
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (if (<= z -1.85e-38) (fma z (- (sin y)) x) (if (<= z 6.2e-92) (* x (cos y)) (- x (* z (sin y))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.85e-38) {
tmp = fma(z, -sin(y), x);
} else if (z <= 6.2e-92) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -1.85e-38) tmp = fma(z, Float64(-sin(y)), x); elseif (z <= 6.2e-92) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -1.85e-38], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision], If[LessEqual[z, 6.2e-92], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.85 \cdot 10^{-38}:\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\mathbf{elif}\;z \leq 6.2 \cdot 10^{-92}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if z < -1.85e-38Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Taylor expanded in y around 0 90.0%
if -1.85e-38 < z < 6.2000000000000002e-92Initial program 99.7%
Taylor expanded in x around inf 91.1%
if 6.2000000000000002e-92 < z Initial program 99.8%
Taylor expanded in y around 0 89.4%
Final simplification90.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- (sin y)))))
(if (<= z -5e+214)
t_0
(if (<= z -4.7e+176)
(+ x (* y (- (* y (* x -0.5)) z)))
(if (or (<= z -3.8e+138) (not (<= z 7.7e+87))) t_0 (* x (cos y)))))))
double code(double x, double y, double z) {
double t_0 = z * -sin(y);
double tmp;
if (z <= -5e+214) {
tmp = t_0;
} else if (z <= -4.7e+176) {
tmp = x + (y * ((y * (x * -0.5)) - z));
} else if ((z <= -3.8e+138) || !(z <= 7.7e+87)) {
tmp = t_0;
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -sin(y)
if (z <= (-5d+214)) then
tmp = t_0
else if (z <= (-4.7d+176)) then
tmp = x + (y * ((y * (x * (-0.5d0))) - z))
else if ((z <= (-3.8d+138)) .or. (.not. (z <= 7.7d+87))) then
tmp = t_0
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -Math.sin(y);
double tmp;
if (z <= -5e+214) {
tmp = t_0;
} else if (z <= -4.7e+176) {
tmp = x + (y * ((y * (x * -0.5)) - z));
} else if ((z <= -3.8e+138) || !(z <= 7.7e+87)) {
tmp = t_0;
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): t_0 = z * -math.sin(y) tmp = 0 if z <= -5e+214: tmp = t_0 elif z <= -4.7e+176: tmp = x + (y * ((y * (x * -0.5)) - z)) elif (z <= -3.8e+138) or not (z <= 7.7e+87): tmp = t_0 else: tmp = x * math.cos(y) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-sin(y))) tmp = 0.0 if (z <= -5e+214) tmp = t_0; elseif (z <= -4.7e+176) tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(x * -0.5)) - z))); elseif ((z <= -3.8e+138) || !(z <= 7.7e+87)) tmp = t_0; else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -sin(y); tmp = 0.0; if (z <= -5e+214) tmp = t_0; elseif (z <= -4.7e+176) tmp = x + (y * ((y * (x * -0.5)) - z)); elseif ((z <= -3.8e+138) || ~((z <= 7.7e+87))) tmp = t_0; else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]}, If[LessEqual[z, -5e+214], t$95$0, If[LessEqual[z, -4.7e+176], N[(x + N[(y * N[(N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[z, -3.8e+138], N[Not[LessEqual[z, 7.7e+87]], $MachinePrecision]], t$95$0, N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-\sin y\right)\\
\mathbf{if}\;z \leq -5 \cdot 10^{+214}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -4.7 \cdot 10^{+176}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5\right) - z\right)\\
\mathbf{elif}\;z \leq -3.8 \cdot 10^{+138} \lor \neg \left(z \leq 7.7 \cdot 10^{+87}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -4.99999999999999953e214 or -4.69999999999999981e176 < z < -3.80000000000000012e138 or 7.70000000000000031e87 < z Initial program 99.8%
Taylor expanded in x around 0 79.9%
neg-mul-179.9%
distribute-rgt-neg-in79.9%
Simplified79.9%
if -4.99999999999999953e214 < z < -4.69999999999999981e176Initial program 99.8%
Taylor expanded in y around 0 90.5%
sub-neg90.5%
+-commutative90.5%
neg-mul-190.5%
neg-mul-190.5%
+-commutative90.5%
sub-neg90.5%
associate-*r*90.5%
*-commutative90.5%
Simplified90.5%
if -3.80000000000000012e138 < z < 7.70000000000000031e87Initial program 99.7%
