
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* PI (/ -1.0 (/ -180.0 angle))))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) * (-1.0 / (-180.0 / angle))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI * (-1.0 / (-180.0 / angle))))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi * (-1.0 / (-180.0 / angle))))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(-1.0 / Float64(-180.0 / angle))))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((pi * (-1.0 / (-180.0 / angle))))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(-1.0 / N[(-180.0 / angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{-1}{\frac{-180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 78.1%
Simplified78.1%
Taylor expanded in angle around 0 78.3%
metadata-eval78.3%
div-inv78.4%
clear-num78.4%
un-div-inv78.4%
Applied egg-rr78.4%
frac-2neg78.4%
div-inv78.4%
distribute-neg-frac78.4%
metadata-eval78.4%
Applied egg-rr78.4%
Final simplification78.4%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 78.1%
Simplified78.1%
Taylor expanded in angle around 0 78.3%
metadata-eval78.3%
div-inv78.4%
clear-num78.4%
un-div-inv78.4%
Applied egg-rr78.4%
Final simplification78.4%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* angle (* PI 0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((angle * (((double) M_PI) * 0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((angle * (Math.PI * 0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((angle * (math.pi * 0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(angle * Float64(pi * 0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((angle * (pi * 0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 78.1%
Simplified78.1%
Taylor expanded in angle around 0 78.3%
Taylor expanded in angle around inf 78.3%
associate-*r*78.3%
*-commutative78.3%
associate-*r*78.4%
Simplified78.4%
Final simplification78.4%
(FPCore (a b angle)
:precision binary64
(if (<= angle 58000000000000.0)
(+
(pow (* a (cos (* PI (* angle 0.005555555555555556)))) 2.0)
(*
(* PI 0.005555555555555556)
(* (* b angle) (* (* PI 0.005555555555555556) (* b angle)))))
(+
(pow a 2.0)
(*
angle
(*
PI
(*
0.005555555555555556
(* (* angle (* PI 0.005555555555555556)) (pow b 2.0))))))))
double code(double a, double b, double angle) {
double tmp;
if (angle <= 58000000000000.0) {
tmp = pow((a * cos((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0) + ((((double) M_PI) * 0.005555555555555556) * ((b * angle) * ((((double) M_PI) * 0.005555555555555556) * (b * angle))));
} else {
tmp = pow(a, 2.0) + (angle * (((double) M_PI) * (0.005555555555555556 * ((angle * (((double) M_PI) * 0.005555555555555556)) * pow(b, 2.0)))));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (angle <= 58000000000000.0) {
tmp = Math.pow((a * Math.cos((Math.PI * (angle * 0.005555555555555556)))), 2.0) + ((Math.PI * 0.005555555555555556) * ((b * angle) * ((Math.PI * 0.005555555555555556) * (b * angle))));
} else {
tmp = Math.pow(a, 2.0) + (angle * (Math.PI * (0.005555555555555556 * ((angle * (Math.PI * 0.005555555555555556)) * Math.pow(b, 2.0)))));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if angle <= 58000000000000.0: tmp = math.pow((a * math.cos((math.pi * (angle * 0.005555555555555556)))), 2.0) + ((math.pi * 0.005555555555555556) * ((b * angle) * ((math.pi * 0.005555555555555556) * (b * angle)))) else: tmp = math.pow(a, 2.0) + (angle * (math.pi * (0.005555555555555556 * ((angle * (math.pi * 0.005555555555555556)) * math.pow(b, 2.0))))) return tmp
