
(FPCore (m v) :precision binary64 (* (- (/ (* m (- 1.0 m)) v) 1.0) m))
double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (((m * (1.0d0 - m)) / v) - 1.0d0) * m
end function
public static double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
def code(m, v): return (((m * (1.0 - m)) / v) - 1.0) * m
function code(m, v) return Float64(Float64(Float64(Float64(m * Float64(1.0 - m)) / v) - 1.0) * m) end
function tmp = code(m, v) tmp = (((m * (1.0 - m)) / v) - 1.0) * m; end
code[m_, v_] := N[(N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] - 1.0), $MachinePrecision] * m), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{m \cdot \left(1 - m\right)}{v} - 1\right) \cdot m
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (m v) :precision binary64 (* (- (/ (* m (- 1.0 m)) v) 1.0) m))
double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (((m * (1.0d0 - m)) / v) - 1.0d0) * m
end function
public static double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * m;
}
def code(m, v): return (((m * (1.0 - m)) / v) - 1.0) * m
function code(m, v) return Float64(Float64(Float64(Float64(m * Float64(1.0 - m)) / v) - 1.0) * m) end
function tmp = code(m, v) tmp = (((m * (1.0 - m)) / v) - 1.0) * m; end
code[m_, v_] := N[(N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] - 1.0), $MachinePrecision] * m), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{m \cdot \left(1 - m\right)}{v} - 1\right) \cdot m
\end{array}
(FPCore (m v) :precision binary64 (* m (+ (/ m (/ v (- 1.0 m))) -1.0)))
double code(double m, double v) {
return m * ((m / (v / (1.0 - m))) + -1.0);
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = m * ((m / (v / (1.0d0 - m))) + (-1.0d0))
end function
public static double code(double m, double v) {
return m * ((m / (v / (1.0 - m))) + -1.0);
}
def code(m, v): return m * ((m / (v / (1.0 - m))) + -1.0)
function code(m, v) return Float64(m * Float64(Float64(m / Float64(v / Float64(1.0 - m))) + -1.0)) end
function tmp = code(m, v) tmp = m * ((m / (v / (1.0 - m))) + -1.0); end
code[m_, v_] := N[(m * N[(N[(m / N[(v / N[(1.0 - m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
m \cdot \left(\frac{m}{\frac{v}{1 - m}} + -1\right)
\end{array}
Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in m around 0 99.8%
neg-mul-199.8%
+-commutative99.8%
sub-neg99.8%
div-sub99.8%
associate-*r/99.9%
associate-*l/99.9%
associate-/r/99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (m v) :precision binary64 (if (<= m 1.0) (* m (+ -1.0 (/ m v))) (* m (- -1.0 (* m (/ m v))))))
double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * (-1.0 + (m / v));
} else {
tmp = m * (-1.0 - (m * (m / v)));
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.0d0) then
tmp = m * ((-1.0d0) + (m / v))
else
tmp = m * ((-1.0d0) - (m * (m / v)))
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * (-1.0 + (m / v));
} else {
tmp = m * (-1.0 - (m * (m / v)));
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.0: tmp = m * (-1.0 + (m / v)) else: tmp = m * (-1.0 - (m * (m / v))) return tmp
function code(m, v) tmp = 0.0 if (m <= 1.0) tmp = Float64(m * Float64(-1.0 + Float64(m / v))); else tmp = Float64(m * Float64(-1.0 - Float64(m * Float64(m / v)))); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.0) tmp = m * (-1.0 + (m / v)); else tmp = m * (-1.0 - (m * (m / v))); end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.0], N[(m * N[(-1.0 + N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(m * N[(-1.0 - N[(m * N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1:\\
