
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
(FPCore (x y z) :precision binary64 (- z (fma x -3.0 (* y -2.0))))
double code(double x, double y, double z) {
return z - fma(x, -3.0, (y * -2.0));
}
function code(x, y, z) return Float64(z - fma(x, -3.0, Float64(y * -2.0))) end
code[x_, y_, z_] := N[(z - N[(x * -3.0 + N[(y * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \mathsf{fma}\left(x, -3, y \cdot -2\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= z -3e+81)
z
(if (<= z 3.5e-86)
(* y 2.0)
(if (<= z 1.35e+16)
(* x 3.0)
(if (<= z 1.25e+104) z (if (<= z 2.5e+156) (* y 2.0) z))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -3e+81) {
tmp = z;
} else if (z <= 3.5e-86) {
tmp = y * 2.0;
} else if (z <= 1.35e+16) {
tmp = x * 3.0;
} else if (z <= 1.25e+104) {
tmp = z;
} else if (z <= 2.5e+156) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3d+81)) then
tmp = z
else if (z <= 3.5d-86) then
tmp = y * 2.0d0
else if (z <= 1.35d+16) then
tmp = x * 3.0d0
else if (z <= 1.25d+104) then
tmp = z
else if (z <= 2.5d+156) then
tmp = y * 2.0d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3e+81) {
tmp = z;
} else if (z <= 3.5e-86) {
tmp = y * 2.0;
} else if (z <= 1.35e+16) {
tmp = x * 3.0;
} else if (z <= 1.25e+104) {
tmp = z;
} else if (z <= 2.5e+156) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3e+81: tmp = z elif z <= 3.5e-86: tmp = y * 2.0 elif z <= 1.35e+16: tmp = x * 3.0 elif z <= 1.25e+104: tmp = z elif z <= 2.5e+156: tmp = y * 2.0 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3e+81) tmp = z; elseif (z <= 3.5e-86) tmp = Float64(y * 2.0); elseif (z <= 1.35e+16) tmp = Float64(x * 3.0); elseif (z <= 1.25e+104) tmp = z; elseif (z <= 2.5e+156) tmp = Float64(y * 2.0); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3e+81) tmp = z; elseif (z <= 3.5e-86) tmp = y * 2.0; elseif (z <= 1.35e+16) tmp = x * 3.0; elseif (z <= 1.25e+104) tmp = z; elseif (z <= 2.5e+156) tmp = y * 2.0; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3e+81], z, If[LessEqual[z, 3.5e-86], N[(y * 2.0), $MachinePrecision], If[LessEqual[z, 1.35e+16], N[(x * 3.0), $MachinePrecision], If[LessEqual[z, 1.25e+104], z, If[LessEqual[z, 2.5e+156], N[(y * 2.0), $MachinePrecision], z]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3 \cdot 10^{+81}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 3.5 \cdot 10^{-86}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{+16}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;z \leq 1.25 \cdot 10^{+104}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{+156}:\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -2.99999999999999997e81 or 1.35e16 < z < 1.2499999999999999e104 or 2.49999999999999996e156 < z Initial program 100.0%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 67.6%
if -2.99999999999999997e81 < z < 3.50000000000000021e-86 or 1.2499999999999999e104 < z < 2.49999999999999996e156Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around inf 59.9%
if 3.50000000000000021e-86 < z < 1.35e16Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in x around inf 53.1%
Final simplification62.5%
(FPCore (x y z)
:precision binary64
(if (<= z -1.55e+84)
z
(if (or (<= z 1.2e-16) (and (not (<= z 8.2e+104)) (<= z 2.2e+156)))
(* y 2.0)
z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.55e+84) {
tmp = z;
} else if ((z <= 1.2e-16) || (!(z <= 8.2e+104) && (z <= 2.2e+156))) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.55d+84)) then
tmp = z
else if ((z <= 1.2d-16) .or. (.not. (z <= 8.2d+104)) .and. (z <= 2.2d+156)) then
tmp = y * 2.0d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.55e+84) {
tmp = z;
} else if ((z <= 1.2e-16) || (!(z <= 8.2e+104) && (z <= 2.2e+156))) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.55e+84: tmp = z elif (z <= 1.2e-16) or (not (z <= 8.2e+104) and (z <= 2.2e+156)): tmp = y * 2.0 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.55e+84) tmp = z; elseif ((z <= 1.2e-16) || (!(z <= 8.2e+104) && (z <= 2.2e+156))) tmp = Float64(y * 2.0); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.55e+84) tmp = z; elseif ((z <= 1.2e-16) || (~((z <= 8.2e+104)) && (z <= 2.2e+156))) tmp = y * 2.0; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.55e+84], z, If[Or[LessEqual[z, 1.2e-16], And[N[Not[LessEqual[z, 8.2e+104]], $MachinePrecision], LessEqual[z, 2.2e+156]]], N[(y * 2.0), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.55 \cdot 10^{+84}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 1.2 \cdot 10^{-16} \lor \neg \left(z \leq 8.2 \cdot 10^{+104}\right) \land z \leq 2.2 \cdot 10^{+156}:\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -1.55000000000000001e84 or 1.20000000000000002e-16 < z < 8.1999999999999997e104 or 2.20000000000000004e156 < z Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 64.9%
