
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(fma
a
(-
(*
(pow c 4.0)
(+ (* -5.0 (/ (pow a 2.0) (pow b 7.0))) (* -2.0 (/ a (* c (pow b 5.0))))))
(/ (pow c 2.0) (pow b 3.0)))
(/ (- c) b)))
double code(double a, double b, double c) {
return fma(a, ((pow(c, 4.0) * ((-5.0 * (pow(a, 2.0) / pow(b, 7.0))) + (-2.0 * (a / (c * pow(b, 5.0)))))) - (pow(c, 2.0) / pow(b, 3.0))), (-c / b));
}
function code(a, b, c) return fma(a, Float64(Float64((c ^ 4.0) * Float64(Float64(-5.0 * Float64((a ^ 2.0) / (b ^ 7.0))) + Float64(-2.0 * Float64(a / Float64(c * (b ^ 5.0)))))) - Float64((c ^ 2.0) / (b ^ 3.0))), Float64(Float64(-c) / b)) end
code[a_, b_, c_] := N[(a * N[(N[(N[Power[c, 4.0], $MachinePrecision] * N[(N[(-5.0 * N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-2.0 * N[(a / N[(c * N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[((-c) / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, {c}^{4} \cdot \left(-5 \cdot \frac{{a}^{2}}{{b}^{7}} + -2 \cdot \frac{a}{c \cdot {b}^{5}}\right) - \frac{{c}^{2}}{{b}^{3}}, \frac{-c}{b}\right)
\end{array}
Initial program 31.7%
Taylor expanded in a around 0 95.6%
+-commutative95.6%
fma-define95.6%
Simplified95.6%
Taylor expanded in c around inf 95.6%
Final simplification95.6%
(FPCore (a b c)
:precision binary64
(*
c
(fma
c
(-
(*
c
(fma
-2.0
(/ (pow a 2.0) (pow b 5.0))
(* -5.0 (/ (* c (pow a 3.0)) (pow b 7.0)))))
(/ a (pow b 3.0)))
(/ -1.0 b))))
double code(double a, double b, double c) {
return c * fma(c, ((c * fma(-2.0, (pow(a, 2.0) / pow(b, 5.0)), (-5.0 * ((c * pow(a, 3.0)) / pow(b, 7.0))))) - (a / pow(b, 3.0))), (-1.0 / b));
}
function code(a, b, c) return Float64(c * fma(c, Float64(Float64(c * fma(-2.0, Float64((a ^ 2.0) / (b ^ 5.0)), Float64(-5.0 * Float64(Float64(c * (a ^ 3.0)) / (b ^ 7.0))))) - Float64(a / (b ^ 3.0))), Float64(-1.0 / b))) end
code[a_, b_, c_] := N[(c * N[(c * N[(N[(c * N[(-2.0 * N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(-5.0 * N[(N[(c * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \mathsf{fma}\left(c, c \cdot \mathsf{fma}\left(-2, \frac{{a}^{2}}{{b}^{5}}, -5 \cdot \frac{c \cdot {a}^{3}}{{b}^{7}}\right) - \frac{a}{{b}^{3}}, \frac{-1}{b}\right)
\end{array}
Initial program 31.7%
Taylor expanded in c around 0 95.4%
fma-neg95.4%
Simplified95.4%
Taylor expanded in a around 0 95.4%
Final simplification95.4%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)) -20.0) (/ (- (sqrt (fma a (* c -4.0) (pow b 2.0))) b) (* a 2.0)) (- (/ (- c) b) (* a (/ (pow c 2.0) (pow b 3.0))))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0)) <= -20.0) {
tmp = (sqrt(fma(a, (c * -4.0), pow(b, 2.0))) - b) / (a * 2.0);
} else {
tmp = (-c / b) - (a * (pow(c, 2.0) / pow(b, 3.0)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) <= -20.0) tmp = Float64(Float64(sqrt(fma(a, Float64(c * -4.0), (b ^ 2.0))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(-c) / b) - Float64(a * Float64((c ^ 2.0) / (b ^ 3.0)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -20.0], N[(N[(N[Sqrt[N[(a * N[(c * -4.0), $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[((-c) / b), $MachinePrecision] - N[(a * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2} \leq -20:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(a, c \cdot -4, {b}^{2}\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b} - a \cdot \frac{{c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -20Initial program 80.7%
Taylor expanded in b around 0 80.7%
cancel-sign-sub-inv80.7%
metadata-eval80.7%
*-commutative80.7%
associate-*r*80.7%
+-commutative80.7%
fma-define80.7%
Simplified80.7%
if -20 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 26.2%
Taylor expanded in a around 0 94.0%
+-commutative94.0%
mul-1-neg94.0%
