math.cos on complex, real part

Percentage Accurate: 100.0% → 100.0%
Time: 4.7s
Alternatives: 9
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \end{array} \]
(FPCore (re im)
 :precision binary64
 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
	return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
	return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im):
	return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im)
	return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im)))
end
function tmp = code(re, im)
	tmp = (0.5 * cos(re)) * (exp(-im) + exp(im));
end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \end{array} \]
(FPCore (re im)
 :precision binary64
 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
	return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
	return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im):
	return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im)
	return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im)))
end
function tmp = code(re, im)
	tmp = (0.5 * cos(re)) * (exp(-im) + exp(im));
end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \end{array} \]
(FPCore (re im)
 :precision binary64
 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
	return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
	return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im):
	return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im)
	return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im)))
end
function tmp = code(re, im)
	tmp = (0.5 * cos(re)) * (exp(-im) + exp(im));
end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Derivation
  1. Initial program 100.0%

    \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 50.7% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 0.5 \cdot {im}^{2}\\ t_1 := 0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{if}\;\cos re \leq 0.5:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.68:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\cos re \leq 0.72:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.73:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;\cos re \leq 0.765:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.82:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\cos re \leq 0.826:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.88:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\cos re \leq 0.9:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.91:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\cos re \leq 0.912:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.92:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\cos re \leq 0.94:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.942:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;\cos re \leq 0.96:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.965:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\cos re \leq 0.97:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.99:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\cos re \leq 0.999:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.9995:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;\cos re \leq 1:\\ \;\;\;\;\cos re\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (let* ((t_0 (* 0.5 (pow im 2.0))) (t_1 (* 0.5 (+ (exp (- im)) (exp im)))))
   (if (<= (cos re) 0.5)
     (cos re)
     (if (<= (cos re) 0.68)
       t_1
       (if (<= (cos re) 0.72)
         (cos re)
         (if (<= (cos re) 0.73)
           t_0
           (if (<= (cos re) 0.765)
             (cos re)
             (if (<= (cos re) 0.82)
               t_1
               (if (<= (cos re) 0.826)
                 (cos re)
                 (if (<= (cos re) 0.88)
                   t_1
                   (if (<= (cos re) 0.9)
                     (cos re)
                     (if (<= (cos re) 0.91)
                       t_1
                       (if (<= (cos re) 0.912)
                         (cos re)
                         (if (<= (cos re) 0.92)
                           t_1
                           (if (<= (cos re) 0.94)
                             (cos re)
                             (if (<= (cos re) 0.942)
                               t_0
                               (if (<= (cos re) 0.96)
                                 (cos re)
                                 (if (<= (cos re) 0.965)
                                   t_1
                                   (if (<= (cos re) 0.97)
                                     (cos re)
                                     (if (<= (cos re) 0.99)
                                       t_1
                                       (if (<= (cos re) 0.999)
                                         (cos re)
                                         (if (<= (cos re) 0.9995)
                                           t_0
                                           (if (<= (cos re) 1.0)
                                             (cos re)
                                             t_1)))))))))))))))))))))))
double code(double re, double im) {
	double t_0 = 0.5 * pow(im, 2.0);
	double t_1 = 0.5 * (exp(-im) + exp(im));
	double tmp;
	if (cos(re) <= 0.5) {
		tmp = cos(re);
	} else if (cos(re) <= 0.68) {
		tmp = t_1;
	} else if (cos(re) <= 0.72) {
		tmp = cos(re);
	} else if (cos(re) <= 0.73) {
		tmp = t_0;
	} else if (cos(re) <= 0.765) {
		tmp = cos(re);
	} else if (cos(re) <= 0.82) {
		tmp = t_1;
	} else if (cos(re) <= 0.826) {
		tmp = cos(re);
	} else if (cos(re) <= 0.88) {
		tmp = t_1;
	} else if (cos(re) <= 0.9) {
		tmp = cos(re);
	} else if (cos(re) <= 0.91) {
		tmp = t_1;
	} else if (cos(re) <= 0.912) {
		tmp = cos(re);
	} else if (cos(re) <= 0.92) {
		tmp = t_1;
	} else if (cos(re) <= 0.94) {
		tmp = cos(re);
	} else if (cos(re) <= 0.942) {
		tmp = t_0;
	} else if (cos(re) <= 0.96) {
		tmp = cos(re);
	} else if (cos(re) <= 0.965) {
		tmp = t_1;
	} else if (cos(re) <= 0.97) {
		tmp = cos(re);
	} else if (cos(re) <= 0.99) {
		tmp = t_1;
	} else if (cos(re) <= 0.999) {
		tmp = cos(re);
	} else if (cos(re) <= 0.9995) {
		tmp = t_0;
	} else if (cos(re) <= 1.0) {
		tmp = cos(re);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = 0.5d0 * (im ** 2.0d0)
    t_1 = 0.5d0 * (exp(-im) + exp(im))
    if (cos(re) <= 0.5d0) then
        tmp = cos(re)
    else if (cos(re) <= 0.68d0) then
        tmp = t_1
    else if (cos(re) <= 0.72d0) then
        tmp = cos(re)
    else if (cos(re) <= 0.73d0) then
        tmp = t_0
    else if (cos(re) <= 0.765d0) then
        tmp = cos(re)
    else if (cos(re) <= 0.82d0) then
        tmp = t_1
    else if (cos(re) <= 0.826d0) then
        tmp = cos(re)
    else if (cos(re) <= 0.88d0) then
        tmp = t_1
    else if (cos(re) <= 0.9d0) then
        tmp = cos(re)
    else if (cos(re) <= 0.91d0) then
        tmp = t_1
    else if (cos(re) <= 0.912d0) then
        tmp = cos(re)
    else if (cos(re) <= 0.92d0) then
        tmp = t_1
    else if (cos(re) <= 0.94d0) then
        tmp = cos(re)
    else if (cos(re) <= 0.942d0) then
        tmp = t_0
    else if (cos(re) <= 0.96d0) then
        tmp = cos(re)
    else if (cos(re) <= 0.965d0) then
        tmp = t_1
    else if (cos(re) <= 0.97d0) then
        tmp = cos(re)
    else if (cos(re) <= 0.99d0) then
        tmp = t_1
    else if (cos(re) <= 0.999d0) then
        tmp = cos(re)
    else if (cos(re) <= 0.9995d0) then
        tmp = t_0
    else if (cos(re) <= 1.0d0) then
        tmp = cos(re)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double t_0 = 0.5 * Math.pow(im, 2.0);
	double t_1 = 0.5 * (Math.exp(-im) + Math.exp(im));
	double tmp;
	if (Math.cos(re) <= 0.5) {
		tmp = Math.cos(re);
	} else if (Math.cos(re) <= 0.68) {
		tmp = t_1;
	} else if (Math.cos(re) <= 0.72) {
		tmp = Math.cos(re);
	} else if (Math.cos(re) <= 0.73) {
		tmp = t_0;
	} else if (Math.cos(re) <= 0.765) {
