
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(* n1_i (/ normAngle (sin normAngle)))
(* n0_i (/ normAngle (tan normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - (n0_i * (normAngle / tanf(normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - (n0_i * (normangle / tan(normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - Float32(n0_i * Float32(normAngle / tan(normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - (n0_i * (normAngle / tan(normAngle))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i \cdot \frac{normAngle}{\tan normAngle}\right)
\end{array}
Initial program 97.3%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 89.1%
+-commutative89.1%
mul-1-neg89.1%
unsub-neg89.1%
associate-/l*95.8%
associate-/l*99.2%
associate-/l*98.5%
Simplified98.5%
pow198.5%
clear-num98.5%
quot-tan98.5%
Applied egg-rr98.5%
unpow198.5%
associate-*r/99.2%
*-rgt-identity99.2%
Simplified99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* n1_i (/ normAngle (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i\right)
\end{array}
Initial program 97.3%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 89.1%
+-commutative89.1%
mul-1-neg89.1%
unsub-neg89.1%
associate-/l*95.8%
associate-/l*99.2%
associate-/l*98.5%
Simplified98.5%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in u around 0 90.1%
sub-neg90.1%
associate-*r/98.7%
sub-neg98.7%
Simplified98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i (* n0_i (/ normAngle (tan normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - (n0_i * (normAngle / tanf(normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - (n0_i * (normangle / tan(normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - Float32(n0_i * Float32(normAngle / tan(normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - (n0_i * (normAngle / tan(normAngle))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i \cdot \frac{normAngle}{\tan normAngle}\right)
\end{array}
Initial program 97.3%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 89.1%
+-commutative89.1%
mul-1-neg89.1%
unsub-neg89.1%
associate-/l*95.8%
associate-/l*99.2%
associate-/l*98.5%
Simplified98.5%
pow198.5%
clear-num98.5%
quot-tan98.5%
Applied egg-rr98.5%
unpow198.5%
associate-*r/99.2%
*-rgt-identity99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 98.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i\right)
\end{array}
Initial program 97.3%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 89.1%
+-commutative89.1%
mul-1-neg89.1%
unsub-neg89.1%
associate-/l*95.8%
associate-/l*99.2%
associate-/l*98.5%
Simplified98.5%
Taylor expanded in normAngle around 0 97.6%
+-commutative97.6%
fma-define97.6%
Simplified97.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.3%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 89.1%
+-commutative89.1%
mul-1-neg89.1%
unsub-neg89.1%
associate-/l*95.8%
associate-/l*99.2%
associate-/l*98.5%
Simplified98.5%
Taylor expanded in normAngle around 0 97.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* n0_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (n0_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (n0_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(n0_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (n0_i * u); end
\begin{array}{l}
\\
n0\_i - n0\_i \cdot u
\end{array}
Initial program 97.3%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 89.1%
+-commutative89.1%
mul-1-neg89.1%
unsub-neg89.1%
associate-/l*95.8%
associate-/l*99.2%
associate-/l*98.5%
Simplified98.5%
Taylor expanded in normAngle around 0 97.6%
+-commutative97.6%
fma-define97.6%
Simplified97.6%
Taylor expanded in n1_i around 0 57.4%
mul-1-neg57.4%
*-commutative57.4%
Simplified57.4%
Final simplification57.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n0_i (- 1.0 u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i * (1.0f - u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i * (1.0e0 - u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i * Float32(Float32(1.0) - u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i * (single(1.0) - u); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 97.3%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in n0_i around inf 46.7%
*-commutative46.7%
associate-*r/57.8%
Simplified57.8%
Taylor expanded in normAngle around 0 57.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.3%
fma-define97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 47.2%
herbie shell --seed 2024096
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))