
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (/ (- (* 6.0 x) 6.0) (+ 1.0 (+ x (* 4.0 (sqrt x))))))
double code(double x) {
return ((6.0 * x) - 6.0) / (1.0 + (x + (4.0 * sqrt(x))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((6.0d0 * x) - 6.0d0) / (1.0d0 + (x + (4.0d0 * sqrt(x))))
end function
public static double code(double x) {
return ((6.0 * x) - 6.0) / (1.0 + (x + (4.0 * Math.sqrt(x))));
}
def code(x): return ((6.0 * x) - 6.0) / (1.0 + (x + (4.0 * math.sqrt(x))))
function code(x) return Float64(Float64(Float64(6.0 * x) - 6.0) / Float64(1.0 + Float64(x + Float64(4.0 * sqrt(x))))) end
function tmp = code(x) tmp = ((6.0 * x) - 6.0) / (1.0 + (x + (4.0 * sqrt(x)))); end
code[x_] := N[(N[(N[(6.0 * x), $MachinePrecision] - 6.0), $MachinePrecision] / N[(1.0 + N[(x + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot x - 6}{1 + \left(x + 4 \cdot \sqrt{x}\right)}
\end{array}
Initial program 99.5%
Taylor expanded in x around 0 99.5%
Taylor expanded in x around 0 99.5%
Final simplification99.5%
(FPCore (x) :precision binary64 (let* ((t_0 (* 4.0 (sqrt x)))) (if (<= x 4.0) (/ (* 6.0 (+ x -1.0)) (+ 1.0 t_0)) (* 6.0 (/ x (+ x t_0))))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 4.0) {
tmp = (6.0 * (x + -1.0)) / (1.0 + t_0);
} else {
tmp = 6.0 * (x / (x + t_0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 4.0d0) then
tmp = (6.0d0 * (x + (-1.0d0))) / (1.0d0 + t_0)
else
tmp = 6.0d0 * (x / (x + t_0))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 4.0) {
tmp = (6.0 * (x + -1.0)) / (1.0 + t_0);
} else {
tmp = 6.0 * (x / (x + t_0));
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 4.0: tmp = (6.0 * (x + -1.0)) / (1.0 + t_0) else: tmp = 6.0 * (x / (x + t_0)) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 4.0) tmp = Float64(Float64(6.0 * Float64(x + -1.0)) / Float64(1.0 + t_0)); else tmp = Float64(6.0 * Float64(x / Float64(x + t_0))); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 4.0) tmp = (6.0 * (x + -1.0)) / (1.0 + t_0); else tmp = 6.0 * (x / (x + t_0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 4.0], N[(N[(6.0 * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision], N[(6.0 * N[(x / N[(x + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 4:\\
\;\;\;\;\frac{6 \cdot \left(x + -1\right)}{1 + t\_0}\\
\mathbf{else}:\\
\;\;\;\;6 \cdot \frac{x}{x + t\_0}\\
\end{array}
\end{array}
if x < 4Initial program 100.0%
Taylor expanded in x around 0 98.2%
if 4 < x Initial program 98.9%
Taylor expanded in x around -inf 0.0%
mul-1-neg0.0%
distribute-rgt-neg-in0.0%
associate-*r*0.0%
fma-neg0.0%
unpow20.0%
rem-square-sqrt98.9%
fma-undefine98.9%
*-commutative98.9%
associate-*l*98.9%
metadata-eval98.9%
distribute-neg-in98.9%
metadata-eval98.9%
sub-neg98.9%
Simplified98.9%
Taylor expanded in x around inf 96.6%
Taylor expanded in x around 0 96.6%
div-inv96.6%
clear-num96.6%
cancel-sign-sub-inv96.6%
metadata-eval96.6%
Applied egg-rr96.6%
Final simplification97.5%
(FPCore (x) :precision binary64 (let* ((t_0 (* 4.0 (sqrt x)))) (if (<= x 4.0) (/ (- (* 6.0 x) 6.0) (+ 1.0 t_0)) (* 6.0 (/ x (+ x t_0))))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 4.0) {
tmp = ((6.0 * x) - 6.0) / (1.0 + t_0);
} else {
tmp = 6.0 * (x / (x + t_0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 4.0d0) then
tmp = ((6.0d0 * x) - 6.0d0) / (1.0d0 + t_0)
else
tmp = 6.0d0 * (x / (x + t_0))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 4.0) {
tmp = ((6.0 * x) - 6.0) / (1.0 + t_0);
} else {
tmp = 6.0 * (x / (x + t_0));
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 4.0: tmp = ((6.0 * x) - 6.0) / (1.0 + t_0) else: tmp = 6.0 * (x / (x + t_0)) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 4.0) tmp = Float64(Float64(Float64(6.0 * x) - 6.0) / Float64(1.0 + t_0)); else tmp = Float64(6.0 * Float64(x / Float64(x + t_0))); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 4.0) tmp = ((6.0 * x) - 6.0) / (1.0 + t_0); else tmp = 6.0 * (x / (x + t_0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 4.0], N[(N[(N[(6.0 * x), $MachinePrecision] - 6.0), $MachinePrecision] / N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision], N[(6.0 * N[(x / N[(x + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 4:\\
\;\;\;\;\frac{6 \cdot x - 6}{1 + t\_0}\\
\mathbf{else}:\\