		tmp = Math.cos(re);
	} else if (Math.cos(re) <= 0.82) {
		tmp = t_1;
	} else if (Math.cos(re) <= 0.826) {
		tmp = Math.cos(re);
	} else if (Math.cos(re) <= 0.88) {
		tmp = t_1;
	} else if (Math.cos(re) <= 0.9) {
		tmp = Math.cos(re);
	} else if (Math.cos(re) <= 0.91) {
		tmp = t_1;
	} else if (Math.cos(re) <= 0.912) {
		tmp = Math.cos(re);
	} else if (Math.cos(re) <= 0.92) {
		tmp = t_1;
	} else if (Math.cos(re) <= 0.94) {
		tmp = Math.cos(re);
	} else if (Math.cos(re) <= 0.942) {
		tmp = t_0;
	} else if (Math.cos(re) <= 0.96) {
		tmp = Math.cos(re);
	} else if (Math.cos(re) <= 0.965) {
		tmp = t_1;
	} else if (Math.cos(re) <= 0.97) {
		tmp = Math.cos(re);
	} else if (Math.cos(re) <= 0.99) {
		tmp = t_1;
	} else if (Math.cos(re) <= 0.999) {
		tmp = Math.cos(re);
	} else if (Math.cos(re) <= 0.9995) {
		tmp = t_0;
	} else if (Math.cos(re) <= 1.0) {
		tmp = Math.cos(re);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(re, im):
	t_0 = 0.5 * math.pow(im, 2.0)
	t_1 = 0.5 * (math.exp(-im) + math.exp(im))
	tmp = 0
	if math.cos(re) <= 0.5:
		tmp = math.cos(re)
	elif math.cos(re) <= 0.68:
		tmp = t_1
	elif math.cos(re) <= 0.72:
		tmp = math.cos(re)
	elif math.cos(re) <= 0.73:
		tmp = t_0
	elif math.cos(re) <= 0.765:
		tmp = math.cos(re)
	elif math.cos(re) <= 0.82:
		tmp = t_1
	elif math.cos(re) <= 0.826:
		tmp = math.cos(re)
	elif math.cos(re) <= 0.88:
		tmp = t_1
	elif math.cos(re) <= 0.9:
		tmp = math.cos(re)
	elif math.cos(re) <= 0.91:
		tmp = t_1
	elif math.cos(re) <= 0.912:
		tmp = math.cos(re)
	elif math.cos(re) <= 0.92:
		tmp = t_1
	elif math.cos(re) <= 0.94:
		tmp = math.cos(re)
	elif math.cos(re) <= 0.942:
		tmp = t_0
	elif math.cos(re) <= 0.96:
		tmp = math.cos(re)
	elif math.cos(re) <= 0.965:
		tmp = t_1
	elif math.cos(re) <= 0.97:
		tmp = math.cos(re)
	elif math.cos(re) <= 0.99:
		tmp = t_1
	elif math.cos(re) <= 0.999:
		tmp = math.cos(re)
	elif math.cos(re) <= 0.9995:
		tmp = t_0
	elif math.cos(re) <= 1.0:
		tmp = math.cos(re)
	else:
		tmp = t_1
	return tmp
function code(re, im)
	t_0 = Float64(0.5 * (im ^ 2.0))
	t_1 = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im)))
	tmp = 0.0
	if (cos(re) <= 0.5)
		tmp = cos(re);
	elseif (cos(re) <= 0.68)
		tmp = t_1;
	elseif (cos(re) <= 0.72)
		tmp = cos(re);
	elseif (cos(re) <= 0.73)
		tmp = t_0;
	elseif (cos(re) <= 0.765)
		tmp = cos(re);
	elseif (cos(re) <= 0.82)
		tmp = t_1;
	elseif (cos(re) <= 0.826)
		tmp = cos(re);
	elseif (cos(re) <= 0.88)
		tmp = t_1;
	elseif (cos(re) <= 0.9)
		tmp = cos(re);
	elseif (cos(re) <= 0.91)
		tmp = t_1;
	elseif (cos(re) <= 0.912)
		tmp = cos(re);
	elseif (cos(re) <= 0.92)
		tmp = t_1;
	elseif (cos(re) <= 0.94)
		tmp = cos(re);
	elseif (cos(re) <= 0.942)
		tmp = t_0;
	elseif (cos(re) <= 0.96)
		tmp = cos(re);
	elseif (cos(re) <= 0.965)
		tmp = t_1;
	elseif (cos(re) <= 0.97)
		tmp = cos(re);
	elseif (cos(re) <= 0.99)
		tmp = t_1;
	elseif (cos(re) <= 0.999)
		tmp = cos(re);
	elseif (cos(re) <= 0.9995)
		tmp = t_0;
	elseif (cos(re) <= 1.0)
		tmp = cos(re);
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(re, im)
	t_0 = 0.5 * (im ^ 2.0);
	t_1 = 0.5 * (exp(-im) + exp(im));
	tmp = 0.0;
	if (cos(re) <= 0.5)
		tmp = cos(re);
	elseif (cos(re) <= 0.68)
		tmp = t_1;
	elseif (cos(re) <= 0.72)
		tmp = cos(re);
	elseif (cos(re) <= 0.73)
		tmp = t_0;
	elseif (cos(re) <= 0.765)
		tmp = cos(re);
	elseif (cos(re) <= 0.82)
		tmp = t_1;
	elseif (cos(re) <= 0.826)
		tmp = cos(re);
	elseif (cos(re) <= 0.88)
		tmp = t_1;
	elseif (cos(re) <= 0.9)
		tmp = cos(re);
	elseif (cos(re) <= 0.91)
		tmp = t_1;
	elseif (cos(re) <= 0.912)
		tmp = cos(re);
	elseif (cos(re) <= 0.92)
		tmp = t_1;
	elseif (cos(re) <= 0.94)
		tmp = cos(re);
	elseif (cos(re) <= 0.942)
		tmp = t_0;
	elseif (cos(re) <= 0.96)
		tmp = cos(re);
	elseif (cos(re) <= 0.965)
		tmp = t_1;
	elseif (cos(re) <= 0.97)
		tmp = cos(re);
	elseif (cos(re) <= 0.99)
		tmp = t_1;
	elseif (cos(re) <= 0.999)
		tmp = cos(re);
	elseif (cos(re) <= 0.9995)
		tmp = t_0;
	elseif (cos(re) <= 1.0)
		tmp = cos(re);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[re], $MachinePrecision], 0.5], N[Cos[re], $MachinePrecision], If[LessEqual[N[Cos[re], $MachinePrecision], 0.68], t$95$1, If[LessEqual[N[Cos[re], $MachinePrecision], 0.72], N[Cos[re], $MachinePrecision], If[LessEqual[N[Cos[re], $MachinePrecision], 0.73], t$95$0, If[LessEqual[N[Cos[re], $MachinePrecision], 0.765], N[Cos[re], $MachinePrecision], If[LessEqual[N[Cos[re], $MachinePrecision], 0.82], t$95$1, If[LessEqual[N[Cos[re], $MachinePrecision], 0.826], N[Cos[re], $MachinePrecision], If[LessEqual[N[Cos[re], $MachinePrecision], 0.88], t$95$1, If[LessEqual[N[Cos[re], $MachinePrecision], 0.9], N[Cos[re], $MachinePrecision], If[LessEqual[N[Cos[re], $MachinePrecision], 0.91], t$95$1, If[LessEqual[N[Cos[re], $MachinePrecision], 0.912], N[Cos[re], $MachinePrecision], If[LessEqual[N[Cos[re], $MachinePrecision], 0.92], t$95$1, If[LessEqual[N[Cos[re], $MachinePrecision], 0.94], N[Cos[re], $MachinePrecision], If[LessEqual[N[Cos[re], $MachinePrecision], 0.942], t$95$0, If[LessEqual[N[Cos[re], $MachinePrecision], 0.96], N[Cos[re], $MachinePrecision], If[LessEqual[N[Cos[re], $MachinePrecision], 0.965], t$95$1, If[LessEqual[N[Cos[re], $MachinePrecision], 0.97], N[Cos[re], $MachinePrecision], If[LessEqual[N[Cos[re], $MachinePrecision], 0.99], t$95$1, If[LessEqual[N[Cos[re], $MachinePrecision], 0.999], N[Cos[re], $MachinePrecision], If[LessEqual[N[Cos[re], $MachinePrecision], 0.9995], t$95$0, If[LessEqual[N[Cos[re], $MachinePrecision], 1.0], N[Cos[re], $MachinePrecision], t$95$1]]]]]]]]]]]]]]]]]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 0.5 \cdot {im}^{2}\\
t_1 := 0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{if}\;\cos re \leq 0.5:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;\cos re \leq 0.68:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\cos re \leq 0.72:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;\cos re \leq 0.73:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;\cos re \leq 0.765:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;\cos re \leq 0.82:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\cos re \leq 0.826:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;\cos re \leq 0.88:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\cos re \leq 0.9:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;\cos re \leq 0.91:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\cos re \leq 0.912:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;\cos re \leq 0.92:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\cos re \leq 0.94:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;\cos re \leq 0.942:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;\cos re \leq 0.96:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;\cos re \leq 0.965:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\cos re \leq 0.97:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;\cos re \leq 0.99:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\cos re \leq 0.999:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;\cos re \leq 0.9995:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;\cos re \leq 1:\\
\;\;\;\;\cos re\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (cos.f64 re) < 0.5 or 0.680000000000000049 < (cos.f64 re) < 0.71999999999999997 or 0.72999999999999998 < (cos.f64 re) < 0.765000000000000013 or 0.819999999999999951 < (cos.f64 re) < 0.825999999999999956 or 0.880000000000000004 < (cos.f64 re) < 0.900000000000000022 or 0.910000000000000031 < (cos.f64 re) < 0.912000000000000033 or 0.92000000000000004 < (cos.f64 re) < 0.93999999999999995 or 0.94199999999999995 < (cos.f64 re) < 0.95999999999999996 or 0.964999999999999969 < (cos.f64 re) < 0.96999999999999997 or 0.98999999999999999 < (cos.f64 re) < 0.998999999999999999 or 0.99950000000000006 < (cos.f64 re) < 1

