
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* t (* z 9.0)))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 4e+282)))
(- (* (/ x a) (/ y 2.0)) (* (* z (/ t a)) 4.5))
(/ (- (* x y) (* 9.0 (* t z))) (* a 2.0)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (t * (z * 9.0));
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 4e+282)) {
tmp = ((x / a) * (y / 2.0)) - ((z * (t / a)) * 4.5);
} else {
tmp = ((x * y) - (9.0 * (t * z))) / (a * 2.0);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (t * (z * 9.0));
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 4e+282)) {
tmp = ((x / a) * (y / 2.0)) - ((z * (t / a)) * 4.5);
} else {
tmp = ((x * y) - (9.0 * (t * z))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (t * (z * 9.0)) tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 4e+282): tmp = ((x / a) * (y / 2.0)) - ((z * (t / a)) * 4.5) else: tmp = ((x * y) - (9.0 * (t * z))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(t * Float64(z * 9.0))) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 4e+282)) tmp = Float64(Float64(Float64(x / a) * Float64(y / 2.0)) - Float64(Float64(z * Float64(t / a)) * 4.5)); else tmp = Float64(Float64(Float64(x * y) - Float64(9.0 * Float64(t * z))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (t * (z * 9.0));
tmp = 0.0;
if ((t_1 <= -Inf) || ~((t_1 <= 4e+282)))
tmp = ((x / a) * (y / 2.0)) - ((z * (t / a)) * 4.5);
else
tmp = ((x * y) - (9.0 * (t * z))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 4e+282]], $MachinePrecision]], N[(N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision] - N[(N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision] * 4.5), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(9.0 * N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - t \cdot \left(z \cdot 9\right)\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 4 \cdot 10^{+282}\right):\\
\;\;\;\;\frac{x}{a} \cdot \frac{y}{2} - \left(z \cdot \frac{t}{a}\right) \cdot 4.5\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - 9 \cdot \left(t \cdot z\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0 or 4.00000000000000013e282 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 63.0%
div-sub58.7%
*-commutative58.7%
div-sub63.0%
cancel-sign-sub-inv63.0%
*-commutative63.0%
fma-define67.4%
distribute-rgt-neg-in67.4%
associate-*r*67.4%
distribute-lft-neg-in67.4%
*-commutative67.4%
distribute-rgt-neg-in67.4%
metadata-eval67.4%
Simplified67.4%
*-commutative67.4%
associate-*r*67.4%
metadata-eval67.4%
distribute-rgt-neg-in67.4%
distribute-lft-neg-in67.4%
fma-neg63.0%
*-commutative63.0%
associate-*l*63.0%
Applied egg-rr63.0%
div-sub58.7%
times-frac72.2%
*-commutative72.2%
times-frac72.2%
associate-*r/88.3%
metadata-eval88.3%
Applied egg-rr88.3%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4.00000000000000013e282Initial program 99.2%
div-sub97.1%
*-commutative97.1%
div-sub99.2%
cancel-sign-sub-inv99.2%
*-commutative99.2%
fma-define99.2%
distribute-rgt-neg-in99.2%
associate-*r*99.2%
distribute-lft-neg-in99.2%
*-commutative99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
Simplified99.2%
*-commutative99.2%
associate-*r*99.2%
metadata-eval99.2%
distribute-rgt-neg-in99.2%
distribute-lft-neg-in99.2%
fma-neg99.2%
*-commutative99.2%
associate-*l*99.2%
Applied egg-rr99.2%
Final simplification96.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (/ (* y (/ x a)) 2.0) (/ (fma x (/ y 2.0) (* t (* z -4.5))) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = (y * (x / a)) / 2.0;
} else {
tmp = fma(x, (y / 2.0), (t * (z * -4.5))) / a;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(Float64(y * Float64(x / a)) / 2.0); else tmp = Float64(fma(x, Float64(y / 2.0), Float64(t * Float64(z * -4.5))) / a); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(x * N[(y / 2.0), $MachinePrecision] + N[(t * N[(z * -4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;\frac{y \cdot \frac{x}{a}}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, \frac{y}{2}, t \cdot \left(z \cdot -4.5\right)\right)}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 56.6%
Taylor expanded in x around inf 61.2%