\;\;\;\;6 \cdot \frac{x}{x + t\_0}\\
\end{array}
\end{array}
if x < 4Initial program 100.0%
Taylor expanded in x around 0 98.2%
Taylor expanded in x around 0 98.2%
if 4 < x Initial program 98.9%
Taylor expanded in x around -inf 0.0%
mul-1-neg0.0%
distribute-rgt-neg-in0.0%
associate-*r*0.0%
fma-neg0.0%
unpow20.0%
rem-square-sqrt98.9%
fma-undefine98.9%
*-commutative98.9%
associate-*l*98.9%
metadata-eval98.9%
distribute-neg-in98.9%
metadata-eval98.9%
sub-neg98.9%
Simplified98.9%
Taylor expanded in x around inf 96.6%
Taylor expanded in x around 0 96.6%
div-inv96.6%
clear-num96.6%
cancel-sign-sub-inv96.6%
metadata-eval96.6%
Applied egg-rr96.6%
Final simplification97.5%
(FPCore (x) :precision binary64 (let* ((t_0 (* 4.0 (sqrt x)))) (if (<= x 1.0) (/ -6.0 (+ 1.0 t_0)) (* 6.0 (/ x (+ x t_0))))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + t_0);
} else {
tmp = 6.0 * (x / (x + t_0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + t_0)
else
tmp = 6.0d0 * (x / (x + t_0))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + t_0);
} else {
tmp = 6.0 * (x / (x + t_0));
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + t_0) else: tmp = 6.0 * (x / (x + t_0)) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + t_0)); else tmp = Float64(6.0 * Float64(x / Float64(x + t_0))); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + t_0); else tmp = 6.0 * (x / (x + t_0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision], N[(6.0 * N[(x / N[(x + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + t\_0}\\
\mathbf{else}:\\
\;\;\;\;6 \cdot \frac{x}{x + t\_0}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.1%
if 1 < x Initial program 98.9%
Taylor expanded in x around -inf 0.0%
mul-1-neg0.0%
distribute-rgt-neg-in0.0%
associate-*r*0.0%
fma-neg0.0%
unpow20.0%
rem-square-sqrt98.9%
fma-undefine98.9%
*-commutative98.9%
associate-*l*98.9%
metadata-eval98.9%
distribute-neg-in98.9%
metadata-eval98.9%
sub-neg98.9%
Simplified98.9%
Taylor expanded in x around inf 96.6%
Taylor expanded in x around 0 96.6%
div-inv96.6%
clear-num96.6%
cancel-sign-sub-inv96.6%
metadata-eval96.6%
Applied egg-rr96.6%
Final simplification97.4%
(FPCore (x) :precision binary64 (let* ((t_0 (+ x (* 4.0 (sqrt x))))) (if (<= x 1.0) (/ -6.0 (+ 1.0 t_0)) (* 6.0 (/ x t_0)))))
double code(double x) {
double t_0 = x + (4.0 * sqrt(x));
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + t_0);
} else {
tmp = 6.0 * (x / t_0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = x + (4.0d0 * sqrt(x))
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + t_0)
else
tmp = 6.0d0 * (x / t_0)
end if
code = tmp
end function
public static double code(double x) {
double t_0 = x + (4.0 * Math.sqrt(x));
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + t_0);
} else {
tmp = 6.0 * (x / t_0);
}
return tmp;
}
def code(x): t_0 = x + (4.0 * math.sqrt(x)) tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + t_0) else: tmp = 6.0 * (x / t_0) return tmp
function code(x) t_0 = Float64(x + Float64(4.0 * sqrt(x))) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + t_0)); else tmp = Float64(6.0 * Float64(x / t_0)); end return tmp end
function tmp_2 = code(x) t_0 = x + (4.0 * sqrt(x)); tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + t_0); else tmp = 6.0 * (x / t_0); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(x + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision], N[(6.0 * N[(x / t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + t\_0}\\
\mathbf{else}:\\
\;\;\;\;6 \cdot \frac{x}{t\_0}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in x around 0 98.1%
if 1 < x Initial program 98.9%
Taylor expanded in x around -inf 0.0%
mul-1-neg0.0%
distribute-rgt-neg-in0.0%
associate-*r*0.0%
fma-neg0.0%
unpow20.0%
rem-square-sqrt98.9%
fma-undefine98.9%
*-commutative98.9%
associate-*l*98.9%
metadata-eval98.9%
distribute-neg-in98.9%
metadata-eval98.9%
sub-neg98.9%
Simplified98.9%
Taylor expanded in x around inf 96.6%
Taylor expanded in x around 0 96.6%
div-inv96.6%
clear-num96.6%
cancel-sign-sub-inv96.6%
metadata-eval96.6%
Applied egg-rr96.6%
Final simplification97.5%
(FPCore (x) :precision binary64 (/ (* 6.0 (+ x -1.0)) (+ 1.0 (+ x (* 4.0 (sqrt x))))))
double code(double x) {
return (6.0 * (x + -1.0)) / (1.0 + (x + (4.0 * sqrt(x))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x + (-1.0d0))) / (1.0d0 + (x + (4.0d0 * sqrt(x))))