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in im around 0 55.9%

      \[\leadsto \color{blue}{\cos re} \]

    if 0.5 < (cos.f64 re) < 0.680000000000000049 or 0.765000000000000013 < (cos.f64 re) < 0.819999999999999951 or 0.825999999999999956 < (cos.f64 re) < 0.880000000000000004 or 0.900000000000000022 < (cos.f64 re) < 0.910000000000000031 or 0.912000000000000033 < (cos.f64 re) < 0.92000000000000004 or 0.95999999999999996 < (cos.f64 re) < 0.964999999999999969 or 0.96999999999999997 < (cos.f64 re) < 0.98999999999999999 or 1 < (cos.f64 re)

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in re around 0 89.4%

      \[\leadsto \color{blue}{0.5 \cdot \left(e^{im} + e^{-im}\right)} \]

    if 0.71999999999999997 < (cos.f64 re) < 0.72999999999999998 or 0.93999999999999995 < (cos.f64 re) < 0.94199999999999995 or 0.998999999999999999 < (cos.f64 re) < 0.99950000000000006

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in im around 0 100.0%

      \[\leadsto \color{blue}{\cos re + 0.5 \cdot \left({im}^{2} \cdot \cos re\right)} \]
    4. Step-by-step derivation
      1. associate-*r*100.0%

        \[\leadsto \cos re + \color{blue}{\left(0.5 \cdot {im}^{2}\right) \cdot \cos re} \]
      2. distribute-rgt1-in100.0%

        \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2} + 1\right) \cdot \cos re} \]
    5. Simplified100.0%

      \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2} + 1\right) \cdot \cos re} \]
    6. Taylor expanded in im around inf 100.0%

      \[\leadsto \color{blue}{0.5 \cdot \left({im}^{2} \cdot \cos re\right)} \]
    7. Step-by-step derivation
      1. associate-*r*100.0%

        \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2}\right) \cdot \cos re} \]
      2. *-commutative100.0%

        \[\leadsto \color{blue}{\cos re \cdot \left(0.5 \cdot {im}^{2}\right)} \]
    8. Simplified100.0%

      \[\leadsto \color{blue}{\cos re \cdot \left(0.5 \cdot {im}^{2}\right)} \]
    9. Taylor expanded in re around 0 100.0%

      \[\leadsto \color{blue}{0.5 \cdot {im}^{2}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification59.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\cos re \leq 0.5:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.68:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;\cos re \leq 0.72:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.73:\\ \;\;\;\;0.5 \cdot {im}^{2}\\ \mathbf{elif}\;\cos re \leq 0.765:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.82:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;\cos re \leq 0.826:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.88:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;\cos re \leq 0.9:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.91:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;\cos re \leq 0.912:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.92:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;\cos re \leq 0.94:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.942:\\ \;\;\;\;0.5 \cdot {im}^{2}\\ \mathbf{elif}\;\cos re \leq 0.96:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.965:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;\cos re \leq 0.97:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.99:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;\cos re \leq 0.999:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;\cos re \leq 0.9995:\\ \;\;\;\;0.5 \cdot {im}^{2}\\ \mathbf{elif}\;\cos re \leq 1:\\ \;\;\;\;\cos re\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 75.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\cos re \leq 1:\\ \;\;\;\;\cos re \cdot \left(1 + 0.5 \cdot {im}^{2}\right)\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (if (<= (cos re) 1.0)
   (* (cos re) (+ 1.0 (* 0.5 (pow im 2.0))))
   (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
	double tmp;
	if (cos(re) <= 1.0) {
		tmp = cos(re) * (1.0 + (0.5 * pow(im, 2.0)));
	} else {
		tmp = 0.5 * (exp(-im) + exp(im));
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: tmp
    if (cos(re) <= 1.0d0) then
        tmp = cos(re) * (1.0d0 + (0.5d0 * (im ** 2.0d0)))
    else
        tmp = 0.5d0 * (exp(-im) + exp(im))
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double tmp;
	if (Math.cos(re) <= 1.0) {
		tmp = Math.cos(re) * (1.0 + (0.5 * Math.pow(im, 2.0)));
	} else {
		tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
	}
	return tmp;
}
def code(re, im):
	tmp = 0
	if math.cos(re) <= 1.0:
		tmp = math.cos(re) * (1.0 + (0.5 * math.pow(im, 2.0)))
	else:
		tmp = 0.5 * (math.exp(-im) + math.exp(im))
	return tmp
function code(re, im)
	tmp = 0.0
	if (cos(re) <= 1.0)
		tmp = Float64(cos(re) * Float64(1.0 + Float64(0.5 * (im ^ 2.0))));
	else
		tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im)));
	end
	return tmp
end
function tmp_2 = code(re, im)
	tmp = 0.0;
	if (cos(re) <= 1.0)
		tmp = cos(re) * (1.0 + (0.5 * (im ^ 2.0)));
	else
		tmp = 0.5 * (exp(-im) + exp(im));
	end
	tmp_2 = tmp;
end
code[re_, im_] := If[LessEqual[N[Cos[re], $MachinePrecision], 1.0], N[(N[Cos[re], $MachinePrecision] * N[(1.0 + N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\cos re \leq 1:\\
\;\;\;\;\cos re \cdot \left(1 + 0.5 \cdot {im}^{2}\right)\\