function code(a, b, angle) tmp = 0.0 if (angle <= 58000000000000.0) tmp = Float64((Float64(a * cos(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0) + Float64(Float64(pi * 0.005555555555555556) * Float64(Float64(b * angle) * Float64(Float64(pi * 0.005555555555555556) * Float64(b * angle))))); else tmp = Float64((a ^ 2.0) + Float64(angle * Float64(pi * Float64(0.005555555555555556 * Float64(Float64(angle * Float64(pi * 0.005555555555555556)) * (b ^ 2.0)))))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (angle <= 58000000000000.0) tmp = ((a * cos((pi * (angle * 0.005555555555555556)))) ^ 2.0) + ((pi * 0.005555555555555556) * ((b * angle) * ((pi * 0.005555555555555556) * (b * angle)))); else tmp = (a ^ 2.0) + (angle * (pi * (0.005555555555555556 * ((angle * (pi * 0.005555555555555556)) * (b ^ 2.0))))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[angle, 58000000000000.0], N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[(N[(b * angle), $MachinePrecision] * N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[(b * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] + N[(angle * N[(Pi * N[(0.005555555555555556 * N[(N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;angle \leq 58000000000000:\\
\;\;\;\;{\left(a \cdot \cos \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2} + \left(\pi \cdot 0.005555555555555556\right) \cdot \left(\left(b \cdot angle\right) \cdot \left(\left(\pi \cdot 0.005555555555555556\right) \cdot \left(b \cdot angle\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} + angle \cdot \left(\pi \cdot \left(0.005555555555555556 \cdot \left(\left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right) \cdot {b}^{2}\right)\right)\right)\\
\end{array}
\end{array}
if angle < 5.8e13Initial program 82.9%
Simplified82.9%
Taylor expanded in angle around 0 78.3%
associate-*r*78.3%
*-commutative78.3%
associate-*r*78.3%
Simplified78.3%
unpow278.3%
associate-*r*78.4%
associate-*r*78.4%
associate-*r*78.4%
*-commutative78.4%
*-commutative78.4%
*-commutative78.4%
Applied egg-rr78.4%
if 5.8e13 < angle Initial program 63.8%
Simplified63.8%
Taylor expanded in angle around 0 65.2%
Taylor expanded in angle around 0 51.0%
*-commutative51.0%
associate-*r*51.0%
*-commutative51.0%
associate-*r*51.0%
*-commutative51.0%
unpow251.0%
metadata-eval51.0%
swap-sqr51.0%
associate-*r*51.0%
unpow251.0%
unpow251.0%
swap-sqr54.8%
swap-sqr54.8%
unpow254.8%
Simplified54.8%
unpow254.8%
associate-*r*54.8%
associate-*l*54.8%
*-commutative54.8%
*-commutative54.8%
associate-*r*54.8%
*-commutative54.8%
associate-*l*54.8%
Applied egg-rr54.8%
associate-*r*54.8%
*-commutative54.8%
associate-*l*61.5%
associate-*r*61.5%
*-commutative61.5%
*-commutative61.5%
associate-*r*61.5%
*-commutative61.5%
associate-*l*61.8%
unpow261.8%
*-commutative61.8%
Simplified61.8%
Final simplification74.2%
(FPCore (a b angle)
:precision binary64
(if (<= angle 58000000000000.0)
(+
(pow (* a (cos (* PI (* angle 0.005555555555555556)))) 2.0)
(*
(* b angle)
(*
(* PI 0.005555555555555556)
(* (* PI 0.005555555555555556) (* b angle)))))
(+
(pow a 2.0)
(*
angle
(*
PI
(*
0.005555555555555556
(* (* angle (* PI 0.005555555555555556)) (pow b 2.0))))))))
double code(double a, double b, double angle) {
double tmp;
if (angle <= 58000000000000.0) {
tmp = pow((a * cos((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0) + ((b * angle) * ((((double) M_PI) * 0.005555555555555556) * ((((double) M_PI) * 0.005555555555555556) * (b * angle))));
} else {
tmp = pow(a, 2.0) + (angle * (((double) M_PI) * (0.005555555555555556 * ((angle * (((double) M_PI) * 0.005555555555555556)) * pow(b, 2.0)))));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (angle <= 58000000000000.0) {