end function
public static double code(double x) {
return (6.0 * (x + -1.0)) / (1.0 + (x + (4.0 * Math.sqrt(x))));
}
def code(x): return (6.0 * (x + -1.0)) / (1.0 + (x + (4.0 * math.sqrt(x))))
function code(x) return Float64(Float64(6.0 * Float64(x + -1.0)) / Float64(1.0 + Float64(x + Float64(4.0 * sqrt(x))))) end
function tmp = code(x) tmp = (6.0 * (x + -1.0)) / (1.0 + (x + (4.0 * sqrt(x)))); end
code[x_] := N[(N[(6.0 * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(x + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x + -1\right)}{1 + \left(x + 4 \cdot \sqrt{x}\right)}
\end{array}
Initial program 99.5%
Taylor expanded in x around 0 99.5%
Final simplification99.5%
(FPCore (x) :precision binary64 (if (<= x 0.26) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) (/ -6.0 (+ (/ 4.0 (sqrt x)) -1.0))))
double code(double x) {
double tmp;
if (x <= 0.26) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = -6.0 / ((4.0 / sqrt(x)) + -1.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.26d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = (-6.0d0) / ((4.0d0 / sqrt(x)) + (-1.0d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.26) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = -6.0 / ((4.0 / Math.sqrt(x)) + -1.0);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.26: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = -6.0 / ((4.0 / math.sqrt(x)) + -1.0) return tmp
function code(x) tmp = 0.0 if (x <= 0.26) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = Float64(-6.0 / Float64(Float64(4.0 / sqrt(x)) + -1.0)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.26) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = -6.0 / ((4.0 / sqrt(x)) + -1.0); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.26], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-6.0 / N[(N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.26:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{-6}{\frac{4}{\sqrt{x}} + -1}\\
\end{array}
\end{array}
if x < 0.26000000000000001Initial program 100.0%
Taylor expanded in x around 0 98.6%
if 0.26000000000000001 < x Initial program 98.9%
Taylor expanded in x around -inf 0.0%
mul-1-neg0.0%
distribute-rgt-neg-in0.0%
associate-*r*0.0%
fma-neg0.0%
unpow20.0%
rem-square-sqrt98.9%
fma-undefine98.9%
*-commutative98.9%
associate-*l*98.9%
metadata-eval98.9%
distribute-neg-in98.9%
metadata-eval98.9%
sub-neg98.9%
Simplified98.9%
Taylor expanded in x around inf 95.8%
frac-2neg95.8%
metadata-eval95.8%
div-inv95.8%
cancel-sign-sub-inv95.8%
metadata-eval95.8%
+-commutative95.8%
distribute-neg-in95.8%
Applied egg-rr92.3%
associate-*r/92.3%
metadata-eval92.3%
+-commutative92.3%
Simplified92.3%
Final simplification95.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.1%
if 1 < x Initial program 98.9%
Taylor expanded in x around -inf 0.0%
mul-1-neg0.0%
distribute-rgt-neg-in0.0%
associate-*r*0.0%
fma-neg0.0%
unpow20.0%
rem-square-sqrt98.9%
fma-undefine98.9%
*-commutative98.9%
associate-*l*98.9%
metadata-eval98.9%
distribute-neg-in98.9%
metadata-eval98.9%
sub-neg98.9%
Simplified98.9%
Taylor expanded in x around inf 96.6%
cancel-sign-sub-inv96.6%
metadata-eval96.6%
+-commutative96.6%
sqrt-div96.6%
metadata-eval96.6%
un-div-inv96.6%
Applied egg-rr96.6%
Final simplification97.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* (sqrt (/ 1.0 x)) -1.5) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = sqrt((1.0 / x)) * -1.5;
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = sqrt((1.0d0 / x)) * (-1.5d0)
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.sqrt((1.0 / x)) * -1.5;
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.sqrt((1.0 / x)) * -1.5 else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(sqrt(Float64(1.0 / x)) * -1.5); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = sqrt((1.0 / x)) * -1.5; else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * -1.5), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\sqrt{\frac{1}{x}} \cdot -1.5\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.1%
Taylor expanded in x around inf 6.9%
*-commutative6.9%
Simplified6.9%
if 1 < x Initial program 98.9%
Taylor expanded in x around 0 7.2%
Taylor expanded in x around inf 7.2%