if -1.55000000000000001e84 < z < 1.20000000000000002e-16 or 8.1999999999999997e104 < z < 2.20000000000000004e156Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around inf 56.2%
Final simplification60.2%
(FPCore (x y z) :precision binary64 (if (<= x -4.8e+129) (- z (* x -3.0)) (if (<= x 3.6e+96) (- z (* y -2.0)) (+ x (+ z (+ x x))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.8e+129) {
tmp = z - (x * -3.0);
} else if (x <= 3.6e+96) {
tmp = z - (y * -2.0);
} else {
tmp = x + (z + (x + x));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.8d+129)) then
tmp = z - (x * (-3.0d0))
else if (x <= 3.6d+96) then
tmp = z - (y * (-2.0d0))
else
tmp = x + (z + (x + x))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.8e+129) {
tmp = z - (x * -3.0);
} else if (x <= 3.6e+96) {
tmp = z - (y * -2.0);
} else {
tmp = x + (z + (x + x));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.8e+129: tmp = z - (x * -3.0) elif x <= 3.6e+96: tmp = z - (y * -2.0) else: tmp = x + (z + (x + x)) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.8e+129) tmp = Float64(z - Float64(x * -3.0)); elseif (x <= 3.6e+96) tmp = Float64(z - Float64(y * -2.0)); else tmp = Float64(x + Float64(z + Float64(x + x))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.8e+129) tmp = z - (x * -3.0); elseif (x <= 3.6e+96) tmp = z - (y * -2.0); else tmp = x + (z + (x + x)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.8e+129], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.6e+96], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision], N[(x + N[(z + N[(x + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8 \cdot 10^{+129}:\\
\;\;\;\;z - x \cdot -3\\
\mathbf{elif}\;x \leq 3.6 \cdot 10^{+96}:\\
\;\;\;\;z - y \cdot -2\\
\mathbf{else}:\\
\;\;\;\;x + \left(z + \left(x + x\right)\right)\\
\end{array}
\end{array}
if x < -4.7999999999999997e129Initial program 99.7%
+-commutative99.7%
associate-+l+99.7%
remove-double-neg99.7%
unsub-neg99.7%
+-commutative99.7%
+-commutative99.7%
associate-+l+99.7%
associate-+r+99.7%
associate-+r+99.7%
distribute-neg-in99.7%
distribute-neg-out99.7%
neg-mul-199.7%
count-299.7%
distribute-lft-neg-in99.7%
metadata-eval99.7%
metadata-eval99.7%
distribute-rgt-out99.7%
distribute-neg-out99.7%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 87.4%
if -4.7999999999999997e129 < x < 3.60000000000000013e96Initial program 100.0%
+-commutative100.0%
associate-+l+100.0%
remove-double-neg100.0%
unsub-neg100.0%
+-commutative100.0%
+-commutative100.0%
associate-+l+100.0%
associate-+r+100.0%
associate-+r+100.0%
distribute-neg-in100.0%
distribute-neg-out100.0%
neg-mul-1100.0%
count-2100.0%
distribute-lft-neg-in100.0%
metadata-eval100.0%
metadata-eval100.0%
distribute-rgt-out100.0%
distribute-neg-out100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 92.3%
if 3.60000000000000013e96 < x Initial program 99.9%
Taylor expanded in x around inf 85.4%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -7e+101) (not (<= y 7.5e+131))) (* y 2.0) (- z (* x -3.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -7e+101) || !(y <= 7.5e+131)) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-7d+101)) .or. (.not. (y <= 7.5d+131))) then
tmp = y * 2.0d0
else
tmp = z - (x * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -7e+101) || !(y <= 7.5e+131)) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -7e+101) or not (y <= 7.5e+131): tmp = y * 2.0 else: tmp = z - (x * -3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -7e+101) || !(y <= 7.5e+131)) tmp = Float64(y * 2.0); else tmp = Float64(z - Float64(x * -3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -7e+101) || ~((y <= 7.5e+131))) tmp = y * 2.0; else tmp = z - (x * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -7e+101], N[Not[LessEqual[y, 7.5e+131]], $MachinePrecision]], N[(y * 2.0), $MachinePrecision], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{+101} \lor \neg \left(y \leq 7.5 \cdot 10^{+131}\right):\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z - x \cdot -3\\
