
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (if (<= x -150.0) (* y (- x)) (+ (log 2.0) (* x (- (+ 0.5 (* x 0.125)) y)))))
double code(double x, double y) {
double tmp;
if (x <= -150.0) {
tmp = y * -x;
} else {
tmp = log(2.0) + (x * ((0.5 + (x * 0.125)) - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-150.0d0)) then
tmp = y * -x
else
tmp = log(2.0d0) + (x * ((0.5d0 + (x * 0.125d0)) - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -150.0) {
tmp = y * -x;
} else {
tmp = Math.log(2.0) + (x * ((0.5 + (x * 0.125)) - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -150.0: tmp = y * -x else: tmp = math.log(2.0) + (x * ((0.5 + (x * 0.125)) - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -150.0) tmp = Float64(y * Float64(-x)); else tmp = Float64(log(2.0) + Float64(x * Float64(Float64(0.5 + Float64(x * 0.125)) - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -150.0) tmp = y * -x; else tmp = log(2.0) + (x * ((0.5 + (x * 0.125)) - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -150.0], N[(y * (-x)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] + N[(x * N[(N[(0.5 + N[(x * 0.125), $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -150:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 + x \cdot \left(\left(0.5 + x \cdot 0.125\right) - y\right)\\
\end{array}
\end{array}
if x < -150Initial program 100.0%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
Simplified100.0%
if -150 < x Initial program 98.8%
Taylor expanded in x around 0 99.4%
Final simplification99.6%
(FPCore (x y) :precision binary64 (fma y (- x) (log1p (exp x))))
double code(double x, double y) {
return fma(y, -x, log1p(exp(x)));
}
function code(x, y) return fma(y, Float64(-x), log1p(exp(x))) end
code[x_, y_] := N[(y * (-x) + N[Log[1 + N[Exp[x], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, -x, \mathsf{log1p}\left(e^{x}\right)\right)
\end{array}
Initial program 99.2%
cancel-sign-sub-inv99.2%
+-commutative99.2%
*-commutative99.2%
fma-define99.2%
log1p-define99.2%
Simplified99.2%
(FPCore (x y) :precision binary64 (- (log (+ (exp x) 1.0)) (* y x)))
double code(double x, double y) {
return log((exp(x) + 1.0)) - (y * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((exp(x) + 1.0d0)) - (y * x)
end function
public static double code(double x, double y) {
return Math.log((Math.exp(x) + 1.0)) - (y * x);
}
def code(x, y): return math.log((math.exp(x) + 1.0)) - (y * x)
function code(x, y) return Float64(log(Float64(exp(x) + 1.0)) - Float64(y * x)) end
function tmp = code(x, y) tmp = log((exp(x) + 1.0)) - (y * x); end
code[x_, y_] := N[(N[Log[N[(N[Exp[x], $MachinePrecision] + 1.0), $MachinePrecision]], $MachinePrecision] - N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(e^{x} + 1\right) - y \cdot x
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y) :precision binary64 (* x (- (/ (log1p (exp x)) x) y)))
double code(double x, double y) {
return x * ((log1p(exp(x)) / x) - y);
}
public static double code(double x, double y) {
return x * ((Math.log1p(Math.exp(x)) / x) - y);
}
def code(x, y): return x * ((math.log1p(math.exp(x)) / x) - y)
function code(x, y) return Float64(x * Float64(Float64(log1p(exp(x)) / x) - y)) end
code[x_, y_] := N[(x * N[(N[(N[Log[1 + N[Exp[x], $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(\frac{\mathsf{log1p}\left(e^{x}\right)}{x} - y\right)
\end{array}
Initial program 99.2%
Taylor expanded in x around inf 99.2%
sub-neg99.2%
sub-neg99.2%
log1p-define99.2%
Simplified99.2%
(FPCore (x y) :precision binary64 (if (<= x -1.4) (* y (- x)) (+ (log 2.0) (* x (- 0.5 y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.4) {
tmp = y * -x;
} else {
tmp = log(2.0) + (x * (0.5 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.4d0)) then
tmp = y * -x
else
tmp = log(2.0d0) + (x * (0.5d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.4) {
tmp = y * -x;
} else {
tmp = Math.log(2.0) + (x * (0.5 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.4: tmp = y * -x else: tmp = math.log(2.0) + (x * (0.5 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.4) tmp = Float64(y * Float64(-x)); else tmp = Float64(log(2.0) + Float64(x * Float64(0.5 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.4) tmp = y * -x; else tmp = log(2.0) + (x * (0.5 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.4], N[(y * (-x)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] + N[(x * N[(0.5 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 + x \cdot \left(0.5 - y\right)\\
\end{array}
\end{array}
if x < -1.3999999999999999Initial program 100.0%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
Simplified100.0%
if -1.3999999999999999 < x Initial program 98.8%
Taylor expanded in x around 0 99.1%
(FPCore (x y) :precision binary64 (if (<= x -95.0) (* y (- x)) (- (log 2.0) (* y x))))
double code(double x, double y) {
double tmp;
if (x <= -95.0) {
tmp = y * -x;
} else {
tmp = log(2.0) - (y * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-95.0d0)) then
tmp = y * -x
else
tmp = log(2.0d0) - (y * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -95.0) {
tmp = y * -x;
} else {
tmp = Math.log(2.0) - (y * x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -95.0: tmp = y * -x else: tmp = math.log(2.0) - (y * x) return tmp
function code(x, y) tmp = 0.0 if (x <= -95.0) tmp = Float64(y * Float64(-x)); else tmp = Float64(log(2.0) - Float64(y * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -95.0) tmp = y * -x; else tmp = log(2.0) - (y * x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -95.0], N[(y * (-x)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] - N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -95:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 - y \cdot x\\