tmp = Math.pow((a * Math.cos((Math.PI * (angle * 0.005555555555555556)))), 2.0) + ((b * angle) * ((Math.PI * 0.005555555555555556) * ((Math.PI * 0.005555555555555556) * (b * angle))));
} else {
tmp = Math.pow(a, 2.0) + (angle * (Math.PI * (0.005555555555555556 * ((angle * (Math.PI * 0.005555555555555556)) * Math.pow(b, 2.0)))));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if angle <= 58000000000000.0: tmp = math.pow((a * math.cos((math.pi * (angle * 0.005555555555555556)))), 2.0) + ((b * angle) * ((math.pi * 0.005555555555555556) * ((math.pi * 0.005555555555555556) * (b * angle)))) else: tmp = math.pow(a, 2.0) + (angle * (math.pi * (0.005555555555555556 * ((angle * (math.pi * 0.005555555555555556)) * math.pow(b, 2.0))))) return tmp
function code(a, b, angle) tmp = 0.0 if (angle <= 58000000000000.0) tmp = Float64((Float64(a * cos(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0) + Float64(Float64(b * angle) * Float64(Float64(pi * 0.005555555555555556) * Float64(Float64(pi * 0.005555555555555556) * Float64(b * angle))))); else tmp = Float64((a ^ 2.0) + Float64(angle * Float64(pi * Float64(0.005555555555555556 * Float64(Float64(angle * Float64(pi * 0.005555555555555556)) * (b ^ 2.0)))))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (angle <= 58000000000000.0) tmp = ((a * cos((pi * (angle * 0.005555555555555556)))) ^ 2.0) + ((b * angle) * ((pi * 0.005555555555555556) * ((pi * 0.005555555555555556) * (b * angle)))); else tmp = (a ^ 2.0) + (angle * (pi * (0.005555555555555556 * ((angle * (pi * 0.005555555555555556)) * (b ^ 2.0))))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[angle, 58000000000000.0], N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(N[(b * angle), $MachinePrecision] * N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[(b * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] + N[(angle * N[(Pi * N[(0.005555555555555556 * N[(N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;angle \leq 58000000000000:\\
\;\;\;\;{\left(a \cdot \cos \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2} + \left(b \cdot angle\right) \cdot \left(\left(\pi \cdot 0.005555555555555556\right) \cdot \left(\left(\pi \cdot 0.005555555555555556\right) \cdot \left(b \cdot angle\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} + angle \cdot \left(\pi \cdot \left(0.005555555555555556 \cdot \left(\left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right) \cdot {b}^{2}\right)\right)\right)\\
\end{array}
\end{array}
if angle < 5.8e13Initial program 82.9%
Simplified82.9%
Taylor expanded in angle around 0 78.3%
associate-*r*78.3%
*-commutative78.3%
associate-*r*78.3%
Simplified78.3%
unpow278.3%
associate-*r*78.4%
associate-*l*78.4%
*-commutative78.4%
associate-*r*78.3%
*-commutative78.3%
*-commutative78.3%
Applied egg-rr78.3%
if 5.8e13 < angle Initial program 63.8%
Simplified63.8%
Taylor expanded in angle around 0 65.2%
Taylor expanded in angle around 0 51.0%
*-commutative51.0%
associate-*r*51.0%
*-commutative51.0%
associate-*r*51.0%
*-commutative51.0%
unpow251.0%
metadata-eval51.0%
swap-sqr51.0%
associate-*r*51.0%
unpow251.0%
unpow251.0%
swap-sqr54.8%
swap-sqr54.8%
unpow254.8%
Simplified54.8%
unpow254.8%
associate-*r*54.8%
associate-*l*54.8%
*-commutative54.8%
*-commutative54.8%
associate-*r*54.8%
*-commutative54.8%
associate-*l*54.8%
Applied egg-rr54.8%
associate-*r*54.8%
*-commutative54.8%
associate-*l*61.5%
associate-*r*61.5%
*-commutative61.5%
*-commutative61.5%
associate-*r*61.5%
*-commutative61.5%
associate-*l*61.8%
unpow261.8%
*-commutative61.8%
Simplified61.8%
Final simplification74.2%
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (* angle (* PI 0.005555555555555556))) (t_1 (* b t_0)))