\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (cos.f64 re) < 1

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in im around 0 77.8%

      \[\leadsto \color{blue}{\cos re + 0.5 \cdot \left({im}^{2} \cdot \cos re\right)} \]
    4. Step-by-step derivation
      1. associate-*r*77.8%

        \[\leadsto \cos re + \color{blue}{\left(0.5 \cdot {im}^{2}\right) \cdot \cos re} \]
      2. distribute-rgt1-in77.8%

        \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2} + 1\right) \cdot \cos re} \]
    5. Simplified77.8%

      \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2} + 1\right) \cdot \cos re} \]

    if 1 < (cos.f64 re)

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in re around 0 62.5%

      \[\leadsto \color{blue}{0.5 \cdot \left(e^{im} + e^{-im}\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification77.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\cos re \leq 1:\\ \;\;\;\;\cos re \cdot \left(1 + 0.5 \cdot {im}^{2}\right)\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 71.1% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;im \leq 250:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;im \leq 2.3 \cdot 10^{+18} \lor \neg \left(im \leq 7.8 \cdot 10^{+18}\right) \land \left(im \leq 9.5 \cdot 10^{+34} \lor \neg \left(im \leq 10^{+35}\right) \land \left(im \leq 8.5 \cdot 10^{+79} \lor \neg \left(im \leq 8.6 \cdot 10^{+79}\right) \land \left(im \leq 7.2 \cdot 10^{+130} \lor \neg \left(im \leq 7.5 \cdot 10^{+130}\right) \land \left(im \leq 1.05 \cdot 10^{+144} \lor \neg \left(im \leq 1.06 \cdot 10^{+144}\right) \land \left(im \leq 3.8 \cdot 10^{+146} \lor \neg \left(im \leq 6.4 \cdot 10^{+151}\right) \land im \leq 1.4 \cdot 10^{+154}\right)\right)\right)\right)\right):\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{else}:\\ \;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (if (<= im 250.0)
   (cos re)
   (if (or (<= im 2.3e+18)
           (and (not (<= im 7.8e+18))
                (or (<= im 9.5e+34)
                    (and (not (<= im 1e+35))
                         (or (<= im 8.5e+79)
                             (and (not (<= im 8.6e+79))
                                  (or (<= im 7.2e+130)
                                      (and (not (<= im 7.5e+130))
                                           (or (<= im 1.05e+144)
                                               (and (not (<= im 1.06e+144))
                                                    (or (<= im 3.8e+146)
                                                        (and (not
                                                              (<= im 6.4e+151))
                                                             (<=
                                                              im
                                                              1.4e+154)))))))))))))
     (* 0.5 (+ (exp (- im)) (exp im)))
     (* (cos re) (* 0.5 (pow im 2.0))))))
double code(double re, double im) {
	double tmp;
	if (im <= 250.0) {
		tmp = cos(re);
	} else if ((im <= 2.3e+18) || (!(im <= 7.8e+18) && ((im <= 9.5e+34) || (!(im <= 1e+35) && ((im <= 8.5e+79) || (!(im <= 8.6e+79) && ((im <= 7.2e+130) || (!(im <= 7.5e+130) && ((im <= 1.05e+144) || (!(im <= 1.06e+144) && ((im <= 3.8e+146) || (!(im <= 6.4e+151) && (im <= 1.4e+154))))))))))))) {
		tmp = 0.5 * (exp(-im) + exp(im));
	} else {
		tmp = cos(re) * (0.5 * pow(im, 2.0));
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: tmp
    if (im <= 250.0d0) then
        tmp = cos(re)
    else if ((im <= 2.3d+18) .or. (.not. (im <= 7.8d+18)) .and. (im <= 9.5d+34) .or. (.not. (im <= 1d+35)) .and. (im <= 8.5d+79) .or. (.not. (im <= 8.6d+79)) .and. (im <= 7.2d+130) .or. (.not. (im <= 7.5d+130)) .and. (im <= 1.05d+144) .or. (.not. (im <= 1.06d+144)) .and. (im <= 3.8d+146) .or. (.not. (im <= 6.4d+151)) .and. (im <= 1.4d+154)) then
        tmp = 0.5d0 * (exp(-im) + exp(im))
    else
        tmp = cos(re) * (0.5d0 * (im ** 2.0d0))
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double tmp;
	if (im <= 250.0) {
		tmp = Math.cos(re);
	} else if ((im <= 2.3e+18) || (!(im <= 7.8e+18) && ((im <= 9.5e+34) || (!(im <= 1e+35) && ((im <= 8.5e+79) || (!(im <= 8.6e+79) && ((im <= 7.2e+130) || (!(im <= 7.5e+130) && ((im <= 1.05e+144) || (!(im <= 1.06e+144) && ((im <= 3.8e+146) || (!(im <= 6.4e+151) && (im <= 1.4e+154))))))))))))) {
		tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
	} else {
		tmp = Math.cos(re) * (0.5 * Math.pow(im, 2.0));
	}
	return tmp;
}
def code(re, im):
	tmp = 0
	if im <= 250.0:
		tmp = math.cos(re)
	elif (im <= 2.3e+18) or (not (im <= 7.8e+18) and ((im <= 9.5e+34) or (not (im <= 1e+35) and ((im <= 8.5e+79) or (not (im <= 8.6e+79) and ((im <= 7.2e+130) or (not (im <= 7.5e+130) and ((im <= 1.05e+144) or (not (im <= 1.06e+144) and ((im <= 3.8e+146) or (not (im <= 6.4e+151) and (im <= 1.4e+154)))))))))))):
		tmp = 0.5 * (math.exp(-im) + math.exp(im))
	else:
		tmp = math.cos(re) * (0.5 * math.pow(im, 2.0))
	return tmp
function code(re, im)
	tmp = 0.0
	if (im <= 250.0)
		tmp = cos(re);
	elseif ((im <= 2.3e+18) || (!(im <= 7.8e+18) && ((im <= 9.5e+34) || (!(im <= 1e+35) && ((im <= 8.5e+79) || (!(im <= 8.6e+79) && ((im <= 7.2e+130) || (!(im <= 7.5e+130) && ((im <= 1.05e+144) || (!(im <= 1.06e+144) && ((im <= 3.8e+146) || (!(im <= 6.4e+151) && (im <= 1.4e+154)))))))))))))
		tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im)));
	else
		tmp = Float64(cos(re) * Float64(0.5 * (im ^ 2.0)));
	end
	return tmp
end
function tmp_2 = code(re, im)
	tmp = 0.0;
	if (im <= 250.0)
		tmp = cos(re);
	elseif ((im <= 2.3e+18) || (~((im <= 7.8e+18)) && ((im <= 9.5e+34) || (~((im <= 1e+35)) && ((im <= 8.5e+79) || (~((im <= 8.6e+79)) && ((im <= 7.2e+130) || (~((im <= 7.5e+130)) && ((im <= 1.05e+144) || (~((im <= 1.06e+144)) && ((im <= 3.8e+146) || (~((im <= 6.4e+151)) && (im <= 1.4e+154)))))))))))))
		tmp = 0.5 * (exp(-im) + exp(im));
	else
		tmp = cos(re) * (0.5 * (im ^ 2.0));
	end
	tmp_2 = tmp;
end
code[re_, im_] := If[LessEqual[im, 250.0], N[Cos[re], $MachinePrecision], If[Or[LessEqual[im, 2.3e+18], And[N[Not[LessEqual[im, 7.8e+18]], $MachinePrecision], Or[LessEqual[im, 9.5e+34], And[N[Not[LessEqual[im, 1e+35]], $MachinePrecision], Or[LessEqual[im, 8.5e+79], And[N[Not[LessEqual[im, 8.6e+79]], $MachinePrecision], Or[LessEqual[im, 7.2e+130], And[N[Not[LessEqual[im, 7.5e+130]], $MachinePrecision], Or[LessEqual[im, 1.05e+144], And[N[Not[LessEqual[im, 1.06e+144]], $MachinePrecision], Or[LessEqual[im, 3.8e+146], And[N[Not[LessEqual[im, 6.4e+151]], $MachinePrecision], LessEqual[im, 1.4e+154]]]]]]]]]]]]], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;im \leq 250:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;im \leq 2.3 \cdot 10^{+18} \lor \neg \left(im \leq 7.8 \cdot 10^{+18}\right) \land \left(im \leq 9.5 \cdot 10^{+34} \lor \neg \left(im \leq 10^{+35}\right) \land \left(im \leq 8.5 \cdot 10^{+79} \lor \neg \left(im \leq 8.6 \cdot 10^{+79}\right) \land \left(im \leq 7.2 \cdot 10^{+130} \lor \neg \left(im \leq 7.5 \cdot 10^{+130}\right) \land \left(im \leq 1.05 \cdot 10^{+144} \lor \neg \left(im \leq 1.06 \cdot 10^{+144}\right) \land \left(im \leq 3.8 \cdot 10^{+146} \lor \neg \left(im \leq 6.4 \cdot 10^{+151}\right) \land im \leq 1.4 \cdot 10^{+154}\right)\right)\right)\right)\right):\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\

