
(FPCore (x eps) :precision binary64 (- (tan (+ x eps)) (tan x)))
double code(double x, double eps) {
return tan((x + eps)) - tan(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan((x + eps)) - tan(x)
end function
public static double code(double x, double eps) {
return Math.tan((x + eps)) - Math.tan(x);
}
def code(x, eps): return math.tan((x + eps)) - math.tan(x)
function code(x, eps) return Float64(tan(Float64(x + eps)) - tan(x)) end
function tmp = code(x, eps) tmp = tan((x + eps)) - tan(x); end
code[x_, eps_] := N[(N[Tan[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Tan[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\tan \left(x + \varepsilon\right) - \tan x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (tan (+ x eps)) (tan x)))
double code(double x, double eps) {
return tan((x + eps)) - tan(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan((x + eps)) - tan(x)
end function
public static double code(double x, double eps) {
return Math.tan((x + eps)) - Math.tan(x);
}
def code(x, eps): return math.tan((x + eps)) - math.tan(x)
function code(x, eps) return Float64(tan(Float64(x + eps)) - tan(x)) end
function tmp = code(x, eps) tmp = tan((x + eps)) - tan(x); end
code[x_, eps_] := N[(N[Tan[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Tan[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\tan \left(x + \varepsilon\right) - \tan x
\end{array}
(FPCore (x eps)
:precision binary64
(let* ((t_0 (/ (pow (sin x) 2.0) (pow (cos x) 2.0))))
(*
eps
(+
t_0
(+
(*
eps
(fma
eps
(-
(+ 0.3333333333333333 (/ (pow (sin x) 4.0) (pow (cos x) 4.0)))
(* t_0 -1.3333333333333333))
(+ (/ (sin x) (cos x)) (/ (pow (sin x) 3.0) (pow (cos x) 3.0)))))
1.0)))))
double code(double x, double eps) {
double t_0 = pow(sin(x), 2.0) / pow(cos(x), 2.0);
return eps * (t_0 + ((eps * fma(eps, ((0.3333333333333333 + (pow(sin(x), 4.0) / pow(cos(x), 4.0))) - (t_0 * -1.3333333333333333)), ((sin(x) / cos(x)) + (pow(sin(x), 3.0) / pow(cos(x), 3.0))))) + 1.0));
}
function code(x, eps) t_0 = Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) return Float64(eps * Float64(t_0 + Float64(Float64(eps * fma(eps, Float64(Float64(0.3333333333333333 + Float64((sin(x) ^ 4.0) / (cos(x) ^ 4.0))) - Float64(t_0 * -1.3333333333333333)), Float64(Float64(sin(x) / cos(x)) + Float64((sin(x) ^ 3.0) / (cos(x) ^ 3.0))))) + 1.0))) end
code[x_, eps_] := Block[{t$95$0 = N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, N[(eps * N[(t$95$0 + N[(N[(eps * N[(eps * N[(N[(0.3333333333333333 + N[(N[Power[N[Sin[x], $MachinePrecision], 4.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t$95$0 * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sin[x], $MachinePrecision] / N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[Sin[x], $MachinePrecision], 3.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{{\sin x}^{2}}{{\cos x}^{2}}\\
\varepsilon \cdot \left(t\_0 + \left(\varepsilon \cdot \mathsf{fma}\left(\varepsilon, \left(0.3333333333333333 + \frac{{\sin x}^{4}}{{\cos x}^{4}}\right) - t\_0 \cdot -1.3333333333333333, \frac{\sin x}{\cos x} + \frac{{\sin x}^{3}}{{\cos x}^{3}}\right) + 1\right)\right)
\end{array}
\end{array}
Initial program 64.0%
tan-sum64.1%
div-inv64.0%
fma-neg64.1%
Applied egg-rr64.1%
Taylor expanded in eps around 0 99.3%
Applied egg-rr99.3%
unpow199.3%
Simplified99.3%
Taylor expanded in eps around 0 99.3%
fma-define99.3%
distribute-rgt-out99.3%
metadata-eval99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (x eps)
