
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (pow 2.0 -0.5) (pow (hypot a1 a2) 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (pow(2.0, -0.5) * pow(hypot(a1, a2), 2.0));
}
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (Math.pow(2.0, -0.5) * Math.pow(Math.hypot(a1, a2), 2.0));
}
def code(a1, a2, th): return math.cos(th) * (math.pow(2.0, -0.5) * math.pow(math.hypot(a1, a2), 2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64((2.0 ^ -0.5) * (hypot(a1, a2) ^ 2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((2.0 ^ -0.5) * (hypot(a1, a2) ^ 2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[Power[2.0, -0.5], $MachinePrecision] * N[Power[N[Sqrt[a1 ^ 2 + a2 ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left({2}^{-0.5} \cdot {\left(\mathsf{hypot}\left(a1, a2\right)\right)}^{2}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
fma-define99.6%
Simplified99.6%
div-inv99.5%
associate-*l*99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
add-sqr-sqrt99.6%
pow299.6%
fma-undefine99.6%
hypot-define99.6%
Applied egg-rr99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (pow (hypot a1 a2) 2.0) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (pow(hypot(a1, a2), 2.0) / sqrt(2.0));
}
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (Math.pow(Math.hypot(a1, a2), 2.0) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * (math.pow(math.hypot(a1, a2), 2.0) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64((hypot(a1, a2) ^ 2.0) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((hypot(a1, a2) ^ 2.0) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[Power[N[Sqrt[a1 ^ 2 + a2 ^ 2], $MachinePrecision], 2.0], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{{\left(\mathsf{hypot}\left(a1, a2\right)\right)}^{2}}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in th around inf 99.6%
associate-/l*99.6%
rem-square-sqrt99.6%
unpow299.6%
unpow299.6%
hypot-undefine99.6%
unpow299.6%
unpow299.6%
hypot-undefine99.6%
unpow299.6%
Simplified99.6%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (pow 2.0 -0.5)) (fma a1 a1 (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) * pow(2.0, -0.5)) * fma(a1, a1, (a2 * a2));
}
function code(a1, a2, th) return Float64(Float64(cos(th) * (2.0 ^ -0.5)) * fma(a1, a1, Float64(a2 * a2))) end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision] * N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot {2}^{-0.5}\right) \cdot \mathsf{fma}\left(a1, a1, a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
fma-define99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (fma a1 a1 (* a2 a2)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return fma(a1, a1, (a2 * a2)) * (cos(th) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(fma(a1, a1, Float64(a2 * a2)) * Float64(cos(th) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a1, a1, a2 \cdot a2\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
fma-define99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 * Math.sqrt(0.5)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
fma-define99.6%
Simplified99.6%
div-inv99.5%
associate-*l*99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
add-sqr-sqrt99.6%
pow299.6%
fma-undefine99.6%
hypot-define99.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0 56.9%
*-commutative56.9%
unpow256.9%
associate-*r*56.9%
Applied egg-rr56.9%
Final simplification56.9%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (/ (sqrt 2.0) (cos th)))))
double code(double a1, double a2, double th) {
return a2 * (a2 / (sqrt(2.0) / cos(th)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / (sqrt(2.0d0) / cos(th)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / (Math.sqrt(2.0) / Math.cos(th)));
}
def code(a1, a2, th): return a2 * (a2 / (math.sqrt(2.0) / math.cos(th)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / Float64(sqrt(2.0) / cos(th)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / (sqrt(2.0) / cos(th))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
fma-define99.6%
Simplified99.6%
div-inv99.5%
associate-*l*99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
add-sqr-sqrt99.6%
pow299.6%
fma-undefine99.6%
hypot-define99.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0 56.9%
*-commutative56.9%
*-commutative56.9%
associate-*l*56.9%
metadata-eval56.9%
metadata-eval56.9%
rem-square-sqrt56.8%
frac-times56.8%
sqrt-unprod56.8%
add-sqr-sqrt56.8%
associate-*l*56.8%
*-commutative56.8%
un-div-inv56.9%
associate-/r/56.9%
unpow256.9%
associate-/l*56.8%
Applied egg-rr56.8%
(FPCore (a1 a2 th) :precision binary64 (/ 1.0 (/ (sqrt 2.0) (pow a2 2.0))))
double code(double a1, double a2, double th) {
return 1.0 / (sqrt(2.0) / pow(a2, 2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0 / (sqrt(2.0d0) / (a2 ** 2.0d0))
end function
public static double code(double a1, double a2, double th) {
return 1.0 / (Math.sqrt(2.0) / Math.pow(a2, 2.0));
}
def code(a1, a2, th): return 1.0 / (math.sqrt(2.0) / math.pow(a2, 2.0))
function code(a1, a2, th) return Float64(1.0 / Float64(sqrt(2.0) / (a2 ^ 2.0))) end
function tmp = code(a1, a2, th) tmp = 1.0 / (sqrt(2.0) / (a2 ^ 2.0)); end
code[a1_, a2_, th_] := N[(1.0 / N[(N[Sqrt[2.0], $MachinePrecision] / N[Power[a2, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{\sqrt{2}}{{a2}^{2}}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
fma-define99.6%
Simplified99.6%
div-inv99.5%
associate-*l*99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
add-sqr-sqrt99.6%
pow299.6%
fma-undefine99.6%
hypot-define99.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0 56.9%
Taylor expanded in th around 0 38.7%
metadata-eval38.7%
metadata-eval38.7%
rem-square-sqrt38.7%
frac-times38.7%
sqrt-unprod38.7%
add-sqr-sqrt38.7%
un-div-inv38.7%
clear-num38.7%
Applied egg-rr38.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a1 around 0 56.9%
associate-*r/56.8%
Simplified56.8%
pow256.8%
associate-*r/56.9%
div-inv56.8%
pow1/256.8%
pow-flip56.9%
metadata-eval56.9%
associate-*r*56.9%
*-commutative56.9%
*-commutative56.9%
associate-*r*56.9%
add-sqr-sqrt56.6%
sqrt-unprod56.9%
pow-prod-up56.9%
metadata-eval56.9%
metadata-eval56.9%
Applied egg-rr56.9%
Taylor expanded in th around 0 38.7%
Final simplification38.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
fma-define99.6%
Simplified99.6%
div-inv99.5%
associate-*l*99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
add-sqr-sqrt99.6%
pow299.6%
fma-undefine99.6%
hypot-define99.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0 56.9%
*-commutative56.9%
*-commutative56.9%
associate-*l*56.9%
metadata-eval56.9%
metadata-eval56.9%
rem-square-sqrt56.8%
frac-times56.8%
sqrt-unprod56.8%
add-sqr-sqrt56.8%
associate-*l*56.8%
*-commutative56.8%
un-div-inv56.9%
associate-/r/56.9%
unpow256.9%
associate-/l*56.8%
Applied egg-rr56.8%
Taylor expanded in th around 0 38.7%
(FPCore (a1 a2 th) :precision binary64 (* a1 (/ a1 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a1 * (a1 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (a1 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a1 * (a1 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a1 * (a1 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a1 * Float64(a1 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a1 * (a1 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a1 * N[(a1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \frac{a1}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in th around 0 62.9%
Taylor expanded in a1 around inf 35.6%
unpow235.6%
associate-/l*35.6%
Applied egg-rr35.6%
herbie shell --seed 2024096
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))