\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if im < 250

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in im around 0 67.1%

      \[\leadsto \color{blue}{\cos re} \]

    if 250 < im < 2.3e18 or 7.8e18 < im < 9.4999999999999999e34 or 9.9999999999999997e34 < im < 8.4999999999999998e79 or 8.6000000000000006e79 < im < 7.2000000000000002e130 or 7.5000000000000003e130 < im < 1.04999999999999998e144 or 1.06e144 < im < 3.79999999999999979e146 or 6.39999999999999988e151 < im < 1.4e154

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in re around 0 100.0%

      \[\leadsto \color{blue}{0.5 \cdot \left(e^{im} + e^{-im}\right)} \]

    if 2.3e18 < im < 7.8e18 or 9.4999999999999999e34 < im < 9.9999999999999997e34 or 8.4999999999999998e79 < im < 8.6000000000000006e79 or 7.2000000000000002e130 < im < 7.5000000000000003e130 or 1.04999999999999998e144 < im < 1.06e144 or 3.79999999999999979e146 < im < 6.39999999999999988e151 or 1.4e154 < im

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in im around 0 84.2%

      \[\leadsto \color{blue}{\cos re + 0.5 \cdot \left({im}^{2} \cdot \cos re\right)} \]
    4. Step-by-step derivation
      1. associate-*r*84.2%

        \[\leadsto \cos re + \color{blue}{\left(0.5 \cdot {im}^{2}\right) \cdot \cos re} \]
      2. distribute-rgt1-in84.2%

        \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2} + 1\right) \cdot \cos re} \]
    5. Simplified84.2%

      \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2} + 1\right) \cdot \cos re} \]
    6. Taylor expanded in im around inf 84.2%

      \[\leadsto \color{blue}{0.5 \cdot \left({im}^{2} \cdot \cos re\right)} \]
    7. Step-by-step derivation
      1. associate-*r*84.2%

        \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2}\right) \cdot \cos re} \]
      2. *-commutative84.2%

        \[\leadsto \color{blue}{\cos re \cdot \left(0.5 \cdot {im}^{2}\right)} \]
    8. Simplified84.2%

