
(FPCore re_sqr (re im) :precision binary64 (- (* re re) (* im im)))
double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = (re * re) - (im * im)
end function
public static double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
def re_sqr(re, im): return (re * re) - (im * im)
function re_sqr(re, im) return Float64(Float64(re * re) - Float64(im * im)) end
function tmp = re_sqr(re, im) tmp = (re * re) - (im * im); end
re$95$sqr[re_, im_] := N[(N[(re * re), $MachinePrecision] - N[(im * im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
re \cdot re - im \cdot im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore re_sqr (re im) :precision binary64 (- (* re re) (* im im)))
double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = (re * re) - (im * im)
end function
public static double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
def re_sqr(re, im): return (re * re) - (im * im)
function re_sqr(re, im) return Float64(Float64(re * re) - Float64(im * im)) end
function tmp = re_sqr(re, im) tmp = (re * re) - (im * im); end
re$95$sqr[re_, im_] := N[(N[(re * re), $MachinePrecision] - N[(im * im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
re \cdot re - im \cdot im
\end{array}
(FPCore re_sqr (re im) :precision binary64 (fma re re (* im (- im))))
double re_sqr(double re, double im) {
return fma(re, re, (im * -im));
}
function re_sqr(re, im) return fma(re, re, Float64(im * Float64(-im))) end
re$95$sqr[re_, im_] := N[(re * re + N[(im * (-im)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(re, re, im \cdot \left(-im\right)\right)
\end{array}
Initial program 93.4%
sqr-neg93.4%
cancel-sign-sub93.4%
fma-define97.7%
Simplified97.7%
Final simplification97.7%
(FPCore re_sqr (re im) :precision binary64 (if (<= (* im im) 1e+249) (- (* re re) (* im im)) (- (pow im 2.0))))
double re_sqr(double re, double im) {
double tmp;
if ((im * im) <= 1e+249) {
tmp = (re * re) - (im * im);
} else {
tmp = -pow(im, 2.0);
}
return tmp;
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((im * im) <= 1d+249) then
tmp = (re * re) - (im * im)
else
tmp = -(im ** 2.0d0)
end if
re_sqr = tmp
end function
public static double re_sqr(double re, double im) {
double tmp;
if ((im * im) <= 1e+249) {
tmp = (re * re) - (im * im);
} else {
tmp = -Math.pow(im, 2.0);
}
return tmp;
}
def re_sqr(re, im): tmp = 0 if (im * im) <= 1e+249: tmp = (re * re) - (im * im) else: tmp = -math.pow(im, 2.0) return tmp
function re_sqr(re, im) tmp = 0.0 if (Float64(im * im) <= 1e+249) tmp = Float64(Float64(re * re) - Float64(im * im)); else tmp = Float64(-(im ^ 2.0)); end return tmp end
function tmp_2 = re_sqr(re, im) tmp = 0.0; if ((im * im) <= 1e+249) tmp = (re * re) - (im * im); else tmp = -(im ^ 2.0); end tmp_2 = tmp; end
re$95$sqr[re_, im_] := If[LessEqual[N[(im * im), $MachinePrecision], 1e+249], N[(N[(re * re), $MachinePrecision] - N[(im * im), $MachinePrecision]), $MachinePrecision], (-N[Power[im, 2.0], $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \cdot im \leq 10^{+249}:\\
\;\;\;\;re \cdot re - im \cdot im\\
\mathbf{else}:\\
\;\;\;\;-{im}^{2}\\
\end{array}
\end{array}
if (*.f64 im im) < 9.9999999999999992e248Initial program 100.0%
if 9.9999999999999992e248 < (*.f64 im im) Initial program 79.0%
Taylor expanded in re around 0 92.6%
mul-1-neg92.6%
Simplified92.6%
Final simplification97.7%
(FPCore re_sqr (re im) :precision binary64 (let* ((t_0 (- (* re re) (* im im)))) (if (<= t_0 2e+44) t_0 (* (+ re im) (+ re im)))))
double re_sqr(double re, double im) {
double t_0 = (re * re) - (im * im);
double tmp;
if (t_0 <= 2e+44) {
tmp = t_0;
} else {
tmp = (re + im) * (re + im);
}
return tmp;
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = (re * re) - (im * im)
if (t_0 <= 2d+44) then
tmp = t_0
else
tmp = (re + im) * (re + im)
end if
re_sqr = tmp
end function
public static double re_sqr(double re, double im) {
double t_0 = (re * re) - (im * im);
double tmp;
if (t_0 <= 2e+44) {
tmp = t_0;
} else {
tmp = (re + im) * (re + im);
}
return tmp;
}
def re_sqr(re, im): t_0 = (re * re) - (im * im) tmp = 0 if t_0 <= 2e+44: tmp = t_0 else: tmp = (re + im) * (re + im) return tmp
function re_sqr(re, im) t_0 = Float64(Float64(re * re) - Float64(im * im)) tmp = 0.0 if (t_0 <= 2e+44) tmp = t_0; else tmp = Float64(Float64(re + im) * Float64(re + im)); end return tmp end
function tmp_2 = re_sqr(re, im) t_0 = (re * re) - (im * im); tmp = 0.0; if (t_0 <= 2e+44) tmp = t_0; else tmp = (re + im) * (re + im); end tmp_2 = tmp; end
re$95$sqr[re_, im_] := Block[{t$95$0 = N[(N[(re * re), $MachinePrecision] - N[(im * im), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e+44], t$95$0, N[(N[(re + im), $MachinePrecision] * N[(re + im), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := re \cdot re - im \cdot im\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{+44}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(re + im\right) \cdot \left(re + im\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 re re) (*.f64 im im)) < 2.0000000000000002e44Initial program 100.0%
if 2.0000000000000002e44 < (-.f64 (*.f64 re re) (*.f64 im im)) Initial program 81.5%
difference-of-squares100.0%
sub-neg100.0%
add-sqr-sqrt43.5%
sqrt-unprod89.1%
sqr-neg89.1%
sqrt-prod50.0%
add-sqr-sqrt88.0%
Applied egg-rr88.0%
Final simplification95.7%
(FPCore re_sqr (re im) :precision binary64 (* (+ re im) (+ re im)))
double re_sqr(double re, double im) {
return (re + im) * (re + im);
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = (re + im) * (re + im)
end function
public static double re_sqr(double re, double im) {
return (re + im) * (re + im);
}
def re_sqr(re, im): return (re + im) * (re + im)
function re_sqr(re, im) return Float64(Float64(re + im) * Float64(re + im)) end
function tmp = re_sqr(re, im) tmp = (re + im) * (re + im); end
re$95$sqr[re_, im_] := N[(N[(re + im), $MachinePrecision] * N[(re + im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(re + im\right) \cdot \left(re + im\right)
\end{array}
Initial program 93.4%
difference-of-squares100.0%
sub-neg100.0%
add-sqr-sqrt48.4%
sqrt-unprod74.2%
sqr-neg74.2%
sqrt-prod27.4%
add-sqr-sqrt51.7%
Applied egg-rr51.7%
Final simplification51.7%
herbie shell --seed 2024096
(FPCore re_sqr (re im)
:name "math.square on complex, real part"
:precision binary64
(- (* re re) (* im im)))