
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* z (* y z))))
double code(double x, double y, double z) {
return x + (z * (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * (y * z))
end function
public static double code(double x, double y, double z) {
return x + (z * (y * z));
}
def code(x, y, z): return x + (z * (y * z))
function code(x, y, z) return Float64(x + Float64(z * Float64(y * z))) end
function tmp = code(x, y, z) tmp = x + (z * (y * z)); end
code[x_, y_, z_] := N[(x + N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \left(y \cdot z\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* y z)))) (if (or (<= t_0 -4.1e+17) (not (<= t_0 8.5e+38))) t_0 x)))
double code(double x, double y, double z) {
double t_0 = z * (y * z);
double tmp;
if ((t_0 <= -4.1e+17) || !(t_0 <= 8.5e+38)) {
tmp = t_0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y * z)
if ((t_0 <= (-4.1d+17)) .or. (.not. (t_0 <= 8.5d+38))) then
tmp = t_0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y * z);
double tmp;
if ((t_0 <= -4.1e+17) || !(t_0 <= 8.5e+38)) {
tmp = t_0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y * z) tmp = 0 if (t_0 <= -4.1e+17) or not (t_0 <= 8.5e+38): tmp = t_0 else: tmp = x return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y * z)) tmp = 0.0 if ((t_0 <= -4.1e+17) || !(t_0 <= 8.5e+38)) tmp = t_0; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y * z); tmp = 0.0; if ((t_0 <= -4.1e+17) || ~((t_0 <= 8.5e+38))) tmp = t_0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4.1e+17], N[Not[LessEqual[t$95$0, 8.5e+38]], $MachinePrecision]], t$95$0, x]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot z\right)\\
\mathbf{if}\;t\_0 \leq -4.1 \cdot 10^{+17} \lor \neg \left(t\_0 \leq 8.5 \cdot 10^{+38}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 y z) z) < -4.1e17 or 8.4999999999999997e38 < (*.f64 (*.f64 y z) z) Initial program 99.8%
+-commutative99.8%
associate-*l*82.8%
fma-define82.8%
Simplified82.8%
add-sqr-sqrt44.9%
pow244.9%
pow244.9%
Applied egg-rr44.9%
Taylor expanded in z around -inf 55.5%
mul-1-neg55.5%
*-commutative55.5%
distribute-rgt-neg-in55.5%
Simplified55.5%
*-commutative55.5%
unpow-prod-down44.9%
pow244.9%
sqr-neg44.9%
add-sqr-sqrt78.6%
unpow278.6%
associate-*r*94.3%
Applied egg-rr94.3%
if -4.1e17 < (*.f64 (*.f64 y z) z) < 8.4999999999999997e38Initial program 100.0%
+-commutative100.0%
associate-*l*96.9%
fma-define96.9%
Simplified96.9%
Taylor expanded in y around 0 90.9%
Final simplification92.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-*l*89.7%
fma-define89.7%
Simplified89.7%
Taylor expanded in y around 0 48.3%
Final simplification48.3%
herbie shell --seed 2024096
(FPCore (x y z)
:name "Statistics.Sample:robustSumVarWeighted from math-functions-0.1.5.2"
:precision binary64
(+ x (* (* y z) z)))