:precision binary64
(*
eps
(+
(/ (pow (sin x) 2.0) (pow (cos x) 2.0))
(+
(*
eps
(+
(+ (/ (sin x) (cos x)) (/ (pow (sin x) 3.0) (pow (cos x) 3.0)))
(* eps 0.3333333333333333)))
1.0))))
double code(double x, double eps) {
return eps * ((pow(sin(x), 2.0) / pow(cos(x), 2.0)) + ((eps * (((sin(x) / cos(x)) + (pow(sin(x), 3.0) / pow(cos(x), 3.0))) + (eps * 0.3333333333333333))) + 1.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)) + ((eps * (((sin(x) / cos(x)) + ((sin(x) ** 3.0d0) / (cos(x) ** 3.0d0))) + (eps * 0.3333333333333333d0))) + 1.0d0))
end function
public static double code(double x, double eps) {
return eps * ((Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)) + ((eps * (((Math.sin(x) / Math.cos(x)) + (Math.pow(Math.sin(x), 3.0) / Math.pow(Math.cos(x), 3.0))) + (eps * 0.3333333333333333))) + 1.0));
}
def code(x, eps): return eps * ((math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)) + ((eps * (((math.sin(x) / math.cos(x)) + (math.pow(math.sin(x), 3.0) / math.pow(math.cos(x), 3.0))) + (eps * 0.3333333333333333))) + 1.0))
function code(x, eps) return Float64(eps * Float64(Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + Float64(Float64(eps * Float64(Float64(Float64(sin(x) / cos(x)) + Float64((sin(x) ^ 3.0) / (cos(x) ^ 3.0))) + Float64(eps * 0.3333333333333333))) + 1.0))) end
function tmp = code(x, eps) tmp = eps * (((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + ((eps * (((sin(x) / cos(x)) + ((sin(x) ^ 3.0) / (cos(x) ^ 3.0))) + (eps * 0.3333333333333333))) + 1.0)); end
code[x_, eps_] := N[(eps * N[(N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(N[(eps * N[(N[(N[(N[Sin[x], $MachinePrecision] / N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[Sin[x], $MachinePrecision], 3.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(eps * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\frac{{\sin x}^{2}}{{\cos x}^{2}} + \left(\varepsilon \cdot \left(\left(\frac{\sin x}{\cos x} + \frac{{\sin x}^{3}}{{\cos x}^{3}}\right) + \varepsilon \cdot 0.3333333333333333\right) + 1\right)\right)
\end{array}
Initial program 64.0%
tan-sum64.1%
div-inv64.0%
fma-neg64.1%
Applied egg-rr64.1%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 99.2%
Final simplification99.2%
(FPCore (x eps) :precision binary64 (let* ((t_0 (/ (pow (sin x) 2.0) (pow (cos x) 2.0)))) (* eps (+ t_0 (- 1.0 (/ (* eps (* (sin x) (- -1.0 t_0))) (cos x)))))))
double code(double x, double eps) {
double t_0 = pow(sin(x), 2.0) / pow(cos(x), 2.0);
return eps * (t_0 + (1.0 - ((eps * (sin(x) * (-1.0 - t_0))) / cos(x))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: t_0
t_0 = (sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)
code = eps * (t_0 + (1.0d0 - ((eps * (sin(x) * ((-1.0d0) - t_0))) / cos(x))))
end function
public static double code(double x, double eps) {
double t_0 = Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0);
return eps * (t_0 + (1.0 - ((eps * (Math.sin(x) * (-1.0 - t_0))) / Math.cos(x))));
}
def code(x, eps): t_0 = math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0) return eps * (t_0 + (1.0 - ((eps * (math.sin(x) * (-1.0 - t_0))) / math.cos(x))))
function code(x, eps) t_0 = Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) return Float64(eps * Float64(t_0 + Float64(1.0 - Float64(Float64(eps * Float64(sin(x) * Float64(-1.0 - t_0))) / cos(x))))) end
function tmp = code(x, eps) t_0 = (sin(x) ^ 2.0) / (cos(x) ^ 2.0); tmp = eps * (t_0 + (1.0 - ((eps * (sin(x) * (-1.0 - t_0))) / cos(x)))); end
