
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ angle (/ 180.0 PI)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle / (180.0 / ((double) M_PI))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle / (180.0 / Math.PI)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle / (180.0 / math.pi)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle / Float64(180.0 / pi)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle / (180.0 / pi)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{\frac{180}{\pi}}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.4%
associate-*l/78.4%
associate-/l*78.5%
cos-neg78.5%
distribute-lft-neg-out78.5%
distribute-frac-neg78.5%
distribute-frac-neg78.5%
distribute-lft-neg-out78.5%
cos-neg78.5%
associate-*l/78.4%
associate-/l*78.4%
Simplified78.4%
Taylor expanded in angle around 0 78.8%
clear-num78.8%
un-div-inv78.8%
Applied egg-rr78.8%
Final simplification78.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.4%
associate-*l/78.4%
associate-/l*78.5%
cos-neg78.5%
distribute-lft-neg-out78.5%
distribute-frac-neg78.5%
distribute-frac-neg78.5%
distribute-lft-neg-out78.5%
cos-neg78.5%
associate-*l/78.4%
associate-/l*78.4%
Simplified78.4%
Taylor expanded in angle around 0 78.8%
Taylor expanded in angle around 0 78.7%
Final simplification78.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.4%
associate-*l/78.4%
associate-/l*78.5%
cos-neg78.5%
distribute-lft-neg-out78.5%
distribute-frac-neg78.5%
distribute-frac-neg78.5%
distribute-lft-neg-out78.5%
cos-neg78.5%
associate-*l/78.4%
associate-/l*78.4%
Simplified78.4%
Taylor expanded in angle around 0 78.8%
Final simplification78.8%
(FPCore (a b angle) :precision binary64 (+ (* (* angle (* a (* PI 0.005555555555555556))) (fabs (* PI (* angle (* a 0.005555555555555556))))) (pow b 2.0)))
double code(double a, double b, double angle) {
return ((angle * (a * (((double) M_PI) * 0.005555555555555556))) * fabs((((double) M_PI) * (angle * (a * 0.005555555555555556))))) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return ((angle * (a * (Math.PI * 0.005555555555555556))) * Math.abs((Math.PI * (angle * (a * 0.005555555555555556))))) + Math.pow(b, 2.0);
}
def code(a, b, angle): return ((angle * (a * (math.pi * 0.005555555555555556))) * math.fabs((math.pi * (angle * (a * 0.005555555555555556))))) + math.pow(b, 2.0)
function code(a, b, angle) return Float64(Float64(Float64(angle * Float64(a * Float64(pi * 0.005555555555555556))) * abs(Float64(pi * Float64(angle * Float64(a * 0.005555555555555556))))) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((angle * (a * (pi * 0.005555555555555556))) * abs((pi * (angle * (a * 0.005555555555555556))))) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[(N[(angle * N[(a * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Abs[N[(Pi * N[(angle * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(angle \cdot \left(a \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right) \cdot \left|\pi \cdot \left(angle \cdot \left(a \cdot 0.005555555555555556\right)\right)\right| + {b}^{2}
\end{array}
Initial program 78.4%
associate-*l/78.4%
associate-/l*78.5%
cos-neg78.5%
distribute-lft-neg-out78.5%
distribute-frac-neg78.5%
distribute-frac-neg78.5%
distribute-lft-neg-out78.5%
cos-neg78.5%
associate-*l/78.4%
associate-/l*78.4%
Simplified78.4%
Taylor expanded in angle around 0 72.5%
*-commutative72.5%
associate-*r*72.5%
metadata-eval72.5%
associate-/r/72.5%
associate-*l/72.5%
*-lft-identity72.5%
associate-/l/72.5%
associate-/r/72.5%
Simplified72.5%
Taylor expanded in angle around 0 72.7%
unpow272.7%
*-commutative72.7%
*-commutative72.7%
clear-num72.7%
associate-/r/72.7%
clear-num72.7%
div-inv72.7%
metadata-eval72.7%
clear-num72.7%
associate-/r/72.7%
clear-num72.7%
div-inv72.7%
metadata-eval72.7%
Applied egg-rr72.7%
add-sqr-sqrt48.0%
sqrt-prod61.3%
rem-sqrt-square61.3%
*-commutative61.3%
associate-*l*61.3%
associate-*l*61.3%
*-commutative61.3%
Applied egg-rr61.3%
