
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a2 a2 (* a1 a1)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a2, a2, (a1 * a1)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 54.0%
Applied egg-rr37.2%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 91.0%
Final simplification69.0%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (sqrt 0.5)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * sqrt(0.5d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) * math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) * sqrt(0.5)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot \sqrt{0.5}\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 * Math.sqrt(0.5)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 56.9%
pow256.9%
div-inv56.8%
pow1/256.8%
pow-flip56.9%
metadata-eval56.9%
associate-*l*56.9%
add-sqr-sqrt56.6%
sqrt-unprod56.9%
pow-prod-up56.9%
metadata-eval56.9%
metadata-eval56.9%
Applied egg-rr56.9%
Final simplification56.9%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (cos th) a2)))
double code(double a1, double a2, double th) {
return a2 * (cos(th) * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) * a2)
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) * a2);
}
def code(a1, a2, th): return a2 * (math.cos(th) * a2)
function code(a1, a2, th) return Float64(a2 * Float64(cos(th) * a2)) end
function tmp = code(a1, a2, th) tmp = a2 * (cos(th) * a2); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\cos th \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 56.9%
Applied egg-rr36.4%
Final simplification36.4%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))) (t_2 (* t_1 0.25)))
(if (<= th 4200.0)
t_2
(if (<= th 8e+80) (* t_1 -0.25) (if (<= th 1.4e+106) t_2 (* t_1 -0.5))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = t_1 * 0.25;
double tmp;
if (th <= 4200.0) {
tmp = t_2;
} else if (th <= 8e+80) {
tmp = t_1 * -0.25;
} else if (th <= 1.4e+106) {
tmp = t_2;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
t_2 = t_1 * 0.25d0
if (th <= 4200.0d0) then
tmp = t_2
else if (th <= 8d+80) then
tmp = t_1 * (-0.25d0)
else if (th <= 1.4d+106) then
tmp = t_2
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = t_1 * 0.25;
double tmp;
if (th <= 4200.0) {
tmp = t_2;
} else if (th <= 8e+80) {
tmp = t_1 * -0.25;
} else if (th <= 1.4e+106) {
tmp = t_2;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) t_2 = t_1 * 0.25 tmp = 0 if th <= 4200.0: tmp = t_2 elif th <= 8e+80: tmp = t_1 * -0.25 elif th <= 1.4e+106: tmp = t_2 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) t_2 = Float64(t_1 * 0.25) tmp = 0.0 if (th <= 4200.0) tmp = t_2; elseif (th <= 8e+80) tmp = Float64(t_1 * -0.25); elseif (th <= 1.4e+106) tmp = t_2; else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); t_2 = t_1 * 0.25; tmp = 0.0; if (th <= 4200.0) tmp = t_2; elseif (th <= 8e+80) tmp = t_1 * -0.25; elseif (th <= 1.4e+106) tmp = t_2; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * 0.25), $MachinePrecision]}, If[LessEqual[th, 4200.0], t$95$2, If[LessEqual[th, 8e+80], N[(t$95$1 * -0.25), $MachinePrecision], If[LessEqual[th, 1.4e+106], t$95$2, N[(t$95$1 * -0.5), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
t_2 := t\_1 \cdot 0.25\\
\mathbf{if}\;th \leq 4200:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;th \leq 8 \cdot 10^{+80}:\\
\;\;\;\;t\_1 \cdot -0.25\\
\mathbf{elif}\;th \leq 1.4 \cdot 10^{+106}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 4200 or 8e80 < th < 1.39999999999999996e106Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 73.4%
Applied egg-rr47.6%
if 4200 < th < 8e80Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 35.4%
Applied egg-rr33.0%
if 1.39999999999999996e106 < th Initial program 99.7%
distribute-lft-out99.8%
Simplified99.8%
Taylor expanded in th around 0 26.0%
Applied egg-rr53.8%
Final simplification47.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 1.95e+292) (* 0.5 (+ (* a1 a1) (* a2 a2))) (- (- (* a1 a1)) (* a2 a2))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.95e+292) {
tmp = 0.5 * ((a1 * a1) + (a2 * a2));
} else {
tmp = -(a1 * a1) - (a2 * a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 1.95d+292) then
tmp = 0.5d0 * ((a1 * a1) + (a2 * a2))
else
tmp = -(a1 * a1) - (a2 * a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.95e+292) {
tmp = 0.5 * ((a1 * a1) + (a2 * a2));
} else {
tmp = -(a1 * a1) - (a2 * a2);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 1.95e+292: tmp = 0.5 * ((a1 * a1) + (a2 * a2)) else: tmp = -(a1 * a1) - (a2 * a2) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 1.95e+292) tmp = Float64(0.5 * Float64(Float64(a1 * a1) + Float64(a2 * a2))); else tmp = Float64(Float64(-Float64(a1 * a1)) - Float64(a2 * a2)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 1.95e+292) tmp = 0.5 * ((a1 * a1) + (a2 * a2)); else tmp = -(a1 * a1) - (a2 * a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 1.95e+292], N[(0.5 * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-N[(a1 * a1), $MachinePrecision]) - N[(a2 * a2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 1.95 \cdot 10^{+292}:\\
\;\;\;\;0.5 \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-a1 \cdot a1\right) - a2 \cdot a2\\
\end{array}
\end{array}
if a2 < 1.95e292Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 62.7%
Applied egg-rr43.4%
if 1.95e292 < a2 Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in th around 0 100.0%
Applied egg-rr0.0%
Final simplification43.1%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) -0.5))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * -0.5;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (-0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * -0.5;
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * -0.5
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * -0.5) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * -0.5; end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot -0.5
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 62.9%
Applied egg-rr21.3%
Final simplification21.3%
(FPCore (a1 a2 th) :precision binary64 (- (- (* a1 a1)) (* a2 a2)))
double code(double a1, double a2, double th) {
return -(a1 * a1) - (a2 * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = -(a1 * a1) - (a2 * a2)
end function
public static double code(double a1, double a2, double th) {
return -(a1 * a1) - (a2 * a2);
}
def code(a1, a2, th): return -(a1 * a1) - (a2 * a2)
function code(a1, a2, th) return Float64(Float64(-Float64(a1 * a1)) - Float64(a2 * a2)) end
function tmp = code(a1, a2, th) tmp = -(a1 * a1) - (a2 * a2); end
code[a1_, a2_, th_] := N[((-N[(a1 * a1), $MachinePrecision]) - N[(a2 * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-a1 \cdot a1\right) - a2 \cdot a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 62.9%
Applied egg-rr21.0%
Final simplification21.0%
herbie shell --seed 2024096
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))