unsub-neg94.0%
mul-1-neg94.0%
associate-/l*94.0%
distribute-rgt-neg-in94.0%
distribute-neg-frac294.0%
Simplified94.0%
Final simplification92.7%
(FPCore (a b c) :precision binary64 (- (* a (- (* -2.0 (/ (* a (pow c 3.0)) (pow b 5.0))) (/ (pow c 2.0) (pow b 3.0)))) (/ c b)))
double code(double a, double b, double c) {
return (a * ((-2.0 * ((a * pow(c, 3.0)) / pow(b, 5.0))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (a * (((-2.0d0) * ((a * (c ** 3.0d0)) / (b ** 5.0d0))) - ((c ** 2.0d0) / (b ** 3.0d0)))) - (c / b)
end function
public static double code(double a, double b, double c) {
return (a * ((-2.0 * ((a * Math.pow(c, 3.0)) / Math.pow(b, 5.0))) - (Math.pow(c, 2.0) / Math.pow(b, 3.0)))) - (c / b);
}
def code(a, b, c): return (a * ((-2.0 * ((a * math.pow(c, 3.0)) / math.pow(b, 5.0))) - (math.pow(c, 2.0) / math.pow(b, 3.0)))) - (c / b)
function code(a, b, c) return Float64(Float64(a * Float64(Float64(-2.0 * Float64(Float64(a * (c ^ 3.0)) / (b ^ 5.0))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)) end
function tmp = code(a, b, c) tmp = (a * ((-2.0 * ((a * (c ^ 3.0)) / (b ^ 5.0))) - ((c ^ 2.0) / (b ^ 3.0)))) - (c / b); end
code[a_, b_, c_] := N[(N[(a * N[(N[(-2.0 * N[(N[(a * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \left(-2 \cdot \frac{a \cdot {c}^{3}}{{b}^{5}} - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}
\end{array}
Initial program 31.7%
Taylor expanded in a around 0 94.1%
Final simplification94.1%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)))) (if (<= t_0 -20.0) t_0 (- (/ (- c) b) (* a (/ (pow c 2.0) (pow b 3.0)))))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -20.0) {
tmp = t_0;
} else {
tmp = (-c / b) - (a * (pow(c, 2.0) / pow(b, 3.0)));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (a * 2.0d0)
if (t_0 <= (-20.0d0)) then
tmp = t_0
else
tmp = (-c / b) - (a * ((c ** 2.0d0) / (b ** 3.0d0)))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -20.0) {
tmp = t_0;
} else {
tmp = (-c / b) - (a * (Math.pow(c, 2.0) / Math.pow(b, 3.0)));
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0) tmp = 0 if t_0 <= -20.0: tmp = t_0 else: tmp = (-c / b) - (a * (math.pow(c, 2.0) / math.pow(b, 3.0))) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -20.0) tmp = t_0; else tmp = Float64(Float64(Float64(-c) / b) - Float64(a * Float64((c ^ 2.0) / (b ^ 3.0)))); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -20.0) tmp = t_0; else tmp = (-c / b) - (a * ((c ^ 2.0) / (b ^ 3.0))); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -20.0], t$95$0, N[(N[((-c) / b), $MachinePrecision] - N[(a * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -20:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b} - a \cdot \frac{{c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -20Initial program 80.7%
if -20 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 26.2%
Taylor expanded in a around 0 94.0%
+-commutative94.0%
mul-1-neg94.0%
unsub-neg94.0%
mul-1-neg94.0%
associate-/l*94.0%
distribute-rgt-neg-in94.0%
distribute-neg-frac294.0%
Simplified94.0%
Final simplification92.7%
(FPCore (a b c) :precision binary64 (* c (+ (* c (- (* -2.0 (/ (* c (pow a 2.0)) (pow b 5.0))) (* a (pow b -3.0)))) (/ -1.0 b))))
double code(double a, double b, double c) {
return c * ((c * ((-2.0 * ((c * pow(a, 2.0)) / pow(b, 5.0))) - (a * pow(b, -3.0)))) + (-1.0 / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * ((c * (((-2.0d0) * ((c * (a ** 2.0d0)) / (b ** 5.0d0))) - (a * (b ** (-3.0d0))))) + ((-1.0d0) / b))
end function
public static double code(double a, double b, double c) {
return c * ((c * ((-2.0 * ((c * Math.pow(a, 2.0)) / Math.pow(b, 5.0))) - (a * Math.pow(b, -3.0)))) + (-1.0 / b));
}
