
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.85e-38) (not (<= z 6.2e-92))) (fma z (- (sin y)) x) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.85e-38) || !(z <= 6.2e-92)) {
tmp = fma(z, -sin(y), x);
} else {
tmp = x * cos(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -1.85e-38) || !(z <= 6.2e-92)) tmp = fma(z, Float64(-sin(y)), x); else tmp = Float64(x * cos(y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.85e-38], N[Not[LessEqual[z, 6.2e-92]], $MachinePrecision]], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.85 \cdot 10^{-38} \lor \neg \left(z \leq 6.2 \cdot 10^{-92}\right):\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.85e-38 or 6.2000000000000002e-92 < z Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Taylor expanded in y around 0 89.7%
if -1.85e-38 < z < 6.2000000000000002e-92Initial program 99.7%
Taylor expanded in x around inf 91.1%
Final simplification90.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))) (t_1 (* (sin y) (- z))))
(if (<= y -1.4e+258)
t_0
(if (<= y -2.3e+224)
t_1
(if (<= y -0.033)
t_0
(if (<= y 0.00088)
(+
x
(* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z)))
t_1))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double t_1 = sin(y) * -z;
double tmp;
if (y <= -1.4e+258) {
tmp = t_0;
} else if (y <= -2.3e+224) {
tmp = t_1;
} else if (y <= -0.033) {
tmp = t_0;
} else if (y <= 0.00088) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * cos(y)
t_1 = sin(y) * -z
if (y <= (-1.4d+258)) then
tmp = t_0
else if (y <= (-2.3d+224)) then
tmp = t_1
else if (y <= (-0.033d0)) then
tmp = t_0
else if (y <= 0.00088d0) then
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double t_1 = Math.sin(y) * -z;
double tmp;
if (y <= -1.4e+258) {
tmp = t_0;
} else if (y <= -2.3e+224) {
tmp = t_1;
} else if (y <= -0.033) {
tmp = t_0;
} else if (y <= 0.00088) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) t_1 = math.sin(y) * -z tmp = 0 if y <= -1.4e+258: tmp = t_0 elif y <= -2.3e+224: tmp = t_1 elif y <= -0.033: tmp = t_0 elif y <= 0.00088: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) t_1 = Float64(sin(y) * Float64(-z)) tmp = 0.0 if (y <= -1.4e+258) tmp = t_0; elseif (y <= -2.3e+224) tmp = t_1; elseif (y <= -0.033) tmp = t_0; elseif (y <= 0.00088) tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); t_1 = sin(y) * -z; tmp = 0.0; if (y <= -1.4e+258) tmp = t_0; elseif (y <= -2.3e+224) tmp = t_1; elseif (y <= -0.033) tmp = t_0; elseif (y <= 0.00088) tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]}, If[LessEqual[y, -1.4e+258], t$95$0, If[LessEqual[y, -2.3e+224], t$95$1, If[LessEqual[y, -0.033], t$95$0, If[LessEqual[y, 0.00088], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
t_1 := \sin y \cdot \left(-z\right)\\
\mathbf{if}\;y \leq -1.4 \cdot 10^{+258}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -2.3 \cdot 10^{+224}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -0.033:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.00088:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.39999999999999991e258 or -2.3000000000000002e224 < y < -0.033000000000000002Initial program 99.5%
Taylor expanded in x around inf 59.5%
if -1.39999999999999991e258 < y < -2.3000000000000002e224 or 8.80000000000000031e-4 < y Initial program 99.5%
Taylor expanded in x around 0 62.9%
neg-mul-162.9%
distribute-rgt-neg-in62.9%
Simplified62.9%
if -0.033000000000000002 < y < 8.80000000000000031e-4Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification79.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -7.2e-39) (not (<= z 2.6e-93))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7.2e-39) || !(z <= 2.6e-93)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7.2d-39)) .or. (.not. (z <= 2.6d-93))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7.2e-39) || !(z <= 2.6e-93)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7.2e-39) or not (z <= 2.6e-93): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7.2e-39) || !(z <= 2.6e-93)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7.2e-39) || ~((z <= 2.6e-93))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7.2e-39], N[Not[LessEqual[z, 2.6e-93]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.2 \cdot 10^{-39} \lor \neg \left(z \leq 2.6 \cdot 10^{-93}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -7.2000000000000001e-39 or 2.5999999999999998e-93 < z Initial program 99.8%
Taylor expanded in y around 0 89.7%
if -7.2000000000000001e-39 < z < 2.5999999999999998e-93Initial program 99.7%
Taylor expanded in x around inf 91.1%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.136) (not (<= y 7.5e+29))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.136) || !(y <= 7.5e+29)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.136d0)) .or. (.not. (y <= 7.5d+29))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.136) || !(y <= 7.5e+29)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.136) or not (y <= 7.5e+29): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.136) || !(y <= 7.5e+29)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.136) || ~((y <= 7.5e+29))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.136], N[Not[LessEqual[y, 7.5e+29]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.136 \lor \neg \left(y \leq 7.5 \cdot 10^{+29}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -0.13600000000000001 or 7.49999999999999945e29 < y Initial program 99.5%
Taylor expanded in x around inf 48.9%
if -0.13600000000000001 < y < 7.49999999999999945e29Initial program 100.0%
Taylor expanded in y around 0 96.8%
Final simplification72.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.4e+190) (not (<= z 5.6e+96))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.4e+190) || !(z <= 5.6e+96)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.4d+190)) .or. (.not. (z <= 5.6d+96))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.4e+190) || !(z <= 5.6e+96)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.4e+190) or not (z <= 5.6e+96): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.4e+190) || !(z <= 5.6e+96)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.4e+190) || ~((z <= 5.6e+96))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.4e+190], N[Not[LessEqual[z, 5.6e+96]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.4 \cdot 10^{+190} \lor \neg \left(z \leq 5.6 \cdot 10^{+96}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -2.3999999999999999e190 or 5.59999999999999999e96 < z Initial program 99.8%
Taylor expanded in y around 0 48.7%
mul-1-neg48.7%
unsub-neg48.7%
Simplified48.7%
Taylor expanded in x around 0 35.8%
associate-*r*35.8%
neg-mul-135.8%
*-commutative35.8%
Simplified35.8%
if -2.3999999999999999e190 < z < 5.59999999999999999e96Initial program 99.7%
sub-neg99.7%
+-commutative99.7%
add-cube-cbrt99.3%
distribute-rgt-neg-in99.3%
fma-define99.3%
pow299.3%
Applied egg-rr99.3%
Taylor expanded in y around 0 46.6%
Final simplification43.2%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 50.9%
mul-1-neg50.9%
unsub-neg50.9%
Simplified50.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.7%
sub-neg99.7%
+-commutative99.7%
add-cube-cbrt99.1%
distribute-rgt-neg-in99.1%
fma-define99.0%
pow299.0%
Applied egg-rr99.0%
Taylor expanded in y around 0 36.6%
herbie shell --seed 2024096
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))