
(FPCore (x) :precision binary64 (+ (/ 1.0 (- x 1.0)) (/ x (+ x 1.0))))
double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x - 1.0d0)) + (x / (x + 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
def code(x): return (1.0 / (x - 1.0)) + (x / (x + 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x - 1.0)) + Float64(x / Float64(x + 1.0))) end
function tmp = code(x) tmp = (1.0 / (x - 1.0)) + (x / (x + 1.0)); end
code[x_] := N[(N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision] + N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x - 1} + \frac{x}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (/ 1.0 (- x 1.0)) (/ x (+ x 1.0))))
double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x - 1.0d0)) + (x / (x + 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
def code(x): return (1.0 / (x - 1.0)) + (x / (x + 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x - 1.0)) + Float64(x / Float64(x + 1.0))) end
function tmp = code(x) tmp = (1.0 / (x - 1.0)) + (x / (x + 1.0)); end
code[x_] := N[(N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision] + N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x - 1} + \frac{x}{x + 1}
\end{array}
(FPCore (x) :precision binary64 (+ (/ x (+ 1.0 x)) (/ 1.0 (+ x -1.0))))
double code(double x) {
return (x / (1.0 + x)) + (1.0 / (x + -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (1.0d0 + x)) + (1.0d0 / (x + (-1.0d0)))
end function
public static double code(double x) {
return (x / (1.0 + x)) + (1.0 / (x + -1.0));
}
def code(x): return (x / (1.0 + x)) + (1.0 / (x + -1.0))
function code(x) return Float64(Float64(x / Float64(1.0 + x)) + Float64(1.0 / Float64(x + -1.0))) end
function tmp = code(x) tmp = (x / (1.0 + x)) + (1.0 / (x + -1.0)); end
code[x_] := N[(N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1 + x} + \frac{1}{x + -1}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -1.0) (* x (/ 1.0 x)) (if (<= x 1.6) (+ x (/ 1.0 (+ x -1.0))) (+ 1.0 (/ 1.0 x)))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = x * (1.0 / x);
} else if (x <= 1.6) {
tmp = x + (1.0 / (x + -1.0));
} else {
tmp = 1.0 + (1.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x * (1.0d0 / x)
else if (x <= 1.6d0) then
tmp = x + (1.0d0 / (x + (-1.0d0)))
else
tmp = 1.0d0 + (1.0d0 / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = x * (1.0 / x);
} else if (x <= 1.6) {
tmp = x + (1.0 / (x + -1.0));
} else {
tmp = 1.0 + (1.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = x * (1.0 / x) elif x <= 1.6: tmp = x + (1.0 / (x + -1.0)) else: tmp = 1.0 + (1.0 / x) return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(x * Float64(1.0 / x)); elseif (x <= 1.6) tmp = Float64(x + Float64(1.0 / Float64(x + -1.0))); else tmp = Float64(1.0 + Float64(1.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = x * (1.0 / x); elseif (x <= 1.6) tmp = x + (1.0 / (x + -1.0)); else tmp = 1.0 + (1.0 / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(x * N[(1.0 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.6], N[(x + N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;x \cdot \frac{1}{x}\\
\mathbf{elif}\;x \leq 1.6:\\
\;\;\;\;x + \frac{1}{x + -1}\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{1}{x}\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
clear-num100.0%
frac-2neg100.0%
metadata-eval100.0%
frac-add100.0%
*-un-lft-identity100.0%
+-commutative100.0%
distribute-neg-in100.0%
metadata-eval100.0%
sub-neg100.0%
+-commutative100.0%
+-commutative100.0%
+-commutative100.0%
distribute-neg-in100.0%
metadata-eval100.0%
sub-neg100.0%
Applied egg-rr100.0%
associate-*l/50.5%
associate-/r/50.4%
*-commutative50.4%
mul-1-neg50.4%
unsub-neg50.4%
associate--r+50.4%
Simplified50.4%
Taylor expanded in x around inf 99.7%
if -1 < x < 1.6000000000000001Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 99.2%
if 1.6000000000000001 < x Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 96.1%
Taylor expanded in x around inf 96.2%
Final simplification98.6%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (/ 1.0 x)) -1.0))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (1.0 / x);
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (1.0d0 / x)
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (1.0 / x);
} else {
tmp = -1.0;
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (1.0 / x) else: tmp = -1.0 return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(1.0 / x)); else tmp = -1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (1.0 / x); else tmp = -1.0; end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(1.0 / x), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
clear-num100.0%
frac-2neg100.0%
metadata-eval100.0%
frac-add100.0%
*-un-lft-identity100.0%
+-commutative100.0%
distribute-neg-in100.0%
metadata-eval100.0%
sub-neg100.0%
+-commutative100.0%
+-commutative100.0%
+-commutative100.0%
distribute-neg-in100.0%
metadata-eval100.0%
sub-neg100.0%
Applied egg-rr100.0%
associate-*l/50.6%
associate-/r/50.5%
*-commutative50.5%
mul-1-neg50.5%
unsub-neg50.5%
associate--r+50.5%
Simplified50.5%
Taylor expanded in x around inf 97.8%
if -1 < x < 1Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 99.2%
Final simplification98.5%
(FPCore (x) :precision binary64 (if (<= x -1.0) (* x (/ 1.0 x)) (if (<= x 1.0) -1.0 (+ 1.0 (/ 1.0 x)))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = x * (1.0 / x);
} else if (x <= 1.0) {
tmp = -1.0;
} else {
tmp = 1.0 + (1.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x * (1.0d0 / x)
else if (x <= 1.0d0) then
tmp = -1.0d0
else
tmp = 1.0d0 + (1.0d0 / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = x * (1.0 / x);
} else if (x <= 1.0) {
tmp = -1.0;
} else {
tmp = 1.0 + (1.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = x * (1.0 / x) elif x <= 1.0: tmp = -1.0 else: tmp = 1.0 + (1.0 / x) return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(x * Float64(1.0 / x)); elseif (x <= 1.0) tmp = -1.0; else tmp = Float64(1.0 + Float64(1.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = x * (1.0 / x); elseif (x <= 1.0) tmp = -1.0; else tmp = 1.0 + (1.0 / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(x * N[(1.0 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], -1.0, N[(1.0 + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;x \cdot \frac{1}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{1}{x}\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
clear-num100.0%
frac-2neg100.0%
metadata-eval100.0%
frac-add100.0%
*-un-lft-identity100.0%
+-commutative100.0%
distribute-neg-in100.0%
metadata-eval100.0%
sub-neg100.0%
+-commutative100.0%
+-commutative100.0%
+-commutative100.0%
distribute-neg-in100.0%
metadata-eval100.0%
sub-neg100.0%
Applied egg-rr100.0%
associate-*l/50.5%
associate-/r/50.4%
*-commutative50.4%
mul-1-neg50.4%
unsub-neg50.4%
associate--r+50.4%
Simplified50.4%
Taylor expanded in x around inf 99.7%
if -1 < x < 1Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 99.2%
if 1 < x Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 96.1%
Taylor expanded in x around inf 96.2%
Final simplification98.6%
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 53.4%
Final simplification53.4%
herbie shell --seed 2024096
(FPCore (x)
:name "Asymptote B"
:precision binary64
(+ (/ 1.0 (- x 1.0)) (/ x (+ x 1.0))))