      \[\leadsto \color{blue}{\cos re \cdot \left(0.5 \cdot {im}^{2}\right)} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification72.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;im \leq 250:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;im \leq 2.3 \cdot 10^{+18} \lor \neg \left(im \leq 7.8 \cdot 10^{+18}\right) \land \left(im \leq 9.5 \cdot 10^{+34} \lor \neg \left(im \leq 10^{+35}\right) \land \left(im \leq 8.5 \cdot 10^{+79} \lor \neg \left(im \leq 8.6 \cdot 10^{+79}\right) \land \left(im \leq 7.2 \cdot 10^{+130} \lor \neg \left(im \leq 7.5 \cdot 10^{+130}\right) \land \left(im \leq 1.05 \cdot 10^{+144} \lor \neg \left(im \leq 1.06 \cdot 10^{+144}\right) \land \left(im \leq 3.8 \cdot 10^{+146} \lor \neg \left(im \leq 6.4 \cdot 10^{+151}\right) \land im \leq 1.4 \cdot 10^{+154}\right)\right)\right)\right)\right):\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{else}:\\ \;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 71.2% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := {im}^{2} \cdot \left(-0.25 \cdot {re}^{2}\right)\\ t_1 := 0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{if}\;im \leq 250:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;im \leq 2.3 \cdot 10^{+18}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;im \leq 7.8 \cdot 10^{+18}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;im \leq 9.5 \cdot 10^{+34}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;im \leq 10^{+35}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;im \leq 8.5 \cdot 10^{+79}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;im \leq 8.6 \cdot 10^{+79}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;im \leq 7.2 \cdot 10^{+130}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;im \leq 7.5 \cdot 10^{+130}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;im \leq 9 \cdot 10^{+143}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;im \leq 1.06 \cdot 10^{+144}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;im \leq 3.8 \cdot 10^{+146}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;im \leq 6.4 \cdot 10^{+151}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;im \leq 1.4 \cdot 10^{+154}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (let* ((t_0 (* (pow im 2.0) (* -0.25 (pow re 2.0))))
        (t_1 (* 0.5 (+ (exp (- im)) (exp im)))))
   (if (<= im 250.0)
     (cos re)
     (if (<= im 2.3e+18)
       t_1
       (if (<= im 7.8e+18)
         t_0
         (if (<= im 9.5e+34)
           t_1
           (if (<= im 1e+35)
             t_0
             (if (<= im 8.5e+79)
               t_1
               (if (<= im 8.6e+79)
                 t_0
                 (if (<= im 7.2e+130)
                   t_1
                   (if (<= im 7.5e+130)
                     t_0
                     (if (<= im 9e+143)
                       t_1
                       (if (<= im 1.06e+144)
                         t_0
                         (if (<= im 3.8e+146)
                           t_1
                           (if (<= im 6.4e+151)
                             t_0
                             (if (<= im 1.4e+154)
                               t_1
                               (*
                                (cos re)
                                (* 0.5 (pow im 2.0)))))))))))))))))))
double code(double re, double im) {
	double t_0 = pow(im, 2.0) * (-0.25 * pow(re, 2.0));
	double t_1 = 0.5 * (exp(-im) + exp(im));
	double tmp;
	if (im <= 250.0) {
		tmp = cos(re);
	} else if (im <= 2.3e+18) {
		tmp = t_1;
	} else if (im <= 7.8e+18) {
		tmp = t_0;
	} else if (im <= 9.5e+34) {
		tmp = t_1;
	} else if (im <= 1e+35) {
		tmp = t_0;
	} else if (im <= 8.5e+79) {
		tmp = t_1;
	} else if (im <= 8.6e+79) {
		tmp = t_0;
	} else if (im <= 7.2e+130) {
		tmp = t_1;
	} else if (im <= 7.5e+130) {
		tmp = t_0;
	} else if (im <= 9e+143) {
		tmp = t_1;
	} else if (im <= 1.06e+144) {
		tmp = t_0;
	} else if (im <= 3.8e+146) {
		tmp = t_1;
	} else if (im <= 6.4e+151) {
		tmp = t_0;
	} else if (im <= 1.4e+154) {
		tmp = t_1;
	} else {
		tmp = cos(re) * (0.5 * pow(im, 2.0));
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (im ** 2.0d0) * ((-0.25d0) * (re ** 2.0d0))
    t_1 = 0.5d0 * (exp(-im) + exp(im))
    if (im <= 250.0d0) then
        tmp = cos(re)
    else if (im <= 2.3d+18) then
        tmp = t_1
    else if (im <= 7.8d+18) then
        tmp = t_0
    else if (im <= 9.5d+34) then
        tmp = t_1
    else if (im <= 1d+35) then
        tmp = t_0
    else if (im <= 8.5d+79) then
        tmp = t_1
    else if (im <= 8.6d+79) then
        tmp = t_0
    else if (im <= 7.2d+130) then
        tmp = t_1
    else if (im <= 7.5d+130) then
        tmp = t_0
    else if (im <= 9d+143) then
        tmp = t_1
    else if (im <= 1.06d+144) then
        tmp = t_0
    else if (im <= 3.8d+146) then
        tmp = t_1
    else if (im <= 6.4d+151) then
        tmp = t_0
    else if (im <= 1.4d+154) then
        tmp = t_1
    else
        tmp = cos(re) * (0.5d0 * (im ** 2.0d0))
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double t_0 = Math.pow(im, 2.0) * (-0.25 * Math.pow(re, 2.0));
	double t_1 = 0.5 * (Math.exp(-im) + Math.exp(im));
	double tmp;
	if (im <= 250.0) {
		tmp = Math.cos(re);
	} else if (im <= 2.3e+18) {
		tmp = t_1;
	} else if (im <= 7.8e+18) {
		tmp = t_0;
	} else if (im <= 9.5e+34) {
		tmp = t_1;
	} else if (im <= 1e+35) {
		tmp = t_0;
	} else if (im <= 8.5e+79) {
		tmp = t_1;
	} else if (im <= 8.6e+79) {
		tmp = t_0;
	} else if (im <= 7.2e+130) {
		tmp = t_1;
	} else if (im <= 7.5e+130) {
		tmp = t_0;
	} else if (im <= 9e+143) {
		tmp = t_1;
	} else if (im <= 1.06e+144) {
		tmp = t_0;
	} else if (im <= 3.8e+146) {
		tmp = t_1;
	} else if (im <= 6.4e+151) {
		tmp = t_0;
	} else if (im <= 1.4e+154) {
		tmp = t_1;
	} else {
		tmp = Math.cos(re) * (0.5 * Math.pow(im, 2.0));
	}
	return tmp;
}
def code(re, im):
	t_0 = math.pow(im, 2.0) * (-0.25 * math.pow(re, 2.0))
	t_1 = 0.5 * (math.exp(-im) + math.exp(im))
	tmp = 0
	if im <= 250.0:
		tmp = math.cos(re)
	elif im <= 2.3e+18:
		tmp = t_1
	elif im <= 7.8e+18:
		tmp = t_0
	elif im <= 9.5e+34:
		tmp = t_1
	elif im <= 1e+35:
		tmp = t_0
	elif im <= 8.5e+79:
		tmp = t_1
	elif im <= 8.6e+79:
		tmp = t_0
	elif im <= 7.2e+130:
		tmp = t_1
	elif im <= 7.5e+130:
		tmp = t_0
	elif im <= 9e+143:
		tmp = t_1
	elif im <= 1.06e+144:
		tmp = t_0
	elif im <= 3.8e+146:
		tmp = t_1
	elif im <= 6.4e+151:
		tmp = t_0
	elif im <= 1.4e+154:
		tmp = t_1
	else:
		tmp = math.cos(re) * (0.5 * math.pow(im, 2.0))
	return tmp
function code(re, im)
	t_0 = Float64((im ^ 2.0) * Float64(-0.25 * (re ^ 2.0)))
	t_1 = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im)))
	tmp = 0.0
	if (im <= 250.0)
		tmp = cos(re);
	elseif (im <= 2.3e+18)
		tmp = t_1;
	elseif (im <= 7.8e+18)
		tmp = t_0;
	elseif (im <= 9.5e+34)
		tmp = t_1;
	elseif (im <= 1e+35)
		tmp = t_0;
	elseif (im <= 8.5e+79)
		tmp = t_1;
	elseif (im <= 8.6e+79)
		tmp = t_0;
	elseif (im <= 7.2e+130)
		tmp = t_1;
	elseif (im <= 7.5e+130)
		tmp = t_0;
	elseif (im <= 9e+143)
		tmp = t_1;
	elseif (im <= 1.06e+144)
		tmp = t_0;
	elseif (im <= 3.8e+146)
		tmp = t_1;
	elseif (im <= 6.4e+151)
		tmp = t_0;
	elseif (im <= 1.4e+154)
		tmp = t_1;
	else
		tmp = Float64(cos(re) * Float64(0.5 * (im ^ 2.0)));
	end
	return tmp
end
function tmp_2 = code(re, im)
	t_0 = (im ^ 2.0) * (-0.25 * (re ^ 2.0));
	t_1 = 0.5 * (exp(-im) + exp(im));
	tmp = 0.0;
	if (im <= 250.0)
		tmp = cos(re);
	elseif (im <= 2.3e+18)
		tmp = t_1;
	elseif (im <= 7.8e+18)
		tmp = t_0;
	elseif (im <= 9.5e+34)
		tmp = t_1;
	elseif (im <= 1e+35)
		tmp = t_0;
	elseif (im <= 8.5e+79)
		tmp = t_1;
	elseif (im <= 8.6e+79)
		tmp = t_0;
	elseif (im <= 7.2e+130)
		tmp = t_1;
	elseif (im <= 7.5e+130)
		tmp = t_0;
	elseif (im <= 9e+143)
		tmp = t_1;
	elseif (im <= 1.06e+144)
		tmp = t_0;
	elseif (im <= 3.8e+146)
		tmp = t_1;
	elseif (im <= 6.4e+151)
		tmp = t_0;
	elseif (im <= 1.4e+154)
		tmp = t_1;
	else
		tmp = cos(re) * (0.5 * (im ^ 2.0));
	end
	tmp_2 = tmp;
end
code[re_, im_] := Block[{t$95$0 = N[(N[Power[im, 2.0], $MachinePrecision] * N[(-0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[im, 250.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2.3e+18], t$95$1, If[LessEqual[im, 7.8e+18], t$95$0, If[LessEqual[im, 9.5e+34], t$95$1, If[LessEqual[im, 1e+35], t$95$0, If[LessEqual[im, 8.5e+79], t$95$1, If[LessEqual[im, 8.6e+79], t$95$0, If[LessEqual[im, 7.2e+130], t$95$1, If[LessEqual[im, 7.5e+130], t$95$0, If[LessEqual[im, 9e+143], t$95$1, If[LessEqual[im, 1.06e+144], t$95$0, If[LessEqual[im, 3.8e+146], t$95$1, If[LessEqual[im, 6.4e+151], t$95$0, If[LessEqual[im, 1.4e+154], t$95$1, N[(N[Cos[re], $MachinePrecision] * N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]]]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := {im}^{2} \cdot \left(-0.25 \cdot {re}^{2}\right)\\
t_1 := 0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{if}\;im \leq 250:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;im \leq 2.3 \cdot 10^{+18}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;im \leq 7.8 \cdot 10^{+18}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;im \leq 9.5 \cdot 10^{+34}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;im \leq 10^{+35}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;im \leq 8.5 \cdot 10^{+79}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;im \leq 8.6 \cdot 10^{+79}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;im \leq 7.2 \cdot 10^{+130}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;im \leq 7.5 \cdot 10^{+130}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;im \leq 9 \cdot 10^{+143}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;im \leq 1.06 \cdot 10^{+144}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;im \leq 3.8 \cdot 10^{+146}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;im \leq 6.4 \cdot 10^{+151}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;im \leq 1.4 \cdot 10^{+154}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if im < 250