def code(a, b, c): return c * ((c * ((-2.0 * ((c * math.pow(a, 2.0)) / math.pow(b, 5.0))) - (a * math.pow(b, -3.0)))) + (-1.0 / b))
function code(a, b, c) return Float64(c * Float64(Float64(c * Float64(Float64(-2.0 * Float64(Float64(c * (a ^ 2.0)) / (b ^ 5.0))) - Float64(a * (b ^ -3.0)))) + Float64(-1.0 / b))) end
function tmp = code(a, b, c) tmp = c * ((c * ((-2.0 * ((c * (a ^ 2.0)) / (b ^ 5.0))) - (a * (b ^ -3.0)))) + (-1.0 / b)); end
code[a_, b_, c_] := N[(c * N[(N[(c * N[(N[(-2.0 * N[(N[(c * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a * N[Power[b, -3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(c \cdot \left(-2 \cdot \frac{c \cdot {a}^{2}}{{b}^{5}} - a \cdot {b}^{-3}\right) + \frac{-1}{b}\right)
\end{array}
Initial program 31.7%
Taylor expanded in c around 0 93.9%
distribute-lft-in93.9%
associate-/l*93.9%
mul-1-neg93.9%
div-inv93.9%
pow-flip93.9%
metadata-eval93.9%
Applied egg-rr93.9%
distribute-lft-out93.9%
unsub-neg93.9%
associate-*r/93.9%
*-commutative93.9%
Simplified93.9%
Final simplification93.9%
(FPCore (a b c) :precision binary64 (* c (- (/ -1.0 b) (/ (fma 2.0 (pow (* a (/ c b)) 2.0) (* a c)) (pow b 3.0)))))
double code(double a, double b, double c) {
return c * ((-1.0 / b) - (fma(2.0, pow((a * (c / b)), 2.0), (a * c)) / pow(b, 3.0)));
}
function code(a, b, c) return Float64(c * Float64(Float64(-1.0 / b) - Float64(fma(2.0, (Float64(a * Float64(c / b)) ^ 2.0), Float64(a * c)) / (b ^ 3.0)))) end
code[a_, b_, c_] := N[(c * N[(N[(-1.0 / b), $MachinePrecision] - N[(N[(2.0 * N[Power[N[(a * N[(c / b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(a * c), $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(\frac{-1}{b} - \frac{\mathsf{fma}\left(2, {\left(a \cdot \frac{c}{b}\right)}^{2}, a \cdot c\right)}{{b}^{3}}\right)
\end{array}
Initial program 31.7%
Taylor expanded in c around 0 93.9%
expm1-log1p-u89.3%
expm1-undefine84.5%
fma-define84.5%
associate-/l*84.5%
mul-1-neg84.5%
div-inv84.5%
pow-flip84.5%
metadata-eval84.5%
Applied egg-rr84.5%
Taylor expanded in b around -inf 93.9%
mul-1-neg93.9%
distribute-neg-frac293.9%
fma-define93.9%
associate-/l*93.9%
unpow293.9%
unpow293.9%
unpow293.9%
times-frac93.9%
swap-sqr93.9%
unpow293.9%
Simplified93.9%
Final simplification93.9%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)))) (if (<= t_0 -20.0) t_0 (/ (* c (- -1.0 (/ (* a c) (pow b 2.0)))) b))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -20.0) {
tmp = t_0;
} else {
tmp = (c * (-1.0 - ((a * c) / pow(b, 2.0)))) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (a * 2.0d0)
if (t_0 <= (-20.0d0)) then
tmp = t_0
else
tmp = (c * ((-1.0d0) - ((a * c) / (b ** 2.0d0)))) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -20.0) {
tmp = t_0;
} else {
tmp = (c * (-1.0 - ((a * c) / Math.pow(b, 2.0)))) / b;
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0) tmp = 0 if t_0 <= -20.0: tmp = t_0 else: tmp = (c * (-1.0 - ((a * c) / math.pow(b, 2.0)))) / b return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -20.0) tmp = t_0; else tmp = Float64(Float64(c * Float64(-1.0 - Float64(Float64(a * c) / (b ^ 2.0)))) / b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -20.0) tmp = t_0; else tmp = (c * (-1.0 - ((a * c) / (b ^ 2.0)))) / b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -20.0], t$95$0, N[(N[(c * N[(-1.0 - N[(N[(a * c), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -20:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot \left(-1 - \frac{a \cdot c}{{b}^{2}}\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -20Initial program 80.7%
if -20 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 26.2%
Taylor expanded in b around inf 94.0%
mul-1-neg94.0%
unsub-neg94.0%
mul-1-neg94.0%
associate-/l*94.0%
Simplified94.0%
