
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 250.0)
(cos re)
(if (<= im 1.4e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (* 0.5 (pow im 2.0))))))
double code(double re, double im) {
double tmp;
if (im <= 250.0) {
tmp = cos(re);
} else if (im <= 1.4e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * (0.5 * pow(im, 2.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 250.0d0) then
tmp = cos(re)
else if (im <= 1.4d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * (0.5d0 * (im ** 2.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 250.0) {
tmp = Math.cos(re);
} else if (im <= 1.4e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * (0.5 * Math.pow(im, 2.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 250.0: tmp = math.cos(re) elif im <= 1.4e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * (0.5 * math.pow(im, 2.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 250.0) tmp = cos(re); elseif (im <= 1.4e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * Float64(0.5 * (im ^ 2.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 250.0) tmp = cos(re); elseif (im <= 1.4e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * (0.5 * (im ^ 2.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 250.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.4e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 250:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.4 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\
\end{array}
\end{array}
if im < 250Initial program 100.0%
Taylor expanded in im around 0 67.1%
if 250 < im < 1.4e154Initial program 100.0%
Taylor expanded in re around 0 81.3%
if 1.4e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification72.8%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (pow im 2.0))))
(if (<= im 250.0)
(* (cos re) (+ t_0 1.0))
(if (<= im 1.4e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) t_0)))))
double code(double re, double im) {
double t_0 = 0.5 * pow(im, 2.0);
double tmp;
if (im <= 250.0) {
tmp = cos(re) * (t_0 + 1.0);
} else if (im <= 1.4e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * t_0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = 0.5d0 * (im ** 2.0d0)
if (im <= 250.0d0) then
tmp = cos(re) * (t_0 + 1.0d0)
else if (im <= 1.4d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * t_0
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = 0.5 * Math.pow(im, 2.0);
double tmp;
if (im <= 250.0) {
tmp = Math.cos(re) * (t_0 + 1.0);
} else if (im <= 1.4e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * t_0;
}
return tmp;
}
def code(re, im): t_0 = 0.5 * math.pow(im, 2.0) tmp = 0 if im <= 250.0: tmp = math.cos(re) * (t_0 + 1.0) elif im <= 1.4e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * t_0 return tmp
function code(re, im) t_0 = Float64(0.5 * (im ^ 2.0)) tmp = 0.0 if (im <= 250.0) tmp = Float64(cos(re) * Float64(t_0 + 1.0)); elseif (im <= 1.4e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * t_0); end return tmp end
function tmp_2 = code(re, im) t_0 = 0.5 * (im ^ 2.0); tmp = 0.0; if (im <= 250.0) tmp = cos(re) * (t_0 + 1.0); elseif (im <= 1.4e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * t_0; end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[im, 250.0], N[(N[Cos[re], $MachinePrecision] * N[(t$95$0 + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.4e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * t$95$0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot {im}^{2}\\
\mathbf{if}\;im \leq 250:\\
\;\;\;\;\cos re \cdot \left(t\_0 + 1\right)\\
\mathbf{elif}\;im \leq 1.4 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot t\_0\\
\end{array}
\end{array}
if im < 250Initial program 100.0%
Taylor expanded in im around 0 86.3%
associate-*r*86.3%
distribute-rgt1-in86.3%
Simplified86.3%
if 250 < im < 1.4e154Initial program 100.0%
Taylor expanded in re around 0 81.3%
if 1.4e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification87.3%
(FPCore (re im) :precision binary64 (if (<= im 250.0) (cos re) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 250.0) {
tmp = cos(re);
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 250.0d0) then
tmp = cos(re)
else
tmp = 0.5d0 * (exp(-im) + exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 250.0) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 250.0: tmp = math.cos(re) else: tmp = 0.5 * (math.exp(-im) + math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 250.0) tmp = cos(re); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 250.0) tmp = cos(re); else tmp = 0.5 * (exp(-im) + exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 250.0], N[Cos[re], $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 250:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 250Initial program 100.0%
Taylor expanded in im around 0 67.1%
if 250 < im Initial program 100.0%
Taylor expanded in re around 0 75.8%
Final simplification69.2%
(FPCore (re im) :precision binary64 (if (<= im 2.15e+38) (cos re) (+ (* 0.5 (pow im 2.0)) 1.0)))
double code(double re, double im) {
double tmp;
if (im <= 2.15e+38) {
tmp = cos(re);
} else {
tmp = (0.5 * pow(im, 2.0)) + 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 2.15d+38) then
tmp = cos(re)
else
tmp = (0.5d0 * (im ** 2.0d0)) + 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 2.15e+38) {
tmp = Math.cos(re);
} else {
tmp = (0.5 * Math.pow(im, 2.0)) + 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 2.15e+38: tmp = math.cos(re) else: tmp = (0.5 * math.pow(im, 2.0)) + 1.0 return tmp
function code(re, im) tmp = 0.0 if (im <= 2.15e+38) tmp = cos(re); else tmp = Float64(Float64(0.5 * (im ^ 2.0)) + 1.0); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 2.15e+38) tmp = cos(re); else tmp = (0.5 * (im ^ 2.0)) + 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 2.15e+38], N[Cos[re], $MachinePrecision], N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.15 \cdot 10^{+38}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2} + 1\\
\end{array}
\end{array}
if im < 2.1499999999999998e38Initial program 100.0%
Taylor expanded in im around 0 64.3%
if 2.1499999999999998e38 < im Initial program 100.0%
Taylor expanded in im around 0 59.3%
associate-*r*59.3%
distribute-rgt1-in59.3%
Simplified59.3%
Taylor expanded in re around 0 41.9%
Final simplification59.7%
(FPCore (re im) :precision binary64 (if (<= im 8.2e+37) (cos re) (* 0.5 (pow im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 8.2e+37) {
tmp = cos(re);
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 8.2d+37) then
tmp = cos(re)
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 8.2e+37) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 8.2e+37: tmp = math.cos(re) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 8.2e+37) tmp = cos(re); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 8.2e+37) tmp = cos(re); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 8.2e+37], N[Cos[re], $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 8.2 \cdot 10^{+37}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 8.1999999999999996e37Initial program 100.0%
Taylor expanded in im around 0 64.3%
if 8.1999999999999996e37 < im Initial program 100.0%
Taylor expanded in im around 0 59.3%
associate-*r*59.3%
distribute-rgt1-in59.3%
Simplified59.3%
Taylor expanded in im around inf 59.3%
associate-*r*59.3%
*-commutative59.3%
Simplified59.3%
Taylor expanded in re around 0 41.9%
Final simplification59.7%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 51.6%
Final simplification51.6%
(FPCore (re im) :precision binary64 0.0)
double code(double re, double im) {
return 0.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.0d0
end function
public static double code(double re, double im) {
return 0.0;
}
def code(re, im): return 0.0
function code(re, im) return 0.0 end
function tmp = code(re, im) tmp = 0.0; end
code[re_, im_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Applied egg-rr2.4%
pow-base-12.4%
metadata-eval2.4%
Simplified2.4%
Final simplification2.4%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Applied egg-rr26.6%
+-inverses26.6%
+-rgt-identity26.6%
*-inverses26.6%
Simplified26.6%
Final simplification26.6%
herbie shell --seed 2024096
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))