\end{array}
\end{array}
if y < -7.00000000000000046e101 or 7.4999999999999995e131 < y Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around inf 80.3%
if -7.00000000000000046e101 < y < 7.4999999999999995e131Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 84.8%
Final simplification83.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -8.2e+129) (not (<= x 1.7e+97))) (- z (* x -3.0)) (- z (* y -2.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8.2e+129) || !(x <= 1.7e+97)) {
tmp = z - (x * -3.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8.2d+129)) .or. (.not. (x <= 1.7d+97))) then
tmp = z - (x * (-3.0d0))
else
tmp = z - (y * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8.2e+129) || !(x <= 1.7e+97)) {
tmp = z - (x * -3.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8.2e+129) or not (x <= 1.7e+97): tmp = z - (x * -3.0) else: tmp = z - (y * -2.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8.2e+129) || !(x <= 1.7e+97)) tmp = Float64(z - Float64(x * -3.0)); else tmp = Float64(z - Float64(y * -2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8.2e+129) || ~((x <= 1.7e+97))) tmp = z - (x * -3.0); else tmp = z - (y * -2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.2e+129], N[Not[LessEqual[x, 1.7e+97]], $MachinePrecision]], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.2 \cdot 10^{+129} \lor \neg \left(x \leq 1.7 \cdot 10^{+97}\right):\\
\;\;\;\;z - x \cdot -3\\
\mathbf{else}:\\
\;\;\;\;z - y \cdot -2\\
\end{array}
\end{array}
if x < -8.2000000000000005e129 or 1.70000000000000005e97 < x Initial program 99.8%
+-commutative99.8%
associate-+l+99.8%
remove-double-neg99.8%
unsub-neg99.8%
+-commutative99.8%
+-commutative99.8%
associate-+l+99.8%
associate-+r+99.8%
associate-+r+99.8%
distribute-neg-in99.8%
distribute-neg-out99.8%
neg-mul-199.8%
count-299.8%
distribute-lft-neg-in99.8%
metadata-eval99.8%
metadata-eval99.8%
distribute-rgt-out99.8%
distribute-neg-out99.8%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 86.1%
if -8.2000000000000005e129 < x < 1.70000000000000005e97Initial program 100.0%
+-commutative100.0%
associate-+l+100.0%
remove-double-neg100.0%
unsub-neg100.0%
+-commutative100.0%
+-commutative100.0%
associate-+l+100.0%
associate-+r+100.0%
associate-+r+100.0%
distribute-neg-in100.0%
distribute-neg-out100.0%
neg-mul-1100.0%
count-2100.0%
distribute-lft-neg-in100.0%
metadata-eval100.0%
metadata-eval100.0%
distribute-rgt-out100.0%
distribute-neg-out100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 92.3%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (+ x (+ z (+ x (+ y (+ x y))))))
double code(double x, double y, double z) {
return x + (z + (x + (y + (x + y))));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z + (x + (y + (x + y))))
end function
public static double code(double x, double y, double z) {
return x + (z + (x + (y + (x + y))));
}
def code(x, y, z): return x + (z + (x + (y + (x + y))))
function code(x, y, z) return Float64(x + Float64(z + Float64(x + Float64(y + Float64(x + y))))) end
function tmp = code(x, y, z) tmp = x + (z + (x + (y + (x + y)))); end
code[x_, y_, z_] := N[(x + N[(z + N[(x + N[(y + N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(z + \left(x + \left(y + \left(x + y\right)\right)\right)\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (+ (* (+ x y) 2.0) (+ z x)))
double code(double x, double y, double z) {
return ((x + y) * 2.0) + (z + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + y) * 2.0d0) + (z + x)
end function
public static double code(double x, double y, double z) {
return ((x + y) * 2.0) + (z + x);
}
def code(x, y, z): return ((x + y) * 2.0) + (z + x)
function code(x, y, z) return Float64(Float64(Float64(x + y) * 2.0) + Float64(z + x)) end
function tmp = code(x, y, z) tmp = ((x + y) * 2.0) + (z + x); end
code[x_, y_, z_] := N[(N[(N[(x + y), $MachinePrecision] * 2.0), $MachinePrecision] + N[(z + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot 2 + \left(z + x\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 35.8%
Final simplification35.8%
herbie shell --seed 2024096
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendInside from plot-0.2.3.4"
:precision binary64
(+ (+ (+ (+ (+ x y) y) x) z) x))