\end{array}
\end{array}
if x < -95Initial program 100.0%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
Simplified100.0%
if -95 < x Initial program 98.8%
Taylor expanded in x around 0 98.6%
Final simplification99.0%
(FPCore (x y) :precision binary64 (if (<= x -2.5e-80) (* y (- x)) (+ (log 2.0) (* x 0.5))))
double code(double x, double y) {
double tmp;
if (x <= -2.5e-80) {
tmp = y * -x;
} else {
tmp = log(2.0) + (x * 0.5);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.5d-80)) then
tmp = y * -x
else
tmp = log(2.0d0) + (x * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.5e-80) {
tmp = y * -x;
} else {
tmp = Math.log(2.0) + (x * 0.5);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.5e-80: tmp = y * -x else: tmp = math.log(2.0) + (x * 0.5) return tmp
function code(x, y) tmp = 0.0 if (x <= -2.5e-80) tmp = Float64(y * Float64(-x)); else tmp = Float64(log(2.0) + Float64(x * 0.5)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.5e-80) tmp = y * -x; else tmp = log(2.0) + (x * 0.5); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.5e-80], N[(y * (-x)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.5 \cdot 10^{-80}:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 + x \cdot 0.5\\
\end{array}
\end{array}
if x < -2.5e-80Initial program 100.0%
Taylor expanded in x around inf 92.9%
mul-1-neg92.9%
*-commutative92.9%
distribute-rgt-neg-in92.9%
Simplified92.9%
if -2.5e-80 < x Initial program 98.6%
Taylor expanded in x around 0 99.0%
Taylor expanded in y around 0 77.3%
Final simplification84.1%
(FPCore (x y) :precision binary64 (if (<= x -3e-80) (* y (- x)) (log 2.0)))
double code(double x, double y) {
double tmp;
if (x <= -3e-80) {
tmp = y * -x;
} else {
tmp = log(2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3d-80)) then
tmp = y * -x
else
tmp = log(2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3e-80) {
tmp = y * -x;
} else {
tmp = Math.log(2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3e-80: tmp = y * -x else: tmp = math.log(2.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -3e-80) tmp = Float64(y * Float64(-x)); else tmp = log(2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3e-80) tmp = y * -x; else tmp = log(2.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3e-80], N[(y * (-x)), $MachinePrecision], N[Log[2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3 \cdot 10^{-80}:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2\\
\end{array}
\end{array}
if x < -3.00000000000000007e-80Initial program 100.0%
Taylor expanded in x around inf 92.9%
mul-1-neg92.9%
*-commutative92.9%
distribute-rgt-neg-in92.9%
Simplified92.9%
if -3.00000000000000007e-80 < x Initial program 98.6%
Taylor expanded in x around inf 98.5%
sub-neg98.5%
sub-neg98.5%
log1p-define98.5%
Simplified98.5%
Taylor expanded in x around 0 98.3%
Taylor expanded in x around 0 76.8%
(FPCore (x y) :precision binary64 (* y (- x)))
double code(double x, double y) {
return y * -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * -x
end function
public static double code(double x, double y) {
return y * -x;
}
def code(x, y): return y * -x
function code(x, y) return Float64(y * Float64(-x)) end
function tmp = code(x, y) tmp = y * -x; end
code[x_, y_] := N[(y * (-x)), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(-x\right)
\end{array}
Initial program 99.2%
Taylor expanded in x around inf 53.2%
mul-1-neg53.2%
*-commutative53.2%
distribute-rgt-neg-in53.2%
Simplified53.2%
(FPCore (x y) :precision binary64 (* x 0.5))
double code(double x, double y) {
return x * 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.5d0
end function
public static double code(double x, double y) {
return x * 0.5;
}
def code(x, y): return x * 0.5
function code(x, y) return Float64(x * 0.5) end
function tmp = code(x, y) tmp = x * 0.5; end
code[x_, y_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.2%
Taylor expanded in x around 0 84.2%
Taylor expanded in y around 0 47.8%
Taylor expanded in x around inf 3.5%
*-commutative3.5%
Simplified3.5%
(FPCore (x y) :precision binary64 (if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y)))))
double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = log((1.0 + exp(x))) - (x * y);
} else {
tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.0d0) then
tmp = log((1.0d0 + exp(x))) - (x * y)
else
tmp = log((1.0d0 + exp(-x))) - (-x * (1.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = Math.log((1.0 + Math.exp(x))) - (x * y);
} else {
tmp = Math.log((1.0 + Math.exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.0: tmp = math.log((1.0 + math.exp(x))) - (x * y) else: tmp = math.log((1.0 + math.exp(-x))) - (-x * (1.0 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.0) tmp = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)); else tmp = Float64(log(Float64(1.0 + exp(Float64(-x)))) - Float64(Float64(-x) * Float64(1.0 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.0) tmp = log((1.0 + exp(x))) - (x * y); else tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.0], N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[Log[N[(1.0 + N[Exp[(-x)], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[((-x) * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0:\\
\;\;\;\;\log \left(1 + e^{x}\right) - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\log \left(1 + e^{-x}\right) - \left(-x\right) \cdot \left(1 - y\right)\\
\end{array}
\end{array}
herbie shell --seed 2024096
(FPCore (x y)
:name "Logistic regression 2"
:precision binary64
:alt
(if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y))))
(- (log (+ 1.0 (exp x))) (* x y)))