(if (<= b 4e-91)
(+
(pow a 2.0)
(* angle (* PI (* 0.005555555555555556 (* t_0 (pow b 2.0))))))
(+ (pow a 2.0) (* t_1 t_1)))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) * 0.005555555555555556);
double t_1 = b * t_0;
double tmp;
if (b <= 4e-91) {
tmp = pow(a, 2.0) + (angle * (((double) M_PI) * (0.005555555555555556 * (t_0 * pow(b, 2.0)))));
} else {
tmp = pow(a, 2.0) + (t_1 * t_1);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI * 0.005555555555555556);
double t_1 = b * t_0;
double tmp;
if (b <= 4e-91) {
tmp = Math.pow(a, 2.0) + (angle * (Math.PI * (0.005555555555555556 * (t_0 * Math.pow(b, 2.0)))));
} else {
tmp = Math.pow(a, 2.0) + (t_1 * t_1);
}
return tmp;
}
def code(a, b, angle): t_0 = angle * (math.pi * 0.005555555555555556) t_1 = b * t_0 tmp = 0 if b <= 4e-91: tmp = math.pow(a, 2.0) + (angle * (math.pi * (0.005555555555555556 * (t_0 * math.pow(b, 2.0))))) else: tmp = math.pow(a, 2.0) + (t_1 * t_1) return tmp
function code(a, b, angle) t_0 = Float64(angle * Float64(pi * 0.005555555555555556)) t_1 = Float64(b * t_0) tmp = 0.0 if (b <= 4e-91) tmp = Float64((a ^ 2.0) + Float64(angle * Float64(pi * Float64(0.005555555555555556 * Float64(t_0 * (b ^ 2.0)))))); else tmp = Float64((a ^ 2.0) + Float64(t_1 * t_1)); end return tmp end
function tmp_2 = code(a, b, angle) t_0 = angle * (pi * 0.005555555555555556); t_1 = b * t_0; tmp = 0.0; if (b <= 4e-91) tmp = (a ^ 2.0) + (angle * (pi * (0.005555555555555556 * (t_0 * (b ^ 2.0))))); else tmp = (a ^ 2.0) + (t_1 * t_1); end tmp_2 = tmp; end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(b * t$95$0), $MachinePrecision]}, If[LessEqual[b, 4e-91], N[(N[Power[a, 2.0], $MachinePrecision] + N[(angle * N[(Pi * N[(0.005555555555555556 * N[(t$95$0 * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$1 * t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \left(\pi \cdot 0.005555555555555556\right)\\
t_1 := b \cdot t\_0\\
\mathbf{if}\;b \leq 4 \cdot 10^{-91}:\\
\;\;\;\;{a}^{2} + angle \cdot \left(\pi \cdot \left(0.005555555555555556 \cdot \left(t\_0 \cdot {b}^{2}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} + t\_1 \cdot t\_1\\
\end{array}
\end{array}
if b < 4.00000000000000009e-91Initial program 79.0%
Simplified79.1%
Taylor expanded in angle around 0 79.4%
Taylor expanded in angle around 0 61.6%
*-commutative61.6%
associate-*r*61.6%
*-commutative61.6%
associate-*r*61.6%
*-commutative61.6%
unpow261.6%
metadata-eval61.6%
swap-sqr61.6%
associate-*r*61.6%
unpow261.6%
unpow261.6%
swap-sqr72.4%
swap-sqr72.4%
unpow272.4%
Simplified72.4%
unpow272.4%
associate-*r*72.4%
associate-*l*70.8%
*-commutative70.8%
*-commutative70.8%
associate-*r*70.8%
*-commutative70.8%
associate-*l*70.8%
Applied egg-rr70.8%
associate-*r*72.4%
*-commutative72.4%
associate-*l*73.3%
associate-*r*73.2%
*-commutative73.2%
*-commutative73.2%
associate-*r*73.2%
*-commutative73.2%
associate-*l*70.6%
unpow270.6%
*-commutative70.6%
Simplified70.6%
if 4.00000000000000009e-91 < b Initial program 76.0%
Simplified76.0%
Taylor expanded in angle around 0 75.9%
Taylor expanded in angle around 0 58.0%
*-commutative58.0%
associate-*r*58.0%
*-commutative58.0%
associate-*r*59.2%
*-commutative59.2%
unpow259.2%
metadata-eval59.2%
swap-sqr59.2%
associate-*r*59.2%
unpow259.2%
unpow259.2%
swap-sqr72.2%
swap-sqr72.3%
unpow272.3%
Simplified72.2%
unpow272.2%
*-commutative72.2%
associate-*r*72.2%
*-commutative72.2%
associate-*l*72.2%
*-commutative72.2%
associate-*r*72.3%
*-commutative72.3%
associate-*l*72.2%
Applied egg-rr72.2%