Taylor expanded in c around 0 94.0%
Final simplification92.6%
(FPCore (a b c) :precision binary64 (/ (* c (- -1.0 (/ (* a c) (pow b 2.0)))) b))
double code(double a, double b, double c) {
return (c * (-1.0 - ((a * c) / pow(b, 2.0)))) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * ((-1.0d0) - ((a * c) / (b ** 2.0d0)))) / b
end function
public static double code(double a, double b, double c) {
return (c * (-1.0 - ((a * c) / Math.pow(b, 2.0)))) / b;
}
def code(a, b, c): return (c * (-1.0 - ((a * c) / math.pow(b, 2.0)))) / b
function code(a, b, c) return Float64(Float64(c * Float64(-1.0 - Float64(Float64(a * c) / (b ^ 2.0)))) / b) end
function tmp = code(a, b, c) tmp = (c * (-1.0 - ((a * c) / (b ^ 2.0)))) / b; end
code[a_, b_, c_] := N[(N[(c * N[(-1.0 - N[(N[(a * c), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot \left(-1 - \frac{a \cdot c}{{b}^{2}}\right)}{b}
\end{array}
Initial program 31.7%
Taylor expanded in b around inf 90.7%
mul-1-neg90.7%
unsub-neg90.7%
mul-1-neg90.7%
associate-/l*90.7%
Simplified90.7%
Taylor expanded in c around 0 90.6%
Final simplification90.6%
(FPCore (a b c) :precision binary64 (* c (- (/ -1.0 b) (/ (* a c) (pow b 3.0)))))
double code(double a, double b, double c) {
return c * ((-1.0 / b) - ((a * c) / pow(b, 3.0)));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((-1.0d0) / b) - ((a * c) / (b ** 3.0d0)))
end function
public static double code(double a, double b, double c) {
return c * ((-1.0 / b) - ((a * c) / Math.pow(b, 3.0)));
}
def code(a, b, c): return c * ((-1.0 / b) - ((a * c) / math.pow(b, 3.0)))
function code(a, b, c) return Float64(c * Float64(Float64(-1.0 / b) - Float64(Float64(a * c) / (b ^ 3.0)))) end
function tmp = code(a, b, c) tmp = c * ((-1.0 / b) - ((a * c) / (b ^ 3.0))); end
code[a_, b_, c_] := N[(c * N[(N[(-1.0 / b), $MachinePrecision] - N[(N[(a * c), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(\frac{-1}{b} - \frac{a \cdot c}{{b}^{3}}\right)
\end{array}
Initial program 31.7%
Taylor expanded in c around 0 90.5%
sub-neg90.5%
mul-1-neg90.5%
distribute-neg-frac290.5%
distribute-neg-frac90.5%
metadata-eval90.5%
Simplified90.5%
Final simplification90.5%
(FPCore (a b c) :precision binary64 (/ (- c) b))
double code(double a, double b, double c) {
return -c / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = -c / b
end function
public static double code(double a, double b, double c) {
return -c / b;
}
def code(a, b, c): return -c / b
function code(a, b, c) return Float64(Float64(-c) / b) end
function tmp = code(a, b, c) tmp = -c / b; end
code[a_, b_, c_] := N[((-c) / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c}{b}
\end{array}
Initial program 31.7%
Taylor expanded in b around inf 80.9%
mul-1-neg80.9%
distribute-neg-frac280.9%
Simplified80.9%
Final simplification80.9%
(FPCore (a b c) :precision binary64 (/ 0.0 a))
double code(double a, double b, double c) {
return 0.0 / a;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = 0.0d0 / a
end function
public static double code(double a, double b, double c) {
return 0.0 / a;
}
def code(a, b, c): return 0.0 / a
function code(a, b, c) return Float64(0.0 / a) end
function tmp = code(a, b, c) tmp = 0.0 / a; end
code[a_, b_, c_] := N[(0.0 / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{0}{a}
\end{array}
Initial program 31.7%
add-sqr-sqrt31.7%
difference-of-squares31.8%
associate-*l*31.8%
sqrt-prod31.8%
metadata-eval31.8%
associate-*l*31.8%
sqrt-prod31.8%
metadata-eval31.8%
Applied egg-rr31.8%
Taylor expanded in b around inf 3.2%
associate-*r/3.2%
distribute-rgt-out3.2%
*-commutative3.2%
metadata-eval3.2%
mul0-rgt3.2%
metadata-eval3.2%
Simplified3.2%
herbie shell --seed 2024096
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))