Taylor expanded in x around inf 79.0%
Final simplification79.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -7.2e-39) (not (<= z 2.6e-93))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7.2e-39) || !(z <= 2.6e-93)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7.2d-39)) .or. (.not. (z <= 2.6d-93))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7.2e-39) || !(z <= 2.6e-93)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7.2e-39) or not (z <= 2.6e-93): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7.2e-39) || !(z <= 2.6e-93)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7.2e-39) || ~((z <= 2.6e-93))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7.2e-39], N[Not[LessEqual[z, 2.6e-93]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.2 \cdot 10^{-39} \lor \neg \left(z \leq 2.6 \cdot 10^{-93}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -7.2000000000000001e-39 or 2.5999999999999998e-93 < z Initial program 99.8%
Taylor expanded in y around 0 89.7%
if -7.2000000000000001e-39 < z < 2.5999999999999998e-93Initial program 99.7%
Taylor expanded in x around inf 91.1%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.26) (not (<= y 7.5e+29))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.26) || !(y <= 7.5e+29)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.26d0)) .or. (.not. (y <= 7.5d+29))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.26) || !(y <= 7.5e+29)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.26) or not (y <= 7.5e+29): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.26) || !(y <= 7.5e+29)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.26) || ~((y <= 7.5e+29))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.26], N[Not[LessEqual[y, 7.5e+29]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.26 \lor \neg \left(y \leq 7.5 \cdot 10^{+29}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -0.26000000000000001 or 7.49999999999999945e29 < y Initial program 99.5%
Taylor expanded in x around inf 48.9%
if -0.26000000000000001 < y < 7.49999999999999945e29Initial program 100.0%
Taylor expanded in y around 0 96.8%
Final simplification72.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.05e+193) (not (<= z 2.75e+97))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.05e+193) || !(z <= 2.75e+97)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.05d+193)) .or. (.not. (z <= 2.75d+97))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.05e+193) || !(z <= 2.75e+97)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.05e+193) or not (z <= 2.75e+97): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.05e+193) || !(z <= 2.75e+97)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.05e+193) || ~((z <= 2.75e+97))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.05e+193], N[Not[LessEqual[z, 2.75e+97]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.05 \cdot 10^{+193} \lor \neg \left(z \leq 2.75 \cdot 10^{+97}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.05e193 or 2.75000000000000011e97 < z Initial program 99.8%
Taylor expanded in y around 0 48.7%
mul-1-neg48.7%
unsub-neg48.7%
Simplified48.7%
Taylor expanded in x around 0 35.8%
associate-*r*35.8%
neg-mul-135.8%
*-commutative35.8%
Simplified35.8%
if -1.05e193 < z < 2.75000000000000011e97Initial program 99.7%
sub-neg99.7%
+-commutative99.7%
add-cube-cbrt99.3%
distribute-rgt-neg-in99.3%
fma-define99.3%
pow299.3%
Applied egg-rr99.3%
Taylor expanded in y around 0 46.6%
Final simplification43.2%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 50.9%
mul-1-neg50.9%
unsub-neg50.9%
Simplified50.9%
Final simplification50.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.7%
sub-neg99.7%
+-commutative99.7%
add-cube-cbrt99.1%
distribute-rgt-neg-in99.1%
fma-define99.0%
pow299.0%
Applied egg-rr99.0%
Taylor expanded in y around 0 36.6%
Final simplification36.6%
herbie shell --seed 2024096
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))