*-commutative7.2%
Simplified7.2%
Final simplification7.1%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* (sqrt x) -1.5) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = sqrt(x) * -1.5;
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = sqrt(x) * (-1.5d0)
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.sqrt(x) * -1.5;
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.sqrt(x) * -1.5 else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(sqrt(x) * -1.5); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = sqrt(x) * -1.5; else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Sqrt[x], $MachinePrecision] * -1.5), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\sqrt{x} \cdot -1.5\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.2%
Taylor expanded in x around -inf 6.9%
*-commutative6.9%
Simplified6.9%
if 1 < x Initial program 98.9%
Taylor expanded in x around 0 7.2%
Taylor expanded in x around -inf 1.3%
*-commutative1.3%
Simplified1.3%
pow11.3%
add-sqr-sqrt0.0%
sqrt-unprod7.2%
swap-sqr7.2%
add-sqr-sqrt7.2%
metadata-eval7.2%
Applied egg-rr7.2%
unpow17.2%
Simplified7.2%
Final simplification7.0%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* (sqrt x) -1.5) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = sqrt(x) * -1.5;
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = sqrt(x) * (-1.5d0)
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.sqrt(x) * -1.5;
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.sqrt(x) * -1.5 else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(sqrt(x) * -1.5); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = sqrt(x) * -1.5; else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Sqrt[x], $MachinePrecision] * -1.5), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\sqrt{x} \cdot -1.5\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.2%
Taylor expanded in x around -inf 6.9%
*-commutative6.9%
Simplified6.9%
if 1 < x Initial program 98.9%
Taylor expanded in x around 0 7.2%
Taylor expanded in x around inf 7.2%
*-commutative7.2%
Simplified7.2%
Final simplification7.0%
(FPCore (x) :precision binary64 (/ -6.0 (+ (/ 4.0 (sqrt x)) -1.0)))
double code(double x) {
return -6.0 / ((4.0 / sqrt(x)) + -1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-6.0d0) / ((4.0d0 / sqrt(x)) + (-1.0d0))
end function
public static double code(double x) {
return -6.0 / ((4.0 / Math.sqrt(x)) + -1.0);
}
def code(x): return -6.0 / ((4.0 / math.sqrt(x)) + -1.0)
function code(x) return Float64(-6.0 / Float64(Float64(4.0 / sqrt(x)) + -1.0)) end
function tmp = code(x) tmp = -6.0 / ((4.0 / sqrt(x)) + -1.0); end
code[x_] := N[(-6.0 / N[(N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-6}{\frac{4}{\sqrt{x}} + -1}
\end{array}
Initial program 99.5%
Taylor expanded in x around -inf 0.0%
mul-1-neg0.0%
distribute-rgt-neg-in0.0%
associate-*r*0.0%
fma-neg0.0%
unpow20.0%
rem-square-sqrt99.4%
fma-undefine99.4%
*-commutative99.4%
associate-*l*99.4%
metadata-eval99.4%
distribute-neg-in99.4%
metadata-eval99.4%
sub-neg99.4%
Simplified99.4%
Taylor expanded in x around inf 44.8%
frac-2neg44.8%
metadata-eval44.8%
div-inv44.8%
cancel-sign-sub-inv44.8%
metadata-eval44.8%
+-commutative44.8%
distribute-neg-in44.8%
Applied egg-rr45.9%
associate-*r/45.9%
metadata-eval45.9%
+-commutative45.9%
Simplified45.9%
Final simplification45.9%
(FPCore (x) :precision binary64 (sqrt (* x 2.25)))
double code(double x) {
return sqrt((x * 2.25));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x * 2.25d0))
end function
public static double code(double x) {
return Math.sqrt((x * 2.25));
}
def code(x): return math.sqrt((x * 2.25))
function code(x) return sqrt(Float64(x * 2.25)) end
function tmp = code(x) tmp = sqrt((x * 2.25)); end
code[x_] := N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 2.25}
\end{array}
Initial program 99.5%
Taylor expanded in x around 0 56.9%
Taylor expanded in x around -inf 4.4%
*-commutative4.4%
Simplified4.4%
pow14.4%
add-sqr-sqrt0.0%
sqrt-unprod4.3%
swap-sqr4.3%
add-sqr-sqrt4.3%
metadata-eval4.3%
Applied egg-rr4.3%
unpow14.3%
Simplified4.3%
Final simplification4.3%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024096
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0)))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))