
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t\_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t\_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* a c))))))
(if (<= b -6e+75)
(if (>= b 0.0) (/ (- b) a) (* 2.0 (/ c (* b -2.0))))
(if (<= b 1.1e+115)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (* 2.0 (/ c (- t_0 b))))
(if (>= b 0.0)
(* -0.5 (+ (* -2.0 (/ c b)) (* 2.0 (/ b a))))
(* c (/ 2.0 (- (- b) b))))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (a * c))));
double tmp_1;
if (b <= -6e+75) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -b / a;
} else {
tmp_2 = 2.0 * (c / (b * -2.0));
}
tmp_1 = tmp_2;
} else if (b <= 1.1e+115) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 * (c / (t_0 - b));
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp_1 = c * (2.0 / (-b - b));
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (4.0d0 * (a * c))))
if (b <= (-6d+75)) then
if (b >= 0.0d0) then
tmp_2 = -b / a
else
tmp_2 = 2.0d0 * (c / (b * (-2.0d0)))
end if
tmp_1 = tmp_2
else if (b <= 1.1d+115) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = 2.0d0 * (c / (t_0 - b))
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (-0.5d0) * (((-2.0d0) * (c / b)) + (2.0d0 * (b / a)))
else
tmp_1 = c * (2.0d0 / (-b - b))
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (4.0 * (a * c))));
double tmp_1;
if (b <= -6e+75) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -b / a;
} else {
tmp_2 = 2.0 * (c / (b * -2.0));
}
tmp_1 = tmp_2;
} else if (b <= 1.1e+115) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 * (c / (t_0 - b));
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp_1 = c * (2.0 / (-b - b));
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (4.0 * (a * c)))) tmp_1 = 0 if b <= -6e+75: tmp_2 = 0 if b >= 0.0: tmp_2 = -b / a else: tmp_2 = 2.0 * (c / (b * -2.0)) tmp_1 = tmp_2 elif b <= 1.1e+115: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = 2.0 * (c / (t_0 - b)) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))) else: tmp_1 = c * (2.0 / (-b - b)) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c)))) tmp_1 = 0.0 if (b <= -6e+75) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(-b) / a); else tmp_2 = Float64(2.0 * Float64(c / Float64(b * -2.0))); end tmp_1 = tmp_2; elseif (b <= 1.1e+115) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(2.0 * Float64(c / Float64(t_0 - b))); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(-0.5 * Float64(Float64(-2.0 * Float64(c / b)) + Float64(2.0 * Float64(b / a)))); else tmp_1 = Float64(c * Float64(2.0 / Float64(Float64(-b) - b))); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (4.0 * (a * c)))); tmp_2 = 0.0; if (b <= -6e+75) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = -b / a; else tmp_3 = 2.0 * (c / (b * -2.0)); end tmp_2 = tmp_3; elseif (b <= 1.1e+115) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = 2.0 * (c / (t_0 - b)); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))); else tmp_2 = c * (2.0 / (-b - b)); end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -6e+75], If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], N[(2.0 * N[(c / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 1.1e+115], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(c / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * N[(2.0 / N[((-b) - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}\\
\mathbf{if}\;b \leq -6 \cdot 10^{+75}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{c}{b \cdot -2}\\
\end{array}\\
\mathbf{elif}\;b \leq 1.1 \cdot 10^{+115}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{c}{t\_0 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \left(-2 \cdot \frac{c}{b} + 2 \cdot \frac{b}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{\left(-b\right) - b}\\
\end{array}
\end{array}
if b < -6e75Initial program 49.2%
Simplified49.2%
Taylor expanded in b around inf 49.2%
associate-*r/49.2%
mul-1-neg49.2%
Simplified49.2%
Taylor expanded in b around -inf 93.2%
*-commutative93.2%
Simplified93.2%
if -6e75 < b < 1.1e115Initial program 86.0%
Simplified86.0%
if 1.1e115 < b Initial program 52.4%
Simplified52.5%
Taylor expanded in b around -inf 52.5%
Taylor expanded in c around 0 94.5%
Final simplification89.6%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- b) a)))
(if (<= b -6e+75)
(if (>= b 0.0) t_0 (* 2.0 (/ c (* b -2.0))))
(if (>= b 0.0)
t_0
(* 2.0 (/ c (- (sqrt (- (* b b) (* 4.0 (* a c)))) b)))))))
double code(double a, double b, double c) {
double t_0 = -b / a;
double tmp_1;
if (b <= -6e+75) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = 2.0 * (c / (b * -2.0));
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = 2.0 * (c / (sqrt(((b * b) - (4.0 * (a * c)))) - b));
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = -b / a
if (b <= (-6d+75)) then
if (b >= 0.0d0) then
tmp_2 = t_0
else
