
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ (/ y (pow z -0.5)) x)))
double code(double x, double y, double z) {
return 0.5 * ((y / pow(z, -0.5)) + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * ((y / (z ** (-0.5d0))) + x)
end function
public static double code(double x, double y, double z) {
return 0.5 * ((y / Math.pow(z, -0.5)) + x);
}
def code(x, y, z): return 0.5 * ((y / math.pow(z, -0.5)) + x)
function code(x, y, z) return Float64(0.5 * Float64(Float64(y / (z ^ -0.5)) + x)) end
function tmp = code(x, y, z) tmp = 0.5 * ((y / (z ^ -0.5)) + x); end
code[x_, y_, z_] := N[(0.5 * N[(N[(y / N[Power[z, -0.5], $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(\frac{y}{{z}^{-0.5}} + x\right)
\end{array}
Initial program 99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 85.9%
+-commutative85.9%
distribute-lft-in85.9%
associate-*l/88.2%
associate-/l*85.9%
*-rgt-identity85.9%
Applied egg-rr85.9%
associate-*r*85.0%
clear-num85.0%
un-div-inv85.2%
*-commutative85.2%
Applied egg-rr85.2%
*-un-lft-identity85.2%
div-inv85.2%
metadata-eval85.2%
sqrt-div85.3%
times-frac83.9%
*-commutative83.9%
inv-pow83.9%
sqrt-pow183.9%
metadata-eval83.9%
Applied egg-rr83.9%
associate-*l/84.0%
*-lft-identity84.0%
associate-/l*88.9%
associate-*l/99.8%
*-inverses99.8%
*-lft-identity99.8%
Simplified99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))))
(if (or (<= t_0 -20000000000000.0) (not (<= t_0 100.0)))
(* 0.5 t_0)
(* 0.5 x))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if ((t_0 <= -20000000000000.0) || !(t_0 <= 100.0)) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if ((t_0 <= (-20000000000000.0d0)) .or. (.not. (t_0 <= 100.0d0))) then
tmp = 0.5d0 * t_0
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if ((t_0 <= -20000000000000.0) || !(t_0 <= 100.0)) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if (t_0 <= -20000000000000.0) or not (t_0 <= 100.0): tmp = 0.5 * t_0 else: tmp = 0.5 * x return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if ((t_0 <= -20000000000000.0) || !(t_0 <= 100.0)) tmp = Float64(0.5 * t_0); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if ((t_0 <= -20000000000000.0) || ~((t_0 <= 100.0))) tmp = 0.5 * t_0; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -20000000000000.0], N[Not[LessEqual[t$95$0, 100.0]], $MachinePrecision]], N[(0.5 * t$95$0), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t\_0 \leq -20000000000000 \lor \neg \left(t\_0 \leq 100\right):\\
\;\;\;\;0.5 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -2e13 or 100 < (*.f64 y (sqrt.f64 z)) Initial program 99.6%
metadata-eval99.6%
Simplified99.6%
+-commutative99.6%
*-commutative99.6%
add-sqr-sqrt99.1%
associate-*l*99.2%
fma-define99.2%
pow1/299.2%
sqrt-pow199.3%
metadata-eval99.3%
pow1/299.3%
sqrt-pow199.3%
metadata-eval99.3%
Applied egg-rr99.3%
Taylor expanded in z around inf 80.5%
if -2e13 < (*.f64 y (sqrt.f64 z)) < 100Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 81.3%
Final simplification80.9%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.7%
metadata-eval99.7%
Simplified99.7%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 49.1%
herbie shell --seed 2024096
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))