Final simplification71.1%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* (* b (* angle (* PI 0.005555555555555556))) (* b 0.005555555555555556)) (* PI angle))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (((b * (angle * (((double) M_PI) * 0.005555555555555556))) * (b * 0.005555555555555556)) * (((double) M_PI) * angle));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (((b * (angle * (Math.PI * 0.005555555555555556))) * (b * 0.005555555555555556)) * (Math.PI * angle));
}
def code(a, b, angle): return math.pow(a, 2.0) + (((b * (angle * (math.pi * 0.005555555555555556))) * (b * 0.005555555555555556)) * (math.pi * angle))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(Float64(b * Float64(angle * Float64(pi * 0.005555555555555556))) * Float64(b * 0.005555555555555556)) * Float64(pi * angle))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (((b * (angle * (pi * 0.005555555555555556))) * (b * 0.005555555555555556)) * (pi * angle)); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(N[(b * N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(b * 0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(\left(b \cdot \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right) \cdot \left(b \cdot 0.005555555555555556\right)\right) \cdot \left(\pi \cdot angle\right)
\end{array}
Initial program 78.1%
Simplified78.1%
Taylor expanded in angle around 0 78.3%
Taylor expanded in angle around 0 60.5%
*-commutative60.5%
associate-*r*60.5%
*-commutative60.5%
associate-*r*60.9%
*-commutative60.9%
unpow260.9%
metadata-eval60.9%
swap-sqr60.9%
associate-*r*60.9%
unpow260.9%
unpow260.9%
swap-sqr72.3%
swap-sqr72.4%
unpow272.4%
Simplified72.3%
unpow272.3%
associate-*r*72.4%
associate-*r*72.6%
*-commutative72.6%
associate-*r*72.6%
*-commutative72.6%
associate-*l*72.6%
*-commutative72.6%
Applied egg-rr72.6%
Final simplification72.6%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (* PI 0.005555555555555556)))) (+ (pow a 2.0) (* t_0 (* b (* b t_0))))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) * 0.005555555555555556);
return pow(a, 2.0) + (t_0 * (b * (b * t_0)));
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI * 0.005555555555555556);
return Math.pow(a, 2.0) + (t_0 * (b * (b * t_0)));
}
def code(a, b, angle): t_0 = angle * (math.pi * 0.005555555555555556) return math.pow(a, 2.0) + (t_0 * (b * (b * t_0)))
function code(a, b, angle) t_0 = Float64(angle * Float64(pi * 0.005555555555555556)) return Float64((a ^ 2.0) + Float64(t_0 * Float64(b * Float64(b * t_0)))) end
function tmp = code(a, b, angle) t_0 = angle * (pi * 0.005555555555555556); tmp = (a ^ 2.0) + (t_0 * (b * (b * t_0))); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$0 * N[(b * N[(b * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \left(\pi \cdot 0.005555555555555556\right)\\
{a}^{2} + t\_0 \cdot \left(b \cdot \left(b \cdot t\_0\right)\right)
\end{array}
\end{array}
Initial program 78.1%
Simplified78.1%
Taylor expanded in angle around 0 78.3%
Taylor expanded in angle around 0 60.5%
*-commutative60.5%
associate-*r*60.5%
*-commutative60.5%
associate-*r*60.9%
*-commutative60.9%
unpow260.9%
metadata-eval60.9%
swap-sqr60.9%
associate-*r*60.9%
unpow260.9%
unpow260.9%
swap-sqr72.3%
swap-sqr72.4%
unpow272.4%
Simplified72.3%
unpow272.3%
*-commutative72.3%
metadata-eval72.3%
div-inv72.3%
*-commutative72.3%
associate-*l/72.4%
associate-/r/72.3%
associate-*r*72.6%
*-commutative72.6%
associate-*r*72.6%
*-commutative72.6%
associate-*l*72.6%
clear-num72.6%
associate-/r/72.6%
clear-num72.5%
div-inv72.6%
metadata-eval72.6%
associate-*l*72.5%
Applied egg-rr72.5%
Final simplification72.5%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* b (* angle (* PI 0.005555555555555556))))) (+ (pow a 2.0) (* t_0 t_0))))
