
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.995) (not (<= (exp re) 1.0))) (exp re) (cos im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.995) || !(exp(re) <= 1.0)) {
tmp = exp(re);
} else {
tmp = cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.995d0) .or. (.not. (exp(re) <= 1.0d0))) then
tmp = exp(re)
else
tmp = cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.995) || !(Math.exp(re) <= 1.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.995) or not (math.exp(re) <= 1.0): tmp = math.exp(re) else: tmp = math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.995) || !(exp(re) <= 1.0)) tmp = exp(re); else tmp = cos(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.995) || ~((exp(re) <= 1.0))) tmp = exp(re); else tmp = cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.995], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[Cos[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.995 \lor \neg \left(e^{re} \leq 1\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.994999999999999996 or 1 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 83.5%
if 0.994999999999999996 < (exp.f64 re) < 1Initial program 100.0%
Taylor expanded in re around 0 99.9%
Final simplification91.5%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* (cos im) (+ re 1.0))))
(if (<= re -0.00105)
(exp re)
(if (<= re 4.9e-30)
t_0
(if (<= re 1.7e+154) (exp re) (/ (* re t_0) re))))))
double code(double re, double im) {
double t_0 = cos(im) * (re + 1.0);
double tmp;
if (re <= -0.00105) {
tmp = exp(re);
} else if (re <= 4.9e-30) {
tmp = t_0;
} else if (re <= 1.7e+154) {
tmp = exp(re);
} else {
tmp = (re * t_0) / re;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = cos(im) * (re + 1.0d0)
if (re <= (-0.00105d0)) then
tmp = exp(re)
else if (re <= 4.9d-30) then
tmp = t_0
else if (re <= 1.7d+154) then
tmp = exp(re)
else
tmp = (re * t_0) / re
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = Math.cos(im) * (re + 1.0);
double tmp;
if (re <= -0.00105) {
tmp = Math.exp(re);
} else if (re <= 4.9e-30) {
tmp = t_0;
} else if (re <= 1.7e+154) {
tmp = Math.exp(re);
} else {
tmp = (re * t_0) / re;
}
return tmp;
}
def code(re, im): t_0 = math.cos(im) * (re + 1.0) tmp = 0 if re <= -0.00105: tmp = math.exp(re) elif re <= 4.9e-30: tmp = t_0 elif re <= 1.7e+154: tmp = math.exp(re) else: tmp = (re * t_0) / re return tmp
function code(re, im) t_0 = Float64(cos(im) * Float64(re + 1.0)) tmp = 0.0 if (re <= -0.00105) tmp = exp(re); elseif (re <= 4.9e-30) tmp = t_0; elseif (re <= 1.7e+154) tmp = exp(re); else tmp = Float64(Float64(re * t_0) / re); end return tmp end
function tmp_2 = code(re, im) t_0 = cos(im) * (re + 1.0); tmp = 0.0; if (re <= -0.00105) tmp = exp(re); elseif (re <= 4.9e-30) tmp = t_0; elseif (re <= 1.7e+154) tmp = exp(re); else tmp = (re * t_0) / re; end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[re, -0.00105], N[Exp[re], $MachinePrecision], If[LessEqual[re, 4.9e-30], t$95$0, If[LessEqual[re, 1.7e+154], N[Exp[re], $MachinePrecision], N[(N[(re * t$95$0), $MachinePrecision] / re), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos im \cdot \left(re + 1\right)\\
\mathbf{if}\;re \leq -0.00105:\\
\;\;\;\;e^{re}\\
\mathbf{elif}\;re \leq 4.9 \cdot 10^{-30}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;re \leq 1.7 \cdot 10^{+154}:\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\frac{re \cdot t\_0}{re}\\
\end{array}
\end{array}
if re < -0.00104999999999999994 or 4.89999999999999971e-30 < re < 1.69999999999999987e154Initial program 100.0%
Taylor expanded in im around 0 86.9%
if -0.00104999999999999994 < re < 4.89999999999999971e-30Initial program 100.0%
Taylor expanded in re around 0 100.0%
distribute-rgt1-in100.0%
*-commutative100.0%
Simplified100.0%
if 1.69999999999999987e154 < re Initial program 100.0%
Taylor expanded in re around 0 7.2%
distribute-rgt1-in7.2%
*-commutative7.2%
Simplified7.2%
Taylor expanded in re around inf 7.2%
Taylor expanded in re around 0 7.2%
distribute-rgt1-in7.2%
associate-/l*7.2%
+-commutative7.2%
Simplified7.2%
*-commutative7.2%
associate-*r/7.2%
associate-*l/100.0%
+-commutative100.0%
Applied egg-rr100.0%
Final simplification94.6%
(FPCore (re im) :precision binary64 (if (or (<= re -0.00071) (not (<= re 4.9e-30))) (exp re) (* (cos im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((re <= -0.00071) || !(re <= 4.9e-30)) {
tmp = exp(re);
} else {
tmp = cos(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= (-0.00071d0)) .or. (.not. (re <= 4.9d-30))) then
tmp = exp(re)
else
tmp = cos(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= -0.00071) || !(re <= 4.9e-30)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= -0.00071) or not (re <= 4.9e-30): tmp = math.exp(re) else: tmp = math.cos(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((re <= -0.00071) || !(re <= 4.9e-30)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= -0.00071) || ~((re <= 4.9e-30))) tmp = exp(re); else tmp = cos(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, -0.00071], N[Not[LessEqual[re, 4.9e-30]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -0.00071 \lor \neg \left(re \leq 4.9 \cdot 10^{-30}\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
if re < -7.10000000000000019e-4 or 4.89999999999999971e-30 < re Initial program 100.0%
Taylor expanded in im around 0 83.8%
if -7.10000000000000019e-4 < re < 4.89999999999999971e-30Initial program 100.0%
Taylor expanded in re around 0 100.0%
distribute-rgt1-in100.0%
*-commutative100.0%
Simplified100.0%
Final simplification91.5%
(FPCore (re im) :precision binary64 (cos im))
double code(double re, double im) {
return cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(im)
end function
public static double code(double re, double im) {
return Math.cos(im);
}
def code(re, im): return math.cos(im)
function code(re, im) return cos(im) end
function tmp = code(re, im) tmp = cos(im); end
code[re_, im_] := N[Cos[im], $MachinePrecision]
\begin{array}{l}
\\
\cos im
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 50.7%
(FPCore (re im) :precision binary64 (+ re 1.0))
double code(double re, double im) {
return re + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + 1.0d0
end function
public static double code(double re, double im) {
return re + 1.0;
}
def code(re, im): return re + 1.0
function code(re, im) return Float64(re + 1.0) end
function tmp = code(re, im) tmp = re + 1.0; end
code[re_, im_] := N[(re + 1.0), $MachinePrecision]
\begin{array}{l}
\\
re + 1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 51.1%
distribute-rgt1-in51.1%
*-commutative51.1%
Simplified51.1%
Taylor expanded in im around 0 27.0%
+-commutative27.0%
Simplified27.0%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 51.1%
distribute-rgt1-in51.1%
*-commutative51.1%
Simplified51.1%
Taylor expanded in re around inf 51.0%
Taylor expanded in im around 0 26.9%
Taylor expanded in re around 0 26.6%
herbie shell --seed 2024096
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))