code[x_, eps_] := Block[{t$95$0 = N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, N[(eps * N[(t$95$0 + N[(1.0 - N[(N[(eps * N[(N[Sin[x], $MachinePrecision] * N[(-1.0 - t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{{\sin x}^{2}}{{\cos x}^{2}}\\
\varepsilon \cdot \left(t\_0 + \left(1 - \frac{\varepsilon \cdot \left(\sin x \cdot \left(-1 - t\_0\right)\right)}{\cos x}\right)\right)
\end{array}
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 99.0%
Final simplification99.0%
(FPCore (x eps)
:precision binary64
(*
eps
(+
(+
(/ (pow (sin x) 2.0) (pow (cos x) 2.0))
(* eps (+ (/ (sin x) (cos x)) (/ (pow (sin x) 3.0) (pow (cos x) 3.0)))))
1.0)))
double code(double x, double eps) {
return eps * (((pow(sin(x), 2.0) / pow(cos(x), 2.0)) + (eps * ((sin(x) / cos(x)) + (pow(sin(x), 3.0) / pow(cos(x), 3.0))))) + 1.0);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * ((((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)) + (eps * ((sin(x) / cos(x)) + ((sin(x) ** 3.0d0) / (cos(x) ** 3.0d0))))) + 1.0d0)
end function
public static double code(double x, double eps) {
return eps * (((Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)) + (eps * ((Math.sin(x) / Math.cos(x)) + (Math.pow(Math.sin(x), 3.0) / Math.pow(Math.cos(x), 3.0))))) + 1.0);
}
def code(x, eps): return eps * (((math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)) + (eps * ((math.sin(x) / math.cos(x)) + (math.pow(math.sin(x), 3.0) / math.pow(math.cos(x), 3.0))))) + 1.0)
function code(x, eps) return Float64(eps * Float64(Float64(Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + Float64(eps * Float64(Float64(sin(x) / cos(x)) + Float64((sin(x) ^ 3.0) / (cos(x) ^ 3.0))))) + 1.0)) end
function tmp = code(x, eps) tmp = eps * ((((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + (eps * ((sin(x) / cos(x)) + ((sin(x) ^ 3.0) / (cos(x) ^ 3.0))))) + 1.0); end
code[x_, eps_] := N[(eps * N[(N[(N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(eps * N[(N[(N[Sin[x], $MachinePrecision] / N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[Sin[x], $MachinePrecision], 3.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\left(\frac{{\sin x}^{2}}{{\cos x}^{2}} + \varepsilon \cdot \left(\frac{\sin x}{\cos x} + \frac{{\sin x}^{3}}{{\cos x}^{3}}\right)\right) + 1\right)
\end{array}
Initial program 64.0%
tan-sum64.1%
div-inv64.0%
fma-neg64.1%
Applied egg-rr64.1%
Taylor expanded in eps around 0 99.0%
associate--l+99.0%
sub-neg99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (x eps)
:precision binary64
(*
eps
(+
(/ (pow (sin x) 2.0) (pow (cos x) 2.0))
(+
(+
(* 0.3333333333333333 (pow eps 2.0))
(*
x
(+
eps
(*
x
(+
(* 1.3333333333333333 (* eps x))
(* (pow eps 2.0) 1.3333333333333333))))))
1.0))))
double code(double x, double eps) {
return eps * ((pow(sin(x), 2.0) / pow(cos(x), 2.0)) + (((0.3333333333333333 * pow(eps, 2.0)) + (x * (eps + (x * ((1.3333333333333333 * (eps * x)) + (pow(eps, 2.0) * 1.3333333333333333)))))) + 1.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)) + (((0.3333333333333333d0 * (eps ** 2.0d0)) + (x * (eps + (x * ((1.3333333333333333d0 * (eps * x)) + ((eps ** 2.0d0) * 1.3333333333333333d0)))))) + 1.0d0))
end function
public static double code(double x, double eps) {
return eps * ((Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)) + (((0.3333333333333333 * Math.pow(eps, 2.0)) + (x * (eps + (x * ((1.3333333333333333 * (eps * x)) + (Math.pow(eps, 2.0) * 1.3333333333333333)))))) + 1.0));