\;\;\;\;m \cdot \left(-1 + \frac{m}{v}\right)\\
\mathbf{else}:\\
\;\;\;\;m \cdot \left(-1 - m \cdot \frac{m}{v}\right)\\
\end{array}
\end{array}
if m < 1Initial program 99.8%
Taylor expanded in m around 0 98.0%
if 1 < m Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in m around inf 98.1%
neg-mul-198.1%
distribute-neg-frac298.1%
Simplified98.1%
Final simplification98.1%
(FPCore (m v) :precision binary64 (if (<= m 1.0) (* m (+ -1.0 (/ m v))) (* m (- -1.0 (/ m (/ v m))))))
double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * (-1.0 + (m / v));
} else {
tmp = m * (-1.0 - (m / (v / m)));
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.0d0) then
tmp = m * ((-1.0d0) + (m / v))
else
tmp = m * ((-1.0d0) - (m / (v / m)))
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * (-1.0 + (m / v));
} else {
tmp = m * (-1.0 - (m / (v / m)));
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.0: tmp = m * (-1.0 + (m / v)) else: tmp = m * (-1.0 - (m / (v / m))) return tmp
function code(m, v) tmp = 0.0 if (m <= 1.0) tmp = Float64(m * Float64(-1.0 + Float64(m / v))); else tmp = Float64(m * Float64(-1.0 - Float64(m / Float64(v / m)))); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.0) tmp = m * (-1.0 + (m / v)); else tmp = m * (-1.0 - (m / (v / m))); end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.0], N[(m * N[(-1.0 + N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(m * N[(-1.0 - N[(m / N[(v / m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1:\\
\;\;\;\;m \cdot \left(-1 + \frac{m}{v}\right)\\
\mathbf{else}:\\
\;\;\;\;m \cdot \left(-1 - \frac{m}{\frac{v}{m}}\right)\\
\end{array}
\end{array}
if m < 1Initial program 99.8%
Taylor expanded in m around 0 98.0%
if 1 < m Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in m around 0 99.8%
neg-mul-199.8%
+-commutative99.8%
sub-neg99.8%
div-sub99.9%
associate-*r/99.9%
associate-*l/99.9%
associate-/r/99.9%
Simplified99.9%
Taylor expanded in m around inf 98.2%
associate-*r/98.2%
mul-1-neg98.2%
Simplified98.2%
Final simplification98.1%
(FPCore (m v) :precision binary64 (if (<= m 1.0) (* m (+ -1.0 (/ m v))) (* m (- -1.0 (/ m v)))))
double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * (-1.0 + (m / v));
} else {
tmp = m * (-1.0 - (m / v));
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.0d0) then
tmp = m * ((-1.0d0) + (m / v))
else
tmp = m * ((-1.0d0) - (m / v))
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.0) {
tmp = m * (-1.0 + (m / v));
} else {
tmp = m * (-1.0 - (m / v));
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.0: tmp = m * (-1.0 + (m / v)) else: tmp = m * (-1.0 - (m / v)) return tmp
function code(m, v) tmp = 0.0 if (m <= 1.0) tmp = Float64(m * Float64(-1.0 + Float64(m / v))); else tmp = Float64(m * Float64(-1.0 - Float64(m / v))); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.0) tmp = m * (-1.0 + (m / v)); else tmp = m * (-1.0 - (m / v)); end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.0], N[(m * N[(-1.0 + N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(m * N[(-1.0 - N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1:\\
\;\;\;\;m \cdot \left(-1 + \frac{m}{v}\right)\\
\mathbf{else}:\\
\;\;\;\;m \cdot \left(-1 - \frac{m}{v}\right)\\
\end{array}
\end{array}
if m < 1Initial program 99.8%
Taylor expanded in m around 0 98.0%
