
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (* u (+ 1.0 (* (exp (/ -2.0 v)) (+ (/ 1.0 u) -1.0))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u * (1.0f + (expf((-2.0f / v)) * ((1.0f / u) + -1.0f))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u * Float32(Float32(1.0) + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(Float32(1.0) / u) + Float32(-1.0)))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u \cdot \left(1 + e^{\frac{-2}{v}} \cdot \left(\frac{1}{u} + -1\right)\right)\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.6%
Simplified99.6%
Taylor expanded in u around inf 99.5%
+-commutative99.5%
*-rgt-identity99.5%
associate-/l*99.5%
*-commutative99.5%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + (expf((-2.0f / v)) * (1.0f - u)))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.6%
Simplified99.6%
fma-undefine99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (1.0f - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (* v (+ -1.0 (/ 1.0 (pow E (/ -2.0 v)))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (v * (-1.0f + (1.0f / powf(((float) M_E), (-2.0f / v))))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / (Float32(exp(1)) ^ Float32(Float32(-2.0) / v))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (v * (single(-1.0) + (single(1.0) / (single(2.71828182845904523536) ^ (single(-2.0) / v)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{{e}^{\left(\frac{-2}{v}\right)}}\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around inf 100.0%
+-commutative100.0%
*-rgt-identity100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in v around 0 91.1%
if 0.200000003 < v Initial program 93.6%
Taylor expanded in u around 0 67.0%
*-un-lft-identity67.0%
exp-prod67.0%
Applied egg-rr67.0%
exp-1-e67.0%
Simplified67.0%
Final simplification89.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (v * (-1.0f + (1.0f / expf((-2.0f / v))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around inf 100.0%
+-commutative100.0%
*-rgt-identity100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in v around 0 91.1%
if 0.200000003 < v Initial program 93.6%
Taylor expanded in u around 0 67.0%
Final simplification89.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (* v (expm1 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (v * expm1f((2.0f / v))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around inf 100.0%
+-commutative100.0%
*-rgt-identity100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in v around 0 91.1%
if 0.200000003 < v Initial program 93.6%
Taylor expanded in u around 0 67.0%
sub-neg67.0%
rec-exp67.0%
metadata-eval67.0%
Applied egg-rr67.0%
metadata-eval67.0%
sub-neg67.0%
expm1-undefine67.0%
distribute-neg-frac67.0%
metadata-eval67.0%
Simplified67.0%
Final simplification89.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10599999874830246)
1.0
(-
-1.0
(-
(/
(-
(* u -2.0)
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10599999874830246f) {
tmp = 1.0f;
} else {
tmp = -1.0f - ((((u * -2.0f) - (((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v)) / v) - (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10599999874830246e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) - ((((u * (-2.0e0)) - (((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v)) / v) - (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10599999874830246)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) - Float32(Float32(Float32(Float32(u * Float32(-2.0)) - Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v)) / v) - Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10599999874830246)) tmp = single(1.0); else tmp = single(-1.0) - ((((u * single(-2.0)) - (((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v)) / v) - (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10599999874830246:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 - \left(\frac{u \cdot -2 - \frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v}}{v} - u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.105999999Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around inf 100.0%
+-commutative100.0%
*-rgt-identity100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in v around 0 91.8%
if 0.105999999 < v Initial program 93.9%
Taylor expanded in u around 0 60.2%
Taylor expanded in v around -inf 60.7%
Final simplification89.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10599999874830246)
1.0
(*
u
(+
(+
2.0
(/
(- 2.0 (/ (- (* 0.6666666666666666 (/ -1.0 v)) 1.3333333333333333) v))
v))
(/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10599999874830246f) {
tmp = 1.0f;
} else {
tmp = u * ((2.0f + ((2.0f - (((0.6666666666666666f * (-1.0f / v)) - 1.3333333333333333f) / v)) / v)) + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10599999874830246e0) then
tmp = 1.0e0
else
tmp = u * ((2.0e0 + ((2.0e0 - (((0.6666666666666666e0 * ((-1.0e0) / v)) - 1.3333333333333333e0) / v)) / v)) + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10599999874830246)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(Float32(-1.0) / v)) - Float32(1.3333333333333333)) / v)) / v)) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10599999874830246)) tmp = single(1.0); else tmp = u * ((single(2.0) + ((single(2.0) - (((single(0.6666666666666666) * (single(-1.0) / v)) - single(1.3333333333333333)) / v)) / v)) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10599999874830246:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(2 + \frac{2 - \frac{0.6666666666666666 \cdot \frac{-1}{v} - 1.3333333333333333}{v}}{v}\right) + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.105999999Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around inf 100.0%
+-commutative100.0%
*-rgt-identity100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in v around 0 91.8%
if 0.105999999 < v Initial program 93.9%
Taylor expanded in u around 0 60.9%
Taylor expanded in u around inf 60.1%
rec-exp60.1%
expm1-undefine60.1%
distribute-neg-frac60.1%
metadata-eval60.1%
Simplified60.1%
Taylor expanded in v around -inf 60.1%
Final simplification89.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.10599999874830246)
1.0
(+
-1.0
(- (* u 2.0) (/ (+ (* u -2.0) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10599999874830246f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - (((u * -2.0f) + ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10599999874830246e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - (((u * (-2.0e0)) + ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10599999874830246)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10599999874830246)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - (((u * single(-2.0)) + ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10599999874830246:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot -2 + \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.105999999Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around inf 100.0%
+-commutative100.0%
*-rgt-identity100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in v around 0 91.8%
if 0.105999999 < v Initial program 93.9%
Taylor expanded in u around 0 60.2%
Taylor expanded in v around -inf 58.5%
Final simplification89.3%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (+ 2.0 (/ (+ 2.0 (* u -2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (u * -2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (u * (-2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(u * Float32(-2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (u * single(-2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around inf 100.0%
+-commutative100.0%
*-rgt-identity100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in v around 0 91.1%
if 0.200000003 < v Initial program 93.6%
Taylor expanded in v around inf 59.2%
fma-define59.2%
associate-*r/59.2%
*-commutative59.2%
associate-/l*59.2%
*-commutative59.2%
unpow259.2%
associate-*l*59.2%
*-commutative59.2%
distribute-lft-out59.2%
Simplified59.2%
Taylor expanded in u around 0 59.5%
Taylor expanded in v around 0 59.5%
*-commutative59.5%
Simplified59.5%
Final simplification89.0%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (- (* 2.0 (+ u (/ u v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((2.0f * (u + (u / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((2.0e0 * (u + (u / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((single(2.0) * (u + (u / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(2 \cdot \left(u + \frac{u}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around inf 100.0%
+-commutative100.0%
*-rgt-identity100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in v around 0 91.1%
if 0.200000003 < v Initial program 93.6%
Taylor expanded in u around 0 66.3%
Taylor expanded in v around inf 56.4%
distribute-lft-out56.4%
Simplified56.4%
Final simplification88.8%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around inf 100.0%
+-commutative100.0%
*-rgt-identity100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in v around 0 91.1%
if 0.200000003 < v Initial program 93.6%
Taylor expanded in u around 0 66.3%
Taylor expanded in v around inf 56.4%
sub-neg56.4%
distribute-lft-out56.4%
metadata-eval56.4%
Simplified56.4%
Final simplification88.8%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 5.8%
Final simplification5.8%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.6%
Simplified99.6%
Taylor expanded in u around inf 99.5%
+-commutative99.5%
*-rgt-identity99.5%
associate-/l*99.5%
*-commutative99.5%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in v around 0 85.5%
Final simplification85.5%
herbie shell --seed 2024096
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))