}
def code(x, eps): return eps * ((math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)) + (((0.3333333333333333 * math.pow(eps, 2.0)) + (x * (eps + (x * ((1.3333333333333333 * (eps * x)) + (math.pow(eps, 2.0) * 1.3333333333333333)))))) + 1.0))
function code(x, eps) return Float64(eps * Float64(Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + Float64(Float64(Float64(0.3333333333333333 * (eps ^ 2.0)) + Float64(x * Float64(eps + Float64(x * Float64(Float64(1.3333333333333333 * Float64(eps * x)) + Float64((eps ^ 2.0) * 1.3333333333333333)))))) + 1.0))) end
function tmp = code(x, eps) tmp = eps * (((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + (((0.3333333333333333 * (eps ^ 2.0)) + (x * (eps + (x * ((1.3333333333333333 * (eps * x)) + ((eps ^ 2.0) * 1.3333333333333333)))))) + 1.0)); end
code[x_, eps_] := N[(eps * N[(N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(0.3333333333333333 * N[Power[eps, 2.0], $MachinePrecision]), $MachinePrecision] + N[(x * N[(eps + N[(x * N[(N[(1.3333333333333333 * N[(eps * x), $MachinePrecision]), $MachinePrecision] + N[(N[Power[eps, 2.0], $MachinePrecision] * 1.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\frac{{\sin x}^{2}}{{\cos x}^{2}} + \left(\left(0.3333333333333333 \cdot {\varepsilon}^{2} + x \cdot \left(\varepsilon + x \cdot \left(1.3333333333333333 \cdot \left(\varepsilon \cdot x\right) + {\varepsilon}^{2} \cdot 1.3333333333333333\right)\right)\right) + 1\right)\right)
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 98.9%
Final simplification98.9%
(FPCore (x eps) :precision binary64 (* eps (+ (/ (pow (sin x) 2.0) (pow (cos x) 2.0)) (+ (+ (* 0.3333333333333333 (pow eps 2.0)) (* eps x)) 1.0))))
double code(double x, double eps) {
return eps * ((pow(sin(x), 2.0) / pow(cos(x), 2.0)) + (((0.3333333333333333 * pow(eps, 2.0)) + (eps * x)) + 1.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)) + (((0.3333333333333333d0 * (eps ** 2.0d0)) + (eps * x)) + 1.0d0))
end function
public static double code(double x, double eps) {
return eps * ((Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)) + (((0.3333333333333333 * Math.pow(eps, 2.0)) + (eps * x)) + 1.0));
}
def code(x, eps): return eps * ((math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)) + (((0.3333333333333333 * math.pow(eps, 2.0)) + (eps * x)) + 1.0))
function code(x, eps) return Float64(eps * Float64(Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + Float64(Float64(Float64(0.3333333333333333 * (eps ^ 2.0)) + Float64(eps * x)) + 1.0))) end
function tmp = code(x, eps) tmp = eps * (((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + (((0.3333333333333333 * (eps ^ 2.0)) + (eps * x)) + 1.0)); end
code[x_, eps_] := N[(eps * N[(N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(0.3333333333333333 * N[Power[eps, 2.0], $MachinePrecision]), $MachinePrecision] + N[(eps * x), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\frac{{\sin x}^{2}}{{\cos x}^{2}} + \left(\left(0.3333333333333333 \cdot {\varepsilon}^{2} + \varepsilon \cdot x\right) + 1\right)\right)
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 98.9%
Final simplification98.9%
(FPCore (x eps) :precision binary64 (* eps (+ (/ (pow (sin x) 2.0) (pow (cos x) 2.0)) 1.0)))
double code(double x, double eps) {
return eps * ((pow(sin(x), 2.0) / pow(cos(x), 2.0)) + 1.0);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)) + 1.0d0)
end function