tmp_2 = 2.0d0 * (c / (b * (-2.0d0)))
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = t_0
else
tmp_1 = 2.0d0 * (c / (sqrt(((b * b) - (4.0d0 * (a * c)))) - b))
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = -b / a;
double tmp_1;
if (b <= -6e+75) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = 2.0 * (c / (b * -2.0));
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = 2.0 * (c / (Math.sqrt(((b * b) - (4.0 * (a * c)))) - b));
}
return tmp_1;
}
def code(a, b, c): t_0 = -b / a tmp_1 = 0 if b <= -6e+75: tmp_2 = 0 if b >= 0.0: tmp_2 = t_0 else: tmp_2 = 2.0 * (c / (b * -2.0)) tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = t_0 else: tmp_1 = 2.0 * (c / (math.sqrt(((b * b) - (4.0 * (a * c)))) - b)) return tmp_1
function code(a, b, c) t_0 = Float64(Float64(-b) / a) tmp_1 = 0.0 if (b <= -6e+75) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_0; else tmp_2 = Float64(2.0 * Float64(c / Float64(b * -2.0))); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = t_0; else tmp_1 = Float64(2.0 * Float64(c / Float64(sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c)))) - b))); end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = -b / a; tmp_2 = 0.0; if (b <= -6e+75) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_0; else tmp_3 = 2.0 * (c / (b * -2.0)); end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = t_0; else tmp_2 = 2.0 * (c / (sqrt(((b * b) - (4.0 * (a * c)))) - b)); end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[((-b) / a), $MachinePrecision]}, If[LessEqual[b, -6e+75], If[GreaterEqual[b, 0.0], t$95$0, N[(2.0 * N[(c / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$0, N[(2.0 * N[(c / N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-b}{a}\\
\mathbf{if}\;b \leq -6 \cdot 10^{+75}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{c}{b \cdot -2}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{c}{\sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)} - b}\\
\end{array}
\end{array}
if b < -6e75Initial program 49.2%
Simplified49.2%
Taylor expanded in b around inf 49.2%
associate-*r/49.2%
mul-1-neg49.2%
Simplified49.2%
Taylor expanded in b around -inf 93.2%
*-commutative93.2%
Simplified93.2%
if -6e75 < b Initial program 77.0%
Simplified77.0%
Taylor expanded in b around inf 75.1%
associate-*r/75.1%
mul-1-neg75.1%
Simplified75.1%
Final simplification80.0%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- b) a)))
(if (<= b -6.5e-44)
(if (>= b 0.0) t_0 (* 2.0 (/ c (* b -2.0))))
(if (>= b 0.0) t_0 (* 2.0 (/ c (- (sqrt (* c (* a -4.0))) b)))))))
double code(double a, double b, double c) {
double t_0 = -b / a;
double tmp_1;
if (b <= -6.5e-44) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = 2.0 * (c / (b * -2.0));
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = 2.0 * (c / (sqrt((c * (a * -4.0))) - b));
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = -b / a
if (b <= (-6.5d-44)) then
if (b >= 0.0d0) then
tmp_2 = t_0
else
tmp_2 = 2.0d0 * (c / (b * (-2.0d0)))
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = t_0
else
tmp_1 = 2.0d0 * (c / (sqrt((c * (a * (-4.0d0)))) - b))
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = -b / a;
double tmp_1;
if (b <= -6.5e-44) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = 2.0 * (c / (b * -2.0));
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = 2.0 * (c / (Math.sqrt((c * (a * -4.0))) - b));
}
return tmp_1;
}
def code(a, b, c): t_0 = -b / a tmp_1 = 0 if b <= -6.5e-44: tmp_2 = 0 if b >= 0.0: tmp_2 = t_0 else: tmp_2 = 2.0 * (c / (b * -2.0)) tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = t_0 else: tmp_1 = 2.0 * (c / (math.sqrt((c * (a * -4.0))) - b)) return tmp_1
function code(a, b, c) t_0 = Float64(Float64(-b) / a) tmp_1 = 0.0 if (b <= -6.5e-44) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_0; else tmp_2 = Float64(2.0 * Float64(c / Float64(b * -2.0))); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = t_0; else tmp_1 = Float64(2.0 * Float64(c / Float64(sqrt(Float64(c * Float64(a * -4.0))) - b))); end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = -b / a; tmp_2 = 0.0; if (b <= -6.5e-44) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_0; else tmp_3 = 2.0 * (c / (b * -2.0)); end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = t_0; else tmp_2 = 2.0 * (c / (sqrt((c * (a * -4.0))) - b)); end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[((-b) / a), $MachinePrecision]}, If[LessEqual[b, -6.5e-44], If[GreaterEqual[b, 0.0], t$95$0, N[(2.0 * N[(c / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$0, N[(2.0 * N[(c / N[(N[Sqrt[N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-b}{a}\\
\mathbf{if}\;b \leq -6.5 \cdot 10^{-44}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{c}{b \cdot -2}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{c}{\sqrt{c \cdot \left(a \cdot -4\right)} - b}\\
\end{array}
\end{array}