Final simplification61.3%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (* angle (* a (* PI 0.005555555555555556))) (* angle (* 0.005555555555555556 (* a PI))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + ((angle * (a * (((double) M_PI) * 0.005555555555555556))) * (angle * (0.005555555555555556 * (a * ((double) M_PI)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + ((angle * (a * (Math.PI * 0.005555555555555556))) * (angle * (0.005555555555555556 * (a * Math.PI))));
}
def code(a, b, angle): return math.pow(b, 2.0) + ((angle * (a * (math.pi * 0.005555555555555556))) * (angle * (0.005555555555555556 * (a * math.pi))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(Float64(angle * Float64(a * Float64(pi * 0.005555555555555556))) * Float64(angle * Float64(0.005555555555555556 * Float64(a * pi))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((angle * (a * (pi * 0.005555555555555556))) * (angle * (0.005555555555555556 * (a * pi)))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(angle * N[(a * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(angle * N[(0.005555555555555556 * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + \left(angle \cdot \left(a \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right) \cdot \left(angle \cdot \left(0.005555555555555556 \cdot \left(a \cdot \pi\right)\right)\right)
\end{array}
Initial program 78.4%
associate-*l/78.4%
associate-/l*78.5%
cos-neg78.5%
distribute-lft-neg-out78.5%
distribute-frac-neg78.5%
distribute-frac-neg78.5%
distribute-lft-neg-out78.5%
cos-neg78.5%
associate-*l/78.4%
associate-/l*78.4%
Simplified78.4%
Taylor expanded in angle around 0 72.5%
*-commutative72.5%
associate-*r*72.5%
metadata-eval72.5%
associate-/r/72.5%
associate-*l/72.5%
*-lft-identity72.5%
associate-/l/72.5%
associate-/r/72.5%
Simplified72.5%
Taylor expanded in angle around 0 72.7%
unpow272.7%
*-commutative72.7%
*-commutative72.7%
clear-num72.7%
associate-/r/72.7%
clear-num72.7%
div-inv72.7%
metadata-eval72.7%
clear-num72.7%
associate-/r/72.7%
clear-num72.7%
div-inv72.7%
metadata-eval72.7%
Applied egg-rr72.7%
Taylor expanded in a around 0 72.7%
Final simplification72.7%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (* a (* PI 0.005555555555555556))))) (+ (pow b 2.0) (* t_0 t_0))))
double code(double a, double b, double angle) {
double t_0 = angle * (a * (((double) M_PI) * 0.005555555555555556));
return pow(b, 2.0) + (t_0 * t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (a * (Math.PI * 0.005555555555555556));
return Math.pow(b, 2.0) + (t_0 * t_0);
}
def code(a, b, angle): t_0 = angle * (a * (math.pi * 0.005555555555555556)) return math.pow(b, 2.0) + (t_0 * t_0)
function code(a, b, angle) t_0 = Float64(angle * Float64(a * Float64(pi * 0.005555555555555556))) return Float64((b ^ 2.0) + Float64(t_0 * t_0)) end
function tmp = code(a, b, angle) t_0 = angle * (a * (pi * 0.005555555555555556)); tmp = (b ^ 2.0) + (t_0 * t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(a * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \left(a \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\\
{b}^{2} + t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 78.4%
associate-*l/78.4%
associate-/l*78.5%
cos-neg78.5%
distribute-lft-neg-out78.5%
distribute-frac-neg78.5%
distribute-frac-neg78.5%
distribute-lft-neg-out78.5%
cos-neg78.5%
associate-*l/78.4%
associate-/l*78.4%
Simplified78.4%
Taylor expanded in angle around 0 72.5%
*-commutative72.5%
associate-*r*72.5%
metadata-eval72.5%
associate-/r/72.5%
associate-*l/72.5%
*-lft-identity72.5%
associate-/l/72.5%
associate-/r/72.5%
Simplified72.5%
Taylor expanded in angle around 0 72.7%
unpow272.7%
*-commutative72.7%
*-commutative72.7%
clear-num72.7%
associate-/r/72.7%
clear-num72.7%
div-inv72.7%
metadata-eval72.7%
clear-num72.7%
associate-/r/72.7%
clear-num72.7%
div-inv72.7%
metadata-eval72.7%
Applied egg-rr72.7%
Final simplification72.7%
herbie shell --seed 2024096
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))