associate-/l*99.9%
Simplified99.9%
metadata-eval99.9%
associate-*r/61.2%
times-frac61.2%
*-un-lft-identity61.2%
*-commutative61.2%
frac-times99.9%
associate-*r/99.9%
Applied egg-rr99.9%
if -inf.0 < (*.f64 x y) Initial program 92.8%
associate-/l/92.9%
div-sub92.9%
associate-/l*92.9%
fma-neg94.2%
*-commutative94.2%
associate-/l*94.2%
distribute-rgt-neg-out94.2%
distribute-frac-neg94.2%
distribute-rgt-neg-in94.2%
associate-/l*94.2%
metadata-eval94.2%
metadata-eval94.2%
Simplified94.2%
Final simplification94.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (/ (* y (/ x a)) 2.0) (/ (fma x y (* z (* t -9.0))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = (y * (x / a)) / 2.0;
} else {
tmp = fma(x, y, (z * (t * -9.0))) / (a * 2.0);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(Float64(y * Float64(x / a)) / 2.0); else tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(a * 2.0)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;\frac{y \cdot \frac{x}{a}}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 56.6%
Taylor expanded in x around inf 61.2%
associate-/l*99.9%
Simplified99.9%
metadata-eval99.9%
associate-*r/61.2%
times-frac61.2%
*-un-lft-identity61.2%
*-commutative61.2%
frac-times99.9%
associate-*r/99.9%
Applied egg-rr99.9%
if -inf.0 < (*.f64 x y) Initial program 92.8%
div-sub90.3%
*-commutative90.3%
div-sub92.8%
cancel-sign-sub-inv92.8%
*-commutative92.8%
fma-define94.1%
distribute-rgt-neg-in94.1%
associate-*r*94.1%
distribute-lft-neg-in94.1%
*-commutative94.1%
distribute-rgt-neg-in94.1%
metadata-eval94.1%
Simplified94.1%
Final simplification94.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -100000000000.0) (not (<= (* x y) 2000000000.0))) (* 0.5 (* x (/ y a))) (* t (/ (* z -4.5) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -100000000000.0) || !((x * y) <= 2000000000.0)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = t * ((z * -4.5) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-100000000000.0d0)) .or. (.not. ((x * y) <= 2000000000.0d0))) then
tmp = 0.5d0 * (x * (y / a))
else
tmp = t * ((z * (-4.5d0)) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -100000000000.0) || !((x * y) <= 2000000000.0)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = t * ((z * -4.5) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -100000000000.0) or not ((x * y) <= 2000000000.0): tmp = 0.5 * (x * (y / a)) else: tmp = t * ((z * -4.5) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -100000000000.0) || !(Float64(x * y) <= 2000000000.0)) tmp = Float64(0.5 * Float64(x * Float64(y / a))); else tmp = Float64(t * Float64(Float64(z * -4.5) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -100000000000.0) || ~(((x * y) <= 2000000000.0)))
tmp = 0.5 * (x * (y / a));
else
tmp = t * ((z * -4.5) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -100000000000.0], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2000000000.0]], $MachinePrecision]], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t * N[(N[(z * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -100000000000 \lor \neg \left(x \cdot y \leq 2000000000\right):\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{z \cdot -4.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1e11 or 2e9 < (*.f64 x y) Initial program 84.5%
Taylor expanded in x around inf 69.5%
associate-/l*76.8%
Simplified76.8%
if -1e11 < (*.f64 x y) < 2e9Initial program 94.1%
div-sub94.1%
*-commutative94.1%
div-sub94.1%
cancel-sign-sub-inv94.1%
*-commutative94.1%
fma-define94.1%
distribute-rgt-neg-in94.1%
associate-*r*94.0%
distribute-lft-neg-in94.0%
*-commutative94.0%
distribute-rgt-neg-in94.0%
metadata-eval94.0%
Simplified94.0%
*-commutative94.0%
associate-*r*94.1%
metadata-eval94.1%
distribute-rgt-neg-in94.1%
distribute-lft-neg-in94.1%
fma-neg94.1%
*-commutative94.1%
associate-*l*94.1%
Applied egg-rr94.1%
Taylor expanded in x around 0 76.4%
associate-*r/80.1%
associate-*r*80.1%
*-commutative80.1%
associate-*r*80.0%
associate-*r/80.1%
Simplified80.1%
Final simplification78.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (/ (* y (/ x a)) 2.0) (/ (- (* x y) (* 9.0 (* t z))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = (y * (x / a)) / 2.0;