if b < -6.5e-44Initial program 58.9%
Simplified58.9%
Taylor expanded in b around inf 58.9%
associate-*r/58.9%
mul-1-neg58.9%
Simplified58.9%
Taylor expanded in b around -inf 82.5%
*-commutative82.5%
Simplified82.5%
if -6.5e-44 < b Initial program 76.5%
Simplified76.5%
Taylor expanded in b around inf 74.2%
associate-*r/74.2%
mul-1-neg74.2%
Simplified74.2%
Taylor expanded in b around 0 71.0%
associate-*r*71.0%
*-commutative71.0%
*-commutative71.0%
Simplified71.0%
Final simplification75.6%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (* -0.5 (+ (* -2.0 (/ c b)) (* 2.0 (/ b a)))) (* c (/ 2.0 (- (- b) b)))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp = c * (2.0 / (-b - b));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (-0.5d0) * (((-2.0d0) * (c / b)) + (2.0d0 * (b / a)))
else
tmp = c * (2.0d0 / (-b - b))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp = c * (2.0 / (-b - b));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))) else: tmp = c * (2.0 / (-b - b)) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(-0.5 * Float64(Float64(-2.0 * Float64(c / b)) + Float64(2.0 * Float64(b / a)))); else tmp = Float64(c * Float64(2.0 / Float64(Float64(-b) - b))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))); else tmp = c * (2.0 / (-b - b)); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * N[(2.0 / N[((-b) - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \left(-2 \cdot \frac{c}{b} + 2 \cdot \frac{b}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{\left(-b\right) - b}\\
\end{array}
\end{array}
Initial program 69.4%
Simplified69.4%
Taylor expanded in b around -inf 67.9%
Taylor expanded in c around 0 66.7%
Final simplification66.7%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- b) a) (* 2.0 (/ c (* b -2.0)))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = 2.0 * (c / (b * -2.0));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -b / a
else
tmp = 2.0d0 * (c / (b * (-2.0d0)))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = 2.0 * (c / (b * -2.0));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -b / a else: tmp = 2.0 * (c / (b * -2.0)) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(-b) / a); else tmp = Float64(2.0 * Float64(c / Float64(b * -2.0))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -b / a; else tmp = 2.0 * (c / (b * -2.0)); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], N[(2.0 * N[(c / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{c}{b \cdot -2}\\
\end{array}
\end{array}
Initial program 69.4%
Simplified69.4%
Taylor expanded in b around inf 68.0%
associate-*r/68.0%
mul-1-neg68.0%
Simplified68.0%
Taylor expanded in b around -inf 66.6%
*-commutative66.6%
Simplified66.6%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- b) a) (* c (/ -2.0 b))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = c * (-2.0 / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -b / a
else
tmp = c * ((-2.0d0) / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = c * (-2.0 / b);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -b / a else: tmp = c * (-2.0 / b) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(-b) / a); else tmp = Float64(c * Float64(-2.0 / b)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -b / a; else tmp = c * (-2.0 / b); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], N[(c * N[(-2.0 / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{-2}{b}\\
\end{array}
\end{array}
Initial program 69.4%
Simplified69.4%
Taylor expanded in b around inf 68.0%
associate-*r/68.0%
mul-1-neg68.0%
Simplified68.0%
Taylor expanded in b around 0 53.6%
associate-*r*53.6%
*-commutative53.6%
*-commutative53.6%
Simplified53.6%
Taylor expanded in b around inf 44.4%
clear-num44.4%
un-div-inv44.4%
Applied egg-rr44.4%
associate-/r/44.4%
Simplified44.4%
Final simplification44.4%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- b) a) (* -2.0 (/ c b))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = -2.0 * (c / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -b / a
else
tmp = (-2.0d0) * (c / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = -2.0 * (c / b);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -b / a else: tmp = -2.0 * (c / b) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(-b) / a); else tmp = Float64(-2.0 * Float64(c / b)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -b / a; else tmp = -2.0 * (c / b); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;-2 \cdot \frac{c}{b}\\
\end{array}
\end{array}
Initial program 69.4%
Simplified69.4%
Taylor expanded in b around inf 68.0%
associate-*r/68.0%
mul-1-neg68.0%
Simplified68.0%
Taylor expanded in b around 0 53.6%
associate-*r*53.6%
*-commutative53.6%
*-commutative53.6%
Simplified53.6%
Taylor expanded in b around inf 44.4%
herbie shell --seed 2024096
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))