double code(double a, double b, double angle) {
double t_0 = b * (angle * (((double) M_PI) * 0.005555555555555556));
return pow(a, 2.0) + (t_0 * t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = b * (angle * (Math.PI * 0.005555555555555556));
return Math.pow(a, 2.0) + (t_0 * t_0);
}
def code(a, b, angle): t_0 = b * (angle * (math.pi * 0.005555555555555556)) return math.pow(a, 2.0) + (t_0 * t_0)
function code(a, b, angle) t_0 = Float64(b * Float64(angle * Float64(pi * 0.005555555555555556))) return Float64((a ^ 2.0) + Float64(t_0 * t_0)) end
function tmp = code(a, b, angle) t_0 = b * (angle * (pi * 0.005555555555555556)); tmp = (a ^ 2.0) + (t_0 * t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(b * N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := b \cdot \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\\
{a}^{2} + t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 78.1%
Simplified78.1%
Taylor expanded in angle around 0 78.3%
Taylor expanded in angle around 0 60.5%
*-commutative60.5%
associate-*r*60.5%
*-commutative60.5%
associate-*r*60.9%
*-commutative60.9%
unpow260.9%
metadata-eval60.9%
swap-sqr60.9%
associate-*r*60.9%
unpow260.9%
unpow260.9%
swap-sqr72.3%
swap-sqr72.4%
unpow272.4%
Simplified72.3%
unpow272.3%
*-commutative72.3%
associate-*r*72.4%
*-commutative72.4%
associate-*l*72.4%
*-commutative72.4%
associate-*r*72.4%
*-commutative72.4%
associate-*l*72.4%
Applied egg-rr72.4%
Final simplification72.4%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* b 0.005555555555555556) (* (* b (* angle (* PI 0.005555555555555556))) (* PI angle)))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((b * 0.005555555555555556) * ((b * (angle * (((double) M_PI) * 0.005555555555555556))) * (((double) M_PI) * angle)));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((b * 0.005555555555555556) * ((b * (angle * (Math.PI * 0.005555555555555556))) * (Math.PI * angle)));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((b * 0.005555555555555556) * ((b * (angle * (math.pi * 0.005555555555555556))) * (math.pi * angle)))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(b * 0.005555555555555556) * Float64(Float64(b * Float64(angle * Float64(pi * 0.005555555555555556))) * Float64(pi * angle)))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * 0.005555555555555556) * ((b * (angle * (pi * 0.005555555555555556))) * (pi * angle))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(b * 0.005555555555555556), $MachinePrecision] * N[(N[(b * N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(b \cdot 0.005555555555555556\right) \cdot \left(\left(b \cdot \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right) \cdot \left(\pi \cdot angle\right)\right)
\end{array}
Initial program 78.1%
Simplified78.1%
Taylor expanded in angle around 0 78.3%
Taylor expanded in angle around 0 60.5%
*-commutative60.5%
associate-*r*60.5%
*-commutative60.5%
associate-*r*60.9%
*-commutative60.9%
unpow260.9%
metadata-eval60.9%
swap-sqr60.9%
associate-*r*60.9%
unpow260.9%
unpow260.9%
swap-sqr72.3%
swap-sqr72.4%
unpow272.4%
Simplified72.3%
unpow272.3%
associate-*r*72.4%
associate-*l*70.9%
*-commutative70.9%
*-commutative70.9%
associate-*r*70.9%
*-commutative70.9%
associate-*l*70.9%
Applied egg-rr70.9%