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in im around 0 67.1%

      \[\leadsto \color{blue}{\cos re} \]

    if 250 < im < 2.3e18 or 7.8e18 < im < 9.4999999999999999e34 or 9.9999999999999997e34 < im < 8.4999999999999998e79 or 8.6000000000000006e79 < im < 7.2000000000000002e130 or 7.5000000000000003e130 < im < 8.9999999999999993e143 or 1.06e144 < im < 3.79999999999999979e146 or 6.39999999999999988e151 < im < 1.4e154

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in re around 0 100.0%

      \[\leadsto \color{blue}{0.5 \cdot \left(e^{im} + e^{-im}\right)} \]

    if 2.3e18 < im < 7.8e18 or 9.4999999999999999e34 < im < 9.9999999999999997e34 or 8.4999999999999998e79 < im < 8.6000000000000006e79 or 7.2000000000000002e130 < im < 7.5000000000000003e130 or 8.9999999999999993e143 < im < 1.06e144 or 3.79999999999999979e146 < im < 6.39999999999999988e151

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in im around 0 5.4%

      \[\leadsto \color{blue}{\cos re + 0.5 \cdot \left({im}^{2} \cdot \cos re\right)} \]
    4. Step-by-step derivation
      1. associate-*r*5.4%

        \[\leadsto \cos re + \color{blue}{\left(0.5 \cdot {im}^{2}\right) \cdot \cos re} \]
      2. distribute-rgt1-in5.4%

        \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2} + 1\right) \cdot \cos re} \]
    5. Simplified5.4%

      \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2} + 1\right) \cdot \cos re} \]
    6. Taylor expanded in im around inf 5.4%

      \[\leadsto \color{blue}{0.5 \cdot \left({im}^{2} \cdot \cos re\right)} \]
    7. Step-by-step derivation
      1. associate-*r*5.4%

        \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2}\right) \cdot \cos re} \]
      2. *-commutative5.4%

        \[\leadsto \color{blue}{\cos re \cdot \left(0.5 \cdot {im}^{2}\right)} \]
    8. Simplified5.4%

      \[\leadsto \color{blue}{\cos re \cdot \left(0.5 \cdot {im}^{2}\right)} \]
    9. Taylor expanded in re around 0 84.1%

      \[\leadsto \color{blue}{-0.25 \cdot \left({im}^{2} \cdot {re}^{2}\right) + 0.5 \cdot {im}^{2}} \]
    10. Step-by-step derivation
      1. *-commutative84.1%

        \[\leadsto -0.25 \cdot \color{blue}{\left({re}^{2} \cdot {im}^{2}\right)} + 0.5 \cdot {im}^{2} \]
      2. associate-*r*84.1%

        \[\leadsto \color{blue}{\left(-0.25 \cdot {re}^{2}\right) \cdot {im}^{2}} + 0.5 \cdot {im}^{2} \]
      3. distribute-rgt-out84.1%

        \[\leadsto \color{blue}{{im}^{2} \cdot \left(-0.25 \cdot {re}^{2} + 0.5\right)} \]
      4. +-commutative84.1%

        \[\leadsto {im}^{2} \cdot \color{blue}{\left(0.5 + -0.25 \cdot {re}^{2}\right)} \]
    11. Simplified84.1%

      \[\leadsto \color{blue}{{im}^{2} \cdot \left(0.5 + -0.25 \cdot {re}^{2}\right)} \]
    12. Taylor expanded in re around inf 84.1%

      \[\leadsto \color{blue}{-0.25 \cdot \left({im}^{2} \cdot {re}^{2}\right)} \]
    13. Step-by-step derivation
      1. associate-*r*84.1%

        \[\leadsto \color{blue}{\left(-0.25 \cdot {im}^{2}\right) \cdot {re}^{2}} \]
      2. *-commutative84.1%

        \[\leadsto \color{blue}{\left({im}^{2} \cdot -0.25\right)} \cdot {re}^{2} \]
      3. associate-*r*84.1%

        \[\leadsto \color{blue}{{im}^{2} \cdot \left(-0.25 \cdot {re}^{2}\right)} \]
    14. Simplified84.1%

      \[\leadsto \color{blue}{{im}^{2} \cdot \left(-0.25 \cdot {re}^{2}\right)} \]

    if 1.4e154 < im

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in im around 0 100.0%

      \[\leadsto \color{blue}{\cos re + 0.5 \cdot \left({im}^{2} \cdot \cos re\right)} \]
    4. Step-by-step derivation
      1. associate-*r*100.0%

        \[\leadsto \cos re + \color{blue}{\left(0.5 \cdot {im}^{2}\right) \cdot \cos re} \]
      2. distribute-rgt1-in100.0%

        \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2} + 1\right) \cdot \cos re} \]
    5. Simplified100.0%

      \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2} + 1\right) \cdot \cos re} \]
    6. Taylor expanded in im around inf 100.0%

      \[\leadsto \color{blue}{0.5 \cdot \left({im}^{2} \cdot \cos re\right)} \]
    7. Step-by-step derivation
      1. associate-*r*100.0%