} else {
tmp = ((x * y) - (9.0 * (t * z))) / (a * 2.0);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = (y * (x / a)) / 2.0;
} else {
tmp = ((x * y) - (9.0 * (t * z))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = (y * (x / a)) / 2.0 else: tmp = ((x * y) - (9.0 * (t * z))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(Float64(y * Float64(x / a)) / 2.0); else tmp = Float64(Float64(Float64(x * y) - Float64(9.0 * Float64(t * z))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = (y * (x / a)) / 2.0;
else
tmp = ((x * y) - (9.0 * (t * z))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(9.0 * N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;\frac{y \cdot \frac{x}{a}}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - 9 \cdot \left(t \cdot z\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 56.6%
Taylor expanded in x around inf 61.2%
associate-/l*99.9%
Simplified99.9%
metadata-eval99.9%
associate-*r/61.2%
times-frac61.2%
*-un-lft-identity61.2%
*-commutative61.2%
frac-times99.9%
associate-*r/99.9%
Applied egg-rr99.9%
if -inf.0 < (*.f64 x y) Initial program 92.8%
div-sub90.3%
*-commutative90.3%
div-sub92.8%
cancel-sign-sub-inv92.8%
*-commutative92.8%
fma-define94.1%
distribute-rgt-neg-in94.1%
associate-*r*94.1%
distribute-lft-neg-in94.1%
*-commutative94.1%
distribute-rgt-neg-in94.1%
metadata-eval94.1%
Simplified94.1%
*-commutative94.1%
associate-*r*94.1%
metadata-eval94.1%
distribute-rgt-neg-in94.1%
distribute-lft-neg-in94.1%
fma-neg92.8%
*-commutative92.8%
associate-*l*92.8%
Applied egg-rr92.8%
Final simplification93.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= t -6.3e-27) (not (<= t 2.5e+21))) (* -4.5 (* z (/ t a))) (* 0.5 (* x (/ y a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t <= -6.3e-27) || !(t <= 2.5e+21)) {
tmp = -4.5 * (z * (t / a));
} else {
tmp = 0.5 * (x * (y / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((t <= (-6.3d-27)) .or. (.not. (t <= 2.5d+21))) then
tmp = (-4.5d0) * (z * (t / a))
else
tmp = 0.5d0 * (x * (y / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t <= -6.3e-27) || !(t <= 2.5e+21)) {
tmp = -4.5 * (z * (t / a));
} else {
tmp = 0.5 * (x * (y / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (t <= -6.3e-27) or not (t <= 2.5e+21): tmp = -4.5 * (z * (t / a)) else: tmp = 0.5 * (x * (y / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((t <= -6.3e-27) || !(t <= 2.5e+21)) tmp = Float64(-4.5 * Float64(z * Float64(t / a))); else tmp = Float64(0.5 * Float64(x * Float64(y / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((t <= -6.3e-27) || ~((t <= 2.5e+21)))
tmp = -4.5 * (z * (t / a));
else
tmp = 0.5 * (x * (y / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[t, -6.3e-27], N[Not[LessEqual[t, 2.5e+21]], $MachinePrecision]], N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -6.3 \cdot 10^{-27} \lor \neg \left(t \leq 2.5 \cdot 10^{+21}\right):\\
\;\;\;\;-4.5 \cdot \left(z \cdot \frac{t}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\end{array}
\end{array}
if t < -6.3000000000000001e-27 or 2.5e21 < t Initial program 81.2%
Taylor expanded in x around 0 61.8%
associate-*r/61.8%
associate-*r*61.7%
associate-*l/71.8%
associate-*r/71.8%
associate-*l*71.9%
Simplified71.9%
if -6.3000000000000001e-27 < t < 2.5e21Initial program 96.9%
Taylor expanded in x around inf 65.8%
associate-/l*65.7%
Simplified65.7%
Final simplification68.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* z (/ t a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (z * (t / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (z * (t / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(z * Float64(t / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (z * (t / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(z \cdot \frac{t}{a}\right)
\end{array}
Initial program 89.4%
Taylor expanded in x around 0 51.9%
associate-*r/51.9%
associate-*r*51.9%
associate-*l/53.9%
associate-*r/53.9%
associate-*l*53.9%
Simplified53.9%
Final simplification53.9%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024096
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))