Final simplification70.9%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* b 0.005555555555555556) (* (* PI angle) (* 0.005555555555555556 (* PI (* b angle)))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((b * 0.005555555555555556) * ((((double) M_PI) * angle) * (0.005555555555555556 * (((double) M_PI) * (b * angle)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((b * 0.005555555555555556) * ((Math.PI * angle) * (0.005555555555555556 * (Math.PI * (b * angle)))));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((b * 0.005555555555555556) * ((math.pi * angle) * (0.005555555555555556 * (math.pi * (b * angle)))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(b * 0.005555555555555556) * Float64(Float64(pi * angle) * Float64(0.005555555555555556 * Float64(pi * Float64(b * angle)))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * 0.005555555555555556) * ((pi * angle) * (0.005555555555555556 * (pi * (b * angle))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(b * 0.005555555555555556), $MachinePrecision] * N[(N[(Pi * angle), $MachinePrecision] * N[(0.005555555555555556 * N[(Pi * N[(b * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(b \cdot 0.005555555555555556\right) \cdot \left(\left(\pi \cdot angle\right) \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot \left(b \cdot angle\right)\right)\right)\right)
\end{array}
Initial program 78.1%
Simplified78.1%
Taylor expanded in angle around 0 78.3%
Taylor expanded in angle around 0 60.5%
*-commutative60.5%
associate-*r*60.5%
*-commutative60.5%
associate-*r*60.9%
*-commutative60.9%
unpow260.9%
metadata-eval60.9%
swap-sqr60.9%
associate-*r*60.9%
unpow260.9%
unpow260.9%
swap-sqr72.3%
swap-sqr72.4%
unpow272.4%
Simplified72.3%
unpow272.3%
associate-*r*72.4%
associate-*l*70.9%
*-commutative70.9%
*-commutative70.9%
associate-*r*70.9%
*-commutative70.9%
associate-*l*70.9%
Applied egg-rr70.9%
Taylor expanded in angle around 0 70.9%
associate-*r*70.9%
Simplified70.9%
Final simplification70.9%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* b 0.005555555555555556) (* (* PI angle) (* 0.005555555555555556 (* angle (* b PI)))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((b * 0.005555555555555556) * ((((double) M_PI) * angle) * (0.005555555555555556 * (angle * (b * ((double) M_PI))))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((b * 0.005555555555555556) * ((Math.PI * angle) * (0.005555555555555556 * (angle * (b * Math.PI)))));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((b * 0.005555555555555556) * ((math.pi * angle) * (0.005555555555555556 * (angle * (b * math.pi)))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(b * 0.005555555555555556) * Float64(Float64(pi * angle) * Float64(0.005555555555555556 * Float64(angle * Float64(b * pi)))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * 0.005555555555555556) * ((pi * angle) * (0.005555555555555556 * (angle * (b * pi))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(b * 0.005555555555555556), $MachinePrecision] * N[(N[(Pi * angle), $MachinePrecision] * N[(0.005555555555555556 * N[(angle * N[(b * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(b \cdot 0.005555555555555556\right) \cdot \left(\left(\pi \cdot angle\right) \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \left(b \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 78.1%
Simplified78.1%
Taylor expanded in angle around 0 78.3%
Taylor expanded in angle around 0 60.5%
*-commutative60.5%
associate-*r*60.5%
*-commutative60.5%
associate-*r*60.9%
*-commutative60.9%
unpow260.9%
metadata-eval60.9%
swap-sqr60.9%
associate-*r*60.9%
unpow260.9%
unpow260.9%
swap-sqr72.3%
swap-sqr72.4%
unpow272.4%
Simplified72.3%
unpow272.3%
associate-*r*72.4%
associate-*l*70.9%
*-commutative70.9%
*-commutative70.9%
associate-*r*70.9%
*-commutative70.9%
associate-*l*70.9%
Applied egg-rr70.9%
Taylor expanded in angle around 0 70.9%
Final simplification70.9%
herbie shell --seed 2024096
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))