        \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2}\right) \cdot \cos re} \]
      2. *-commutative100.0%

        \[\leadsto \color{blue}{\cos re \cdot \left(0.5 \cdot {im}^{2}\right)} \]
    8. Simplified100.0%

      \[\leadsto \color{blue}{\cos re \cdot \left(0.5 \cdot {im}^{2}\right)} \]
  3. Recombined 4 regimes into one program.
  4. Final simplification74.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;im \leq 250:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;im \leq 2.3 \cdot 10^{+18}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;im \leq 7.8 \cdot 10^{+18}:\\ \;\;\;\;{im}^{2} \cdot \left(-0.25 \cdot {re}^{2}\right)\\ \mathbf{elif}\;im \leq 9.5 \cdot 10^{+34}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;im \leq 10^{+35}:\\ \;\;\;\;{im}^{2} \cdot \left(-0.25 \cdot {re}^{2}\right)\\ \mathbf{elif}\;im \leq 8.5 \cdot 10^{+79}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;im \leq 8.6 \cdot 10^{+79}:\\ \;\;\;\;{im}^{2} \cdot \left(-0.25 \cdot {re}^{2}\right)\\ \mathbf{elif}\;im \leq 7.2 \cdot 10^{+130}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;im \leq 7.5 \cdot 10^{+130}:\\ \;\;\;\;{im}^{2} \cdot \left(-0.25 \cdot {re}^{2}\right)\\ \mathbf{elif}\;im \leq 9 \cdot 10^{+143}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;im \leq 1.06 \cdot 10^{+144}:\\ \;\;\;\;{im}^{2} \cdot \left(-0.25 \cdot {re}^{2}\right)\\ \mathbf{elif}\;im \leq 3.8 \cdot 10^{+146}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{elif}\;im \leq 6.4 \cdot 10^{+151}:\\ \;\;\;\;{im}^{2} \cdot \left(-0.25 \cdot {re}^{2}\right)\\ \mathbf{elif}\;im \leq 1.4 \cdot 10^{+154}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{else}:\\ \;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 62.6% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\cos re \leq 0.999:\\ \;\;\;\;\cos re\\ \mathbf{else}:\\ \;\;\;\;1 + 0.5 \cdot {im}^{2}\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (if (<= (cos re) 0.999) (cos re) (+ 1.0 (* 0.5 (pow im 2.0)))))
double code(double re, double im) {
	double tmp;
	if (cos(re) <= 0.999) {
		tmp = cos(re);
	} else {
		tmp = 1.0 + (0.5 * pow(im, 2.0));
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: tmp
    if (cos(re) <= 0.999d0) then
        tmp = cos(re)
    else
        tmp = 1.0d0 + (0.5d0 * (im ** 2.0d0))
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double tmp;
	if (Math.cos(re) <= 0.999) {
		tmp = Math.cos(re);
	} else {
		tmp = 1.0 + (0.5 * Math.pow(im, 2.0));
	}
	return tmp;
}
def code(re, im):
	tmp = 0
	if math.cos(re) <= 0.999:
		tmp = math.cos(re)
	else:
		tmp = 1.0 + (0.5 * math.pow(im, 2.0))
	return tmp
function code(re, im)
	tmp = 0.0
	if (cos(re) <= 0.999)
		tmp = cos(re);
	else
		tmp = Float64(1.0 + Float64(0.5 * (im ^ 2.0)));
	end
	return tmp
end
function tmp_2 = code(re, im)
	tmp = 0.0;
	if (cos(re) <= 0.999)
		tmp = cos(re);
	else
		tmp = 1.0 + (0.5 * (im ^ 2.0));
	end
	tmp_2 = tmp;
end
code[re_, im_] := If[LessEqual[N[Cos[re], $MachinePrecision], 0.999], N[Cos[re], $MachinePrecision], N[(1.0 + N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\cos re \leq 0.999:\\
\;\;\;\;\cos re\\

\mathbf{else}:\\
\;\;\;\;1 + 0.5 \cdot {im}^{2}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (cos.f64 re) < 0.998999999999999999

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in im around 0 55.9%

      \[\leadsto \color{blue}{\cos re} \]

    if 0.998999999999999999 < (cos.f64 re)

    1. Initial program 100.0%

      \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in im around 0 71.7%

      \[\leadsto \color{blue}{\cos re + 0.5 \cdot \left({im}^{2} \cdot \cos re\right)} \]
    4. Step-by-step derivation
      1. associate-*r*71.7%

        \[\leadsto \cos re + \color{blue}{\left(0.5 \cdot {im}^{2}\right) \cdot \cos re} \]
      2. distribute-rgt1-in71.7%

        \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2} + 1\right) \cdot \cos re} \]
    5. Simplified71.7%

      \[\leadsto \color{blue}{\left(0.5 \cdot {im}^{2} + 1\right) \cdot \cos re} \]
    6. Taylor expanded in re around 0 71.2%

      \[\leadsto \color{blue}{1 + 0.5 \cdot {im}^{2}} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 7: 49.7% accurate, 3.0× speedup?

\[\begin{array}{l} \\ \cos re \end{array} \]
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
	return cos(re);
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = cos(re)
end function
public static double code(double re, double im) {
	return Math.cos(re);
}
def code(re, im):
	return math.cos(re)
function code(re, im)
	return cos(re)
end
function tmp = code(re, im)
	tmp = cos(re);
end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}

\\
\cos re
\end{array}
Derivation
  1. Initial program 100.0%

    \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
  2. Add Preprocessing
  3. Taylor expanded in im around 0 51.6%

    \[\leadsto \color{blue}{\cos re} \]
  4. Add Preprocessing

Alternative 8: 28.0% accurate, 308.0× speedup?

\[\begin{array}{l} \\ 1 \end{array} \]
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
	return 1.0;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = 1.0d0
end function
public static double code(double re, double im) {
	return 1.0;
}
def code(re, im):
	return 1.0
function code(re, im)
	return 1.0
end
function tmp = code(re, im)
	tmp = 1.0;
end
code[re_, im_] := 1.0
\begin{array}{l}

\\
1
\end{array}
Derivation
  1. Initial program 100.0%

    \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
  2. Add Preprocessing
  3. Applied egg-rr26.6%

    \[\leadsto \color{blue}{\frac{\cos re \cdot -2}{\cos re \cdot -2 + \left(\cos re \cdot -2 - \cos re \cdot -2\right)}} \]
  4. Step-by-step derivation
    1. +-inverses26.6%

      \[\leadsto \frac{\cos re \cdot -2}{\cos re \cdot -2 + \color{blue}{0}} \]
    2. +-rgt-identity26.6%

      \[\leadsto \frac{\cos re \cdot -2}{\color{blue}{\cos re \cdot -2}} \]
    3. *-inverses26.6%

      \[\leadsto \color{blue}{1} \]
  5. Simplified26.6%

    \[\leadsto \color{blue}{1} \]
  6. Add Preprocessing

Alternative 9: 2.3% accurate, 308.0× speedup?

\[\begin{array}{l} \\ 0 \end{array} \]
(FPCore (re im) :precision binary64 0.0)
double code(double re, double im) {
	return 0.0;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = 0.0d0
end function
public static double code(double re, double im) {
	return 0.0;
}
def code(re, im):
	return 0.0
function code(re, im)
	return 0.0
end
function tmp = code(re, im)
	tmp = 0.0;
end
code[re_, im_] := 0.0
\begin{array}{l}

\\
0
\end{array}
Derivation
  1. Initial program 100.0%

    \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \]
  2. Add Preprocessing
  3. Applied egg-rr2.4%

    \[\leadsto \color{blue}{\log \left({1}^{\cos re}\right)} \]
  4. Step-by-step derivation
    1. pow-base-12.4%

      \[\leadsto \log \color{blue}{1} \]
    2. metadata-eval2.4%

      \[\leadsto \color{blue}{0} \]
  5. Simplified2.4%

    \[\leadsto \color{blue}{0} \]
  6. Add Preprocessing

Reproduce

?
herbie shell --seed 2024096 
(FPCore (re im)
  :name "math.cos on complex, real part"
  :precision binary64
  (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))