
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Initial program 99.8%
(FPCore (e v) :precision binary64 (* (sin v) (/ e (+ 1.0 (* e (cos v))))))
double code(double e, double v) {
return sin(v) * (e / (1.0 + (e * cos(v))));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * (e / (1.0d0 + (e * cos(v))))
end function
public static double code(double e, double v) {
return Math.sin(v) * (e / (1.0 + (e * Math.cos(v))));
}
def code(e, v): return math.sin(v) * (e / (1.0 + (e * math.cos(v))))
function code(e, v) return Float64(sin(v) * Float64(e / Float64(1.0 + Float64(e * cos(v))))) end
function tmp = code(e, v) tmp = sin(v) * (e / (1.0 + (e * cos(v)))); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * N[(e / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot \frac{e}{1 + e \cdot \cos v}
\end{array}
Initial program 99.8%
add-log-exp28.7%
*-un-lft-identity28.7%
log-prod28.7%
metadata-eval28.7%
associate-/l*28.7%
add-log-exp99.8%
+-commutative99.8%
fma-define99.8%
Applied egg-rr99.8%
+-lft-identity99.8%
*-commutative99.8%
associate-*l/99.8%
associate-*r/99.8%
Simplified99.8%
Taylor expanded in v around inf 99.8%
(FPCore (e v) :precision binary64 (/ (sin v) (+ (cos v) (/ 1.0 e))))
double code(double e, double v) {
return sin(v) / (cos(v) + (1.0 / e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) / (cos(v) + (1.0d0 / e))
end function
public static double code(double e, double v) {
return Math.sin(v) / (Math.cos(v) + (1.0 / e));
}
def code(e, v): return math.sin(v) / (math.cos(v) + (1.0 / e))
function code(e, v) return Float64(sin(v) / Float64(cos(v) + Float64(1.0 / e))) end
function tmp = code(e, v) tmp = sin(v) / (cos(v) + (1.0 / e)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] / N[(N[Cos[v], $MachinePrecision] + N[(1.0 / e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v}{\cos v + \frac{1}{e}}
\end{array}
Initial program 99.8%
add-log-exp28.7%
*-un-lft-identity28.7%
log-prod28.7%
metadata-eval28.7%
associate-/l*28.7%
add-log-exp99.8%
+-commutative99.8%
fma-define99.8%
Applied egg-rr99.8%
+-lft-identity99.8%
*-commutative99.8%
associate-*l/99.8%
associate-*r/99.8%
Simplified99.8%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
Taylor expanded in e around inf 99.7%
(FPCore (e v) :precision binary64 (if (<= v 1e-71) (/ (* e v) (+ e 1.0)) (* e (sin v))))
double code(double e, double v) {
double tmp;
if (v <= 1e-71) {
tmp = (e * v) / (e + 1.0);
} else {
tmp = e * sin(v);
}
return tmp;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
real(8) :: tmp
if (v <= 1d-71) then
tmp = (e * v) / (e + 1.0d0)
else
tmp = e * sin(v)
end if
code = tmp
end function
public static double code(double e, double v) {
double tmp;
if (v <= 1e-71) {
tmp = (e * v) / (e + 1.0);
} else {
tmp = e * Math.sin(v);
}
return tmp;
}
def code(e, v): tmp = 0 if v <= 1e-71: tmp = (e * v) / (e + 1.0) else: tmp = e * math.sin(v) return tmp
function code(e, v) tmp = 0.0 if (v <= 1e-71) tmp = Float64(Float64(e * v) / Float64(e + 1.0)); else tmp = Float64(e * sin(v)); end return tmp end
function tmp_2 = code(e, v) tmp = 0.0; if (v <= 1e-71) tmp = (e * v) / (e + 1.0); else tmp = e * sin(v); end tmp_2 = tmp; end
code[e_, v_] := If[LessEqual[v, 1e-71], N[(N[(e * v), $MachinePrecision] / N[(e + 1.0), $MachinePrecision]), $MachinePrecision], N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 10^{-71}:\\
\;\;\;\;\frac{e \cdot v}{e + 1}\\
\mathbf{else}:\\
\;\;\;\;e \cdot \sin v\\
\end{array}
\end{array}
if v < 9.9999999999999992e-72Initial program 99.8%
Taylor expanded in v around 0 67.4%
if 9.9999999999999992e-72 < v Initial program 99.7%
Taylor expanded in e around 0 98.9%
Final simplification75.9%
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ e 1.0)))
double code(double e, double v) {
return (e * sin(v)) / (e + 1.0);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (e + 1.0d0)
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (e + 1.0);
}
def code(e, v): return (e * math.sin(v)) / (e + 1.0)
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(e + 1.0)) end
function tmp = code(e, v) tmp = (e * sin(v)) / (e + 1.0); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{e + 1}
\end{array}
Initial program 99.8%
Taylor expanded in v around 0 98.7%
Final simplification98.7%
(FPCore (e v) :precision binary64 (* (sin v) (/ e (+ e 1.0))))
double code(double e, double v) {
return sin(v) * (e / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * (e / (e + 1.0d0))
end function
public static double code(double e, double v) {
return Math.sin(v) * (e / (e + 1.0));
}
def code(e, v): return math.sin(v) * (e / (e + 1.0))
function code(e, v) return Float64(sin(v) * Float64(e / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = sin(v) * (e / (e + 1.0)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * N[(e / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot \frac{e}{e + 1}