if 1 < m Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.9%
metadata-eval99.9%
Simplified99.9%
add-cube-cbrt99.7%
pow399.6%
Applied egg-rr99.6%
Taylor expanded in m around 0 0.1%
unpow30.1%
add-cube-cbrt0.1%
div-inv0.1%
add-sqr-sqrt0.1%
sqrt-prod0.1%
unpow20.1%
add-sqr-sqrt0.1%
sqrt-unprod0.1%
unpow20.1%
sqr-neg0.1%
unpow20.1%
swap-sqr0.1%
sqrt-unprod0.0%
add-sqr-sqrt0.0%
Applied egg-rr77.7%
neg-sub077.7%
distribute-frac-neg277.7%
Simplified77.7%
Taylor expanded in m around 0 77.7%
sub-neg77.7%
metadata-eval77.7%
+-commutative77.7%
neg-mul-177.7%
unsub-neg77.7%
Simplified77.7%
Final simplification87.6%
(FPCore (m v) :precision binary64 (* m (+ -1.0 (* m (/ (- 1.0 m) v)))))
double code(double m, double v) {
return m * (-1.0 + (m * ((1.0 - m) / v)));
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = m * ((-1.0d0) + (m * ((1.0d0 - m) / v)))
end function
public static double code(double m, double v) {
return m * (-1.0 + (m * ((1.0 - m) / v)));
}
def code(m, v): return m * (-1.0 + (m * ((1.0 - m) / v)))
function code(m, v) return Float64(m * Float64(-1.0 + Float64(m * Float64(Float64(1.0 - m) / v)))) end
function tmp = code(m, v) tmp = m * (-1.0 + (m * ((1.0 - m) / v))); end
code[m_, v_] := N[(m * N[(-1.0 + N[(m * N[(N[(1.0 - m), $MachinePrecision] / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
m \cdot \left(-1 + m \cdot \frac{1 - m}{v}\right)
\end{array}
Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (m v) :precision binary64 (* m (- -1.0 (/ m v))))
double code(double m, double v) {
return m * (-1.0 - (m / v));
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = m * ((-1.0d0) - (m / v))
end function
public static double code(double m, double v) {
return m * (-1.0 - (m / v));
}
def code(m, v): return m * (-1.0 - (m / v))
function code(m, v) return Float64(m * Float64(-1.0 - Float64(m / v))) end
function tmp = code(m, v) tmp = m * (-1.0 - (m / v)); end
code[m_, v_] := N[(m * N[(-1.0 - N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
m \cdot \left(-1 - \frac{m}{v}\right)
\end{array}
Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.8%
metadata-eval99.8%
Simplified99.8%
add-cube-cbrt99.4%
pow399.4%
Applied egg-rr99.4%
Taylor expanded in m around 0 47.6%
unpow347.6%
add-cube-cbrt47.9%
div-inv47.9%
add-sqr-sqrt47.8%
sqrt-prod42.0%
unpow242.0%
add-sqr-sqrt42.0%
sqrt-unprod31.4%
unpow231.4%
sqr-neg31.4%
unpow231.4%
swap-sqr31.4%
sqrt-unprod15.1%
add-sqr-sqrt15.1%
Applied egg-rr63.2%
neg-sub063.2%
distribute-frac-neg263.2%
Simplified63.2%
Taylor expanded in m around 0 63.2%
sub-neg63.2%
metadata-eval63.2%
+-commutative63.2%
neg-mul-163.2%
unsub-neg63.2%
Simplified63.2%
Final simplification63.2%
(FPCore (m v) :precision binary64 (- m))
double code(double m, double v) {
return -m;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = -m
end function
public static double code(double m, double v) {
return -m;
}
def code(m, v): return -m
function code(m, v) return Float64(-m) end
function tmp = code(m, v) tmp = -m; end
code[m_, v_] := (-m)
\begin{array}{l}
\\
-m
\end{array}
Initial program 99.9%
*-commutative99.9%
sub-neg99.9%
associate-/l*99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in m around 0 26.4%
neg-mul-126.4%
Simplified26.4%
Final simplification26.4%
herbie shell --seed 2024096
(FPCore (m v)
:name "a parameter of renormalized beta distribution"
:precision binary64
:pre (and (and (< 0.0 m) (< 0.0 v)) (< v 0.25))
(* (- (/ (* m (- 1.0 m)) v) 1.0) m))