inv81.8%
times-frac97.1%
Applied egg-rr97.1%
associate-*r/98.6%
associate-/l/98.0%
frac-times98.1%
metadata-eval98.1%
Applied egg-rr98.1%
Final simplification98.9%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= (* z z) 0.0001) (/ (/ 1.0 y_m) x) (/ (/ 1.0 (* y_m (* x z))) z))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 0.0001) {
tmp = (1.0 / y_m) / x;
} else {
tmp = (1.0 / (y_m * (x * z))) / z;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 0.0001d0) then
tmp = (1.0d0 / y_m) / x
else
tmp = (1.0d0 / (y_m * (x * z))) / z
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 0.0001) {
tmp = (1.0 / y_m) / x;
} else {
tmp = (1.0 / (y_m * (x * z))) / z;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z * z) <= 0.0001: tmp = (1.0 / y_m) / x else: tmp = (1.0 / (y_m * (x * z))) / z return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 0.0001) tmp = Float64(Float64(1.0 / y_m) / x); else tmp = Float64(Float64(1.0 / Float64(y_m * Float64(x * z))) / z); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z * z) <= 0.0001)
tmp = (1.0 / y_m) / x;
else
tmp = (1.0 / (y_m * (x * z))) / z;
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 0.0001], N[(N[(1.0 / y$95$m), $MachinePrecision] / x), $MachinePrecision], N[(N[(1.0 / N[(y$95$m * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 0.0001:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m \cdot \left(x \cdot z\right)}}{z}\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000005e-4Initial program 99.6%
associate-/l/97.8%
associate-/r*99.6%
distribute-lft-in99.6%
*-rgt-identity99.6%
Applied egg-rr99.6%
Taylor expanded in z around 0 98.6%
if 1.00000000000000005e-4 < (*.f64 z z) Initial program 81.6%
Taylor expanded in z around inf 81.6%
unpow281.6%
Simplified81.6%
associate-/r*83.1%
div-inv83.1%
times-frac97.2%
Applied egg-rr97.2%
associate-*r/98.7%
associate-/l/98.1%
frac-times98.2%
metadata-eval98.2%
Applied egg-rr98.2%
Final simplification98.4%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= (* z z) 1.0) (/ (/ 1.0 y_m) x) (/ 1.0 (* x (* y_m (* z z)))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 1.0) {
tmp = (1.0 / y_m) / x;
} else {
tmp = 1.0 / (x * (y_m * (z * z)));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1.0d0) then
tmp = (1.0d0 / y_m) / x
else
tmp = 1.0d0 / (x * (y_m * (z * z)))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 1.0) {
tmp = (1.0 / y_m) / x;
} else {
tmp = 1.0 / (x * (y_m * (z * z)));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z * z) <= 1.0: tmp = (1.0 / y_m) / x else: tmp = 1.0 / (x * (y_m * (z * z))) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 1.0) tmp = Float64(Float64(1.0 / y_m) / x); else tmp = Float64(1.0 / Float64(x * Float64(y_m * Float64(z * z)))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z * z) <= 1.0)
tmp = (1.0 / y_m) / x;
else
tmp = 1.0 / (x * (y_m * (z * z)));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1.0], N[(N[(1.0 / y$95$m), $MachinePrecision] / x), $MachinePrecision], N[(1.0 / N[(x * N[(y$95$m * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x \cdot \left(y\_m \cdot \left(z \cdot z\right)\right)}\\
\end{array}
\end{array}
if (*.f64 z z) < 1Initial program 99.6%
associate-/l/97.8%
associate-/r*99.6%
distribute-lft-in99.6%
*-rgt-identity99.6%
Applied egg-rr99.6%
Taylor expanded in z around 0 98.6%
if 1 < (*.f64 z z) Initial program 81.6%
Taylor expanded in z around inf 81.6%
unpow281.6%
Simplified81.6%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= z 1.0) (/ (/ 1.0 y_m) x) (/ 1.0 (* (* x z) (* z y_m))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x;
} else {
tmp = 1.0 / ((x * z) * (z * y_m));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y_m) / x
else
tmp = 1.0d0 / ((x * z) * (z * y_m))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x;
} else {
tmp = 1.0 / ((x * z) * (z * y_m));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y_m) / x else: tmp = 1.0 / ((x * z) * (z * y_m)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y_m) / x); else tmp = Float64(1.0 / Float64(Float64(x * z) * Float64(z * y_m))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if (z <= 1.0)
tmp = (1.0 / y_m) / x;
else
tmp = 1.0 / ((x * z) * (z * y_m));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / y$95$m), $MachinePrecision] / x), $MachinePrecision], N[(1.0 / N[(N[(x * z), $MachinePrecision] * N[(z * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(x \cdot z\right) \cdot \left(z \cdot y\_m\right)}\\
\end{array}
\end{array}
if z < 1Initial program 93.2%
associate-/l/92.1%
associate-/r*93.3%
distribute-lft-in93.3%
*-rgt-identity93.3%
Applied egg-rr93.3%
Taylor expanded in z around 0 66.7%
if 1 < z Initial program 79.2%
Taylor expanded in z around inf 79.2%
unpow279.2%
Simplified79.2%
associate-/r*83.0%
div-inv83.0%
times-frac96.6%
Applied egg-rr96.6%
associate-/l/95.1%
associate-/l/95.2%
*-commutative95.2%
frac-times95.2%
metadata-eval95.2%
Applied egg-rr95.2%
Final simplification72.6%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (/ 1.0 y_m) x)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * ((1.0 / y_m) / x);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((1.0d0 / y_m) / x)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * ((1.0 / y_m) / x);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * ((1.0 / y_m) / x)
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(1.0 / y_m) / x)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * ((1.0 / y_m) / x);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(1.0 / y$95$m), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{\frac{1}{y\_m}}{x}
\end{array}
Initial program 90.3%
associate-/l/89.4%
associate-/r*90.4%
distribute-lft-in90.4%
*-rgt-identity90.4%
Applied egg-rr90.4%
Taylor expanded in z around 0 54.9%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (/ 1.0 x) y_m)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * ((1.0 / x) / y_m);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((1.0d0 / x) / y_m)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * ((1.0 / x) / y_m);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * ((1.0 / x) / y_m)
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(1.0 / x) / y_m)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * ((1.0 / x) / y_m);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{\frac{1}{x}}{y\_m}
\end{array}
Initial program 90.3%
Taylor expanded in z around 0 54.9%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ 1.0 (* x y_m))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / (x * y_m));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (1.0d0 / (x * y_m))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / (x * y_m));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * (1.0 / (x * y_m))
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(1.0 / Float64(x * y_m))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * (1.0 / (x * y_m));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(1.0 / N[(x * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{1}{x \cdot y\_m}
\end{array}
Initial program 90.3%
Taylor expanded in z around 0 54.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024097
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))