\end{array}
Initial program 99.8%
add-log-exp28.7%
*-un-lft-identity28.7%
log-prod28.7%
metadata-eval28.7%
associate-/l*28.7%
add-log-exp99.8%
+-commutative99.8%
fma-define99.8%
Applied egg-rr99.8%
+-lft-identity99.8%
*-commutative99.8%
associate-*l/99.8%
associate-*r/99.8%
Simplified99.8%
Taylor expanded in v around 0 98.7%
+-commutative98.7%
Simplified98.7%
(FPCore (e v) :precision binary64 (/ (* e v) (+ e 1.0)))
double code(double e, double v) {
return (e * v) / (e + 1.0);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * v) / (e + 1.0d0)
end function
public static double code(double e, double v) {
return (e * v) / (e + 1.0);
}
def code(e, v): return (e * v) / (e + 1.0)
function code(e, v) return Float64(Float64(e * v) / Float64(e + 1.0)) end
function tmp = code(e, v) tmp = (e * v) / (e + 1.0); end
code[e_, v_] := N[(N[(e * v), $MachinePrecision] / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot v}{e + 1}
\end{array}
Initial program 99.8%
Taylor expanded in v around 0 53.5%
Final simplification53.5%
(FPCore (e v) :precision binary64 (* v (/ e (+ e 1.0))))
double code(double e, double v) {
return v * (e / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v * (e / (e + 1.0d0))
end function
public static double code(double e, double v) {
return v * (e / (e + 1.0));
}
def code(e, v): return v * (e / (e + 1.0))
function code(e, v) return Float64(v * Float64(e / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = v * (e / (e + 1.0)); end
code[e_, v_] := N[(v * N[(e / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
v \cdot \frac{e}{e + 1}
\end{array}
Initial program 99.8%
Taylor expanded in v around 0 53.5%
associate-/l*53.5%
+-commutative53.5%
Simplified53.5%
clear-num53.4%
Applied egg-rr53.4%
un-div-inv53.4%
clear-num51.4%
Applied egg-rr51.4%
clear-num53.4%
+-commutative53.4%
associate-/r/53.5%
+-commutative53.5%
Applied egg-rr53.5%
Final simplification53.5%
(FPCore (e v) :precision binary64 (* e (/ v (+ e 1.0))))
double code(double e, double v) {
return e * (v / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v / (e + 1.0d0))
end function
public static double code(double e, double v) {
return e * (v / (e + 1.0));
}
def code(e, v): return e * (v / (e + 1.0))
function code(e, v) return Float64(e * Float64(v / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = e * (v / (e + 1.0)); end
code[e_, v_] := N[(e * N[(v / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{v}{e + 1}
\end{array}
Initial program 99.8%
Taylor expanded in v around 0 53.5%
associate-/l*53.5%
+-commutative53.5%
Simplified53.5%
(FPCore (e v) :precision binary64 (* e (* v (- 1.0 e))))
double code(double e, double v) {
return e * (v * (1.0 - e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v * (1.0d0 - e))
end function
public static double code(double e, double v) {
return e * (v * (1.0 - e));
}
def code(e, v): return e * (v * (1.0 - e))
function code(e, v) return Float64(e * Float64(v * Float64(1.0 - e))) end
function tmp = code(e, v) tmp = e * (v * (1.0 - e)); end
code[e_, v_] := N[(e * N[(v * N[(1.0 - e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \left(v \cdot \left(1 - e\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in v around 0 53.5%
associate-/l*53.5%
+-commutative53.5%
Simplified53.5%
Taylor expanded in e around 0 52.5%
associate-*r*52.5%
neg-mul-152.5%
*-lft-identity52.5%
distribute-rgt-in52.5%
sub-neg52.5%
Simplified52.5%
(FPCore (e v) :precision binary64 (* e v))
double code(double e, double v) {
return e * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * v
end function
public static double code(double e, double v) {
return e * v;
}
def code(e, v): return e * v
function code(e, v) return Float64(e * v) end
function tmp = code(e, v) tmp = e * v; end
code[e_, v_] := N[(e * v), $MachinePrecision]
\begin{array}{l}
\\
e \cdot v
\end{array}
Initial program 99.8%
Taylor expanded in v around 0 53.5%
associate-/l*53.5%
+-commutative53.5%
Simplified53.5%
Taylor expanded in e around 0 51.8%
(FPCore (e v) :precision binary64 v)
double code(double e, double v) {
return v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v
end function
public static double code(double e, double v) {
return v;
}
def code(e, v): return v
function code(e, v) return v end
function tmp = code(e, v) tmp = v; end
code[e_, v_] := v
\begin{array}{l}
\\
v
\end{array}
Initial program 99.8%
Taylor expanded in v around 0 53.5%
associate-/l*53.5%
+-commutative53.5%
Simplified53.5%
Taylor expanded in e around inf 2.4%
mul-1-neg2.4%
unsub-neg2.4%
Simplified2.4%
Taylor expanded in e around inf 4.6%
herbie shell --seed 2024096
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))