public static double code(double x, double eps) {
return eps * ((Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)) + 1.0);
}
def code(x, eps): return eps * ((math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)) + 1.0)
function code(x, eps) return Float64(eps * Float64(Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + 1.0)) end
function tmp = code(x, eps) tmp = eps * (((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) + 1.0); end
code[x_, eps_] := N[(eps * N[(N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\frac{{\sin x}^{2}}{{\cos x}^{2}} + 1\right)
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 98.6%
sub-neg98.6%
mul-1-neg98.6%
remove-double-neg98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (x eps) :precision binary64 (+ eps (* eps (pow x 2.0))))
double code(double x, double eps) {
return eps + (eps * pow(x, 2.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps + (eps * (x ** 2.0d0))
end function
public static double code(double x, double eps) {
return eps + (eps * Math.pow(x, 2.0));
}
def code(x, eps): return eps + (eps * math.pow(x, 2.0))
function code(x, eps) return Float64(eps + Float64(eps * (x ^ 2.0))) end
function tmp = code(x, eps) tmp = eps + (eps * (x ^ 2.0)); end
code[x_, eps_] := N[(eps + N[(eps * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon + \varepsilon \cdot {x}^{2}
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 98.6%
sub-neg98.6%
mul-1-neg98.6%
remove-double-neg98.6%
Simplified98.6%
Taylor expanded in x around 0 98.4%
*-commutative98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x eps) :precision binary64 (tan eps))
double code(double x, double eps) {
return tan(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan(eps)
end function
public static double code(double x, double eps) {
return Math.tan(eps);
}
def code(x, eps): return math.tan(eps)
function code(x, eps) return tan(eps) end
function tmp = code(x, eps) tmp = tan(eps); end
code[x_, eps_] := N[Tan[eps], $MachinePrecision]
\begin{array}{l}
\\
\tan \varepsilon
\end{array}
Initial program 64.0%
Taylor expanded in x around 0 98.1%
tan-quot98.1%
*-un-lft-identity98.1%
Applied egg-rr98.1%
*-lft-identity98.1%
Simplified98.1%
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
Initial program 64.0%
Taylor expanded in x around 0 98.1%
Taylor expanded in eps around 0 98.0%
(FPCore (x eps) :precision binary64 (/ (sin eps) (* (cos x) (cos (+ x eps)))))
double code(double x, double eps) {
return sin(eps) / (cos(x) * cos((x + eps)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps) / (cos(x) * cos((x + eps)))
end function
public static double code(double x, double eps) {
return Math.sin(eps) / (Math.cos(x) * Math.cos((x + eps)));
}
def code(x, eps): return math.sin(eps) / (math.cos(x) * math.cos((x + eps)))
function code(x, eps) return Float64(sin(eps) / Float64(cos(x) * cos(Float64(x + eps)))) end
function tmp = code(x, eps) tmp = sin(eps) / (cos(x) * cos((x + eps))); end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] / N[(N[Cos[x], $MachinePrecision] * N[Cos[N[(x + eps), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin \varepsilon}{\cos x \cdot \cos \left(x + \varepsilon\right)}
\end{array}
herbie shell --seed 2024096
(FPCore (x eps)
:name "2tan (problem 3.3.2)"
:precision binary64
:pre (and (and (and (<= -10000.0 x) (<= x 10000.0)) (< (* 1e-16 (fabs x)) eps)) (< eps (fabs x)))
:alt
(/ (sin eps) (* (cos x) (cos (+ x eps))))
(- (tan (+ x eps)) (tan x)))