
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))) (t_1 (* z (- (sin y)))))
(if (<= y -7.5e+258)
t_0
(if (<= y -5.2e+223)
t_1
(if (<= y -0.041)
t_0
(if (<= y 0.00088)
(+
x
(* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z)))
t_1))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double t_1 = z * -sin(y);
double tmp;
if (y <= -7.5e+258) {
tmp = t_0;
} else if (y <= -5.2e+223) {
tmp = t_1;
} else if (y <= -0.041) {
tmp = t_0;
} else if (y <= 0.00088) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * cos(y)
t_1 = z * -sin(y)
if (y <= (-7.5d+258)) then
tmp = t_0
else if (y <= (-5.2d+223)) then
tmp = t_1
else if (y <= (-0.041d0)) then
tmp = t_0
else if (y <= 0.00088d0) then
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double t_1 = z * -Math.sin(y);
double tmp;
if (y <= -7.5e+258) {
tmp = t_0;
} else if (y <= -5.2e+223) {
tmp = t_1;
} else if (y <= -0.041) {
tmp = t_0;
} else if (y <= 0.00088) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) t_1 = z * -math.sin(y) tmp = 0 if y <= -7.5e+258: tmp = t_0 elif y <= -5.2e+223: tmp = t_1 elif y <= -0.041: tmp = t_0 elif y <= 0.00088: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) t_1 = Float64(z * Float64(-sin(y))) tmp = 0.0 if (y <= -7.5e+258) tmp = t_0; elseif (y <= -5.2e+223) tmp = t_1; elseif (y <= -0.041) tmp = t_0; elseif (y <= 0.00088) tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); t_1 = z * -sin(y); tmp = 0.0; if (y <= -7.5e+258) tmp = t_0; elseif (y <= -5.2e+223) tmp = t_1; elseif (y <= -0.041) tmp = t_0; elseif (y <= 0.00088) tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]}, If[LessEqual[y, -7.5e+258], t$95$0, If[LessEqual[y, -5.2e+223], t$95$1, If[LessEqual[y, -0.041], t$95$0, If[LessEqual[y, 0.00088], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
t_1 := z \cdot \left(-\sin y\right)\\
\mathbf{if}\;y \leq -7.5 \cdot 10^{+258}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -5.2 \cdot 10^{+223}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -0.041:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.00088:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -7.50000000000000032e258 or -5.2000000000000005e223 < y < -0.0410000000000000017Initial program 99.5%
Taylor expanded in x around inf 59.5%
if -7.50000000000000032e258 < y < -5.2000000000000005e223 or 8.80000000000000031e-4 < y Initial program 99.5%
Taylor expanded in x around 0 62.9%
mul-1-neg62.9%
distribute-rgt-neg-out62.9%
Simplified62.9%
if -0.0410000000000000017 < y < 8.80000000000000031e-4Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification79.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.85e-38) (not (<= z 6.2e-92))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.85e-38) || !(z <= 6.2e-92)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.85d-38)) .or. (.not. (z <= 6.2d-92))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.85e-38) || !(z <= 6.2e-92)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.85e-38) or not (z <= 6.2e-92): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.85e-38) || !(z <= 6.2e-92)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.85e-38) || ~((z <= 6.2e-92))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.85e-38], N[Not[LessEqual[z, 6.2e-92]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.85 \cdot 10^{-38} \lor \neg \left(z \leq 6.2 \cdot 10^{-92}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.85e-38 or 6.2000000000000002e-92 < z Initial program 99.8%
Taylor expanded in y around 0 89.7%
if -1.85e-38 < z < 6.2000000000000002e-92Initial program 99.7%
Taylor expanded in x around inf 91.1%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.14) (not (<= y 7.5e+29))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.14) || !(y <= 7.5e+29)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.14d0)) .or. (.not. (y <= 7.5d+29))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.14) || !(y <= 7.5e+29)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.14) or not (y <= 7.5e+29): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.14) || !(y <= 7.5e+29)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.14) || ~((y <= 7.5e+29))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.14], N[Not[LessEqual[y, 7.5e+29]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.14 \lor \neg \left(y \leq 7.5 \cdot 10^{+29}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -0.14000000000000001 or 7.49999999999999945e29 < y Initial program 99.5%
Taylor expanded in x around inf 48.9%
if -0.14000000000000001 < y < 7.49999999999999945e29Initial program 100.0%
Taylor expanded in y around 0 96.8%
Final simplification72.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.3e+190) (not (<= z 2.75e+97))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.3e+190) || !(z <= 2.75e+97)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.3d+190)) .or. (.not. (z <= 2.75d+97))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.3e+190) || !(z <= 2.75e+97)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.3e+190) or not (z <= 2.75e+97): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.3e+190) || !(z <= 2.75e+97)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.3e+190) || ~((z <= 2.75e+97))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.3e+190], N[Not[LessEqual[z, 2.75e+97]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.3 \cdot 10^{+190} \lor \neg \left(z \leq 2.75 \cdot 10^{+97}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -3.3e190 or 2.75000000000000011e97 < z Initial program 99.8%
Taylor expanded in y around 0 48.7%
mul-1-neg48.7%
unsub-neg48.7%
Simplified48.7%
Taylor expanded in x around 0 35.8%
mul-1-neg35.8%
distribute-rgt-neg-out35.8%
Simplified35.8%
if -3.3e190 < z < 2.75000000000000011e97Initial program 99.7%
Taylor expanded in x around inf 96.4%
mul-1-neg96.4%
unsub-neg96.4%
*-commutative96.4%
associate-/l*95.3%
Simplified95.3%
Taylor expanded in y around 0 48.4%
Taylor expanded in y around 0 46.6%
Final simplification43.2%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 50.9%
mul-1-neg50.9%
unsub-neg50.9%
Simplified50.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.7%
Taylor expanded in x around inf 91.3%
mul-1-neg91.3%
unsub-neg91.3%
*-commutative91.3%
associate-/l*85.2%
Simplified85.2%
Taylor expanded in y around 0 40.8%
Taylor expanded in y around 0 36.6%
herbie shell --seed 2024096
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))