
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.3e+33) (not (<= y 5.5e-29))) (* z (- y)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.3e+33) || !(y <= 5.5e-29)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.3d+33)) .or. (.not. (y <= 5.5d-29))) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.3e+33) || !(y <= 5.5e-29)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.3e+33) or not (y <= 5.5e-29): tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.3e+33) || !(y <= 5.5e-29)) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.3e+33) || ~((y <= 5.5e-29))) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.3e+33], N[Not[LessEqual[y, 5.5e-29]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.3 \cdot 10^{+33} \lor \neg \left(y \leq 5.5 \cdot 10^{-29}\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -3.29999999999999976e33 or 5.4999999999999999e-29 < y Initial program 100.0%
Taylor expanded in x around 0 72.1%
mul-1-neg72.1%
distribute-rgt-neg-out72.1%
Simplified72.1%
if -3.29999999999999976e33 < y < 5.4999999999999999e-29Initial program 100.0%
Taylor expanded in x around inf 68.7%
Final simplification70.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 47.8%
Final simplification47.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (* y z)))) (/ t_0 (/ t_0 (- x (* y z))))))
double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
t_0 = x + (y * z)
code = t_0 / (t_0 / (x - (y * z)))
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
def code(x, y, z): t_0 = x + (y * z) return t_0 / (t_0 / (x - (y * z)))
function code(x, y, z) t_0 = Float64(x + Float64(y * z)) return Float64(t_0 / Float64(t_0 / Float64(x - Float64(y * z)))) end
function tmp = code(x, y, z) t_0 = x + (y * z); tmp = t_0 / (t_0 / (x - (y * z))); end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 / N[(t$95$0 / N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + y \cdot z\\
\frac{t\_0}{\frac{t\_0}{x - y \cdot z}}
\end{array}
\end{array}
herbie shell --seed 2024096
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:alt
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))